49 lines
1018 B
C++
49 lines
1018 B
C++
#include "baseplayer.h"
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#include "cglm/affine-pre.h"
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#include "cglm/mat4.h"
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#include "engine.h"
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#include "rendering.h"
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#include "input.h"
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class C_MOBAPlayer: public C_BaseEntity
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{
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public:
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virtual void Precache ( void ) override;
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virtual void Spawn( void ) override;
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virtual void Destroy( void ) override;
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virtual void Think( float fDelta ) override;
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};
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void C_MOBAPlayer::Precache()
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{
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}
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void C_MOBAPlayer::Spawn()
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{
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};
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void C_MOBAPlayer::Destroy()
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{
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}
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void C_MOBAPlayer::Think( float fDelta )
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{
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float x = g_fAxisValues[AXIS_MOUSE_X];
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float y = g_fAxisValues[AXIS_MOUSE_Y];
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float fPitch = glm_rad(x);
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float fYaw = glm_rad(y);
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glm_mat4_identity(g_cameraView);
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glm_rotate_z(g_cameraView, fYaw, g_cameraView);
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glm_rotate_y(g_cameraView, fPitch, g_cameraView);
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if (g_localClient.pBasePlayer == pEntity)
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{
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g_cameraView[3][0] = pEntity->m_position[0];
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g_cameraView[3][1] = pEntity->m_position[1];
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g_cameraView[3][2] = pEntity->m_position[2]+0.7;
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}
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};
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LINK_CLIENT_ENTITY(C_MOBAPlayer, CMOBAPlayer)
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