init
This commit is contained in:
5
.gitignore
vendored
Normal file
5
.gitignore
vendored
Normal file
@@ -0,0 +1,5 @@
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build
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.god
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.git
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||||
.cache
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compile_commands.json
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12
.gitmodules
vendored
Normal file
12
.gitmodules
vendored
Normal file
@@ -0,0 +1,12 @@
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[submodule "external/cglm"]
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path = external/cglm
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url = https://github.com/recp/cglm.git
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[submodule "external/Vulkan-Headers"]
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path = external/Vulkan-Headers
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url = https://github.com/KhronosGroup/Vulkan-Headers
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[submodule "external/VulkanMemoryAllocator"]
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path = external/VulkanMemoryAllocator
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url = https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
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[submodule "external/stb"]
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path = external/stb
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url = https://github.com/nothings/stb.git
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47
build.c
Normal file
47
build.c
Normal file
@@ -0,0 +1,47 @@
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#include "god/build.h"
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#include "god/utils.h"
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#define GAME_NAME "funnygame"
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char* include_dirs[] = {
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"public",
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"external/cglm/include",
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"external/Vulkan-Headers/include",
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"external/VulkanMemoryAllocator/include",
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"external/stb",
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NULL,
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};
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#include "tier0/__build.c"
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#include "tier1/__build.c"
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#include "fgui/__build.c"
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#include "launcher/__build.c"
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#include "engine/__build.c"
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#include "game/__build.c"
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#include "funnyassets/__build.c"
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int build(struct build_data b) {
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if (!step("trace"))
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trace = 1;
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makedir("build/"GAME_NAME"/game/" GAME_NAME);
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makedir("build/"GAME_NAME"/game/" GAME_NAME "/bin");
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makedir("build/"GAME_NAME"/game/bin/");
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tier0_build(b);
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tier1_build(b);
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fgui_build(b);
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engine_build(b);
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launcher_build(b);
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server_build(b);
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assets_build(b);
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mv("build", "tools");
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if (step("run")!=STEP_FAILED)
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{
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struct run_project rp = run_new("build/"GAME_NAME"/game/bin/"GAME_NAME);
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run_run(&rp);
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}
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return 0;
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};
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63
engine/__build.c
Normal file
63
engine/__build.c
Normal file
@@ -0,0 +1,63 @@
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#include "god/c.h"
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#include "god/ld.h"
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#include "god/utils.h"
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void engine_build(struct build_data b)
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{
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char* files[] = {
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"engine/console.cpp",
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"engine/filesystem.cpp",
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"engine/server.cpp",
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"engine/engine.cpp",
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/* rendering */
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"engine/vk_videolinux.cpp",
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"engine/vk_video.cpp",
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"engine/vk_brush.cpp",
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/* entities */
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"engine/baseentity.cpp",
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"engine/level.cpp",
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"engine/brush.cpp",
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/* server */
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"engine/sv_worldspawn.cpp",
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"engine/sv_light.cpp",
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/* client */
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"engine/cl_worldspawn.cpp",
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"engine/cl_light.cpp",
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NULL,
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};
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char *rustFiles[] = {
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"engine/rust/physics.rs"
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};
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struct project p = {
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.b = &b,
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.files = files,
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.name = "engine",
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};
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struct project o = C_compile(p, (struct C_settings){
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.generation_flags = C_GENERATION_FLAGS_PIC,
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.compile_flags = C_COMPILE_FLAGS_WALL,
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.include_dirs = include_dirs,
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});
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add_item(&o.files, tier1_lib);
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char* libs[] = {
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"c",
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"vulkan",
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"X11",
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NULL,
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};
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char* dll = ld_link_project(o, (struct link_settings){
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.type = LINK_TYPE_DYNAMIC,
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.libs = libs,
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});
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mv("build/"GAME_NAME"/game/bin",dll);
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}
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22
engine/baseentity.cpp
Normal file
22
engine/baseentity.cpp
Normal file
@@ -0,0 +1,22 @@
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#include "baseentity.h"
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CUtlSelfReferencingVector<CBaseEntity*> g_entities;
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CUtlVector<CEntityRegistry*> g_RegisteredEntities;
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CEntityRegistry::CEntityRegistry(const char *szName, const char *szClass, EntityRegistryFn pfn) :
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m_szName(szName), m_szClass(szClass), m_pfn(pfn), m_pClientfn(0)
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{
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g_RegisteredEntities.AppendTail(this);
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};
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C_EntityRegistry::C_EntityRegistry( const char *szName, ClientEntityRegistryFn pfn )
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{
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for (auto &entity: g_RegisteredEntities)
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{
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if (!V_strcmp(entity->m_szClass, szName))
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{
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entity->m_pClientfn = pfn;
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}
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}
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}
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84
engine/brush.cpp
Normal file
84
engine/brush.cpp
Normal file
@@ -0,0 +1,84 @@
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#include "brush.h"
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#include "rendering.h"
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#include "tier0/platform.h"
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#include "tier1/utlvector.h"
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void CBrushEntity::Precache()
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{
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}
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void CBrushEntity::Spawn()
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{
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};
|
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|
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void CBrushEntity::Destroy()
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||||
{
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|
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}
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void CBrushEntity::Think( float fDelta )
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{
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};
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void C_BrushEntity::Precache()
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{
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CBrushEntity* pBrushEntity = dynamic_cast<CBrushEntity*>(pEntity);
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if (!pBrushEntity)
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Plat_FatalErrorFunc("pEntity is not a CBrushEntity");
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}
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||||
void C_BrushEntity::Spawn()
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{
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struct Vertex_t
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{
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float position[3];
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float uv[2];
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};
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pAlbedo = ITextureManager::LoadTexture("gfx/bricks.png");
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CBrushEntity* pBrushEntity = (CBrushEntity*)pEntity;
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uint32_t numVertices = 15*pBrushEntity->m_mesh.GetSize();
