42 lines
913 B
C++
42 lines
913 B
C++
#include "target.h"
|
|
#include "tier1/utlstring.h"
|
|
#include "helper.h"
|
|
|
|
CUtlVector<CUtlString> all_IncludeDirectories = {
|
|
"public",
|
|
"external/cglm/include",
|
|
"external/Vulkan-Headers/include",
|
|
"external/VulkanMemoryAllocator/include",
|
|
"external/stb",
|
|
"external/SDL/include",
|
|
};
|
|
|
|
auto szTarget = Target_t::DefaultTarget().GetTriplet();
|
|
auto szOutputDir = CUtlString("build/funnygame/%s/game",szTarget.GetString());
|
|
|
|
bool bStaticBuild = false;
|
|
|
|
extern "C" void Preinit()
|
|
{
|
|
if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_IOS)
|
|
bStaticBuild = true;
|
|
};
|
|
|
|
CUtlString tier0_lib;
|
|
CUtlString engine_lib;
|
|
CUtlString server_lib;
|
|
CUtlString client_lib;
|
|
|
|
#include "tier0/__build.cpp"
|
|
#include "tier1/__build.cpp"
|
|
|
|
#include "game/server/__build.cpp"
|
|
#include "game/client/__build.cpp"
|
|
|
|
#include "rapier/__build.cpp"
|
|
#include "engine/__build.cpp"
|
|
|
|
#include "funnyassets/__build.cpp"
|
|
|
|
#include "launcher/__build.cpp"
|