Files
funnygame/engine/localnetwork.cpp
2026-03-01 23:06:28 +02:00

231 lines
4.4 KiB
C++

#include "inetworkserver.h"
#include "tier1/utlmutex.h"
#include "tier1/utlvector.h"
class CLocalNetworkServer;
static CLocalNetworkServer *s_pLocalServers[128];
class CLocalNetworkServer: public INetworkBase
{
public:
CLocalNetworkServer( uint16_t uPort );
virtual ~CLocalNetworkServer() override;
virtual void NetThink() override;
virtual void SetCallback( NetCallbackFn fnCallback ) override;
virtual uint32_t BHasUpdates() override;
virtual NetPacket_t RecievePacket() override;
virtual NetPacket_t PeekPacket() override;
virtual void SendPacket( NetPacket_t stPacket ) override;
virtual bool BIsActive() override;
virtual uint64_t GetSteamID() override;
virtual const char *GetIP() override;
virtual uint16_t GetPort() override;
CUtlLock m_lock;
CUtlVector<NetPacket_t> m_packets;
CUtlVector<NetPacket_t> m_clientPackets;
CUtlVector<void*> m_freedPackets;
NetCallbackFn m_fnCallback;
const uint16_t m_uPort;
};
CLocalNetworkServer::CLocalNetworkServer( uint16_t uPort ) : m_uPort(uPort)
{
s_pLocalServers[uPort] = this;
}
CLocalNetworkServer::~CLocalNetworkServer()
{
s_pLocalServers[m_uPort] = NULL;
}
void CLocalNetworkServer::SetCallback( NetCallbackFn fnCallback )
{
m_fnCallback = fnCallback;
}
void CLocalNetworkServer::NetThink()
{
for ( auto p: m_freedPackets)
{
V_free(p);
}
m_freedPackets = {};
}
uint32_t CLocalNetworkServer::BHasUpdates()
{
return m_clientPackets.GetSize();
}
NetPacket_t CLocalNetworkServer::RecievePacket()
{
if (!BHasUpdates())
return {};
NetPacket_t p = m_clientPackets[0];
m_clientPackets.RemoveHead(1);
m_freedPackets.AppendTail(p.pData);
return p;
}
NetPacket_t CLocalNetworkServer::PeekPacket()
{
if (!BHasUpdates())
return {};
NetPacket_t p = m_clientPackets[0];
return p;
}
void CLocalNetworkServer::SendPacket( NetPacket_t stPacket )
{
NetPacket_t stSavedPacked;
stSavedPacked.uSize = stPacket.uSize;
stSavedPacked.m_uOwner = 0;
stSavedPacked.pData = V_malloc(stPacket.uSize);
V_memcpy(stSavedPacked.pData, stPacket.pData, stPacket.uSize);
m_packets.AppendTail(stSavedPacked);
}
bool CLocalNetworkServer::BIsActive()
{
return true;
}
uint64_t CLocalNetworkServer::GetSteamID()
{
return 0;
}
const char *CLocalNetworkServer::GetIP()
{
return NULL;
}
uint16_t CLocalNetworkServer::GetPort()
{
return m_uPort;
}
class CLocalNetworkClient: public INetworkBase
{
public:
CLocalNetworkClient( uint16_t uPort );
virtual ~CLocalNetworkClient() override;
virtual void NetThink() override;
virtual void SetCallback( NetCallbackFn fnCallback ) override;
virtual uint32_t BHasUpdates() override;
virtual NetPacket_t RecievePacket() override;
virtual NetPacket_t PeekPacket() override;
virtual void SendPacket( NetPacket_t stPacket ) override;
virtual bool BIsActive() override;
virtual uint64_t GetSteamID() override;
virtual const char *GetIP() override;
virtual uint16_t GetPort() override;
CLocalNetworkServer *m_pServer;
};
bool CLocalNetworkClient::BIsActive()
{
return true;
}
CLocalNetworkClient::CLocalNetworkClient( uint16_t uPort )
{
m_pServer = s_pLocalServers[uPort];
}
CLocalNetworkClient::~CLocalNetworkClient()
{
}
void CLocalNetworkClient::NetThink()
{
}
uint32_t CLocalNetworkClient::BHasUpdates()
{
return m_pServer->m_packets.GetSize();
}
NetPacket_t CLocalNetworkClient::RecievePacket()
{
if (!BHasUpdates())
return {};
NetPacket_t p = m_pServer->m_packets[0];
m_pServer->m_packets.RemoveHead(1);
m_pServer->m_freedPackets.AppendTail(p.pData);
return p;
}
NetPacket_t CLocalNetworkClient::PeekPacket()
{
if (!BHasUpdates())
return {};
NetPacket_t p = m_pServer->m_packets[0];
return p;
}
void CLocalNetworkClient::SendPacket( NetPacket_t stPacket )
{
NetPacket_t stSavedPacked;
stSavedPacked.uSize = stPacket.uSize;
stSavedPacked.m_uOwner = 0;
stSavedPacked.pData = V_malloc(stPacket.uSize);
V_memcpy(stSavedPacked.pData, stPacket.pData, stPacket.uSize);
m_pServer->m_clientPackets.AppendTail(stSavedPacked);
}
void CLocalNetworkClient::SetCallback( NetCallbackFn fnCallback )
{
}
uint64_t CLocalNetworkClient::GetSteamID()
{
return 0;
}
const char *CLocalNetworkClient::GetIP()
{
return NULL;
}
uint16_t CLocalNetworkClient::GetPort()
{
return m_pServer->m_uPort;
}
INetworkBase *LaunchLocalBridge( uint16_t uPort )
{
INetworkBase *pBase = new CLocalNetworkServer(uPort);
return pBase;
}
INetworkBase *ConnectByLocalBridge( uint16_t uPort )
{
if (s_pLocalServers[uPort] == 0)
{
return NULL;
}
return new CLocalNetworkClient(uPort);
}