a bit of stuff, time to add spirv-link into this project
This commit is contained in:
72
game/client/assetmgr.cpp
Normal file
72
game/client/assetmgr.cpp
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@@ -0,0 +1,72 @@
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#include "assetmgr.h"
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#include "tier2/ifilesystem.h"
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#include "tier2/fileformats/json.h"
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class CAssetManager: public IAssetManager
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{
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public:
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virtual FunnyModel_t *LoadModel( const char *szName ) override;
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virtual FunnyMaterial_t *LoadMaterial( const char *szName ) override;
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virtual void UnrefModel( FunnyModel_t *pModel ) override;
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virtual void UnrefMaterial( FunnyMaterial_t *pModel ) override;
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CUtlVector<FunnyModel_t> m_models;
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CUtlVector<FunnyModel_t*> m_modelUsages;
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CUtlVector<FunnyMaterial_t> m_materials;
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CUtlVector<FunnyMaterial_t*> m_materialUsages;
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FunnyModel_t *LoadModelFromParams( const char *szMesh, const char *szMaterial );
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};
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FunnyModel_t *CAssetManager::LoadModel( const char *szName )
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{
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IFileHandle *pHandle = filesystem->Open(szName, FILEMODE_READ);
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CUtlString szProperties = filesystem->ReadString(pHandle);
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V_printf("%s\n", szProperties.GetString());
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IJSONValue *pRoot = JSONManager()->ReadString(szProperties);
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IJSONObject *pMainObject;
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CUtlString szMeshData;
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IVertexBuffer *pVertices;
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switch (pRoot->GetType())
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{
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case JSON_PARAMETER_OBJECT:
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{
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pMainObject = pRoot->GetObject();
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if (!pMainObject)
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{
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V_printf("Failed to load properties\n");
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return NULL;
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}
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IJSONValue *pMesh = pMainObject->GetValue("mesh");
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IJSONValue *pMaterial = pMainObject->GetValue("material");
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CUtlString szMesh = pMesh->GetStringValue();
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CUtlString szMaterial = pMaterial->GetStringValue();
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return NULL;
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}
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break;
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default:
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return NULL;
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}
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}
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void CAssetManager::UnrefModel( FunnyModel_t *pModel )
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{
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}
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FunnyMaterial_t *CAssetManager::LoadMaterial( const char *szName )
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{
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FunnyMaterial_t stMaterial = {};
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}
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void CAssetManager::UnrefMaterial( FunnyMaterial_t *pModel )
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{
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}
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FunnyModel_t *CAssetManager::LoadModelFromParams( const char *szMesh, const char *szMaterial )
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{
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}
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static CAssetManager s_assetmgr;
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IAssetManager *g_pAssetManager = &s_assetmgr;
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35
game/client/assetmgr.h
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35
game/client/assetmgr.h
Normal file
@@ -0,0 +1,35 @@
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#ifndef ASSET_MANAGER_H
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#define ASSET_MANAGER_H
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#include "materialsystem/imaterialsystem.h"
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#include "worldrender.h"
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#include "datamap.h"
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#include "materials.h"
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#include "tier1/utlstring.h"
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struct FunnyMaterial_t
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{
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IShader *m_pShaders;
