Files
funnygame/launcher/launcher.cpp

103 lines
2.6 KiB
C++

#include "string.h"
#include "stdio.h"
#include "unistd.h"
#include "libgen.h"
#ifdef __APPLE__
#include <mach-o/dyld.h>
#endif
#ifdef __WIN32__
#include "windows.h"
#else
#include "dlfcn.h"
#endif
#if defined(__APPLE__) && defined(__MACH__)
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE
// iOS
#include "SDL3/SDL_main.h"
#else
// macOS
#endif
#else
// Other platforms
#endif
#ifndef MAX_PATH
#define MAX_PATH 4096
#endif
static char szLauncherPath[MAX_PATH];
static char szEnginePath[MAX_PATH];
static char szTier0Path[MAX_PATH];
static char szSteamPath[MAX_PATH];
void *pEngineLib = NULL;
void *pTier0Lib = NULL;
typedef void (*EngineMainFn)(int argc, char** argv);
EngineMainFn pEngineMain;
//extern "C" void FunnyMain( int argc, char **argv );
int main( int argc, char **argv ) {
#ifdef __linux__
readlink("/proc/self/exe",szLauncherPath, MAX_PATH);
dirname(szLauncherPath);
snprintf(szEnginePath, MAX_PATH, "%s/libengine.so", szLauncherPath);
snprintf(szTier0Path, MAX_PATH, "%s/libtier0.so", szLauncherPath);
snprintf(szSteamPath, MAX_PATH, "%s/libsteam_api.so", szLauncherPath);
#endif
#ifdef __APPLE__
uint32_t pathSize = sizeof(szLauncherPath);
int pathResult = _NSGetExecutablePath(szLauncherPath, &pathSize);
char *szLauncherPath2 = dirname(szLauncherPath);
snprintf(szEnginePath, MAX_PATH, "%s/libengine.dylib", szLauncherPath2);
snprintf(szTier0Path, MAX_PATH, "%s/libtier0.dylib", szLauncherPath2);
#endif
#ifndef __WIN32__
if ( !dlopen(szSteamPath, RTLD_NOW ))
printf("Failed to open steam\n");
pTier0Lib = dlopen(szTier0Path, RTLD_LAZY | RTLD_GLOBAL);
if ( !pTier0Lib ) {
printf("Failed to open libtier0\n");
printf("\t%s\n",dlerror());
}
pEngineLib = dlopen(szEnginePath, RTLD_NOW );
if ( !pEngineLib ) {
printf("Failed to open libengine\n");
printf("\t%s\n",dlerror());
}
pEngineMain = (EngineMainFn)dlsym(pEngineLib, "FunnyMain");
if ( !pEngineMain ) {
printf("Symbol not found: FunnyMain\n");
}
// chdir to right directory
dirname(szLauncherPath);
chdir(szLauncherPath);
printf("%s\n",szLauncherPath);
pEngineMain(argc, argv);
dlclose(pEngineLib);
#endif
#ifdef __WIN32__
GetModuleFileNameA(NULL, szLauncherPath, MAX_PATH);
dirname(szLauncherPath);
snprintf(szEnginePath, MAX_PATH, "%s/engine.dll", szLauncherPath);
snprintf(szTier0Path, MAX_PATH, "%s/tier0.dll", szLauncherPath);
printf("%s\n", szEnginePath);
pEngineLib = LoadLibraryA(szEnginePath);
pEngineMain = (EngineMainFn)GetProcAddress((HMODULE)pEngineLib, "FunnyMain");
if ( !pEngineMain ) {
printf("Symbol not found: FunnyMain\n");
}
dirname(szLauncherPath);
SetCurrentDirectoryA(szLauncherPath);
pEngineMain(argc, argv);
#endif
//FunnyMain(argc, argv);
};