Files
funnygame/fpc/main.cpp
2025-10-28 16:09:14 +02:00

121 lines
2.9 KiB
C++

#include "tier0/platform.h"
#include "tier1/commandline.h"
#include "tier1/interface.h"
#include "tier1/utlvector.h"
#include "tier2/ifilesystem.h"
#include "tier2/fileformats/ini.h"
#include "public/c.h"
#include "public/helper.h"
#include "public/ld.h"
#include "public/target.h"
#include "runner.h"
#include "c.h"
#include "signal.h"
#include "libgen.h"
CUtlString owndir;
extern char *g_szBuildDir;
int build()
{
CProject_t compileScriptProject = {};
compileScriptProject.m_szName = "build";
compileScriptProject.files = {"build.cpp"};
compileScriptProject.includeDirectories = {CUtlString("%s/public",filesystem2->OwnDirectory()),CUtlString("%s/public", filesystem2->BuildDirectory()), CUtlString("%s/../public",filesystem2->OwnDirectory()),CUtlString("%s/../public", filesystem2->BuildDirectory())};
compileScriptProject.bFPIC = true;
compileScriptProject.m_target = Target_t::HostTarget();
LinkProject_t linkScriptProject = ccompiler->Compile(&compileScriptProject);
linkScriptProject.linkType = ELINK_DYNAMIC_LIBRARY;
linkScriptProject.m_target = Target_t::HostTarget();
CUtlString script = linker->Link(&linkScriptProject);
void *scriptDLL = Plat_LoadLibrary(script);
auto PreinitFn = (void(*)())Plat_GetProc(scriptDLL, "Preinit");
if (PreinitFn)
PreinitFn();
for (auto &build: BuildStages())
{
build->m_pMainFn();
};
Plat_UnloadLibrary(scriptDLL);
ccompiler->GenerateLinterData();
return 0;
};
void IEngine_Signal(int sig)
{
switch (sig)
{
case SIGSEGV:
case SIGILL:
case SIGABRT:
Plat_Backtrace();
Plat_FatalErrorFunc("Fault");
break;
default:
break;
};
Plat_Exit(0);
};
int main(int c, char **v)
{
char path[1024];
CUtlString buildcppDir = getcwd(path, 1024);
owndir = buildcppDir;
char *szBuildcppDir = buildcppDir.GetString();
findbuild:
FILE* file = V_fopen("build.cpp", "rb");
if (!file)
{
dirname(szBuildcppDir);
if (buildcppDir=="/")
{
V_printf("build.cpp not found\n");
return 0;
}
chdir(szBuildcppDir);
goto findbuild;
} else {
V_fclose(file);
}
g_szBuildDir = szBuildcppDir;
#ifdef __linux
signal(SIGHUP, IEngine_Signal);
signal(SIGINT, IEngine_Signal);
signal(SIGQUIT, IEngine_Signal);
signal(SIGILL, IEngine_Signal);
signal(SIGTRAP, IEngine_Signal);
signal(SIGIOT, IEngine_Signal);
signal(SIGBUS, IEngine_Signal);
signal(SIGFPE, IEngine_Signal);
signal(SIGSEGV, IEngine_Signal);
signal(SIGTERM, IEngine_Signal);
#endif
runner = (IRunner*)CreateInterface(RUNNER_INTERFACE_NAME, NULL);
filesystem2 = (IFileSystem2*)CreateInterface(FILE_SYSTEM_2_INTERFACE_NAME, NULL);
ccompiler = (ICCompiler*)CreateInterface(CLANG_C_COMPILER_INTERFACE_NAME, NULL);
linker = (ILinker*)CreateInterface(CLANG_LINKER_INTERFACE_NAME, NULL);
filesystem->Init();
g_pConfig = INIManager()->ReadFile(".fpccfg");
CommandLine()->CreateCommandLine(c, v);
if (CommandLine()->CheckParam("build"))
return build();
return 0;
};