Files
funnygame/engine/engine.cpp
2026-03-04 14:45:34 +02:00

113 lines
3.0 KiB
C++

#include "tier2/ifilesystem.h"
#include "materialsystem/igamewindow.h"
#include "materialsystem/imaterialsystem.h"
#include "tier1/interface.h"
#include "tier0/commandline.h"
#include "tier0/mem.h"
#include "sv_dll.h"
#include "cl_dll.h"
#include "inetworkserver.h"
#include "inetworkclient.h"
#ifdef STEAM
#include "steam/steam_api.h"
#include "steam/steam_gameserver.h"
#endif
IRenderContext *g_pRenderContext;
IFileSystem *filesystem;
IGameWindowManager *g_pWindowManager;
CServerGameDLL *g_pServerGame;
CClientGameDLL *g_pClientGame;
extern "C" void __cdecl SteamAPIDebug( ESteamNetworkingSocketsDebugOutputType nType, const char *pszMsg )
{
V_printf("STEAM: %s\n", pszMsg);
}
extern "C" void FunnyMain( int argc, char **argv )
{
CommandLine()->CreateCommandLine(argc, argv);
EngineConsts_t stConstants = {};
#ifdef STEAM
if(SteamAPI_RestartAppIfNecessary(480))
{
V_printf("Mshallah we are doing reboot\n");
Plat_Exit(0);
}
stConstants.m_bIsSteam = true;
if (!SteamAPI_Init())
{
stConstants.m_bIsSteam = false;
}
stConstants.LaunchServer = LaunchServerAtSteamRelay;
stConstants.ConnectSteamServer = ConnectBySteamID;
//SteamNetworkingUtils()->SetDebugOutputFunction(k_ESteamNetworkingSocketsDebugOutputType_Debug, SteamAPIDebug);
#endif
stConstants.m_bIsDedicated = CommandLine()->CheckParam("-dedicated");
stConstants.LaunchLocalBridge = LaunchLocalBridge;
stConstants.ConnectLocalBridge = ConnectByLocalBridge;
CreateInterfaceFn pFilesystemFactory = Sys_GetFactory("filesystem_std");
CreateInterfaceFn pMaterialSystemFactory = Sys_GetFactory("MaterialSystem");
CreateInterfaceFn pRenderSystemFactory = Sys_GetFactory("RenderSystemVulkan");
IGameWindow *pWindow;
filesystem = (IFileSystem*)pFilesystemFactory(FILESYSTEM_INTERFACE_VERSION, NULL);
filesystem->Init();
if (!stConstants.m_bIsDedicated)
{
g_pWindowManager = (IGameWindowManager*)pRenderSystemFactory(GAME_WINDOW_MANAGER_INTERFACE_VERSION, NULL);
g_pWindowManager->Init();
pWindow = g_pWindowManager->CreateWindow();
pWindow->Init();
g_pRenderContext = (IRenderContext*)pRenderSystemFactory(RENDER_CONTEXT_INTERFACE_VERSION, NULL);
g_pRenderContext->SetMainWindowManager(g_pWindowManager);
g_pRenderContext->Init();
g_pRenderContext->RegisterGameWindow(pWindow);
}
g_pServerGame = new CServerGameDLL;
g_pServerGame->m_pEngineConsts = &stConstants;
g_pServerGame->Init();
if (!stConstants.m_bIsDedicated)
{
g_pClientGame = new CClientGameDLL;
g_pClientGame->m_pGameWindow = pWindow;
g_pClientGame->m_pRenderContext = g_pRenderContext;
g_pClientGame->m_pEngineConsts = &stConstants;
g_pClientGame->Init();
}
double fPrevious = Plat_GetTime();
for (;;) {
#ifdef STEAM
SteamAPI_RunCallbacks();
#endif
double fCurrent = Plat_GetTime();
double fDelta = fCurrent-fPrevious;
fPrevious = fCurrent;
g_pServerGame->m_pBridge->Frame(fDelta);
if (!stConstants.m_bIsDedicated)
{
g_pWindowManager->Frame(fDelta);
g_pClientGame->m_pBridge->Frame(fDelta);
g_pRenderContext->Frame(fDelta);
}
};
};