This commit is contained in:
2025-05-26 17:44:50 +03:00
parent 7f054e2904
commit 60fa98e240
24 changed files with 756 additions and 111 deletions

View File

@@ -47,6 +47,7 @@ void engine_build(struct build_data b)
.include_dirs = include_dirs,
});
add_item(&o.files, tier1_lib);
add_item(&o.files, rapierLib);
char* libs[] = {
"c",

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@@ -1,6 +1,8 @@
#include "brush.h"
#include "physics.h"
#include "rendering.h"
#include "tier0/platform.h"
#include "tier1/utlbuffer.h"
#include "tier1/utlvector.h"
void CBrushEntity::Precache()
@@ -10,7 +12,32 @@ void CBrushEntity::Precache()
void CBrushEntity::Spawn()
{
CUtlBuffer<uint32_t> indicies(m_mesh.GetSize()*3);
for (uint32_t i = 0;i<indicies.GetSize();i++)
{
indicies[i]=i;
}
CUtlBuffer<Point<float>> triangles(m_mesh.GetSize()*3);
uint32_t i = 0;
for (auto tri: m_mesh)
{
V_memcpy(&triangles[i],tri.location,36);
i+=1;
}
V_printf("indicides %i\n",indicies.GetSize());
V_printf("vertices %i\n",triangles.GetSize());
px_collider_params params = {};
params.friction = 0;
m_collider = px_trimesh((Point<float>*)triangles.GetMemory(), triangles.GetSize(), (uint32_t(*)[3])indicies.GetMemory(), indicies.GetSize()/3 ,params);
px_matrix mat = {};
mat.m[0] = 1;
mat.m[4] = 1;
mat.m[9] = 1;
mat.m[15] = 1;
px_rigidbody_params param = {};
param.gravity_scale = 1;
m_body = px_staticbody(px, m_collider, mat);
};
void CBrushEntity::Destroy()
@@ -19,7 +46,6 @@ void CBrushEntity::Destroy()
}
void CBrushEntity::Think( float fDelta )
{
};

View File

@@ -95,7 +95,7 @@ void ConVar::InstallChangeCallback( ConCommandFn )
float ConVar::GetFloat( void )
{
return m_fValue;
}
int ConVar::GetInt( void )
{

View File

@@ -7,6 +7,7 @@
#include "engine.h"
#include "baseentity.h"
#include "server.h"
#include "physics.h"
#ifdef __linux
#include "signal.h"
@@ -48,6 +49,8 @@ void IEngine_Signal(int sig)
_exit(0);
};
funnyphysics *px;
void IEngine::Init()
{
/* trap signals */
@@ -66,6 +69,7 @@ void IEngine::Init()
IFileSystem::InitFilesystem();
IVideo::Init();
px = px_init();
IServer::LoadGame("funnygame");
};

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@@ -70,7 +70,6 @@ void ILevel::LoadLevel( const char *szLevelName )
continue;
}
pBrush->m_mesh = CUtlVector<Triangle_t>(0);
V_printf("%i\n",pBrush->m_mesh.GetSize());
for ( uint32_t j = 0; j<pEntityHeader->nTriangles; j++ )
{
Triangle_t triangle = {};

View File

@@ -2,6 +2,7 @@
#include "tier1/utlstring.h"
#include "baseentity.h"
#include "console.h"
#include "physics.h"
void *g_serverdll;
@@ -20,15 +21,16 @@ float g_fAccumulator = 0;
void IServer::Think( float fDelta )
{
g_fAccumulator += fDelta;
float fTickrate = 1.0/g_tickrate.GetInt();
float fTickrate = 1.0/g_tickrate.GetFloat();
/* tickrate */
while(g_fAccumulator>=fTickrate)
{
g_fAccumulator-=fTickrate;
for (auto &entity: g_entities)
{
entity->Think(fTickrate);
g_fAccumulator-=fTickrate;
}
px_frame(px, fTickrate);
}
for (auto &entity: g_entities)
{

View File

@@ -1,4 +1,7 @@
#include "baseentity.h"
#include "cglm/mat4.h"
#include "physics.h"
#include "cglm/cglm.h"
class CLight: public CBaseEntity
{
@@ -6,7 +9,10 @@ public:
virtual void Precache ( void ) override;
virtual void Spawn( void ) override;
virtual void Destroy( void ) override;
virtual void Think( float fDelta ) override;
virtual void Think( float fDelta ) override;
private:
Collider* col;
RigidBodyHandle *m_body;
};
void CLight::Precache()
@@ -16,7 +22,19 @@ void CLight::Precache()
void CLight::Spawn()
{
px_collider_params params = {};
params.friction = 0;
col = px_box(1, 1, 1, params);
px_matrix mat = {};
mat.m[0] = 1;
mat.m[4] = 1;
mat.m[9] = 1;
mat.m[15] = 1;
mat.m[3]=-10;
mat.m[11]=10;
px_rigidbody_params param = {};
param.gravity_scale = 1;
m_body=px_rigidbody(px, col, mat, param);
};
void CLight::Destroy()
@@ -25,7 +43,8 @@ void CLight::Destroy()
}
void CLight::Think( float fDelta )
{
px_vec3 pos = px_getposition(px, m_body);
V_printf("%p %f %f %f\n",col, pos.m[0], pos.m[1], pos.m[2]);
};
DECLARE_ENTITY(light, CLight)

View File

@@ -12,21 +12,21 @@ public:
void CWorldSpawn::Precache()
{
CBrushEntity::Precache();
}
void CWorldSpawn::Spawn()
{
CBrushEntity::Spawn();
};
void CWorldSpawn::Destroy()
{
CBrushEntity::Destroy();
}
void CWorldSpawn::Think( float fDelta )
{
CBrushEntity::Think(fDelta);
};
DECLARE_ENTITY(worldspawn, CWorldSpawn)

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@@ -168,6 +168,7 @@ void IBrushRenderer::Frame( float fDelta )
glm_perspective(glm_rad(90),(float)g_nWindowWidth/g_nWindowHeight, 0.01, 100, g_brushProject->projection);
glm_rotate(g_brushProject->projection, glm_rad(90), (vec4){1,0,0,0});
glm_scale(g_brushProject->projection, (vec4){1,-1,1,1});
glm_rotate(g_brushProject->projection, glm_rad(-90), (vec4){0,0,1,0});
if (g_bConfigNotify)
{
meshdepth.Destroy();
@@ -199,7 +200,7 @@ void IBrushRenderer::Frame( float fDelta )
{
CTexture *texture = (CTexture*)t;
VkDescriptorImageInfo image = {};
image.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
image.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
image.imageView = texture->image.m_imageView;
image.sampler = g_brushSampler;
textures.AppendTail(image);

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@@ -231,6 +231,9 @@ void IVideo::Init()
/* select one in vk_gpu */
g_vkPhysicalDevice = PhysicalDevices[vulkan_gpu.GetInt()];
VkPhysicalDeviceProperties Properties = {};
vkGetPhysicalDeviceProperties(g_vkPhysicalDevice, &Properties);
V_printf("Using %s\n", Properties.deviceName);
/* queue family */
uint32_t nNumQueueFamilies = 0;