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IMaterial *m_pMaterial;
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CBaseMaterial *m_pLayout;
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};
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struct FunnyModel_t
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{
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IMesh *m_pMesh;
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FunnyMaterial_t *m_pFunnyMaterial;
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};
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class IAssetManager
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{
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public:
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virtual FunnyModel_t *LoadModel( const char *szName ) = 0;
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virtual FunnyMaterial_t *LoadMaterial( const char *szName ) = 0;
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virtual void UnrefModel( FunnyModel_t *pModel ) = 0;
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virtual void UnrefMaterial( FunnyMaterial_t *pModel ) = 0;
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};
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extern IAssetManager *g_pAssetManager;
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#endif
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@@ -107,7 +107,7 @@ lookforname:
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BEGIN_DATADESC_NOBASE(C_BaseEntity)
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DEFINE_KEYFIELD(m_vPosition, FIELD_VECTOR, "origin")
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DEFINE_KEYFIELD(m_vPosition, FIELD_FLOAT3, "origin")
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DEFINE_KEYFIELD(m_vRotation, FIELD_QUATERNION, "angles")
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DEFINE_KEYFIELD(m_vScale, FIELD_VECTOR, "scales")
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DEFINE_KEYFIELD(m_vScale, FIELD_FLOAT3, "scales")
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END_DATADESC()
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@@ -9,7 +9,6 @@
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#include "entitysystem.h"
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#include "datamap.h"
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#include "cglm/cglm.h"
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#include "trig.h"
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#define DECLARE_CLASS_NOBASE( className ) \
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@@ -3,6 +3,7 @@
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#include "ld.h"
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#define EXTERNAL "../../external/"
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ADD_DEPENDENCY_BUILD_FILE(cfg, "../../buildcfg.cpp");
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#define FUNNYSTDLIB EXTERNAL"funnystdlib/"
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ADD_DEPENDENCY_BUILD_FILE(tier0, FUNNYSTDLIB"tier0/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(tier1, FUNNYSTDLIB"tier1/build.cpp");
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@@ -15,12 +16,19 @@ DECLARE_BUILD_STAGE(Client)
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compileProject.m_szName = "client";
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compileProject.files = {
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"game.cpp",
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"worldrender.cpp",
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"baseentity.cpp",
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"entitysystem.cpp",
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"worldrender.cpp",
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"assetmgr.cpp",
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"materials.cpp",
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"milmoba/materials.cpp",
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"milmoba/player.cpp",
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};
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compileProject.includeDirectories = {
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".",
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"../shared",
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"../../public",
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FUNNYSTDLIB"public",
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@@ -28,12 +36,21 @@ DECLARE_BUILD_STAGE(Client)
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};
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compileProject.bFPIC = true;
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ldProject = ccompiler->Compile(&compileProject);
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ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
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ldProject.libraryObjects = {
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GET_PROJECT_LIBRARY(tier0, "tier0"),
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};
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ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier1, "tier1")});
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ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier2, "tier2")});
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if ( GET_PROJECT_VALUE(config, "static") == "true" )
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{
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ldProject.linkType = ELINK_STATIC_LIBRARY;
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}
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else
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{
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ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
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ldProject.libraryObjects = {
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GET_PROJECT_LIBRARY(tier0, "tier0"),
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};
