a bit of stuff, time to add spirv-link into this project

This commit is contained in:
2026-02-23 01:42:17 +02:00
parent c00ecf4081
commit 003106a4d7
48 changed files with 626 additions and 752 deletions

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@@ -0,0 +1,30 @@
#include "materials.h"
class CBasicPBR: public CBaseMaterial
{
public:
DECLARE_CLASS(CBasicPBR, CBaseMaterial)
DECLARE_DATADESC()
FMat::XMFLOAT4 m_vAlbedo = { 1, 1, 1, 1 };
FMat::XMTexture m_tAlbedo = TEXTURE_NO_TEXTURE;
};
BEGIN_DATADESC(CBasicPBR)
DEFINE_KEYFIELD(m_vAlbedo, FIELD_SHADER_COLOR_FLOAT4, "AlbedoMultiplier")
DEFINE_KEYFIELD(m_tAlbedo, FIELD_SHADER_TEXTURE, "AlbedoTexture")
END_DATADESC()
DEFINE_MATERIAL(CBasicPBR, "funny_basic_pbr")
class CBasicError: public CBaseMaterial
{
public:
DECLARE_CLASS(CBasicError, CBaseMaterial)
DECLARE_DATADESC()
};
BEGIN_DATADESC(CBasicError)
END_DATADESC()
DEFINE_MATERIAL(CBasicError, "funny_error")

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@@ -1,58 +1,10 @@
#include "../baseentity.h"
#include "../worldrender.h"
#include "materialsystem/imaterialsystem.h"
#include "game.h"
class C_MOBAPlayer: public C_BaseEntity
{
public:
DECLARE_CLASS(C_MOBAPlayer, C_BaseEntity)
virtual void Precache ( void ) override;
virtual void Spawn( void ) override;
virtual void Think( float fDelta );
IMesh *m_pMesh;
IMeshInstance *m_pMeshInstances[10];
};
#include "player.h"
#include "cglm/cglm.h"
#include "assetmgr.h"
void C_MOBAPlayer::Precache()
{
IVertexBuffer *pBuffer;
IBuffer *pDataBuffer;
IShader *pShader;
IMaterial *pMaterial;
pShader = g_pRenderContext->CreateShader("game/core/shaders/mesh_raster.shader_c");
IFileHandle *pHandle = filesystem->Open("game/core/meshes/spot.fmesh_c", FILEMODE_READ);
float *pData = (float*)V_malloc(filesystem->Size(pHandle));
filesystem->Read(pHandle, pData, filesystem->Size(pHandle));
pBuffer = g_pRenderContext->CreateVertexBuffer(filesystem->Size(pHandle));
pBuffer->Lock();
void *pMapped = pBuffer->Map();
V_memcpy(pMapped, pData, filesystem->Size(pHandle));
pBuffer->Unmap();
pBuffer->Unlock();
V_free(pData);
filesystem->Close(pHandle);
m_pMesh = g_pWorldRenderer->CreateMesh("game/core/meshes/spot.fmesh_c");
g_pWorldRenderer->SetCameraPosition((Vector){0,0,-20});
g_pWorldRenderer->SetCameraRotation((Quat){1,0,0,0});
m_pMesh->ConfigureShader(pShader);
pShader->Build();
pMaterial = g_pRenderContext->CreateMaterial(pShader);
m_pMesh->SetVertices(pBuffer);
m_pMesh->SetMaterial(pMaterial);
for (int i = 0; i < 10; i++)
{
m_pMeshInstances[i] = g_pWorldRenderer->CreateInstance(m_pMesh);
m_pMeshInstances[i]->SetScale({1, 1, 1});
m_pMeshInstances[i]->SetPosition({(float)i,0,0});
m_pMeshInstances[i]->SetRotation({1,0,0,0});
}
g_pAssetManager->LoadModel("game/core/models/cube.fmdl");
}
@@ -64,13 +16,6 @@ void C_MOBAPlayer::Spawn()
void C_MOBAPlayer::Think( float fDelta )
{
for (int i = 0; i < 10; i++)
{
m_pMeshInstances[i]->SetPosition({(float)i, 0 ,-(float)g_pEngineVars->m_fTime});
versor v;
glm_euler_zxy_quat((vec3){(float)g_pEngineVars->m_fTime,0,0}, v);
m_pMeshInstances[i]->SetRotation({v[0], v[1], v[2], v[3]});
}
};
LINK_ENTITY_TO_CLASS(player, C_MOBAPlayer)

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@@ -0,0 +1,17 @@
#include "baseentity.h"
#include "worldrender.h"
#include "game.h"
#include "assetmgr.h"
class C_MOBAPlayer: public C_BaseEntity
{
public:
DECLARE_CLASS(C_MOBAPlayer, C_BaseEntity)
virtual void Precache ( void ) override;
virtual void Spawn( void ) override;
virtual void Think( float fDelta );
FunnyModel_t *pModel;
};