sound now works
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@@ -12,6 +12,9 @@ public:
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virtual double GetPlayTime() = 0;
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virtual double Stop() = 0;
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virtual void Continue() = 0;
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virtual void SetDirection( Vector v ) = 0;
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virtual void SetVolume( float fValue ) = 0;
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};
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abstract_class IAudio
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@@ -23,9 +26,11 @@ public:
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abstract_class IAudioManager: public IAppSystem
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{
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public:
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virtual void CreateAudio( const char *szFile ) = 0;
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virtual void SetEarsPosition( Vector v ) = 0;
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virtual void SetEarsRotation( Quat q ) = 0;
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virtual void Frame() = 0;
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virtual IAudio *CreateAudio( const char *szFile ) = 0;
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virtual void DestroyAudio( IAudio *pAudio ) = 0;
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};
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#define AUDIO_MANAGER_INTERFACE_VERSION "Audio001"
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#endif
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