Files
funnygame/game/client/milmoba/player.cpp

49 lines
1018 B
C++

#include "baseplayer.h"
#include "cglm/affine-pre.h"
#include "cglm/mat4.h"
#include "engine.h"
#include "rendering.h"
#include "input.h"
class C_MOBAPlayer: public C_BaseEntity
{
public:
virtual void Precache ( void ) override;
virtual void Spawn( void ) override;
virtual void Destroy( void ) override;
virtual void Think( float fDelta ) override;
};
void C_MOBAPlayer::Precache()
{
}
void C_MOBAPlayer::Spawn()
{
};
void C_MOBAPlayer::Destroy()
{
}
void C_MOBAPlayer::Think( float fDelta )
{
float x = g_fAxisValues[AXIS_MOUSE_X];
float y = g_fAxisValues[AXIS_MOUSE_Y];
float fPitch = glm_rad(x);
float fYaw = glm_rad(y);
glm_mat4_identity(g_cameraView);
glm_rotate_z(g_cameraView, fYaw, g_cameraView);
glm_rotate_y(g_cameraView, fPitch, g_cameraView);
if (g_localClient.pBasePlayer == pEntity)
{
g_cameraView[3][0] = pEntity->m_position[0];
g_cameraView[3][1] = pEntity->m_position[1];
g_cameraView[3][2] = pEntity->m_position[2]+0.7;
}
};
LINK_CLIENT_ENTITY(C_MOBAPlayer, CMOBAPlayer)