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vertexBuffer = IBrushRenderer::CreateVertexBuffer(numVertices*4);
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Vertex_t *pTriangles = (Vertex_t*)vertexBuffer->Map();
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uint32_t i = 0;
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for (auto &triangle: pBrushEntity->m_mesh)
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{
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pTriangles[i].position[0] = triangle.location[0];
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pTriangles[i].position[1] = triangle.location[1];
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pTriangles[i].position[2] = triangle.location[2];
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pTriangles[i].uv[0] = triangle.uv[0];
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pTriangles[i].uv[1] = triangle.uv[1];
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pTriangles[i+1].position[0] = triangle.location[3];
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pTriangles[i+1].position[1] = triangle.location[4];
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pTriangles[i+1].position[2] = triangle.location[5];
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pTriangles[i+1].uv[0] = triangle.uv[2];
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pTriangles[i+1].uv[1] = triangle.uv[3];
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pTriangles[i+2].position[0] = triangle.location[6];
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pTriangles[i+2].position[1] = triangle.location[7];
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pTriangles[i+2].position[2] = triangle.location[8];
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pTriangles[i+2].uv[0] = triangle.uv[4];
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pTriangles[i+2].uv[1] = triangle.uv[5];
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i+=3;
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}
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vertexBuffer->Unmap();
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mesh = IBrushRenderer::CreateMesh();
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mesh->SetVertexBuffer(vertexBuffer);
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};
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void C_BrushEntity::Destroy()
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{
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}
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void C_BrushEntity::Think( float fDelta )
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{
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material.m.albedo = ITextureManager::GetTexture(pAlbedo);
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IBrushRenderer::SetMaterial(&material);
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mesh->Draw();
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};
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|
||||
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31
engine/cl_light.cpp
Normal file
31
engine/cl_light.cpp
Normal file
@@ -0,0 +1,31 @@
|
||||
#include "baseentity.h"
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||||
|
||||
|
||||
class C_Light: public C_BaseEntity
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{
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||||
public:
|
||||
virtual void Precache ( void ) override;
|
||||
virtual void Spawn( void ) override;
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||||
virtual void Destroy( void ) override;
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virtual void Think( float fDelta ) override;
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};
|
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|
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void C_Light::Precache()
|
||||
{
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||||
|
||||
}
|
||||
|
||||
void C_Light::Spawn()
|
||||
{
|
||||
};
|
||||
|
||||
void C_Light::Destroy()
|
||||
{
|
||||
|
||||
}
|
||||
void C_Light::Think( float fDelta )
|
||||
{
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|
||||
};
|
||||
|
||||
LINK_CLIENT_ENTITY(C_Light, CLight)
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33
engine/cl_worldspawn.cpp
Normal file
33
engine/cl_worldspawn.cpp
Normal file
@@ -0,0 +1,33 @@
|
||||
|
||||
#include "brush.h"
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||||
#include "rendering.h"
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||||
|
||||
class C_WorldSpawn: public C_BrushEntity
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||||
{
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||||
public:
|
||||
virtual void Precache ( void ) override;
|
||||
virtual void Spawn( void ) override;
|
||||
virtual void Destroy( void ) override;
|
||||
virtual void Think( float fDelta ) override;
|
||||
};
|
||||
|
||||
void C_WorldSpawn::Precache()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void C_WorldSpawn::Spawn()
|
||||
{
|
||||
C_BrushEntity::Spawn();
|
||||
};
|
||||
|
||||
void C_WorldSpawn::Destroy()
|
||||
{
|
||||
C_BrushEntity::Destroy();
|
||||
}
|
||||
void C_WorldSpawn::Think( float fDelta )
|
||||
{
|
||||
C_BrushEntity::Think(fDelta);
|
||||
};
|
||||
|
||||
LINK_CLIENT_ENTITY(C_WorldSpawn, CWorldSpawn)
|
||||
132
engine/console.cpp
Normal file
132
engine/console.cpp
Normal file
@@ -0,0 +1,132 @@
|
||||
#include "console.h"
|
||||
#include "tier1/utlvector.h"
|
||||
|
||||
void IConsole::RegisterVar( ConVar *cvar )
|
||||
{
|
||||
|
||||
}
|
||||
void IConsole::UnRegisterVar( ConVar *cvar )
|
||||
{
|
||||
|
||||
}
|
||||
ConVar *IConsole::FindVar( const char *pName )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void IConsole::RegisterCommand( ConVar *cvar )
|
||||
{
|
||||
|
||||
}
|
||||
void IConsole::UnRegisterCommand( ConVar *cvar )
|
||||
{
|
||||
|
||||
}
|
||||
ConCommand *IConsole::FindCommand( const char *pName )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void IConsole::Execute( void )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void IConsole::AddCommand( const char *psz )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void IConsole::InsertCommand( const char *psz )
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
ConVar::ConVar( const char *pName, const char *pDefaultValue, int flags )
|
||||
: ConVar(pName, pDefaultValue, flags, 0)
|
||||
{
|
||||
|
||||
}
|
||||
ConVar::ConVar( const char *pName, const char *pDefaultValue, int flags,
|
||||
const char *pHelpString )
|
||||
: ConVar(pName, pDefaultValue, flags, pHelpString, 0)
|
||||
{
|
||||
}
|
||||
ConVar::ConVar( const char *pName, const char *pDefaultValue, int flags,
|
||||
const char *pHelpString, ConCommandFn callback )
|
||||
{
|
||||
m_szName = CUtlString(pName);
|
||||
m_flags = flags;
|
||||
m_szValue = pDefaultValue;
|
||||
m_fValue = V_atof(pDefaultValue);
|
||||
m_nValue = V_atoi(pDefaultValue);
|
||||
IConsole::RegisterVar(this);
|
||||
}
|
||||
|
||||
bool ConVar::IsFlagSet( int flag )
|
||||
{
|
||||
|
||||
}
|
||||
const char *ConVar::GetHelpText( void )
|
||||
{
|
||||
|
||||
}
|
||||
bool ConVar::IsRegistered( void )
|
||||
{
|
||||
|
||||
}
|
||||
const char *ConVar::GetName( void )
|
||||
{
|
||||
|
||||
}
|
||||
void ConVar::AddFlags( int flags )
|
||||
{
|
||||
|
||||
}
|
||||
bool ConVar::IsCommand( void )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void ConVar::InstallChangeCallback( ConCommandFn )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
float ConVar::GetFloat( void )
|
||||
{
|
||||
|
||||
}
|
||||
int ConVar::GetInt( void )
|
||||
{
|
||||
return m_nValue;
|
||||
}
|
||||
bool ConVar::GetBool( void )
|
||||
{
|
||||
return m_nValue;
|
||||
}
|
||||
const char *ConVar::GetString( void )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void ConVar::SetValue( const char *szValue )
|
||||
{
|
||||
if (!szValue)
|
||||
return;
|
||||
m_szValue = szValue;
|
||||
m_fValue = V_atof(szValue);
|
||||
m_nValue = V_atoi(szValue);
|
||||
}
|
||||
void ConVar::SetValue( float fValue )
|
||||
{
|
||||
m_fValue = fValue;
|
||||
m_nValue = fValue;
|
||||
m_szValue = CUtlString("%f\n",fValue);
|
||||
}
|
||||
void ConVar::SetValue( int iValue )
|
||||
{
|
||||
m_fValue = iValue;
|
||||
m_nValue = iValue;
|
||||
m_szValue = CUtlString("%i\n",iValue);
|
||||
}
|
||||
117
engine/engine.cpp
Normal file
117
engine/engine.cpp
Normal file
@@ -0,0 +1,117 @@
|
||||
#include "tier1/commandline.h"
|
||||
#include "tier1/utlstring.h"
|
||||
#include "tier0/lib.h"
|
||||
#include "console.h"
|
||||
#include "filesystem.h"
|
||||
#include "rendering.h"
|
||||
#include "engine.h"
|
||||
#include "baseentity.h"
|
||||
#include "server.h"
|
||||
|
||||
#ifdef __linux
|
||||
#include "signal.h"
|
||||
#endif
|
||||
|
||||
double fPrev = 0;
|
||||
double fCurrent = 0;
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Engine entry point
|
||||
//-----------------------------------------------------------------------------
|
||||
extern "C" void FunnyMain( int argc, char **argv ) {
|
||||
|
||||
ICommandLine::CreateCommandLine(argc, argv);
|
||||
IEngine::Init();
|
||||
for (;;)
|
||||
{
|
||||
fPrev = fCurrent;
|
||||
fCurrent = Plat_GetTime();
|
||||
IEngine::Frame(fCurrent-fPrev);
|
||||
};
|
||||
/* deinit is handled explicitly */
|
||||
};
|
||||
|
||||
void IEngine_Signal(int sig)
|
||||
{
|
||||
printf("Trapped signal %i\n",sig);
|
||||
switch (sig)
|
||||
{
|
||||
case SIGSEGV:
|
||||
case SIGILL:
|
||||
case SIGABRT:
|
||||
printf("Consider running app with debugger attached\n");
|
||||
Plat_Backtrace();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
};
|
||||
IEngine::Shutdown();
|
||||
_exit(0);
|
||||
};
|
||||
|
||||
void IEngine::Init()
|
||||
{
|
||||
/* trap signals */
|
||||
#ifdef __linux
|
||||
signal(SIGHUP, IEngine_Signal);
|
||||
signal(SIGINT, IEngine_Signal);
|
||||
signal(SIGQUIT, IEngine_Signal);
|
||||
signal(SIGILL, IEngine_Signal);
|
||||
signal(SIGTRAP, IEngine_Signal);
|
||||
signal(SIGIOT, IEngine_Signal);
|
||||
signal(SIGBUS, IEngine_Signal);
|
||||
signal(SIGFPE, IEngine_Signal);
|
||||
signal(SIGSEGV, IEngine_Signal);
|
||||
signal(SIGTERM, IEngine_Signal);
|
||||
#endif
|
||||
|
||||
IFileSystem::InitFilesystem();
|
||||
IVideo::Init();
|
||||
IServer::LoadGame("funnygame");
|
||||
};
|
||||
|
||||
void IEngine::Frame(float fDelta)
|
||||
{
|
||||
IServer::Think(fDelta);
|
||||
IVideo::Frame(fDelta);
|
||||
};
|
||||
|
||||
void IEngine::Shutdown()
|
||||
{
|
||||
|
||||
};
|
||||
void IIEngine::PrecacheModel( const char *psz )
|
||||
{
|
||||
|
||||
}
|
||||
void IIEngine::PrecacheSound( const char *psz )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
CBaseEntity *IIEngine::SpawnEntity( const char *szName )
|
||||
{
|
||||
V_printf("%s\n", szName);
|
||||
for (auto &entity: g_RegisteredEntities)
|
||||
{
|
||||
if (!V_strcmp(entity->m_szName, szName))
|
||||
{
|
||||
CBaseEntity *pEnt = entity->m_pfn();
|
||||
pEnt->Spawn();
|
||||
g_entities.AppendTail(pEnt);
|
||||
if (entity->m_pClientfn)
|
||||
{
|
||||
pEnt->pClientEntity = entity->m_pClientfn();
|
||||
pEnt->pClientEntity->Spawn();
|
||||
pEnt->pClientEntity->pEntity = pEnt;
|
||||
}
|
||||
return pEnt;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
};
|
||||
|
||||
void IIEngine::DestroyEntity( CBaseEntity *pEntity )
|
||||
{
|
||||
|
||||
};
|
||||
210
engine/filesystem.cpp
Normal file
210
engine/filesystem.cpp
Normal file
@@ -0,0 +1,210 @@
|
||||
#include "tier0/platform.h"
|
||||
#include "tier1/commandline.h"
|
||||
#include "filesystem.h"
|
||||
#include "unistd.h"
|
||||
#include <cstdio>
|
||||
|
||||
#define BASEDIR "rtt"
|
||||
#define GAMEDIR "funnygame"
|
||||
|
||||
|
||||
struct PackHeader_t
|
||||
{
|
||||
char id[8];
|
||||
unsigned long long offset;
|
||||
unsigned long long size;
|
||||
};
|
||||
struct PackDirectory_t
|
||||
{
|
||||
char name[56];
|
||||
unsigned long long offset;
|
||||
unsigned long long size;
|
||||
};
|
||||
struct Pack_t
|
||||
{
|
||||
FILE* handle;
|
||||
PackHeader_t header;
|
||||
CUtlVector<PackDirectory_t> files;
|
||||
};
|
||||
struct FileDirectory_t
|
||||
{
|
||||
CUtlString path;
|
||||
Pack_t pack;
|
||||
};
|
||||
|
||||
|
||||
CUtlString fs_basedir;
|
||||
CUtlString fs_gamedir;
|
||||
CUtlSelfReferencingVector<FileDirectory_t> fs_directories;
|
||||
|
||||
class CFileSystem: public IFileSystem
|
||||
{
|
||||
public:
|
||||
static void AddDirectory( const char *psz );
|
||||
static void AddFile( const char *psz );
|
||||
};
|
||||
|
||||
void IFileSystem::InitFilesystem()
|
||||
{
|
||||
fs_basedir = ICommandLine::ParamValue("-basedir");
|
||||
if ( fs_basedir == 0 )
|
||||
fs_basedir=BASEDIR;
|
||||
if ( fs_basedir.GetString()[0] == '-' )
|
||||
fs_basedir=BASEDIR;
|
||||
fs_gamedir = ICommandLine::ParamValue("-gamedir");
|
||||
if ( fs_gamedir == 0 )
|
||||
