Files
funnygame/public/kottui/kottui.h
2026-05-25 01:35:19 +03:00

56 lines
1.3 KiB
C++

#ifndef KOTTUI_H
#define KOTTUI_H
#include "../materialsystem/imaterialsystem.h"
#include "../materialsystem/igamewindow.h"
#include "tier2/iappsystem.h"
abstract_class IKotRenderFont
{
public:
virtual IImage *GetAtlas() = 0;
virtual bool IsLetterPresent( uint32_t letter ) = 0;
virtual float GetLetterX( uint32_t letter ) = 0;
virtual float GetLetterY( uint32_t letter ) = 0;
virtual float GetWidth( uint32_t letter ) = 0;
virtual float GetHeight( uint32_t letter ) = 0;
virtual bool IsMono() = 0;
virtual uint32_t GetLetterWidth() = 0;
virtual uint32_t GetLetterHeight() = 0;
};
abstract_class IKotUIBuffer
{
public:
virtual void SetPosition( int iY, int iX ) = 0;
virtual void Move( int iY, int iX ) = 0;
virtual void SetColor( char c ) = 0;
virtual void Clear( char c ) = 0;
virtual void PutChar( char c ) = 0;
virtual void Printf(const char *szFormat, ...) = 0;
virtual void Draw( IImage *pImage ) = 0;
virtual void SetTextSize( int iY, int iX ) = 0;
virtual void SetTextFont( IKotRenderFont *pFont ) = 0;
};
abstract_class IKotUIManager: public IAppSystem2
{
public:
virtual IKotRenderFont *LoadFont( const char *szPath ) = 0;
virtual IKotUIBuffer *CreateBuffer( int iWidth, int iHeight ) = 0;
virtual void DeleteBuffer( IKotUIBuffer *pBuffer ) = 0;
};
IKotUIManager *KotUIManager();
#define KOT_UI_INTEFACE_VERSION "KotUI001"
#endif