Files
funnygame/public/igamewindow.h
2026-02-01 17:47:49 +02:00

29 lines
689 B
C++

#ifndef GAME_WINDOW_H
#define GAME_WINDOW_H
#include "gamesystem.h"
#include "tier0/platform.h"
#include "materialsystem/imaterialsystem.h"
abstract_class IGameWindow: public IGameSystem
{
public:
virtual uint32_t GetRenderWidth() = 0;
virtual uint32_t GetRenderHeight() = 0;
virtual void *CreateVulkanSurface( void *pInstance ) = 0;
virtual void DestroyVulkanSurface( void *pInstance ) = 0;
};
abstract_class IGameWindowManager: public IGameSystem
{
public:
virtual IGameWindow *CreateWindow() = 0;
virtual void DestroyWindow( IGameWindow* pWindow ) = 0;
virtual int GetVulkanInstanceExtensionCount() = 0;
virtual const char **GetVulkanInstanceExtensions() = 0;
};
#endif