fs_gamedir=GAMEDIR;
|
||||
if ( fs_gamedir.GetString()[0] == '-' )
|
||||
fs_gamedir=GAMEDIR;
|
||||
|
||||
AddGameDirectory(fs_gamedir);
|
||||
}
|
||||
void CFileSystem::AddFile( const char *psz )
|
||||
{
|
||||
CUtlString extension = Plat_GetExtension(psz);
|
||||
if (extension=="pak")
|
||||
{
|
||||
IFileSystem::LoadPackFile(psz);
|
||||
};
|
||||
}
|
||||
|
||||
void IFileSystem::AddGameDirectory( const char *psz )
|
||||
{
|
||||
FileDirectory_t dir = {};
|
||||
dir.path = psz;
|
||||
fs_directories.AppendTail(dir);
|
||||
|
||||
Plat_ListDirRecursive(psz, CFileSystem::AddFile, 0);
|
||||
for (auto &dir: fs_directories)
|
||||
{
|
||||
V_printf("%s\n",(char*)dir.path);
|
||||
};
|
||||
|
||||
};
|
||||
bool IFileSystem::LoadPackFile( const char *szFilename )
|
||||
{
|
||||
Pack_t pack = {};
|
||||
PackHeader_t header = {};
|
||||
unsigned long long nNumFiles = 0;
|
||||
PackDirectory_t *pDirs = NULL;
|
||||
|
||||
FILE* f = V_fopen(szFilename, "r");
|
||||
if (!f)
|
||||
Plat_FatalErrorFunc("Failed to open %s",szFilename);
|
||||
V_fread(&header,1,sizeof(header),f);
|
||||
// check for rttpacku
|
||||
if (
|
||||
header.id[0]!='r' || header.id[1] != 't' || header.id[2] != 't' || header.id[3]!='p' ||
|
||||
header.id[4]!='a' || header.id[5] != 'c' || header.id[6] != 'k' || header.id[7]!='u'
|
||||
)
|
||||
{
|
||||
Plat_FatalErrorFunc("%s is not a pack file",szFilename);
|
||||
}
|
||||
nNumFiles = header.size/sizeof(PackDirectory_t);
|
||||
|
||||
pDirs = (PackDirectory_t*)V_malloc(header.size);
|
||||
V_fseek(f, header.offset, SEEK_SET);
|
||||
V_fread(pDirs, sizeof(PackDirectory_t), nNumFiles, f);
|
||||
pack.header = header;
|
||||
pack.handle = f;
|
||||
pack.files = CUtlVector<PackDirectory_t>(nNumFiles);
|
||||
V_memcpy(pack.files.GetData(),pDirs, header.size);
|
||||
for (auto &i: pack.files)
|
||||
{
|
||||
V_printf(" LOADED %s\n",i.name);
|
||||
}
|
||||
V_free(pDirs);
|
||||
|
||||
nNumFiles = header.size/sizeof(PackDirectory_t);
|
||||
|
||||
FileDirectory_t fd = {};
|
||||
fd.path = szFilename;
|
||||
fd.pack = pack;
|
||||
fs_directories.AppendTail(fd);
|
||||
|
||||
return true;
|
||||
}
|
||||
void IFileSystem::CreatePath( const char *szPath )
|
||||
{
|
||||
|
||||
}
|
||||
FileHandle_t IFileSystem::Open( const char *szFilename, EFileOptions options )
|
||||
{
|
||||
if (options == IFILE_READ)
|
||||
{
|
||||
FILE *file = V_fopen(szFilename, "rb");
|
||||
|
||||
/* found in fs */
|
||||
if ( file != NULL )
|
||||
{
|
||||
FileHandle_t filehandle = new FileHandle_s;
|
||||
filehandle->file = file;
|
||||
filehandle->nPtr = 0;
|
||||
filehandle->options = IFILE_READ;
|
||||
|
||||
/* get size */
|
||||
V_fseek(file, 0, SEEK_END);
|
||||
filehandle->nSize = V_ftell(file);
|
||||
V_fseek(file, 0, SEEK_SET);
|
||||
|
||||
return filehandle;
|
||||
}
|
||||
|
||||
/* not found in fs, try to search in packs */
|
||||
for ( auto &pak: fs_directories )
|
||||
{
|
||||
for ( auto &file: pak.pack.files )
|
||||
{
|
||||
if ( !strncmp(file.name, szFilename, 56) )
|
||||
{
|
||||
FileHandle_t filehandle = new FileHandle_s;
|
||||
filehandle->file = 0;
|
||||
filehandle->parent = pak.pack.handle;
|
||||
filehandle->nSize = file.size;
|
||||
filehandle->nOffset = file.offset;
|
||||
filehandle->nPtr = 0;
|
||||
filehandle->options = IFILE_READ;
|
||||
return filehandle;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void IFileSystem::Close( FileHandle_t file )
|
||||
{
|
||||
/* close only fs files */
|
||||
if (file->file)
|
||||
{
|
||||
V_fclose(file->file);
|
||||
}
|
||||
delete file;
|
||||
|
||||
}
|
||||
size_t IFileSystem::Size( FileHandle_t file )
|
||||
{
|
||||
return file->nSize;
|
||||
}
|
||||
size_t IFileSystem::Read( FileHandle_t file, void *pOutput, size_t nSize)
|
||||
{
|
||||
if (file->file)
|
||||
{
|
||||
size_t readsize = V_fread(pOutput, 1, nSize, file->file);
|
||||
file->nPtr+=readsize;
|
||||
return readsize;
|
||||
}
|
||||
|
||||
size_t readsize = V_fseek(file->parent, file->nOffset, file->nPtr);
|
||||
V_fread(pOutput, 1, nSize, file->parent);
|
||||
|
||||
return readsize;
|
||||
}
|
||||
size_t IFileSystem::ReadLine( FileHandle_t file, void *pOutput, size_t nSize)
|
||||
{
|
||||
|
||||
}
|
||||
size_t IFileSystem::Write( FileHandle_t file, void *pInput, size_t nSize)
|
||||
{
|
||||
|
||||
}
|
||||
90
engine/level.cpp
Normal file
90
engine/level.cpp
Normal file
@@ -0,0 +1,90 @@
|
||||
#include "level.h"
|
||||
#include "baseentity.h"
|
||||
#include "brush.h"
|
||||
#include "engine.h"
|
||||
#include "filesystem.h"
|
||||
#include "tier1/utlbuffer.h"
|
||||
#include "tier1/utlstring.h"
|
||||
|
||||
struct MapHeader_t
|
||||
{
|
||||
char id[8];
|
||||
uint32_t nEntities;
|
||||
};
|
||||
|
||||
struct EntityHeader_t
|
||||
{
|
||||
uint32_t nTriangles;
|
||||
uint32_t nProperties;
|
||||
};
|
||||
|
||||
void ILevel::LoadLevel( const char *szLevelName )
|
||||
{
|
||||
FileHandle_t handle = IFileSystem::Open(CUtlString("%s.fmap",szLevelName), IFILE_READ);
|
||||
CUtlBuffer<char> mapdata(IFileSystem::Size(handle));
|
||||
IFileSystem::Read(handle, mapdata.GetMemory(), mapdata.GetSize());
|
||||
IFileSystem::Close(handle);
|
||||
MapHeader_t* pHeader = (MapHeader_t*)mapdata.GetMemory();
|
||||
char *pData = (char*)mapdata.GetMemory()+sizeof(MapHeader_t);
|
||||
for ( uint32_t i = 0; i < pHeader->nEntities; i++ )
|
||||
{
|
||||
|
||||
CUtlBuffer<char> szEntityType(V_strlen(pData)+1);
|
||||
V_strcpy(szEntityType, pData);
|
||||
pData+=szEntityType.GetSize();
|
||||
EntityHeader_t* pEntityHeader = (EntityHeader_t*)pData;
|
||||
pData+=sizeof(EntityHeader_t);
|
||||
|
||||
CBaseEntity *pEntity = NULL;
|
||||
for (auto &entity: g_RegisteredEntities)
|
||||
{
|
||||
if (!V_strcmp(entity->m_szName, (char*)szEntityType.GetMemory()))
|
||||
{
|
||||
CBaseEntity *pEnt = entity->m_pfn();
|
||||
g_entities.AppendTail(pEnt);
|
||||
if (entity->m_pClientfn)
|
||||
{
|
||||
pEnt->pClientEntity = entity->m_pClientfn();
|
||||
pEnt->pClientEntity->pEntity = pEnt;
|
||||
}
|
||||
pEntity = pEnt;
|
||||
break;
|
||||
}
|
||||
}
|
||||
for ( uint32_t j = 0; j<pEntityHeader->nProperties; j++ )
|
||||
{
|
||||
CUtlBuffer<char> szParamName(V_strlen(pData)+1);
|
||||
V_strcpy(szParamName, pData);
|
||||
pData+=szParamName.GetSize();
|
||||
CUtlBuffer<char> szParamValue(V_strlen(pData)+1);
|
||||
V_strcpy(szParamValue, pData);
|
||||
pData+=szParamValue.GetSize();
|
||||
};
|
||||
|
||||
CBrushEntity *pBrush = dynamic_cast<CBrushEntity*>(pEntity);
|
||||
if (!pBrush)
|
||||
{
|
||||
pEntity->Spawn();
|
||||
if (pEntity->pClientEntity)
|
||||
pEntity->pClientEntity->Spawn();
|
||||
continue;
|
||||
}
|
||||
pBrush->m_mesh = CUtlVector<Triangle_t>(0);
|
||||
V_printf("%i\n",pBrush->m_mesh.GetSize());
|
||||
for ( uint32_t j = 0; j<pEntityHeader->nTriangles; j++ )
|
||||
{
|
||||
Triangle_t triangle = {};
|
||||
V_memcpy(triangle.location, pData, 4*9);
|
||||
pData+=4*9;
|
||||
V_memcpy(triangle.uv, pData, 4*6);
|
||||
pData+=4*6;
|
||||
CUtlBuffer<char> szTextureName(V_strlen(pData)+1);
|
||||
V_strcpy(szTextureName, pData);
|
||||
pData+=szTextureName.GetSize();
|
||||
pBrush->m_mesh.AppendTail(triangle);
|
||||
};
|
||||
pBrush->Spawn();
|
||||
if (pBrush->pClientEntity)
|
||||
pBrush->pClientEntity->Spawn();
|
||||
};
|
||||
};
|
||||
38
engine/server.cpp
Normal file
38
engine/server.cpp
Normal file
@@ -0,0 +1,38 @@
|
||||
#include "server.h"
|
||||
#include "tier1/utlstring.h"
|
||||
#include "baseentity.h"
|
||||
#include "console.h"
|
||||
|
||||
void *g_serverdll;
|
||||
|
||||
void IServer::LoadGame( const char *psz )
|
||||
{
|
||||
g_serverdll = Plat_LoadLibrary(CUtlString("%s/bin/libserver.so", psz));
|
||||
void (*GameLoadfn)() = (void(*)())Plat_GetProc(g_serverdll, "IGame_Load");
|
||||
if (!GameLoadfn)
|
||||
Plat_FatalErrorFunc("IGame_Load not found in libserver.so\n");
|
||||
GameLoadfn();
|
||||
};
|
||||
|
||||
ConVar g_tickrate("tickrate","64",FCVAR_PROTECTED);
|
||||
float g_fAccumulator = 0;
|
||||
|
||||
void IServer::Think( float fDelta )
|
||||
{
|
||||
g_fAccumulator += fDelta;
|
||||
float fTickrate = 1.0/g_tickrate.GetInt();
|
||||
/* tickrate */
|
||||
while(g_fAccumulator>=fTickrate)
|
||||
{
|
||||
for (auto &entity: g_entities)
|
||||
{
|
||||
entity->Think(fTickrate);
|
||||
g_fAccumulator-=fTickrate;
|
||||
}
|
||||
}
|
||||
for (auto &entity: g_entities)
|
||||
{
|
||||
if (entity->pClientEntity)
|
||||
entity->pClientEntity->Think(fDelta);
|
||||
}
|
||||
};
|
||||
31
engine/sv_light.cpp
Normal file
31
engine/sv_light.cpp
Normal file
@@ -0,0 +1,31 @@
|
||||
#include "baseentity.h"
|
||||
|
||||
class CLight: public CBaseEntity
|
||||
{
|
||||
public:
|
||||
virtual void Precache ( void ) override;
|
||||
virtual void Spawn( void ) override;
|
||||
virtual void Destroy( void ) override;
|
||||
virtual void Think( float fDelta ) override;
|
||||
};
|
||||
|
||||
void CLight::Precache()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CLight::Spawn()
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
void CLight::Destroy()
|
||||
{
|
||||
|
||||
}
|
||||
void CLight::Think( float fDelta )
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
DECLARE_ENTITY(light, CLight)
|
||||
32
engine/sv_worldspawn.cpp
Normal file
32
engine/sv_worldspawn.cpp
Normal file
@@ -0,0 +1,32 @@
|
||||
|
||||
#include "brush.h"
|
||||
|
||||
class CWorldSpawn: public CBrushEntity
|
||||
{
|
||||
public:
|
||||
virtual void Precache ( void ) override;
|
||||
virtual void Spawn( void ) override;
|
||||
virtual void Destroy( void ) override;
|
||||
virtual void Think( float fDelta ) override;
|
||||
};
|
||||
|
||||
void CWorldSpawn::Precache()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CWorldSpawn::Spawn()
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
void CWorldSpawn::Destroy()
|
||||
{
|
||||
|
||||
}
|
||||
void CWorldSpawn::Think( float fDelta )
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
DECLARE_ENTITY(worldspawn, CWorldSpawn)
|
||||
406
engine/vk_brush.cpp
Normal file
406
engine/vk_brush.cpp
Normal file
@@ -0,0 +1,406 @@
|
||||
#include "filesystem.h"
|
||||
#include "rendering.h"
|
||||
#include "tier1/utlvector.h"
|
||||
#include "vk_helper.h"
|
||||
#include "vulkan/vulkan_core.h"
|
||||
|
||||
extern VkSampler g_invalidTextureSampler;
|
||||
abstract_class CBrush: public IBrush
|
||||
{
|
||||
public:
|
||||
void SetPosition( vec3 position ) override;
|
||||
void SetRotationEuler( vec3 angle ) override;
|
||||
void SetRotationQuat( vec4 quaternion) override;
|
||||
void SetMatrix( mat3 matrix ) override;
|
||||
void SetScale( vec3 scale ) override;
|
||||
|
||||
void SetVertexBuffer( IVertexBuffer *pBuffer ) override;
|
||||
void SetIndexBuffer( IIndexBuffer *pBuffer ) override;
|
||||
void Draw() override;
|
||||
|
||||
IMaterial *m_pMaterial = NULL;
|
||||
CVertexBuffer *m_pVertexBuffer = NULL;
|
||||
CIndexBuffer *m_pIndexBuffer = NULL;
|
||||
};
|
||||
void CBrush::SetPosition( vec3 position )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CBrush::SetRotationEuler( vec3 angle )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CBrush::SetRotationQuat( vec4 quaternion)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CBrush::SetMatrix( mat3 matrix )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CBrush::SetScale( vec3 scale )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void CBrush::SetVertexBuffer( IVertexBuffer *pBuffer )
|
||||
{
|
||||
m_pVertexBuffer = (CVertexBuffer*)pBuffer;
|
||||
}
|
||||
|
||||
void CBrush::SetIndexBuffer( IIndexBuffer *pBuffer )
|
||||
{
|
||||
m_pIndexBuffer = (CIndexBuffer*)pBuffer;
|
||||
}
|
||||
|
||||
CUtlVector<CBrush> g_drawnMeshes;
|
||||
IMaterial *g_pDefaultMaterial;
|
||||
IMaterial *g_pCurrentMaterial;
|
||||
|
||||
void CBrush::Draw()
|
||||
{
|
||||
g_drawnMeshes.AppendTail(*this);
|
||||
}
|
||||
|
||||
abstract_class CMaterial: public IMaterial
|
||||
{
|
||||
};
|
||||
|
||||
extern CUtlVector<ITexture*> g_textures;
|
||||
|
||||
vk_tripipeline_t g_brushPipeline = {};
|
||||
vk_image2d_t meshdepth;
|
||||
vk_image2d_t meshcolor;
|
||||
extern bool g_bConfigNotify;
|
||||
|
||||
VkDescriptorPool g_brushDescriptorPool;
|
||||
VkDescriptorSet g_brushDescriptorSet;
|
||||
vk_buffer_t g_brushProjection;
|
||||
struct MeshProjection {
|
||||
mat4 projection;
|
||||
} *g_brushProject;
|
||||
|
||||
VkSampler g_brushSampler;
|
||||
|
||||
void IBrushRenderer::Init()
|
||||
{
|
||||
CUtlVector<vk_shader_t> shaders(2);
|
||||
for (auto &shader: shaders)
|
||||
{
|
||||
shader.m_shaderModule = NULL;
|
||||
}
|
||||
shaders[0].Create("gfx/brush_vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaders[1].Create("gfx/brush_frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
CUtlVector<VkDescriptorSetLayoutBinding> bindings(2);
|
||||
bindings[0] = {};
|
||||
bindings[0].binding = 0;
|
||||
bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
bindings[0].descriptorCount = 1;
|
||||
bindings[1] = {};
|