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ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier1, "tier1")});
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ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier2, "tier2")});
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}
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if (ldProject.m_target.kernel & TARGET_KERNEL_WINDOWS_DEVICES)
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{
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26
game/client/materials.cpp
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26
game/client/materials.cpp
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@@ -0,0 +1,26 @@
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#include "materials.h"
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#include "tier0/lib.h"
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BEGIN_DATADESC_NOBASE(CBaseMaterial)
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END_DATADESC()
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static CFunnyMaterialRegistry *s_pMaterials = NULL;
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CFunnyMaterialRegistry::CFunnyMaterialRegistry( InstantiateMaterialFn fn, const char *szName )
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{
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m_CreateFn = fn;
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m_szName = szName;
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m_pNext = s_pMaterials;
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s_pMaterials = this;
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}
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CBaseMaterial *CreateMaterial( const char *szName )
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{
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CFunnyMaterialRegistry *pRegistry = s_pMaterials;
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while (pRegistry)
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{
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if (!V_strcmp(szName, pRegistry->m_szName))
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return pRegistry->m_CreateFn();
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pRegistry = pRegistry->m_pNext;
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}
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return NULL;
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}
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63
game/client/materials.h
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63
game/client/materials.h
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@@ -0,0 +1,63 @@
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#ifndef FUNNY_MATERIALS_H
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#define FUNNY_MATERIALS_H
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#include "datamap.h"
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#include "stdint.h"
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#define TEXTURE_INVALID 0
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#define TEXTURE_NO_TEXTURE -1
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namespace FMat
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{
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typedef int32_t XMTexture;
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struct XMFLOAT2
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{
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float x;
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float y;
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};
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struct XMFLOAT3
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{
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float x;
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float y;
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float z;
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};
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struct XMFLOAT4
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{
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float x;
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float y;
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float z;
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float w;
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};
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struct XMFLOAT4x4
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{
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XMFLOAT4 row1;
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XMFLOAT4 row2;
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XMFLOAT4 row3;
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XMFLOAT4 row4;
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};
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}
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class CBaseMaterial
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{
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public:
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DECLARE_CLASS_NOBASE(CBaseMaterial)
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DECLARE_DATADESC_NOBASE()
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};
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typedef CBaseMaterial *( *InstantiateMaterialFn )( void );
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class CFunnyMaterialRegistry
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{
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public:
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CFunnyMaterialRegistry( InstantiateMaterialFn fn, const char *szName );
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InstantiateMaterialFn m_CreateFn;
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const char *m_szName;
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CFunnyMaterialRegistry *m_pNext;
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};
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CBaseMaterial *CreateMaterial( const char *szName );
