Files
funnygame/fpc/public/helper.h
2025-12-26 23:59:32 +02:00

131 lines
3.4 KiB
C++

//================= Copyright kotofyt, All rights reserved ==================//
// Purpose: Helper functions for compilers, filesystem2 and build stages.
//===========================================================================//
#ifndef HELPER_H
#define HELPER_H
#include "apktool.h"
#include "tier1/utlstring.h"
#include "target.h"
#include "tier2/fileformats/ini.h"
#include "tier1/interface.h"
#define FPC_TEMPORAL_DIRNAME ".fpc"
//-----------------------------------------------------------------------------
// A base for all projects
//-----------------------------------------------------------------------------
struct BaseProject_t
{
public:
CUtlString m_szName;
// Creates a hash for the project
unsigned int GenerateProjectHash( void );
};
//-----------------------------------------------------------------------------
// A base for cpu projects
//-----------------------------------------------------------------------------
struct CPUProject_t : public BaseProject_t
{
public:
Target_t m_target = Target_t::DefaultTarget();
};
//-----------------------------------------------------------------------------
// A base for shader projects
//-----------------------------------------------------------------------------
struct ShaderProject_t : public BaseProject_t
{
public:
EShaderTarget m_eTarget;
};
//-----------------------------------------------------------------------------
// File system manager.
//-----------------------------------------------------------------------------
#define FILE_SYSTEM_2_INTERFACE_NAME "FileSystem2_001"
abstract_class IFileSystem2
{
public:
// Returns a directory of fpc executable
virtual char *OwnDirectory() = 0;
// Returns directory of build.cpp
virtual char *BuildDirectory() = 0;
// Creates new directory at path
virtual void MakeDirectory( const char *psz ) = 0;
// UNIX-style file copy
virtual void CopyFile( const char *szDestination, const char *szOrigin ) = 0;
// UNIX-style recursive directory copy
virtual void CopyDirectory( const char *szDestination, const char *szOrigin ) = 0;
// Compares timestamps of 2 files
virtual bool ShouldRecompile( const char *szSource, const char *szOutput ) = 0;
virtual char *GetWindowsPath( const char *szPath ) = 0;
virtual char *GetPOSIXPath( const char *szPath ) = 0;
};
extern IFileSystem2 *filesystem2;
//-----------------------------------------------------------------------------
// Build stage.
//-----------------------------------------------------------------------------
class CBuildStage
{
public:
CBuildStage( const char *psz, int(*pMainFn)() );
const char *m_psz;
int(*m_pMainFn)();
};
class CBuildDependentFile
{
};
//-----------------------------------------------------------------------------
// Declares new build stage.
// example:
// DECLARE_BUILD_STAGE(your_build_stage_name)
// {
// return 0;
// }
//-----------------------------------------------------------------------------
#define DECLARE_BUILD_STAGE(sz) \
int __build_stage_##sz(); \
CBuildStage __##sz##_build_stage(#sz, __build_stage_##sz); \
int __build_stage_##sz()
#define ADD_DEPENDENCY_BUILD_FILE(sz) \
#define ADD_OUTPUT_LIBRARY(sz) \
#define DEPEND_ON_PROJECT(sz) \
#define GET_PROJECT_LIBRARY(sz, szLib) \
struct BuildFileInfo_t
{
CUtlVector<const char*> m_dependantFile;
CUtlVector<CBuildStage*> m_stages;
};
BuildFileInfo_t *GetBuildFileInfo();
#define BUILD_FILE_INFO_INTERFACE_NAME "BuildFileInfo001"
extern IINIFile *g_pConfig;
#endif