||||
bindings[1].binding = 1;
|
||||
bindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
bindings[1].descriptorCount = 1024;
|
||||
g_brushPipeline.Create(shaders, bindings, 4);
|
||||
shaders[1].Destroy();
|
||||
shaders[0].Destroy();
|
||||
|
||||
meshdepth.Create(1280, 720, VK_FORMAT_D32_SFLOAT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
|
||||
meshcolor.Create(1280, 720, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
|
||||
|
||||
CUtlVector<VkDescriptorPoolSize> pools;
|
||||
for (auto &binding: bindings)
|
||||
{
|
||||
VkDescriptorPoolSize dps = {};
|
||||
dps.type = binding.descriptorType;
|
||||
dps.descriptorCount = binding.descriptorCount;
|
||||
pools.AppendTail(dps);
|
||||
}
|
||||
|
||||
VkDescriptorPoolCreateInfo poolInfo = {};
|
||||
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
poolInfo.poolSizeCount = pools.GetSize();
|
||||
poolInfo.pPoolSizes = pools.GetData();
|
||||
poolInfo.maxSets = 1;
|
||||
vkCreateDescriptorPool(g_vkDevice, &poolInfo, NULL, &g_brushDescriptorPool);
|
||||
|
||||
VkDescriptorSetAllocateInfo allocInfo = {};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
allocInfo.descriptorPool = g_brushDescriptorPool;
|
||||
allocInfo.descriptorSetCount = 1;
|
||||
allocInfo.pSetLayouts = &g_brushPipeline.m_descriptorSetLayout;
|
||||
vkAllocateDescriptorSets(g_vkDevice, &allocInfo, &g_brushDescriptorSet);
|
||||
|
||||
g_brushProjection.Create(64, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
|
||||
g_brushProject = (MeshProjection*)g_brushProjection.Map(0, 64);
|
||||
|
||||
VkPhysicalDeviceProperties properties{};
|
||||
vkGetPhysicalDeviceProperties(g_vkPhysicalDevice, &properties);
|
||||
VkSamplerCreateInfo samplerInfo{};
|
||||
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
samplerInfo.magFilter = VK_FILTER_LINEAR;
|
||||
samplerInfo.minFilter = VK_FILTER_LINEAR;
|
||||
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.anisotropyEnable = VK_FALSE;
|
||||
samplerInfo.maxAnisotropy = properties.limits.maxSamplerAnisotropy;
|
||||
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
||||
samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
||||
samplerInfo.compareEnable = VK_FALSE;
|
||||
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
||||
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
samplerInfo.mipLodBias = 0.0f;
|
||||
samplerInfo.minLod = 0.0f;
|
||||
samplerInfo.maxLod = 0.0f;
|
||||
vkCreateSampler(g_vkDevice, &samplerInfo, nullptr, &g_brushSampler);
|
||||
}
|
||||
|
||||
void IBrushRenderer::Frame( float fDelta )
|
||||
{
|
||||
glm_mat4_identity(g_brushProject->projection);
|
||||
glm_perspective(glm_rad(90),(float)g_nWindowWidth/g_nWindowHeight, 0.01, 100, g_brushProject->projection);
|
||||
glm_rotate(g_brushProject->projection, glm_rad(90), (vec4){1,0,0,0});
|
||||
glm_scale(g_brushProject->projection, (vec4){1,-1,1,1});
|
||||
if (g_bConfigNotify)
|
||||
{
|
||||
meshdepth.Destroy();
|
||||
meshdepth.Create(g_nWindowWidth, g_nWindowHeight, VK_FORMAT_D32_SFLOAT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
|
||||
}
|
||||
|
||||
|
||||
CUtlVector<VkWriteDescriptorSet> writes(2);
|
||||
for (auto &write: writes)
|
||||
{
|
||||
write = {};
|
||||
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
write.dstSet = g_brushDescriptorSet;
|
||||
write.dstArrayElement = 0;
|
||||
}
|
||||
|
||||
VkDescriptorBufferInfo bufferInfo = {};
|
||||
bufferInfo.buffer = g_brushProjection.m_buffer;
|
||||
bufferInfo.offset = 0;
|
||||
bufferInfo.range = g_brushProjection.m_nSize;
|
||||
writes[0].dstBinding = 0;
|
||||
writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
writes[0].descriptorCount = 1;
|
||||
writes[0].pBufferInfo = &bufferInfo;
|
||||
|
||||
CUtlVector<VkDescriptorImageInfo> textures;
|
||||
textures.Reserve(g_textures.GetSize());
|
||||
for (ITexture *t: g_textures)
|
||||
{
|
||||
CTexture *texture = (CTexture*)t;
|
||||
VkDescriptorImageInfo image = {};
|
||||
image.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
image.imageView = texture->image.m_imageView;
|
||||
image.sampler = g_brushSampler;
|
||||
textures.AppendTail(image);
|
||||
};
|
||||
textures[0].sampler = g_invalidTextureSampler;
|
||||
writes[1].dstBinding = 1;
|
||||
writes[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
writes[1].descriptorCount = textures.GetSize();
|
||||
writes[1].pImageInfo = textures.GetData();
|
||||
vkUpdateDescriptorSets(g_vkDevice, writes.GetSize(), writes.GetData(), 0, NULL);
|
||||
|
||||
|
||||
VkImageMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.image = g_swapchainImage,
|
||||
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
|
||||
};
|
||||
vkCmdPipelineBarrier(g_vkCommandBuffer,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
0, 0, NULL, 0, NULL, 1, &barrier);
|
||||
|
||||
VkRenderingAttachmentInfo colorAttachment = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
|
||||
.imageView = g_swapchainImageView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
.clearValue = {.color = {0.0f, 0.0f, 0.0f, 1.0f}}
|
||||
};
|
||||
VkRenderingAttachmentInfo depthAttachment = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
|
||||
.imageView = meshdepth.m_imageView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
|
||||
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
.clearValue = {.depthStencil = {.depth = 1}},
|
||||
};
|
||||
|
||||
VkRenderingInfo renderInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
|
||||
.renderArea = {{0, 0}, {g_nWindowWidth, g_nWindowHeight}},
|
||||
.layerCount = 1,
|
||||
.colorAttachmentCount = 1,
|
||||
.pColorAttachments = &colorAttachment,
|
||||
.pDepthAttachment = &depthAttachment,
|
||||
};
|
||||
vkCmdBeginRendering(g_vkCommandBuffer, &renderInfo);
|
||||
|
||||
vkCmdSetRasterizerDiscardEnable(g_vkCommandBuffer, VK_FALSE);
|
||||
vkCmdSetDepthBiasEnable(g_vkCommandBuffer, VK_FALSE);
|
||||
_vkCmdSetPolygonModeEXT(g_vkCommandBuffer, VK_POLYGON_MODE_FILL);
|
||||
vkCmdSetCullMode(g_vkCommandBuffer, VK_CULL_MODE_BACK_BIT);
|
||||
vkCmdSetFrontFace(g_vkCommandBuffer, VK_FRONT_FACE_COUNTER_CLOCKWISE);
|
||||
|
||||
vkCmdSetDepthTestEnable(g_vkCommandBuffer, VK_TRUE);
|
||||
vkCmdSetDepthWriteEnable(g_vkCommandBuffer, VK_TRUE);
|
||||
vkCmdSetDepthCompareOp(g_vkCommandBuffer, VK_COMPARE_OP_LESS);
|
||||
vkCmdSetStencilTestEnable(g_vkCommandBuffer, VK_FALSE);
|
||||
|
||||
_vkCmdSetRasterizationSamplesEXT(g_vkCommandBuffer, VK_SAMPLE_COUNT_1_BIT);
|
||||
VkSampleMask sampleMask = 0xFFFFFFFF;
|
||||
_vkCmdSetSampleMaskEXT(g_vkCommandBuffer, VK_SAMPLE_COUNT_1_BIT, &sampleMask);
|
||||
_vkCmdSetAlphaToCoverageEnableEXT(g_vkCommandBuffer, VK_FALSE);
|
||||
|
||||
VkViewport viewport = {0, 0, (float)g_nWindowWidth, (float)g_nWindowHeight, 0.0f, 1.0f};
|
||||
VkRect2D scissor = {{0, 0}, {g_nWindowWidth, g_nWindowHeight}};
|
||||
vkCmdSetViewportWithCount(g_vkCommandBuffer, 1, &viewport);
|
||||
vkCmdSetScissorWithCount(g_vkCommandBuffer, 1, &scissor);
|
||||
|
||||
vkCmdSetPrimitiveTopology(g_vkCommandBuffer, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
|
||||
vkCmdSetPrimitiveRestartEnable(g_vkCommandBuffer, VK_FALSE);
|
||||
|
||||
VkVertexInputBindingDescription2EXT binding = {
|
||||
.sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT,
|
||||
.binding = 0,
|
||||
.stride = 20,
|
||||
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
|
||||
.divisor = 1,
|
||||
};
|
||||
VkVertexInputAttributeDescription2EXT attributes[2] = {
|
||||
{
|
||||
VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
|
||||
NULL,
|
||||
0, 0,
|
||||
VK_FORMAT_R32G32B32_SFLOAT,
|
||||
0
|
||||
},
|
||||
{
|
||||
VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
|
||||
NULL,
|
||||
1, 0,
|
||||
VK_FORMAT_R32G32_SFLOAT,
|
||||
12
|
||||
}
|
||||
};
|
||||
_vkCmdSetVertexInputEXT(g_vkCommandBuffer, 1, &binding, 2, attributes);
|
||||
|
||||
VkBool32 blendEnable = VK_FALSE;
|
||||
VkColorBlendEquationEXT blendEquation = {
|
||||
VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_OP_ADD,
|
||||
VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ZERO, VK_BLEND_OP_ADD
|
||||
};
|
||||
VkColorComponentFlags writeMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
|
||||
_vkCmdSetColorBlendEnableEXT(g_vkCommandBuffer, 0, 1, &blendEnable);
|
||||
_vkCmdSetColorBlendEquationEXT(g_vkCommandBuffer, 0, 1, &blendEquation);
|
||||
_vkCmdSetColorWriteMaskEXT(g_vkCommandBuffer, 0, 1, &writeMask);
|
||||
|
||||
vkCmdBindPipeline(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_brushPipeline.m_pipeline);
|
||||
vkCmdBindDescriptorSets(g_vkCommandBuffer,VK_PIPELINE_BIND_POINT_GRAPHICS, g_brushPipeline.m_layout, 0, 1, &g_brushDescriptorSet, 0, NULL);
|
||||
for (auto &mesh: g_drawnMeshes)
|
||||
{
|
||||
VkDeviceSize offset = 0;
|
||||
uint32_t textureID = 0;
|
||||
if (g_pCurrentMaterial == 0)
|
||||
textureID = 0;
|
||||
else
|
||||
textureID = ((CMaterial*)g_pCurrentMaterial)->m.albedo;
|
||||
vkCmdPushConstants(g_vkCommandBuffer, g_brushPipeline.m_layout, VK_SHADER_STAGE_ALL, 0, 4, &textureID);
|
||||
vkCmdBindVertexBuffers(g_vkCommandBuffer, 0, 1, &mesh.m_pVertexBuffer->m_buffer.m_buffer, &offset);
|
||||
if (mesh.m_pIndexBuffer)
|
||||
{
|
||||
vkCmdBindIndexBuffer(
|
||||
g_vkCommandBuffer,
|
||||
mesh.m_pIndexBuffer->m_buffer.m_buffer,
|
||||
0,
|
||||
VK_INDEX_TYPE_UINT32
|
||||
);
|
||||
vkCmdDrawIndexed(g_vkCommandBuffer, mesh.m_pIndexBuffer->m_buffer.m_nSize/4, 1, 0, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
vkCmdDraw(g_vkCommandBuffer, mesh.m_pVertexBuffer->m_buffer.m_nSize/12,1,0,0);
|
||||
}
|
||||
}
|
||||
vkCmdEndRendering(g_vkCommandBuffer);
|
||||
|
||||
barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccessMask = 0,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||
.image = g_swapchainImage,
|
||||
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
|
||||
};
|
||||
|
||||
vkCmdPipelineBarrier(g_vkCommandBuffer,
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
|
||||
0, 0, NULL, 0, NULL, 1, &barrier);
|
||||
g_drawnMeshes = CUtlVector<CBrush>();
|
||||
}
|
||||
|
||||
|
||||
IVertexBuffer *IBrushRenderer::CreateVertexBuffer( uint32_t uSize )
|
||||
{
|
||||
CVertexBuffer *pBuffer = new CVertexBuffer();
|
||||
pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
|
||||
return pBuffer;
|
||||
}
|
||||
|
||||
IIndexBuffer *IBrushRenderer::CreateIndexBuffer( uint32_t uSize )
|
||||
{
|
||||
CIndexBuffer *pBuffer = new CIndexBuffer();
|
||||
pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
|
||||
return pBuffer;
|
||||
}
|
||||
|
||||
IBrush *IBrushRenderer::CreateMesh()
|
||||
{
|
||||
CBrush *mesh = new CBrush;
|
||||
return mesh;
|
||||
}
|
||||
|
||||
void IBrushRenderer::Destroy( IBrush *pModel )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
IMaterial *IBrushRenderer::LoadMaterial( const char *szMaterial )
|
||||
{
|
||||
FileHandle_t file = IFileSystem::Open(szMaterial, IFILE_READ);
|
||||
CMaterial *pMaterial = new CMaterial;
|
||||
if (!file)
|
||||
{
|
||||
return g_pDefaultMaterial;
|
||||
}
|
||||
|
||||
IFileSystem::Close(file);
|
||||
}
|
||||
|
||||
void IBrushRenderer::SetMaterial( IMaterial *pMaterial )
|
||||
{
|
||||
g_pCurrentMaterial = pMaterial;
|
||||
}
|
||||
|
||||
|
||||
9
engine/vk_external_functions.cpp
Normal file
9
engine/vk_external_functions.cpp
Normal file
@@ -0,0 +1,9 @@
|
||||
VK_DEVICE_FUNCTION(vkCmdSetPolygonModeEXT);
|
||||
VK_DEVICE_FUNCTION(vkCmdSetRasterizationSamplesEXT);
|
||||
VK_DEVICE_FUNCTION(vkCmdSetVertexInputEXT);
|
||||
VK_DEVICE_FUNCTION(vkCmdSetSampleMaskEXT);
|
||||
VK_DEVICE_FUNCTION(vkCmdSetAlphaToCoverageEnableEXT);
|
||||
VK_DEVICE_FUNCTION(vkCmdSetViewportWithCount);
|
||||
VK_DEVICE_FUNCTION(vkCmdSetColorBlendEnableEXT);
|
||||
VK_DEVICE_FUNCTION(vkCmdSetColorBlendEquationEXT);
|
||||
VK_DEVICE_FUNCTION(vkCmdSetColorWriteMaskEXT);
|
||||
72
engine/vk_helper.h
Normal file
72
engine/vk_helper.h
Normal file
@@ -0,0 +1,72 @@
|
||||
#include "filesystem.h"
|
||||
#include "rendering.h"
|
||||
#include "tier0/platform.h"
|
||||
#include "tier1/utlvector.h"
|
||||
#include "console.h"
|
||||
#include "tier1/commandline.h"
|
||||
|
||||
#include "X11/X.h"
|
||||
#include "X11/Xlib.h"
|
||||
#include "vulkan/vulkan.h"
|
||||
#include "vulkan/vulkan_core.h"
|
||||
#include "vulkan/vulkan_xlib.h"
|
||||
|
||||
#define VULKAN_RENDERING_IMPL
|
||||
#include "vk_video.h"
|
||||
|
||||
#define VK_DEVICE_FUNCTION(name) extern PFN_##name _##name
|
||||
#include "vk_external_functions.cpp"
|
||||
#undef VK_DEVICE_FUNCTION
|
||||
|
||||
#include "cglm/affine.h"
|
||||
#include "cglm/cglm.h"
|
||||
|
||||
extern Display* g_xdisplay;
|
||||
extern int g_xscreen;
|
||||
extern Window g_xroot;
|
||||
extern Window g_xwin;
|
||||
|
||||
extern VkInstance g_vkInstance;
|
||||
extern VkPhysicalDevice g_vkPhysicalDevice;
|
||||
extern VkDevice g_vkDevice;
|
||||
extern uint32_t g_drawfamily;
|
||||
extern VkQueue g_drawQueue;
|
||||
extern uint32_t g_presentfamily;
