76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
#ifndef ASSET_MANAGER_H
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#define ASSET_MANAGER_H
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#include "materialsystem/imaterialsystem.h"
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#include "worldrender.h"
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#include "datamap.h"
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#include "materials.h"
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#include "iphysics.h"
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#include "tier1/utlstring.h"
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typedef uint32_t HFunnyMaterial;
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typedef uint32_t HFunnyMesh;
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typedef uint32_t HFunnyPhysicalMesh;
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typedef uint32_t HFunnyPhysicalMaterial;
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typedef uint32_t HFunnyModel;
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struct FunnyMaterial_t
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{
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IShader *m_pShaders;
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IMaterial *m_pMaterial;
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CBaseMaterial *m_pLayout;
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};
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struct FunnyMesh_t
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{
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IMesh *m_pMesh;
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};
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struct FunnyPhysicalMaterial_t
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{
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};
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struct FunnyPhysicalMesh_t
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{
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HShape m_hShape;
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};
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struct FunnyModel_t
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{
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HFunnyMesh m_hMesh;
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HFunnyMaterial m_hMaterial;
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HFunnyPhysicalMesh m_hPhysicalMesh;
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HFunnyPhysicalMaterial m_hPhysicalMaterial;
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};
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class IAssetManager
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{
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public:
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virtual HFunnyModel LoadModel( const char *szName ) = 0;
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virtual FunnyModel_t *GetModelByIndex( HFunnyModel hModel ) = 0;
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virtual void UnrefModel( HFunnyModel uIndex ) = 0;
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virtual HFunnyMesh LoadMesh( const char *szName ) = 0;
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virtual FunnyMesh_t *GetMeshByIndex( HFunnyMesh hMesh ) = 0;
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virtual void UnrefMesh( HFunnyMesh hMesh ) = 0;
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virtual HFunnyMaterial LoadMaterial( const char *szName ) = 0;
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virtual FunnyMaterial_t *GetMaterialByIndex( HFunnyMaterial hMat ) = 0;
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virtual void UnrefMaterial( HFunnyMaterial hMat ) = 0;
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virtual HFunnyPhysicalMesh LoadPhysicalMesh( const char *szName ) = 0;
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virtual FunnyPhysicalMesh_t *GetPhysicalMeshByIndex( HFunnyPhysicalMesh hPhysicalMesh ) = 0;
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virtual void UnrefPhysicalMesh( HFunnyPhysicalMesh hPhysicalMesh ) = 0;
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virtual HFunnyPhysicalMaterial LoadPhysicalMaterial( const char *szName ) = 0;
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virtual FunnyPhysicalMaterial_t *GetPhysicalMaterialByIndex( HFunnyPhysicalMaterial hPhysicalMaterial ) = 0;
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virtual void UnrefPhysicalMaterial( HFunnyPhysicalMaterial hPhysicalMaterial ) = 0;
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};
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extern IAssetManager *g_pAssetManager;
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#define ASSET_MANAGER_INTERFACE_VERSION "AssetMgr001"
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#endif
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