Files
funnygame/public/gamesystem.h
2025-12-14 12:32:44 +02:00

16 lines
260 B
C++

#ifndef GAME_SYSTEM_H
#define GAME_SYSTEM_H
#include "tier1/interface.h"
abstract_class IGameSystem
{
public:
virtual void Init() = 0;
virtual void Tick( float fDelta ) = 0;
virtual void Frame( float fDelta ) = 0;
virtual void Shutdown() = 0;
};
#endif