|
||||
extern VkQueue g_presentQueue;
|
||||
extern VmaAllocator g_allocator;
|
||||
|
||||
extern VkSurfaceKHR g_surface;
|
||||
extern VkSwapchainKHR g_swapchain;
|
||||
|
||||
extern VkCommandPool g_vkCommandPool;
|
||||
extern VkCommandBuffer g_vkCommandBuffer;
|
||||
extern VkImageView g_swapchainImageView;
|
||||
extern VkImage g_swapchainImage;
|
||||
|
||||
extern uint32_t g_nWindowWidth;
|
||||
extern uint32_t g_nWindowHeight;
|
||||
|
||||
class CVertexBuffer: public IVertexBuffer
|
||||
{
|
||||
public:
|
||||
void *Map() override;
|
||||
void Unmap() override;
|
||||
vk_buffer_t m_buffer;
|
||||
void *m_pAllocated = NULL;
|
||||
};
|
||||
|
||||
class CIndexBuffer: public IIndexBuffer
|
||||
{
|
||||
public:
|
||||
void *Map() override;
|
||||
void Unmap() override;
|
||||
vk_buffer_t m_buffer;
|
||||
void *m_pAllocated;
|
||||
};
|
||||
|
||||
|
||||
class CTexture: public ITexture
|
||||
{
|
||||
public:
|
||||
vk_image2d_t image;
|
||||
};
|
||||
474
engine/vk_video.cpp
Normal file
474
engine/vk_video.cpp
Normal file
@@ -0,0 +1,474 @@
|
||||
#include "filesystem.h"
|
||||
#include "rendering.h"
|
||||
#include "tier0/lib.h"
|
||||
#include "tier1/utlvector.h"
|
||||
#include "vk_helper.h"
|
||||
#include "tier0/platform.h"
|
||||
#include "vulkan/vulkan_core.h"
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "stb_image.h"
|
||||
|
||||
VkSampler g_invalidTextureSampler;
|
||||
|
||||
void IVulkan::Init()
|
||||
{
|
||||
char invalidTexture[1024] = {};
|
||||
for (int i = 0; i < 16; i++) {
|
||||
for (int j = 0; j < 16; j++) {
|
||||
int index = i * 16 + j;
|
||||
if ((i + j) % 2 == 0) {
|
||||
invalidTexture[index*4] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
ITextureManager::LoadTexture(invalidTexture, 16, 16, 4);
|
||||
VkPhysicalDeviceProperties properties{};
|
||||
vkGetPhysicalDeviceProperties(g_vkPhysicalDevice, &properties);
|
||||
VkSamplerCreateInfo samplerInfo{};
|
||||
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
samplerInfo.magFilter = VK_FILTER_NEAREST;
|
||||
samplerInfo.minFilter = VK_FILTER_NEAREST;
|
||||
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.anisotropyEnable = VK_FALSE;
|
||||
samplerInfo.maxAnisotropy = properties.limits.maxSamplerAnisotropy;
|
||||
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
||||
samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
||||
samplerInfo.compareEnable = VK_FALSE;
|
||||
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
||||
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
samplerInfo.mipLodBias = 0.0f;
|
||||
samplerInfo.minLod = 0.0f;
|
||||
samplerInfo.maxLod = 0.0f;
|
||||
vkCreateSampler(g_vkDevice, &samplerInfo, nullptr, &g_invalidTextureSampler);
|
||||
IBrushRenderer::Init();
|
||||
|
||||
};
|
||||
|
||||
void IVulkan::Frame()
|
||||
{
|
||||
IBrushRenderer::Frame(0);
|
||||
};
|
||||
|
||||
void vk_shader_t::Create( const char *szPath, VkShaderStageFlagBits shaderStage )
|
||||
{
|
||||
FileHandle_t shader = IFileSystem::Open(szPath, IFILE_READ);
|
||||
if (!shader)
|
||||
Plat_FatalErrorFunc("Failed to open shader %s\n", szPath);
|
||||
CUtlBuffer<uint8_t> buffer(IFileSystem::Size(shader));
|
||||
IFileSystem::Read(shader, buffer.GetMemory(), buffer.GetSize());
|
||||
Create(buffer, shaderStage);
|
||||
IFileSystem::Close(shader);
|
||||
}
|
||||
|
||||
void vk_shader_t::Create( CUtlBuffer<uint8_t> &spirv, VkShaderStageFlagBits shaderStage )
|
||||
{
|
||||
if (m_shaderModule != NULL)
|
||||
Plat_FatalErrorFunc("Shader already exists");
|
||||
VkShaderModuleCreateInfo createInfo = {};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
createInfo.codeSize = spirv.GetSize();
|
||||
createInfo.pCode = (uint32_t*)spirv.GetMemory();
|
||||
vkCreateShaderModule(g_vkDevice, &createInfo, NULL, &m_shaderModule);
|
||||
m_stageCreateInfo = {};
|
||||
m_stageCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
m_stageCreateInfo.module = m_shaderModule;
|
||||
m_stageCreateInfo.stage = shaderStage;
|
||||
m_stageCreateInfo.pName = "main";
|
||||
}
|
||||
|
||||
void vk_shader_t::Destroy( void )
|
||||
{
|
||||
if (m_shaderModule == NULL)
|
||||
Plat_FatalErrorFunc("Shader doesn't exist");
|
||||
vkDestroyShaderModule(g_vkDevice, m_shaderModule, NULL);
|
||||
}
|
||||
|
||||
|
||||
void vk_tripipeline_t::Create(
|
||||
CUtlVector<vk_shader_t> &shaders,
|
||||
CUtlVector<VkDescriptorSetLayoutBinding> &bindings,
|
||||
uint32_t pushConstantSize
|
||||
)
|
||||
{
|
||||
VkPushConstantRange pushConstantRange = {};
|
||||
pushConstantRange.stageFlags = VK_SHADER_STAGE_ALL;
|
||||
pushConstantRange.offset = 0;
|
||||
pushConstantRange.size = pushConstantSize;
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo = {};
|
||||
descriptorSetLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
||||
descriptorSetLayoutCreateInfo.bindingCount = bindings.GetSize();
|
||||
descriptorSetLayoutCreateInfo.pBindings = bindings.GetData();
|
||||
vkCreateDescriptorSetLayout(g_vkDevice, &descriptorSetLayoutCreateInfo, NULL, &m_descriptorSetLayout);
|
||||
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = {};
|
||||
pipelineLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
pipelineLayoutCreateInfo.setLayoutCount = 1;
|
||||
pipelineLayoutCreateInfo.pSetLayouts = &m_descriptorSetLayout;
|
||||
if (pushConstantSize != 0)
|
||||
{
|
||||
pipelineLayoutCreateInfo.pushConstantRangeCount = 1;
|
||||
pipelineLayoutCreateInfo.pPushConstantRanges = &pushConstantRange;
|
||||
}
|
||||
vkCreatePipelineLayout(g_vkDevice, &pipelineLayoutCreateInfo, NULL, &m_layout);
|
||||
|
||||
VkDynamicState dynamicStates[] = {
|
||||
/* pVertexInputState */
|
||||
VK_DYNAMIC_STATE_VERTEX_INPUT_EXT,
|
||||
/* pInputAssemblyState */
|
||||
VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE,
|
||||
VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY,
|
||||
/* pTessellationState */
|
||||
VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT,
|
||||
/* pViewportState */
|
||||
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT,
|
||||
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT,
|
||||
/* pRasterizationState */
|
||||
VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT,
|
||||
VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE,
|
||||
VK_DYNAMIC_STATE_POLYGON_MODE_EXT,
|
||||
VK_DYNAMIC_STATE_CULL_MODE,
|
||||
VK_DYNAMIC_STATE_FRONT_FACE,
|
||||
VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE,
|
||||
VK_DYNAMIC_STATE_DEPTH_BIAS,
|
||||
VK_DYNAMIC_STATE_LINE_WIDTH,
|
||||
/* pMultisampleState */
|
||||
VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT,
|
||||
VK_DYNAMIC_STATE_SAMPLE_MASK_EXT,
|
||||
VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT,
|
||||
/* pDepthStencilState */
|
||||
VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE,
|
||||
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE,
|
||||
VK_DYNAMIC_STATE_DEPTH_COMPARE_OP,
|
||||
VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE,
|
||||
VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE,
|
||||
VK_DYNAMIC_STATE_STENCIL_OP,
|
||||
VK_DYNAMIC_STATE_DEPTH_BOUNDS,
|
||||
/* pColorBlendState */
|
||||
VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT,
|
||||
VK_DYNAMIC_STATE_LOGIC_OP_EXT,
|
||||
VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT,
|
||||
VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT,
|
||||
VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT,
|
||||
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
|
||||
};
|
||||
|
||||
VkPipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||
.dynamicStateCount = sizeof(dynamicStates)/sizeof(VkDynamicState),
|
||||
.pDynamicStates = dynamicStates,
|
||||
};
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo piasci = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
||||
.primitiveRestartEnable = VK_TRUE,
|
||||
};
|
||||
|
||||
|
||||
VkPipelineRenderingCreateInfo prci = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
|
||||
.pNext = NULL,
|
||||
.colorAttachmentCount = 1,
|
||||
.pColorAttachmentFormats = (VkFormat[]){ VK_FORMAT_B8G8R8A8_UNORM }, // <-- replace with your actual format
|
||||
.depthAttachmentFormat = VK_FORMAT_D32_SFLOAT,
|
||||
};
|
||||
|
||||
VkGraphicsPipelineCreateInfo graphicsPipelineCreateInfo = {};
|
||||
graphicsPipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||||
graphicsPipelineCreateInfo.pInputAssemblyState = &piasci;
|
||||
graphicsPipelineCreateInfo.layout = m_layout;
|
||||
graphicsPipelineCreateInfo.pDynamicState = &pipelineDynamicStateCreateInfo;
|
||||
graphicsPipelineCreateInfo.stageCount = shaders.GetSize();
|
||||
CUtlVector<VkPipelineShaderStageCreateInfo> stages(graphicsPipelineCreateInfo.stageCount);
|
||||
uint32_t i = 0;
|
||||
for (auto &shader: shaders)
|
||||
{
|
||||
stages[i] = shader.m_stageCreateInfo;
|
||||
i++;
|
||||
}
|
||||
graphicsPipelineCreateInfo.pStages = stages.GetData();
|
||||
graphicsPipelineCreateInfo.pNext = &prci;
|
||||
vkCreateGraphicsPipelines(g_vkDevice, NULL, 1, &graphicsPipelineCreateInfo, NULL, &m_pipeline);
|
||||
}
|
||||
void vk_tripipeline_t::Destroy()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void vk_buffer_t::Create(size_t size, VkBufferUsageFlags usage)
|
||||
{
|
||||
VkBufferCreateInfo bufferCreateInfo = {};
|
||||
bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
bufferCreateInfo.usage = usage;
|
||||
bufferCreateInfo.size = size;
|
||||
|
||||
|
||||
VmaAllocationCreateInfo allocInfo = {};
|
||||
allocInfo.usage = VMA_MEMORY_USAGE_AUTO;
|
||||
allocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
|
||||
VMA_ALLOCATION_CREATE_MAPPED_BIT;
|
||||
m_nSize = size;
|
||||
vmaCreateBuffer(g_allocator, &bufferCreateInfo, &allocInfo, &m_buffer, &m_memory, NULL);
|
||||
}
|
||||
|
||||
void vk_buffer_t::Destroy()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void *vk_buffer_t::Map(size_t offset, size_t size)
|
||||
{
|
||||
void *pData;
|
||||
vmaMapMemory(g_allocator, m_memory, &pData);
|
||||
return pData;
|
||||
}
|
||||
|
||||
void vk_buffer_t::Unmap()
|
||||
{
|
||||
vmaUnmapMemory(g_allocator, m_memory);
|
||||
}
|
||||
|
||||
|
||||
void vk_buffer_t::CopyTo(struct vk_image2d_t *image)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void vk_buffer_t::CopyTo(struct vk_buffer_t *buffer)
|
||||
{
|
||||
|
||||
}
|
||||
void vk_image2d_t::Create(size_t x, size_t y, VkFormat format, VkImageUsageFlags usage)
|
||||
{
|
||||
VkImageCreateInfo imageInfo={};
|
||||
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
||||
imageInfo.imageType = VK_IMAGE_TYPE_2D;
|
||||
imageInfo.extent.width = x > 1 ? x : 1;
|
||||
imageInfo.extent.height = y > 1 ? y : 1;
|
||||
imageInfo.extent.depth = 1;
|
||||
imageInfo.mipLevels = 1;
|
||||
imageInfo.arrayLayers = 1;
|
||||
imageInfo.usage = usage;
|
||||
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
imageInfo.format=format;
|
||||
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
|
||||
VmaAllocationCreateInfo alloc = {};
|
||||
alloc.usage=VMA_MEMORY_USAGE_AUTO;
|
||||
vmaCreateImage(g_allocator, &imageInfo,&alloc, &m_image, &m_memory,0);
|
||||
|
||||
m_X=imageInfo.extent.width;
|
||||
m_Y=imageInfo.extent.width;
|
||||
m_format=format;
|
||||
|
||||
VkImageView imageView = 0;
|
||||
VkImageViewCreateInfo imageViewCreateInfo={};
|
||||
imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
imageViewCreateInfo.format = format;
|
||||
imageViewCreateInfo.image = m_image;
|
||||
imageViewCreateInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
imageViewCreateInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
imageViewCreateInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
imageViewCreateInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
if (format == VK_FORMAT_D32_SFLOAT) {
|
||||
imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
}
|
||||
imageViewCreateInfo.subresourceRange.baseMipLevel = 0;
|
||||
imageViewCreateInfo.subresourceRange.levelCount = 1;
|
||||
imageViewCreateInfo.subresourceRange.baseArrayLayer = 0;
|
||||
imageViewCreateInfo.subresourceRange.layerCount = 1;
|
||||
vkCreateImageView(g_vkDevice, &imageViewCreateInfo, 0, &m_imageView);
|
||||
}
|
||||
void vk_image2d_t::Destroy()
|
||||
{
|
||||
vkDestroyImageView(g_vkDevice, m_imageView, NULL);
|
||||
vmaDestroyImage(g_allocator, m_image, NULL);
|
||||
}
|
||||
|
||||
void CopyTo(struct vk_image2d_t *image);
|
||||
void CopyTo(struct vk_buffer_t *buffer);
|
||||
|
||||
void *CVertexBuffer::Map()
|
||||
{
|
||||
if (!m_pAllocated)
|
||||
m_pAllocated = m_buffer.Map(0, m_buffer.m_nSize);
|
||||
return m_pAllocated;
|
||||
};
|
||||
void CVertexBuffer::Unmap()
|
||||
{
|
||||
if (!m_pAllocated)
|
||||
return;
|
||||
m_buffer.Unmap();
|
||||
m_pAllocated = 0;
|
||||
};
|
||||
|
||||
void *CIndexBuffer::Map()
|
||||
{
|
||||
if (!m_pAllocated)
|
||||
m_pAllocated = m_buffer.Map(0, m_buffer.m_nSize);
|
||||
return m_pAllocated;
|
||||
};
|
||||
void CIndexBuffer::Unmap()
