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funnygame/public/input.h

137 lines
1.8 KiB
C++

#ifndef INPUT_H
#define INPUT_H
#include "interface.h"
#include "tier0/platform.h"
#include "tier1/utlvector.h"
//-----------------------------------------------------------------------------
// Keys include mouse buttons and gamepad buttons as well.
// KEY_NONE and AXIS_NONE are garbage, so don't rely on them
//-----------------------------------------------------------------------------
enum EKeyEventType
{
KEY_EVENT_TYPE_DOWN,
KEY_EVENT_TYPE_UP,
};
enum EInputKey
{
KEY_NONE = 0,
KEY_MOUSE_BUTTON_0,
KEY_MOUSE_BUTTON_1,
KEY_MOUSE_BUTTON_2,
KEY_MOUSE_BUTTON_3,
KEY_MOUSE_BUTTON_4,
KEY_ESCAPE,
KEY_TAB,
KEY_TILDE,
KEY_CAPSLOCK,
KEY_CONTROL,
KEY_SHIFT,
KEY_WIN,
KEY_ALT,
KEY_SPACE,
KEY_BACKSPACE,
KEY_LBRACKET,
KEY_RBRACKET,
KEY_BACKSLASH,
KEY_SEMICOLON,
KEY_APOSTROPHE,
KEY_SLASH,
KEY_ENTER,
KEY_F1,
KEY_F2,
KEY_F3,
KEY_F4,
KEY_F5,
KEY_F6,
KEY_F7,
KEY_F8,
KEY_F9,
KEY_F10,
KEY_F11,
KEY_F12,
KEY_1,
KEY_2,
KEY_3,
KEY_4,
KEY_5,
KEY_6,
KEY_7,
KEY_8,
KEY_9,
KEY_0,
KEY_A,
KEY_B,
KEY_C,
KEY_D,
KEY_E,
KEY_F,
KEY_G,
KEY_H,
KEY_I,
KEY_J,
KEY_K,
KEY_L,
KEY_M,
KEY_N,
KEY_O,
KEY_P,
KEY_Q,
KEY_R,
KEY_S,
KEY_T,
KEY_U,
KEY_V,
KEY_W,
KEY_X,
KEY_Y,
KEY_Z,
KEY_MAX,
KEY_NUM_KEYS = KEY_MAX - 1,
};
enum EInputAxis
{
AXIS_NONE,
AXIS_MOUSE_X,
AXIS_MOUSE_Y,
AXIS_MOUSE_SCROLL,
AXIS_CONTROLLER_PITCH,
AXIS_CONTROLLER_YAW,
AXIS_MAX,
AXIS_NUM_AXIS = AXIS_MAX,
};
enum EInputMode
{
INPUT_MODE_GAME,
INPUT_MODE_MENU,
INPUT_MODE_CONSOLE,
INPUT_MODE_INPUT_FIELD,
};
extern CUtlVector<EInputMode> g_inputModeStack;
interface IInput: public IInterface
{
public:
virtual void KeyEvent( EInputKey key, EKeyEventType event ) = 0;
virtual void AxisEvent( EInputAxis axis, float fValue ) = 0;
virtual void SetInputMode( EInputMode mode );
};
IInput *Input();
extern float g_fAxisValues[AXIS_NUM_AXIS];
#endif