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#define DEFINE_MATERIAL( className, name ) \
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static CBaseMaterial *__Create##className##_material() { return ( CBaseMaterial* )( new className ); }; \
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static CFunnyMaterialRegistry __CreateMaterail##className##_registry( __Create##className##_material, name );
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#endif
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30
game/client/milmoba/materials.cpp
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30
game/client/milmoba/materials.cpp
Normal file
@@ -0,0 +1,30 @@
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#include "materials.h"
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class CBasicPBR: public CBaseMaterial
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{
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public:
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DECLARE_CLASS(CBasicPBR, CBaseMaterial)
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DECLARE_DATADESC()
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FMat::XMFLOAT4 m_vAlbedo = { 1, 1, 1, 1 };
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FMat::XMTexture m_tAlbedo = TEXTURE_NO_TEXTURE;
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};
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BEGIN_DATADESC(CBasicPBR)
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DEFINE_KEYFIELD(m_vAlbedo, FIELD_SHADER_COLOR_FLOAT4, "AlbedoMultiplier")
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DEFINE_KEYFIELD(m_tAlbedo, FIELD_SHADER_TEXTURE, "AlbedoTexture")
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END_DATADESC()
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DEFINE_MATERIAL(CBasicPBR, "funny_basic_pbr")
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class CBasicError: public CBaseMaterial
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{
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public:
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DECLARE_CLASS(CBasicError, CBaseMaterial)
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DECLARE_DATADESC()
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};
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BEGIN_DATADESC(CBasicError)
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END_DATADESC()
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DEFINE_MATERIAL(CBasicError, "funny_error")
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@@ -1,58 +1,10 @@
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#include "../baseentity.h"
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#include "../worldrender.h"
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#include "materialsystem/imaterialsystem.h"
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#include "game.h"
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class C_MOBAPlayer: public C_BaseEntity
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{
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public:
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DECLARE_CLASS(C_MOBAPlayer, C_BaseEntity)
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virtual void Precache ( void ) override;
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virtual void Spawn( void ) override;
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virtual void Think( float fDelta );
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IMesh *m_pMesh;
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IMeshInstance *m_pMeshInstances[10];
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};
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#include "player.h"
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#include "cglm/cglm.h"
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#include "assetmgr.h"
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void C_MOBAPlayer::Precache()
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{
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IVertexBuffer *pBuffer;
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IBuffer *pDataBuffer;
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IShader *pShader;
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IMaterial *pMaterial;
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pShader = g_pRenderContext->CreateShader("game/core/shaders/mesh_raster.shader_c");
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IFileHandle *pHandle = filesystem->Open("game/core/meshes/spot.fmesh_c", FILEMODE_READ);
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float *pData = (float*)V_malloc(filesystem->Size(pHandle));
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filesystem->Read(pHandle, pData, filesystem->Size(pHandle));
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pBuffer = g_pRenderContext->CreateVertexBuffer(filesystem->Size(pHandle));
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pBuffer->Lock();
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void *pMapped = pBuffer->Map();
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V_memcpy(pMapped, pData, filesystem->Size(pHandle));
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pBuffer->Unmap();
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pBuffer->Unlock();
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V_free(pData);
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filesystem->Close(pHandle);
|
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|
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|
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m_pMesh = g_pWorldRenderer->CreateMesh("game/core/meshes/spot.fmesh_c");
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g_pWorldRenderer->SetCameraPosition((Vector){0,0,-20});
|
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g_pWorldRenderer->SetCameraRotation((Quat){1,0,0,0});
|
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|
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m_pMesh->ConfigureShader(pShader);
|
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pShader->Build();
|