|
||||
{
|
||||
if (!m_pAllocated)
|
||||
return;
|
||||
m_buffer.Unmap();
|
||||
m_pAllocated = 0;
|
||||
};
|
||||
|
||||
CUtlVector<ITexture*> g_textures;
|
||||
CUtlVector<ITexture*> g_newtextures;
|
||||
|
||||
uint32_t ITextureManager::GetTexture(ITexture *pTexture)
|
||||
{
|
||||
uint32_t i = 0;
|
||||
for (ITexture *texture: g_textures)
|
||||
{
|
||||
if (texture == pTexture)
|
||||
return i;
|
||||
i++;
|
||||
};
|
||||
return 0;
|
||||
}
|
||||
|
||||
ITexture *ITextureManager::LoadTexture( void *pData, uint32_t X, uint32_t Y, uint32_t numChannels )
|
||||
{
|
||||
CTexture *pTexture = new CTexture;
|
||||
*pTexture = {};
|
||||
VkDeviceSize imageSize = X*Y*4;
|
||||
vk_buffer_t gpu_buffer = {};
|
||||
gpu_buffer.Create(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
|
||||
void *gpu_buffer_map = gpu_buffer.Map(0, 0);
|
||||
V_memcpy(gpu_buffer_map, pData, imageSize);
|
||||
gpu_buffer.Unmap();
|
||||
pTexture->image = {};
|
||||
pTexture->image.Create(X, Y, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
|
||||
|
||||
VkCommandPool commandPool;
|
||||
VkCommandBuffer commandBuffer;
|
||||
|
||||
VkCommandPoolCreateInfo poolInfo{};
|
||||
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
||||
poolInfo.queueFamilyIndex = g_drawfamily;
|
||||
poolInfo.flags = 0;
|
||||
vkCreateCommandPool(g_vkDevice, &poolInfo, NULL, &commandPool);
|
||||
|
||||
VkCommandBufferAllocateInfo cmdAllocInfo{};
|
||||
cmdAllocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||||
cmdAllocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||||
cmdAllocInfo.commandPool = commandPool;
|
||||
cmdAllocInfo.commandBufferCount = 1;
|
||||
vkAllocateCommandBuffers(g_vkDevice, &cmdAllocInfo, &commandBuffer);
|
||||
|
||||
|
||||
VkCommandBufferBeginInfo beginInfo{};
|
||||
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||
vkBeginCommandBuffer(commandBuffer, &beginInfo);
|
||||
|
||||
VkImageMemoryBarrier barrier{};
|
||||
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.image = pTexture->image.m_image;
|
||||
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
barrier.subresourceRange.baseMipLevel = 0;
|
||||
barrier.subresourceRange.levelCount = 1;
|
||||
barrier.subresourceRange.baseArrayLayer = 0;
|
||||
barrier.subresourceRange.layerCount = 1;
|
||||
barrier.srcAccessMask = 0;
|
||||
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
|
||||
vkCmdPipelineBarrier(
|
||||
commandBuffer,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
0,
|
||||
0, NULL,
|
||||
0, NULL,
|
||||
1, &barrier
|
||||
);
|
||||
|
||||
VkBufferImageCopy region{};
|
||||
region.bufferOffset = 0;
|
||||
region.bufferRowLength = 0;
|
||||
region.bufferImageHeight = 0;
|
||||
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
region.imageSubresource.mipLevel = 0;
|
||||
region.imageSubresource.baseArrayLayer = 0;
|
||||
region.imageSubresource.layerCount = 1;
|
||||
region.imageOffset = {0, 0, 0};
|
||||
region.imageExtent = {(uint32_t)X, (uint32_t)Y, 1};
|
||||
vkCmdCopyBufferToImage(
|
||||
commandBuffer,
|
||||
gpu_buffer.m_buffer,
|
||||
pTexture->image.m_image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1,
|
||||
®ion
|
||||
);
|
||||
|
||||
|
||||
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
|
||||
vkCmdPipelineBarrier(
|
||||
commandBuffer,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
||||
0,
|
||||
0, NULL,
|
||||
0, NULL,
|
||||
1, &barrier
|
||||
);
|
||||
|
||||
vkEndCommandBuffer(commandBuffer);
|
||||
|
||||
VkSubmitInfo submitInfo{};
|
||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &commandBuffer;
|
||||
|
||||
vkQueueSubmit(g_drawQueue, 1, &submitInfo, VK_NULL_HANDLE);
|
||||
vkQueueWaitIdle(g_drawQueue);
|
||||
vkFreeCommandBuffers(g_vkDevice, commandPool, 1, &commandBuffer);
|
||||
vkDestroyCommandPool(g_vkDevice, commandPool, NULL);
|
||||
|
||||
g_newtextures.AppendTail(pTexture);
|
||||
g_textures.AppendTail(pTexture);
|
||||
return pTexture;
|
||||
};
|
||||
|
||||
ITexture *ITextureManager::LoadTexture( const char *szName )
|
||||
{
|
||||
for (ITexture *texture: g_textures)
|
||||
{
|
||||
if (!texture->szName)
|
||||
continue;
|
||||
if (!V_strcmp(texture->szName, szName))
|
||||
return texture;
|
||||
};
|
||||
FileHandle_t file = IFileSystem::Open(szName, IFILE_READ);
|
||||
if (!file)
|
||||
Plat_FatalErrorFunc("Failed to load %s\n", szName);
|
||||
|
||||
CUtlBuffer<stbi_uc> buffer(IFileSystem::Size(file));
|
||||
IFileSystem::Read(file, buffer.GetMemory(), buffer.GetSize());
|
||||
int nImageX;
|
||||
int nImageY;
|
||||
int nImageChannels;
|
||||
stbi_uc *pixels = stbi_load_from_memory((stbi_uc*)buffer.GetMemory(), buffer.GetSize(), &nImageX, &nImageY, &nImageChannels, STBI_rgb_alpha);
|
||||
ITexture *pTexture = ITextureManager::LoadTexture(pixels, nImageX, nImageY, 4);
|
||||
pTexture->szName = szName;
|
||||
return pTexture;
|
||||
};
|
||||
449
engine/vk_videolinux.cpp
Normal file
449
engine/vk_videolinux.cpp
Normal file
@@ -0,0 +1,449 @@
|
||||
#include "rendering.h"
|
||||
#include "tier1/utlvector.h"
|
||||
#include "console.h"
|
||||
#include "tier1/commandline.h"
|
||||
|
||||
#include "X11/X.h"
|
||||
#include "X11/Xlib.h"
|
||||
#include "vulkan/vulkan.h"
|
||||
#include "vulkan/vulkan_core.h"
|
||||
#include "vulkan/vulkan_xlib.h"
|
||||
|
||||
#define VULKAN_RENDERING_IMPL
|
||||
#include "vk_video.h"
|
||||
|
||||
#define VMA_VULKAN_VERSION 1004000
|
||||
#define VMA_IMPLEMENTATION
|
||||
#include "vk_mem_alloc.h"
|
||||
|
||||
Display* g_xdisplay;
|
||||
int g_xscreen;
|
||||
Window g_xroot;
|
||||
Window g_xwin;
|
||||
|
||||
VkInstance g_vkInstance = NULL;
|
||||
VkPhysicalDevice g_vkPhysicalDevice = NULL;
|
||||
VkDevice g_vkDevice = NULL;
|
||||
uint32_t g_drawfamily = 0;
|
||||
VkQueue g_drawQueue;
|
||||
uint32_t g_presentfamily = 0;
|
||||
VkQueue g_presentQueue;
|
||||
VmaAllocator g_allocator = NULL;
|
||||
|
||||
|
||||
VkSurfaceKHR g_surface;
|
||||
VkSwapchainKHR g_swapchain;
|
||||
|
||||
ConVar vulkan_gpu("vk_gpu", "0", FCVAR_ARCHIVE);
|
||||
|
||||
|
||||
VkCommandPool g_vkCommandPool;
|
||||
/* more efficient */
|
||||
CUtlVector<VkCommandBuffer> g_commandBuffers;
|
||||
VkCommandBuffer g_vkCommandBuffer;
|
||||
CUtlVector<vk_framedata_t> g_frameData;
|
||||
CUtlVector<VkImage> g_swapchainImages;
|
||||
CUtlVector<VkImageView> g_swapchainImageViews;
|
||||
VkImageView g_swapchainImageView;
|
||||
VkImage g_swapchainImage;
|
||||
|
||||
uint32_t g_nNumSwapchainImages = 0;
|
||||
|
||||
void IVideo_SwapchainInit()
|
||||
{
|
||||
|
||||
/* swapchain */
|
||||
|
||||
VkXlibSurfaceCreateInfoKHR surfaceCreateInfo = {};
|
||||
surfaceCreateInfo.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR;
|
||||
surfaceCreateInfo.dpy = g_xdisplay;
|
||||
surfaceCreateInfo.window = g_xwin;
|
||||
vkCreateXlibSurfaceKHR(g_vkInstance, &surfaceCreateInfo, NULL, &g_surface);
|
||||
|
||||
|
||||
VkSurfaceCapabilitiesKHR surfaceCapatibilities = {};
|
||||
|
||||
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_vkPhysicalDevice, g_surface, &surfaceCapatibilities);
|
||||
|
||||
const VkFormat preferedSurfaceFormats[] = {
|
||||
VK_FORMAT_R8G8B8A8_UNORM,
|
||||
VK_FORMAT_B8G8R8A8_UNORM,
|
||||
};
|
||||
|
||||
uint32_t numSurfaceFormats = 0;
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR(g_vkPhysicalDevice, g_surface, &numSurfaceFormats, NULL);
|
||||
CUtlVector<VkSurfaceFormatKHR> surfaceFormats(numSurfaceFormats);
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR(g_vkPhysicalDevice, g_surface, &numSurfaceFormats, surfaceFormats.GetData());
|
||||
|
||||
VkSurfaceFormatKHR selectedFormat = surfaceFormats[0];
|
||||
for (auto &format: surfaceFormats)
|
||||
{
|
||||
for (int i = 0; i < sizeof(preferedSurfaceFormats)/sizeof(VkFormat); i++)
|
||||
{
|
||||
selectedFormat = surfaceFormats[i];
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t numSurfacePresentModes = 0;
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR(g_vkPhysicalDevice, g_surface, &numSurfacePresentModes, NULL);
|
||||
CUtlVector<VkPresentModeKHR> surfacePresentModes(numSurfacePresentModes);
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR(g_vkPhysicalDevice, g_surface, &numSurfacePresentModes, surfacePresentModes.GetData());
|
||||
|
||||
VkSwapchainCreateInfoKHR swapchainCreateInfo = {};
|
||||
swapchainCreateInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
||||
swapchainCreateInfo.surface = g_surface;
|
||||
swapchainCreateInfo.imageFormat = selectedFormat.format;
|
||||
swapchainCreateInfo.imageColorSpace = selectedFormat.colorSpace;
|
||||
swapchainCreateInfo.presentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
|
||||
swapchainCreateInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
swapchainCreateInfo.preTransform = surfaceCapatibilities.currentTransform;
|
||||
swapchainCreateInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
||||
swapchainCreateInfo.imageArrayLayers = 1;
|
||||
swapchainCreateInfo.imageExtent = surfaceCapatibilities.minImageExtent;
|
||||
swapchainCreateInfo.minImageCount = surfaceCapatibilities.minImageCount;
|
||||
vkCreateSwapchainKHR(g_vkDevice, &swapchainCreateInfo, NULL, &g_swapchain);
|
||||
|
||||
vkGetSwapchainImagesKHR(g_vkDevice, g_swapchain, &g_nNumSwapchainImages, NULL);
|
||||
g_swapchainImages = CUtlVector<VkImage>(g_nNumSwapchainImages);
|
||||
g_swapchainImageViews = CUtlVector<VkImageView>(g_nNumSwapchainImages);
|
||||
g_commandBuffers = CUtlVector<VkCommandBuffer>(g_nNumSwapchainImages);
|
||||
g_frameData = CUtlVector<vk_framedata_t>(g_nNumSwapchainImages);
|
||||
vkGetSwapchainImagesKHR(g_vkDevice, g_swapchain, &g_nNumSwapchainImages, g_swapchainImages.GetData());
|
||||
|
||||
for (int i = 0; i < g_nNumSwapchainImages; i++)
|
||||
{
|
||||
VkImageViewCreateInfo createInfo = {};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
createInfo.image = g_swapchainImages[i];
|
||||
createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
createInfo.format = selectedFormat.format;
|
||||
createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
createInfo.subresourceRange.baseMipLevel = 0;
|
||||
createInfo.subresourceRange.levelCount = 1;
|
||||
createInfo.subresourceRange.baseArrayLayer = 0;
|
||||
createInfo.subresourceRange.layerCount = 1;
|
||||
|
||||
vkCreateImageView(g_vkDevice, &createInfo, NULL, &g_swapchainImageViews[i]);
|
||||
}
|
||||
|
||||
|
||||
/* command buffers */
|
||||
VkCommandPoolCreateInfo commandPoolCreateInfo = {};
|
||||
commandPoolCreateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
||||
commandPoolCreateInfo.queueFamilyIndex = g_drawfamily;
|
||||
commandPoolCreateInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
||||
vkCreateCommandPool(g_vkDevice, &commandPoolCreateInfo, NULL, &g_vkCommandPool);
|
||||
|
||||
VkCommandBufferAllocateInfo commandBufferAllocInfo = {};
|
||||
commandBufferAllocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||||
commandBufferAllocInfo.commandPool = g_vkCommandPool;
|
||||
commandBufferAllocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||||
commandBufferAllocInfo.commandBufferCount = g_nNumSwapchainImages;
|
||||
vkAllocateCommandBuffers(g_vkDevice, &commandBufferAllocInfo, g_commandBuffers.GetData());
|
||||
|
||||
/* sync */
|
||||
|
||||
VkFenceCreateInfo fenceCreateInfo = {};
|
||||
fenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
||||
fenceCreateInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
||||
|
||||
VkSemaphoreCreateInfo semaphoreCreateInfo = {};
|
||||
semaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
||||
|
||||
for (int i = 0; i < g_nNumSwapchainImages; i++)
|
||||
{
|
||||
vkCreateFence(g_vkDevice,&fenceCreateInfo, NULL, &g_frameData[i].fence);
|
||||
vkCreateSemaphore(g_vkDevice, &semaphoreCreateInfo, NULL, &g_frameData[i].draw);
|
||||
vkCreateSemaphore(g_vkDevice, &semaphoreCreateInfo, NULL, &g_frameData[i].present);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
void IVideo_SwapchainDestroy()
|
||||
{
|
||||
vkDestroySwapchainKHR(g_vkDevice, g_swapchain, NULL);
|
||||
vkDestroySurfaceKHR(g_vkInstance, g_surface, NULL);
|
||||
for (int i = 0; i < g_nNumSwapchainImages; i++)
|
||||
{
|
||||
vkDestroyImageView(g_vkDevice, g_swapchainImageViews[i], NULL);
|
||||
vkDestroySemaphore(g_vkDevice, g_frameData[i].draw, NULL);
|
||||
vkDestroySemaphore(g_vkDevice, g_frameData[i].present, NULL);
|
||||
vkDestroyFence(g_vkDevice, g_frameData[i].fence, NULL);
|
||||
}
|
||||
};
|
||||
|
||||
#define VK_DEVICE_FUNCTION(name) PFN_##name _##name
|
||||
#include "vk_external_functions.cpp"
|
||||
#undef VK_DEVICE_FUNCTION
|
||||
|
||||
void IVideo::Init()
|
||||
{
|
||||
g_xdisplay = XOpenDisplay(NULL);
|
||||
g_xscreen = DefaultScreen(g_xdisplay);
|
||||
g_xroot = RootWindow(g_xdisplay, g_xscreen);
|
||||
g_xwin = XCreateSimpleWindow(g_xdisplay, g_xroot, 0, 0, 1280, 720, 0, 0, 0);
|
||||
XSelectInput(g_xdisplay, g_xwin, StructureNotifyMask);
|
||||
|
||||
