30 lines
610 B
C++
30 lines
610 B
C++
#ifndef GAME_WINDOW_H
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#define GAME_WINDOW_H
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#include "iappsystem.h"
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#include "tier0/platform.h"
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enum EGraphicsAPI
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{
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GRAPHICS_API_METAL,
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GRAPHICS_API_VULKAN,
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};
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abstract_class IGameWindow: public IAppSystem
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{
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public:
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virtual void UpdateWindow() = 0;
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virtual EGraphicsAPI GetGraphicsAPI() = 0;
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virtual int GetVulkanInstanceExtensionCount() = 0;
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virtual const char **GetVulkanInstanceExtensions() = 0;
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virtual void CreateVulkanSurface( void *pInstance ) = 0;
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virtual void DestroyVulkanSurface( void *pInstance ) = 0;
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virtual void *GetVulkanSurface() = 0;
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};
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extern IGameWindow *gamewindow;
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#endif
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