Files
funnygame/public/iassetmgr.h
2025-12-14 12:32:44 +02:00

21 lines
456 B
C++

#ifndef ASSET_MGR_H
#define ASSET_MGR_H
#include "tier0/platform.h"
#include "tier2/iappsystem.h"
abstract_class IModel;
abstract_class ITexture;
abstract_class ISound;
abstract_class IAssetManager: public IAppSystem
{
public:
virtual void Preload( const char *szName ) = 0;
virtual ITexture *LoadTexture( const char *szName ) = 0;
virtual IModel *LoadModel( const char *szName ) = 0;
virtual ISound *LoadSound( const char *szName ) = 0;
};
#endif