vulkan_gpu.SetValue(ICommandLine::ParamValue("-gpu"));
|
||||
VkResult r = VK_SUCCESS;
|
||||
uint32_t i = 0;
|
||||
|
||||
/* Instance */
|
||||
VkApplicationInfo applicationInfo = {};
|
||||
applicationInfo.apiVersion = VK_API_VERSION_1_4;
|
||||
|
||||
VkInstanceCreateInfo instanceCreateInfo = {};
|
||||
instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
||||
instanceCreateInfo.pApplicationInfo = &applicationInfo;
|
||||
|
||||
const char *szEnabledExtensions[] = {
|
||||
VK_KHR_SURFACE_EXTENSION_NAME,
|
||||
VK_KHR_XLIB_SURFACE_EXTENSION_NAME,
|
||||
};
|
||||
instanceCreateInfo.enabledExtensionCount = 2;
|
||||
instanceCreateInfo.ppEnabledExtensionNames = szEnabledExtensions;
|
||||
r = vkCreateInstance(&instanceCreateInfo, NULL, &g_vkInstance);
|
||||
if ( r != VK_SUCCESS )
|
||||
Plat_FatalErrorFunc("Failed to create VkInstance!");
|
||||
|
||||
|
||||
/* Physical Devices */
|
||||
uint32_t nNumPhysicalDevices = 0;
|
||||
vkEnumeratePhysicalDevices(g_vkInstance, &nNumPhysicalDevices, NULL);
|
||||
if ( nNumPhysicalDevices == 0 )
|
||||
Plat_FatalErrorFunc("No GPU drivers available!");
|
||||
CUtlVector<VkPhysicalDevice> PhysicalDevices(nNumPhysicalDevices);
|
||||
|
||||
vkEnumeratePhysicalDevices(g_vkInstance, &nNumPhysicalDevices, PhysicalDevices.GetData());
|
||||
|
||||
/* enumerate them for the user */
|
||||
for (auto &device: PhysicalDevices)
|
||||
{
|
||||
VkPhysicalDeviceProperties Properties = {};
|
||||
vkGetPhysicalDeviceProperties(device, &Properties);
|
||||
V_printf("GPU%i available: %s\n", i, Properties.deviceName);
|
||||
i++;
|
||||
}
|
||||
|
||||
/* select one in vk_gpu */
|
||||
g_vkPhysicalDevice = PhysicalDevices[vulkan_gpu.GetInt()];
|
||||
|
||||
/* queue family */
|
||||
uint32_t nNumQueueFamilies = 0;
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(g_vkPhysicalDevice, &nNumQueueFamilies, NULL);
|
||||
CUtlVector<VkQueueFamilyProperties> queueFamilyProperties(nNumQueueFamilies);
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(g_vkPhysicalDevice, &nNumQueueFamilies, queueFamilyProperties.GetData());
|
||||
|
||||
i = 0;
|
||||
for (auto &family: queueFamilyProperties)
|
||||
{
|
||||
if (family.queueFlags & VK_QUEUE_GRAPHICS_BIT)
|
||||
{
|
||||
g_drawfamily = i;
|
||||
g_presentfamily = i;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
/* create device */
|
||||
float queuePriority = 1.0f;
|
||||
VkDeviceQueueCreateInfo queueCreateInfo = {};
|
||||
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
||||
queueCreateInfo.queueFamilyIndex = g_drawfamily;
|
||||
queueCreateInfo.queueCount = 1;
|
||||
queueCreateInfo.pQueuePriorities = &queuePriority;
|
||||
|
||||
VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT pdvidsfe = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT,
|
||||
.vertexInputDynamicState = VK_TRUE,
|
||||
};
|
||||
|
||||
VkPhysicalDeviceExtendedDynamicState3FeaturesEXT pdeds3fe = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_FEATURES_EXT,
|
||||
.pNext = &pdvidsfe,
|
||||
.extendedDynamicState3DepthClampEnable = VK_TRUE,
|
||||
.extendedDynamicState3PolygonMode = VK_TRUE,
|
||||
.extendedDynamicState3RasterizationSamples = VK_TRUE,
|
||||
.extendedDynamicState3SampleMask = VK_TRUE,
|
||||
.extendedDynamicState3AlphaToCoverageEnable = VK_TRUE,
|
||||
.extendedDynamicState3LogicOpEnable = VK_TRUE,
|
||||
.extendedDynamicState3ColorBlendEnable = VK_TRUE,
|
||||
.extendedDynamicState3ColorBlendEquation = VK_TRUE,
|
||||
.extendedDynamicState3ColorWriteMask = VK_TRUE,
|
||||
};
|
||||
|
||||
VkPhysicalDeviceExtendedDynamicState2FeaturesEXT pdeds2fe = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT,
|
||||
.pNext = &pdeds3fe,
|
||||
.extendedDynamicState2LogicOp = VK_TRUE,
|
||||
.extendedDynamicState2PatchControlPoints = VK_TRUE,
|
||||
};
|
||||
|
||||
VkPhysicalDeviceVulkan13Features pdv13f = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES,
|
||||
.pNext = &pdeds2fe,
|
||||
.dynamicRendering = VK_TRUE,
|
||||
};
|
||||
VkPhysicalDeviceVulkan12Features pdv12f = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES,
|
||||
.pNext = &pdv13f,
|
||||
.runtimeDescriptorArray = VK_TRUE,
|
||||
.bufferDeviceAddress = VK_TRUE,
|
||||
};
|
||||
VkPhysicalDeviceVulkan11Features pdv11f = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES,
|
||||
.pNext = &pdv12f,
|
||||
};
|
||||
|
||||
const char *szEnabledGPUExtensions[] = {
|
||||
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
|
||||
VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME,
|
||||
VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME,
|
||||
};
|
||||
VkDeviceCreateInfo deviceCreateInfo = {};
|
||||
deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
||||
deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
|
||||
deviceCreateInfo.queueCreateInfoCount = 1;
|
||||
deviceCreateInfo.enabledExtensionCount = sizeof(szEnabledGPUExtensions)/(sizeof(const char*));
|
||||
deviceCreateInfo.ppEnabledExtensionNames = szEnabledGPUExtensions;
|
||||
deviceCreateInfo.pNext = &pdv11f;
|
||||
|
||||
r = vkCreateDevice(g_vkPhysicalDevice, &deviceCreateInfo, NULL, &g_vkDevice);
|
||||
if ( r != VK_SUCCESS )
|
||||
Plat_FatalErrorFunc("Failed to create VkDevice!");
|
||||
vkGetDeviceQueue(g_vkDevice, g_drawfamily, 0, &g_drawQueue);
|
||||
vkGetDeviceQueue(g_vkDevice, g_presentfamily, 0, &g_presentQueue);
|
||||
|
||||
VmaVulkanFunctions vulkanFunctions = {};
|
||||
vulkanFunctions.vkGetInstanceProcAddr = &vkGetInstanceProcAddr;
|
||||
vulkanFunctions.vkGetDeviceProcAddr = &vkGetDeviceProcAddr;
|
||||
|
||||
VmaAllocatorCreateInfo allocatorCreateInfo = {};
|
||||
allocatorCreateInfo.flags = VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT;
|
||||
allocatorCreateInfo.vulkanApiVersion = VK_API_VERSION_1_4;
|
||||
allocatorCreateInfo.physicalDevice = g_vkPhysicalDevice;
|
||||
allocatorCreateInfo.device = g_vkDevice;
|
||||
allocatorCreateInfo.instance = g_vkInstance;
|
||||
vmaCreateAllocator(&allocatorCreateInfo, &g_allocator);
|
||||
|
||||
#define VK_DEVICE_FUNCTION(name) _##name = (PFN_##name)vkGetDeviceProcAddr(g_vkDevice, #name)
|
||||
#include "vk_external_functions.cpp"
|
||||
#undef VK_DEVICE_FUNCTION
|
||||
|
||||
IVideo_SwapchainInit();
|
||||
|
||||
XMapWindow(g_xdisplay, g_xwin);
|
||||
XFlush(g_xdisplay);
|
||||
|
||||
IVulkan::Init();
|
||||
|
||||
}
|
||||
|
||||
char g_bConfigNotify = 0;
|
||||
uint32_t g_nWindowWidth = 1280;
|
||||
uint32_t g_nWindowHeight = 720;
|
||||
|
||||
void IVideo_HandleX11()
|
||||
{
|
||||
XEvent event;
|
||||
while(XPending(g_xdisplay))
|
||||
{
|
||||
XNextEvent(g_xdisplay, &event);
|
||||
switch (event.type)
|
||||
{
|
||||
case KeyPress:
|
||||
case KeyRelease:
|
||||
|
||||
break;
|
||||
case MotionNotify:
|
||||
break;
|
||||
case ButtonPress:
|
||||
break;
|
||||
case ButtonRelease:
|
||||
break;
|
||||
|
||||
case CreateNotify:
|
||||
break;
|
||||
case ConfigureNotify:
|
||||
g_nWindowWidth = event.xconfigure.width;
|
||||
g_nWindowHeight = event.xconfigure.height;
|
||||
g_bConfigNotify = 2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
void IVideo::Frame( float fDelta )
|
||||
{
|
||||
static uint32_t s_frameID = 0;
|
||||
IVideo_HandleX11();
|
||||
|
||||
vk_framedata_t frame = g_frameData[s_frameID];
|
||||
vkDeviceWaitIdle(g_vkDevice);
|
||||
|
||||
vkWaitForFences(g_vkDevice, 1, &frame.fence, VK_TRUE, UINT64_MAX);
|
||||
|
||||
uint32_t imageIndex = 0;
|
||||
VkResult r = vkAcquireNextImageKHR(g_vkDevice, g_swapchain, UINT64_MAX, frame.draw, VK_NULL_HANDLE, &imageIndex);
|
||||
if (r == VK_ERROR_OUT_OF_DATE_KHR || r == VK_SUBOPTIMAL_KHR || g_bConfigNotify == 2)
|
||||
{
|
||||
g_bConfigNotify=1;
|
||||
vkDeviceWaitIdle(g_vkDevice);
|
||||
IVideo_SwapchainDestroy();
|
||||
IVideo_SwapchainInit();
|
||||
return;
|
||||
}
|
||||
vk_framedata_t frameindex = g_frameData[imageIndex];
|
||||
|
||||
vkResetFences(g_vkDevice, 1, &frame.fence);
|
||||
|
||||
g_vkCommandBuffer = g_commandBuffers[s_frameID];
|
||||
g_swapchainImageView = g_swapchainImageViews[imageIndex];
|
||||
g_swapchainImage = g_swapchainImages[imageIndex];
|
||||
vkResetCommandBuffer(g_vkCommandBuffer, 0);
|
||||
|
||||
VkCommandBufferBeginInfo beginInfo = {};
|
||||
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
vkBeginCommandBuffer(g_vkCommandBuffer, &beginInfo);
|
||||
IVulkan::Frame();
|
||||
vkEndCommandBuffer(g_vkCommandBuffer);
|
||||
|
||||
VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
|
||||
VkSubmitInfo submitInfo = {};
|
||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
submitInfo.waitSemaphoreCount = 1;
|
||||
submitInfo.pWaitSemaphores = &frame.draw;
|
||||
submitInfo.pWaitDstStageMask = waitStages;
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &g_vkCommandBuffer;
|
||||
submitInfo.signalSemaphoreCount = 1;
|
||||
submitInfo.pSignalSemaphores = &frameindex.present;
|
||||
|
||||
vkQueueSubmit(g_drawQueue, 1, &submitInfo, frame.fence);
|
||||
|
||||
VkPresentInfoKHR presentInfo = {};
|
||||
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||
presentInfo.waitSemaphoreCount = 1;
|
||||
presentInfo.pWaitSemaphores = &frameindex.present;
|
||||
presentInfo.swapchainCount = 1;
|
||||
presentInfo.pSwapchains = &g_swapchain;
|
||||
presentInfo.pImageIndices = &imageIndex;
|
||||
|
||||
|
||||
r = vkQueuePresentKHR(g_presentQueue, &presentInfo);
|
||||
if (r == VK_ERROR_OUT_OF_DATE_KHR || r == VK_SUBOPTIMAL_KHR)
|
||||
{
|
||||
vkDeviceWaitIdle(g_vkDevice);
|
||||
IVideo_SwapchainDestroy();
|
||||
IVideo_SwapchainInit();
|
||||
return;
|
||||
}
|
||||
|
||||
g_bConfigNotify = 0;
|
||||
s_frameID=(s_frameID+1)%g_nNumSwapchainImages;
|
||||
};
|
||||
1
external/Vulkan-Headers
vendored
Submodule
1
external/Vulkan-Headers
vendored
Submodule
Submodule external/Vulkan-Headers added at 75ad707a58
1
external/VulkanMemoryAllocator
vendored
Submodule
1
external/VulkanMemoryAllocator
vendored
Submodule
Submodule external/VulkanMemoryAllocator added at f0969e908b
1
external/cglm
vendored
Submodule
1
external/cglm
vendored
Submodule
Submodule external/cglm added at a886d6e170
1
external/stb
vendored
Submodule
1
external/stb
vendored
Submodule
Submodule external/stb added at 802cd454f2
37
fgui/__build.c
Normal file
37
fgui/__build.c
Normal file
@@ -0,0 +1,37 @@
|
||||
|
||||
|
||||
char* fgui_lib = 0;
|
||||
void fgui_build(struct build_data b)
|
||||
{
|
||||
char* files[] = {
|
||||
"fgui/fgui.cpp",
|
||||
NULL,
|
||||
};
|
||||
struct C_Macro macros[] = {
|
||||
(struct C_Macro){"TIER0_IMPLEMENTATION","1"},
|
||||
NULL,
|
||||
};
|
||||
|
||||
|
||||
struct project p = {
|
||||
.b = &b,
|
||||
.files = files,
|
||||
.name = "fgui",
|
||||
};
|
||||
|
||||
struct project o = C_compile(p, (struct C_settings){
|
||||
.generation_flags = C_GENERATION_FLAGS_PIC,
|
||||
.compile_flags = C_COMPILE_FLAGS_WALL,
|
||||
.include_dirs = include_dirs,
|
||||
.macros = macros,
|
||||
});
|
||||
char* libs[] = {
|
||||
"c",
|
||||
NULL,
|
||||
};
|
||||
|
||||
fgui_lib = ld_link_project(o, (struct link_settings){
|
||||
.type = LINK_TYPE_STATIC,
|
||||
.libs = libs,
|
||||
});
|
||||
}
|
||||
1
fgui/fgui.cpp
Normal file
1
fgui/fgui.cpp
Normal file
@@ -0,0 +1 @@
|
||||
#include "fgui/fgui.h"
|
||||
36
funnyassets/__build.c
Normal file
36
funnyassets/__build.c
Normal file
@@ -0,0 +1,36 @@
|
||||
#include "god/slang.h"
|
||||
#include "god/utils.h"
|
||||
#include "god/common.h"
|
||||
|
||||
void build_shader(char *name, enum slang_stage stage)
|
||||
{
|
||||
struct slang_settings shadercc = {
|
||||
.entry = string_clone("funnyassets/gfx_shaders/%s.slang", name),
|
||||
.stage = stage,
|
||||
.output_type = SLANG_OUTPUT_SPIRV,
|
||||
};
|
||||
char *file = slang_compile(shadercc);
|
||||
mv(string_clone("funnyassets/_rtt/gfx/%s.spv",name),file);
|
||||
};
|
||||
|
||||
void makepak(char *name)
|
||||
{
|
||||
struct run_project rp = run_new("python");
|
||||
run_add_arg(&rp, "tools/makepak64.py");
|
||||
run_add_arg(&rp, string_clone("funnyassets/_%s",name));
|
||||
run_add_arg(&rp, string_clone("build/"GAME_NAME"/game/"GAME_NAME"/%s.pak", name));
|
||||
run_run(&rp);
|
||||
};
|
||||
|
||||
void assets_build(struct build_data b)
|
||||
{
|
||||
remove("funnyassets/_rtt");
|
||||
makedir("funnyassets/_rtt/gfx");
|
||||
build_shader("brush_frag", SLANG_STAGE_FRAGMENT);
|
||||
build_shader("brush_vert", SLANG_STAGE_VERTEX);
|
||||
mv("funnyassets/_rtt/","funnyassets/maps");
|
||||
mv("funnyassets/_rtt/","funnyassets/gfx");
|
||||
mv("funnyassets/_rtt/","funnyassets/textures");
|
||||
mv("funnyassets/_rtt/","funnyassets/materials");
|
||||
makepak("rtt");
|
||||
}
|
||||
BIN
funnyassets/_rtt/gfx/bricks.png
Normal file
BIN
funnyassets/_rtt/gfx/bricks.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 423 KiB |
BIN
funnyassets/_rtt/gfx/brush_frag.spv
Normal file
BIN
funnyassets/_rtt/gfx/brush_frag.spv
Normal file
Binary file not shown.
BIN
funnyassets/_rtt/gfx/brush_vert.spv
Normal file
BIN
funnyassets/_rtt/gfx/brush_vert.spv
Normal file
Binary file not shown.
