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funnygame/funnyassets/maps/test/test.fmap
2026-03-09 01:24:46 +02:00

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[
{
"classname": "prop_physics",
"mesh": "game/core/maps/test/test0.fmesh_c",
"material": "game/core/materials",
"physics_type": "triangles",
"physics_mesh": "game/core/maps/test/test0.fmesh_c",
"physics": "static"
},
{
"classname": "prop_physics",
"model": "game/core/meshes/cube.fmdl",
"physics": "dynamic",
"origin": [ 0, 15, 0 ]
}
]