improved lots of stuff

This commit is contained in:
2025-08-06 00:12:36 +03:00
parent 817ed344b4
commit 5635cd1d69
27 changed files with 348 additions and 38 deletions

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@@ -0,0 +1,31 @@
#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
#include "tier1/commandline.h"
CUtlVector<CUtlString> MaterialSystem_CompiledFiles = {
"materialsystem/vulkan/material.cpp",
"materialsystem/vulkan/materialsystem.cpp",
"materialsystem/vulkan/shader.cpp",
"materialsystem/vulkan/vulkan_state.cpp",
};
CUtlString material_lib;
DECLARE_BUILD_STAGE(MaterialSystem)
{
CProject_t compileProject = {};
LinkProject_t ldProject = {};
compileProject.m_szName = "MaterialSystem";
compileProject.files = MaterialSystem_CompiledFiles;
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
ldProject = ccompiler->Compile(&compileProject);
ldProject.linkType = ELINK_STATIC_LIBRARY;
CUtlString outputProject = linker->Link(&ldProject);
material_lib = outputProject;
return 0;
}

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@@ -0,0 +1,40 @@
#include "materialsystem/imaterialsystem.h"
class CVkRenderingContext
{
};
CVkRenderingContext g_vkRenderingContext;
class CVkMaterialSystem: public IMaterialSystem
{
public:
virtual void Init();
virtual void Frame( float fDeltaTime );
virtual void Shutdown();
IRenderContext *GetRenderContext();
};
CVkMaterialSystem g_vkMaterialSystem;
IMaterialSystem *materials = &g_vkMaterialSystem;
void CVkMaterialSystem::Init()
{
}
void CVkMaterialSystem::Frame( float fDeltaTime )
{
}
void CVkMaterialSystem::Shutdown()
{
}

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