Files
funnygame/fpc/build.cpp
2025-12-26 23:59:32 +02:00

79 lines
1.7 KiB
C++

#include "c.h"
#include "ld.h"
#include "helper.h"
#include "tier0/platform.h"
#include "tier1/interface.h"
#include "signal.h"
ADD_DEPENDENCY_BUILD_FILE("../tier0/__build.cpp")
ADD_DEPENDENCY_BUILD_FILE("../tier1/__build.cpp")
ADD_DEPENDENCY_BUILD_FILE("../tier2/__build.cpp")
CUtlVector<CUtlString> g_CompiledFiles = {
"main.cpp",
"library/runner.cpp",
"library/helper.cpp",
"library/target.cpp",
"library/winerunner.cpp",
"library/c.cpp",
"library/ld.cpp",
"library/android/apktool.cpp",
"library/clang/c.cpp",
"library/clang/ld.cpp",
"library/windows/c.cpp",
"library/windows/ld.cpp",
};
CreateInterfaceFn fpcFactory;
ILinker *linker;
ICCompiler *ccompiler;
IFileSystem2 *filesystem2;
CUtlVector<CUtlString> g_IncludeDirectories = {
"public",
"../public",
};
DECLARE_BUILD_STAGE(fpc)
{
DEPEND_ON_PROJECT("tier0");
DEPEND_ON_PROJECT("tier1");
DEPEND_ON_PROJECT("tier2");
if (linker->IsLibraryExists("clang"))
g_CompiledFiles.AppendTail("library/clang/c_libclang.cpp");
else
V_printf("Warning: to support included files libclang must be installed.");
CProject_t compileProject = {};
LinkProject_t ldProject = {};
compileProject.m_szName = "fpc";
compileProject.files = g_CompiledFiles;
compileProject.includeDirectories = g_IncludeDirectories;
ldProject = ccompiler->Compile(&compileProject);
ldProject.libraryObjects = {
GET_PROJECT_LIBRARY("tier0", "tier0")
GET_PROJECT_LIBRARY("tier1", "tier1")
GET_PROJECT_LIBRARY("tier2", "tier2")
};
if (linker->IsLibraryExists("clang"))
ldProject.libraries.AppendTail("clang");
CUtlString outputProject = linker->Link(&ldProject);
filesystem2->MakeDirectory("../build/tools");
filesystem2->CopyFile("fpc_temp", outputProject);
return 0;
};