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pMaterial = g_pRenderContext->CreateMaterial(pShader);
|
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|
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m_pMesh->SetVertices(pBuffer);
|
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m_pMesh->SetMaterial(pMaterial);
|
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for (int i = 0; i < 10; i++)
|
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{
|
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m_pMeshInstances[i] = g_pWorldRenderer->CreateInstance(m_pMesh);
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m_pMeshInstances[i]->SetScale({1, 1, 1});
|
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m_pMeshInstances[i]->SetPosition({(float)i,0,0});
|
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m_pMeshInstances[i]->SetRotation({1,0,0,0});
|
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}
|
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g_pAssetManager->LoadModel("game/core/models/cube.fmdl");
|
||||
}
|
||||
|
||||
|
||||
@@ -64,13 +16,6 @@ void C_MOBAPlayer::Spawn()
|
||||
|
||||
void C_MOBAPlayer::Think( float fDelta )
|
||||
{
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
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m_pMeshInstances[i]->SetPosition({(float)i, 0 ,-(float)g_pEngineVars->m_fTime});
|
||||
versor v;
|
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glm_euler_zxy_quat((vec3){(float)g_pEngineVars->m_fTime,0,0}, v);
|
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m_pMeshInstances[i]->SetRotation({v[0], v[1], v[2], v[3]});
|
||||
}
|
||||
};
|
||||
|
||||
LINK_ENTITY_TO_CLASS(player, C_MOBAPlayer)
|
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|
||||
17
game/client/milmoba/player.h
Normal file
17
game/client/milmoba/player.h
Normal file
@@ -0,0 +1,17 @@
|
||||
|
||||
#include "baseentity.h"
|
||||
#include "worldrender.h"
|
||||
#include "game.h"
|
||||
#include "assetmgr.h"
|
||||
|
||||
|
||||
class C_MOBAPlayer: public C_BaseEntity
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS(C_MOBAPlayer, C_BaseEntity)
|
||||
virtual void Precache ( void ) override;
|
||||
virtual void Spawn( void ) override;
|
||||
virtual void Think( float fDelta );
|
||||
|
||||
FunnyModel_t *pModel;
|
||||
};
|
||||
@@ -47,7 +47,7 @@ void CFunnyMesh::ConfigureShader( IShader *pShader )
|
||||
pShader->AddOutputImage(1, IMAGE_FORMAT_RGBA16_SFLOAT);
|
||||
pShader->AddOutputImage(2, IMAGE_FORMAT_RGBA32_SFLOAT);
|
||||
|
||||
pShader->SetMultisampling(MULTISAMPLE_TYPE_1_SAMPLES);
|
||||
pShader->SetMultisampling(MULTISAMPLE_TYPE_4_SAMPLES);
|
||||
|
||||
pShader->SetDepthImage(IMAGE_FORMAT_D32_SFLOAT);
|
||||
}
|
||||
@@ -140,6 +140,7 @@ public:
|
||||
private:
|
||||
CUtlVector<CFunnyMesh*> m_pMeshes;
|
||||
IImage *m_pOutputImage = NULL;
|
||||
IImage *m_pResolvedOutputImage = NULL;
|
||||
IImage *m_pDepthImage = NULL;
|
||||
IImage *m_pNormalImage = NULL;
|
||||
IImage *m_pWorldSpaceImage = NULL;
|
||||
@@ -162,29 +163,35 @@ void CFunnyWorldRenderer::Init()
|
||||
100,
|
||||
100,
|
||||
IMAGE_FORMAT_RGBA8_UNORM,
|
||||
MULTISAMPLE_TYPE_NONE
|
||||
MULTISAMPLE_TYPE_4_SAMPLES
|
||||
);
|
||||
m_pResolvedOutputImage = g_pRenderContext->CreateRenderTarget(
|
||||
100,
|
||||
100,
|
||||
IMAGE_FORMAT_RGBA8_UNORM,
|
||||
MULTISAMPLE_TYPE_1_SAMPLES
|
||||
);
|
||||
m_pNormalImage = g_pRenderContext->CreateRenderTarget(
|
||||
100,
|
||||
100,
|
||||
IMAGE_FORMAT_RGBA16_SFLOAT,
|
||||
MULTISAMPLE_TYPE_NONE
|
||||
MULTISAMPLE_TYPE_4_SAMPLES
|
||||
);
|
||||
m_pWorldSpaceImage = g_pRenderContext->CreateRenderTarget(
|
||||
100,
|
||||
100,
|
||||
IMAGE_FORMAT_RGBA32_SFLOAT,
|
||||
MULTISAMPLE_TYPE_NONE
|
||||
MULTISAMPLE_TYPE_4_SAMPLES
|
||||
);
|
||||
|
||||
m_pDepthImage = g_pRenderContext->CreateRenderTarget(
|
||||
100,
|
||||
100,
|
||||
IMAGE_FORMAT_D32_SFLOAT,
|
||||
MULTISAMPLE_TYPE_NONE
|
||||
MULTISAMPLE_TYPE_4_SAMPLES
|
||||
);
|
||||
|
||||
g_pMainWindow->SetOutputImage(m_pOutputImage);
|
||||
g_pMainWindow->SetOutputImage(m_pResolvedOutputImage);
|
||||
|
||||
m_pRasterCommandList = g_pRenderContext->CreateCommandList();
|
||||
m_pViewBuffer = g_pRenderContext->CreateConstantBuffer(sizeof(ViewBuffer_t));
|
||||
@@ -226,26 +233,31 @@ void CFunnyWorldRenderer::Frame( float fDelta )
|
||||
g_pMainWindow->GetRenderWidth(),
|
||||
g_pMainWindow->GetRenderHeight(),
|
||||
IMAGE_FORMAT_RGBA8_UNORM,
|
||||
MULTISAMPLE_TYPE_NONE);
|
||||
MULTISAMPLE_TYPE_4_SAMPLES);
|
||||
m_pResolvedOutputImage = g_pRenderContext->CreateRenderTarget(
|
||||
g_pMainWindow->GetRenderWidth(),
|
||||
g_pMainWindow->GetRenderHeight(),
|
||||
IMAGE_FORMAT_RGBA8_UNORM,
|
||||
MULTISAMPLE_TYPE_1_SAMPLES);
|
||||
|
||||
m_pNormalImage = g_pRenderContext->CreateRenderTarget(
|
||||
g_pMainWindow->GetRenderWidth(),
|
||||
g_pMainWindow->GetRenderHeight(),
|
||||
IMAGE_FORMAT_RGBA16_SFLOAT,
|
||||
MULTISAMPLE_TYPE_NONE
|
||||
MULTISAMPLE_TYPE_4_SAMPLES
|
||||
);
|
||||
m_pWorldSpaceImage = g_pRenderContext->CreateRenderTarget(
|
||||
g_pMainWindow->GetRenderWidth(),
|
||||
g_pMainWindow->GetRenderHeight(),
|
||||
IMAGE_FORMAT_RGBA32_SFLOAT,
|
||||
MULTISAMPLE_TYPE_NONE
|
||||
MULTISAMPLE_TYPE_4_SAMPLES
|
||||
);
|
||||
m_pDepthImage = g_pRenderContext->CreateRenderTarget(
|
||||
g_pMainWindow->GetRenderWidth(),
|
||||
g_pMainWindow->GetRenderHeight(),
|
||||
IMAGE_FORMAT_D32_SFLOAT,
|
||||
MULTISAMPLE_TYPE_NONE);
|
||||
g_pMainWindow->SetOutputImage(m_pOutputImage);
|
||||
MULTISAMPLE_TYPE_4_SAMPLES);
|
||||
g_pMainWindow->SetOutputImage(m_pResolvedOutputImage);
|
||||
}
|
||||
m_pRasterCommandList->StartRecording();
|
||||
m_pRasterCommandList->SetRenderResolution(uWidth, uHeight);
|
||||
@@ -290,6 +302,8 @@ void CFunnyWorldRenderer::Frame( float fDelta )
|
||||
m_pRasterCommandList->SetVertexBuffer(0, mesh->m_pVertexBuffer);
|
||||
m_pRasterCommandList->DrawPrimitives(mesh->m_pVertexBuffer->GetSize()/32, 0, mesh->m_instances.GetSize(), 0);
|
||||
}
|
||||
|
||||
m_pRasterCommandList->ResolveImage(m_pOutputImage, m_pResolvedOutputImage);
|
||||
m_pRasterCommandList->EndRecording();
|
||||
|
||||
g_pRenderContext->SubmitCommandList(m_pRasterCommandList);
|
||||
|
||||
Reference in New Issue
Block a user