BIN
funnyassets/_rtt/maps/test_map.fmap
Normal file
BIN
funnyassets/_rtt/maps/test_map.fmap
Normal file
Binary file not shown.
2
funnyassets/_rtt/materials/brick.fmat
Normal file
2
funnyassets/_rtt/materials/brick.fmat
Normal file
@@ -0,0 +1,2 @@
|
||||
parent rtt_simple_pbr
|
||||
albedo textures/bricks.png
|
||||
BIN
funnyassets/_rtt/textures/bricks.png
Normal file
BIN
funnyassets/_rtt/textures/bricks.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 405 KiB |
27
funnyassets/gfx_shaders/brush_frag.slang
Normal file
27
funnyassets/gfx_shaders/brush_frag.slang
Normal file
@@ -0,0 +1,27 @@
|
||||
uint32_t hash32(uint32_t x) {
|
||||
x = ((x >> 16) ^ x) * 0x45d9f3b;
|
||||
x = ((x >> 16) ^ x) * 0x45d9f3b;
|
||||
x = (x >> 16) ^ x;
|
||||
return x;
|
||||
}
|
||||
|
||||
[[vk::binding(1)]]
|
||||
uniform Sampler2D textures[];
|
||||
|
||||
|
||||
struct VertexOutput
|
||||
{
|
||||
float4 position: SV_Position;
|
||||
float2 uv: TEXCOORD0;
|
||||
};
|
||||
|
||||
float4 main(
|
||||
VertexOutput input,
|
||||
uint triid: SV_PrimitiveID,
|
||||
uniform uint textureID,
|
||||
) : SV_TARGET
|
||||
{
|
||||
return float4(textures[textureID].Sample(input.uv).xyz, 1);
|
||||
|
||||
}
|
||||
|
||||
27
funnyassets/gfx_shaders/brush_vert.slang
Normal file
27
funnyassets/gfx_shaders/brush_vert.slang
Normal file
@@ -0,0 +1,27 @@
|
||||
struct VertexInput
|
||||
{
|
||||
float3 position: POSITION;
|
||||
float2 uv: TEXCOORD0;
|
||||
};
|
||||
|
||||
struct VertexOutput
|
||||
{
|
||||
float4 position: SV_Position;
|
||||
float2 uv: TEXCOORD0;
|
||||
};
|
||||
|
||||
[[vk::binding(0)]]
|
||||
cbuffer CameraInfo
|
||||
{
|
||||
float4x4 projection;
|
||||
};
|
||||
|
||||
VertexOutput main(
|
||||
VertexInput input,
|
||||
)
|
||||
{
|
||||
VertexOutput output;
|
||||
output.position = mul(projection, float4(input.position,1));
|
||||
output.uv = input.uv;
|
||||
return output;
|
||||
}
|
||||
BIN
funnyassets/maps/test_map.fmap
Normal file
BIN
funnyassets/maps/test_map.fmap
Normal file
Binary file not shown.
2
funnyassets/materials/brick.fmat
Normal file
2
funnyassets/materials/brick.fmat
Normal file
@@ -0,0 +1,2 @@
|
||||
parent rtt_simple_pbr
|
||||
albedo textures/bricks.png
|
||||
106
funnyassets/raw_maps/dust.map
Normal file
106
funnyassets/raw_maps/dust.map
Normal file
@@ -0,0 +1,106 @@
|
||||
{
|
||||
"classname" "worldspawn"
|
||||
{
|
||||
(-4.000000 8.000000 -2.000000) (-8.000000 8.000000 -2.000000) (-8.000000 8.000000 -4.000000) (6.483328 1.451694) (6.483328 0.190320) (7.114015 0.190320) BRICK0
|
||||
(-4.000000 8.000000 -2.000000) (-8.000000 8.000000 -4.000000) (-4.000000 8.000000 -4.000000) (6.483328 1.451694) (7.114015 0.190320) (7.114015 1.451694) BRICK0
|
||||
(0.000000 12.000000 -2.000000) (0.000000 14.000000 -2.000000) (-0.300000 14.000000 -2.000000) (0.820848 2.713067) (0.190320 2.713067) (0.190320 2.618464) BRICK0
|
||||
(0.000000 12.000000 -2.000000) (-0.300000 14.000000 -2.000000) (-0.300000 12.000000 -2.000000) (0.820848 2.713067) (0.190320 2.618464) (0.820848 2.618464) BRICK0
|
||||
(0.000000 6.000000 -4.000000) (4.000000 6.000000 -4.000000) (4.000000 10.000000 -2.000000) (2.726604 2.713067) (2.726604 3.974441) (1.451375 3.974441) BRICK0
|
||||
(0.000000 6.000000 -4.000000) (4.000000 10.000000 -2.000000) (0.000000 10.000000 -2.000000) (2.726604 2.713067) (1.451375 3.974441) (1.451375 2.713067) BRICK0
|
||||
(0.000000 6.000000 -4.000000) (0.000000 10.000000 -2.000000) (0.000000 6.000000 -2.000000) (6.798353 5.902491) (6.167666 7.163865) (6.167666 5.902491) BRICK0
|
||||
(0.000000 12.000000 -2.000000) (4.000000 12.000000 -2.000000) (4.000000 14.000000 -2.000000) (0.820848 2.713067) (0.820848 3.974441) (0.190320 3.974441) BRICK0
|
||||
(0.000000 12.000000 -2.000000) (4.000000 14.000000 -2.000000) (0.000000 14.000000 -2.000000) (0.820848 2.713067) (0.190320 3.974441) (0.190320 2.713067) BRICK0
|
||||
(-0.300000 12.000000 -2.000000) (-0.300000 14.000000 -2.000000) (-3.700000 14.000000 -2.000000) (0.820848 2.618464) (0.190320 2.618464) (0.190320 1.546297) BRICK0
|
||||
(-0.300000 12.000000 -2.000000) (-3.700000 14.000000 -2.000000) (-3.700000 12.000000 -2.000000) (0.820848 2.618464) (0.190320 1.546297) (0.820848 1.546297) BRICK0
|
||||
(0.000000 2.000000 -4.000000) (4.000000 2.000000 -4.000000) (4.000000 6.000000 -4.000000) (3.987659 2.713067) (3.987659 3.974441) (2.726604 3.974441) BRICK0
|
||||
(0.000000 2.000000 -4.000000) (4.000000 6.000000 -4.000000) (0.000000 6.000000 -4.000000) (3.987659 2.713067) (2.726604 3.974441) (2.726604 2.713067) BRICK0
|
||||
(-0.300000 10.000000 -2.000000) (-3.700000 10.000000 -2.000000) (-3.700000 8.300000 -2.000000) (1.451375 2.618464) (1.451375 1.546297) (1.987324 1.546297) BRICK0
|
||||
(-0.300000 10.000000 -2.000000) (-3.700000 8.300000 -2.000000) (-0.300000 8.300000 -2.000000) (1.451375 2.618464) (1.987324 1.546297) (1.987324 2.618464) BRICK0
|
||||
(-4.000000 6.000000 -4.000000) (-4.000000 8.000000 -4.000000) (-8.000000 8.000000 -4.000000) (2.726604 1.451694) (2.096077 1.451694) (2.096077 0.190320) BRICK0
|
||||
(-4.000000 6.000000 -4.000000) (-8.000000 8.000000 -4.000000) (-8.000000 6.000000 -4.000000) (2.726604 1.451694) (2.096077 0.190320) (2.726604 0.190320) BRICK0
|
||||
(-4.000000 2.000000 -4.000000) (-4.000000 6.000000 -4.000000) (-8.000000 6.000000 -4.000000) (3.987659 1.451694) (2.726604 1.451694) (2.726604 0.190320) BRICK0
|
||||
(-4.000000 2.000000 -4.000000) (-8.000000 6.000000 -4.000000) (-8.000000 2.000000 -4.000000) (3.987659 1.451694) (2.726604 0.190320) (3.987659 0.190320) BRICK0
|
||||
(-4.000000 6.000000 -4.000000) (-4.000000 6.000000 -2.000000) (-4.000000 8.000000 -2.000000) (6.325656 2.620692) (6.325656 1.990005) (6.956343 1.990005) BRICK0
|
||||
(-4.000000 6.000000 -4.000000) (-4.000000 8.000000 -2.000000) (-4.000000 8.000000 -4.000000) (6.325656 2.620692) (6.956343 1.990005) (6.956343 2.620692) BRICK0
|
||||
(0.000000 6.000000 -4.000000) (0.000000 6.000000 -2.000000) (-4.000000 6.000000 -2.000000) (5.156658 7.258468) (4.525971 7.258468) (4.525971 5.997094) BRICK0
|
||||
(0.000000 6.000000 -4.000000) (-4.000000 6.000000 -2.000000) (-4.000000 6.000000 -4.000000) (5.156658 7.258468) (4.525971 5.997094) (5.156658 5.997094) BRICK0
|
||||
(0.000000 2.000000 -4.000000) (0.000000 6.000000 -4.000000) (-4.000000 6.000000 -4.000000) (3.987659 2.713067) (2.726604 2.713067) (2.726604 1.451694) BRICK0
|
||||
(0.000000 2.000000 -4.000000) (-4.000000 6.000000 -4.000000) (-4.000000 2.000000 -4.000000) (3.987659 2.713067) (2.726604 1.451694) (3.987659 1.451694) BRICK0
|
||||
(-0.300000 8.300000 -2.000000) (-3.700000 8.300000 -2.000000) (-3.700000 6.300000 -2.000000) (1.987324 2.618464) (1.987324 1.546297) (2.617851 1.546297) BRICK0
|
||||
(-0.300000 8.300000 -2.000000) (-3.700000 6.300000 -2.000000) (-0.300000 6.300000 -2.000000) (1.987324 2.618464) (2.617851 1.546297) (2.617851 2.618464) BRICK0
|
||||
(-3.700000 8.300000 -2.000000) (-3.700000 10.000000 -2.000000) (-8.000000 10.000000 -2.000000) (1.987324 1.546297) (1.451375 1.546297) (1.451375 0.190320) BRICK0
|
||||
(-3.700000 8.300000 -2.000000) (-8.000000 10.000000 -2.000000) (-8.000000 8.300000 -2.000000) (1.987324 1.546297) (1.451375 0.190320) (1.987324 0.190320) BRICK0
|
||||
(4.000000 6.000000 -4.000000) (4.000000 2.000000 -4.000000) (6.000000 2.000000 -4.000000) (2.726604 3.974441) (3.987659 3.974441) (3.987659 4.605128) BRICK0
|
||||
(4.000000 6.000000 -4.000000) (6.000000 2.000000 -4.000000) (6.000000 6.000000 -4.000000) (2.726604 3.974441) (3.987659 4.605128) (2.726604 4.605128) BRICK0
|
||||
(4.000000 6.000000 -4.000000) (6.000000 6.000000 -4.000000) (6.000000 6.000000 -2.000000) (1.451694 6.562484) (0.821007 6.562484) (0.821007 5.931798) BRICK0
|
||||
(4.000000 6.000000 -4.000000) (6.000000 6.000000 -2.000000) (4.000000 6.000000 -2.000000) (1.451694 6.562484) (0.821007 5.931798) (1.451694 5.931798) BRICK0
|
||||
(6.000000 6.000000 -4.000000) (6.000000 2.000000 -4.000000) (6.000000 2.000000 -2.000000) (7.809680 5.902491) (7.809680 7.163865) (7.178993 7.163865) BRICK0
|
||||
(6.000000 6.000000 -4.000000) (6.000000 2.000000 -2.000000) (6.000000 6.000000 -2.000000) (7.809680 5.902491) (7.178993 7.163865) (7.178992 5.902491) BRICK0
|
||||
(4.000000 6.000000 -4.000000) (4.000000 6.000000 -2.000000) (4.000000 10.000000 -2.000000) (5.945016 2.713067) (5.314330 2.713067) (5.314329 1.451694) BRICK0
|
||||
(-3.700000 10.000000 -2.000000) (-3.700000 12.000000 -2.000000) (-8.000000 12.000000 -2.000000) (1.451375 1.546297) (0.820848 1.546297) (0.820848 0.190320) BRICK0
|
||||
(-3.700000 10.000000 -2.000000) (-8.000000 12.000000 -2.000000) (-8.000000 10.000000 -2.000000) (1.451375 1.546297) (0.820848 0.190320) (1.451375 0.190320) BRICK0
|
||||
(-0.300000 10.000000 -2.000000) (-0.300000 12.000000 -2.000000) (-3.700000 12.000000 -2.000000) (1.451375 2.618464) (0.820848 2.618464) (0.820848 1.546297) BRICK0
|
||||
(-0.300000 10.000000 -2.000000) (-3.700000 12.000000 -2.000000) (-3.700000 10.000000 -2.000000) (1.451375 2.618464) (0.820848 1.546297) (1.451375 1.546297) BRICK0
|
||||
(0.000000 10.000000 -2.000000) (4.000000 10.000000 -2.000000) (4.000000 12.000000 -2.000000) (1.451375 2.713067) (1.451375 3.974441) (0.820848 3.974441) BRICK0
|
||||
(0.000000 10.000000 -2.000000) (4.000000 12.000000 -2.000000) (0.000000 12.000000 -2.000000) (1.451375 2.713067) (0.820848 3.974441) (0.820848 2.713067) BRICK0
|
||||
(0.000000 10.000000 -2.000000) (0.000000 12.000000 -2.000000) (-0.300000 12.000000 -2.000000) (1.451375 2.713067) (0.820848 2.713067) (0.820848 2.618464) BRICK0
|
||||
(0.000000 10.000000 -2.000000) (-0.300000 12.000000 -2.000000) (-0.300000 10.000000 -2.000000) (1.451375 2.713067) (0.820848 2.618464) (1.451375 2.618464) BRICK0
|
||||
(4.000000 6.000000 -2.000000) (6.000000 6.000000 -2.000000) (6.000000 6.000000 1.000000) (1.451694 5.931798) (0.821007 5.931798) (0.821007 4.985767) BRICK0
|
||||
(4.000000 6.000000 -2.000000) (6.000000 6.000000 1.000000) (4.000000 6.000000 1.000000) (1.451694 5.931798) (0.821007 4.985767) (1.451694 4.985767) BRICK0
|
||||
(4.000000 12.000000 -2.000000) (4.000000 10.000000 -2.000000) (4.000000 10.000000 1.000000) (5.314329 0.821007) (5.314329 1.451694) (4.368299 1.451694) BRICK0
|
||||
(4.000000 12.000000 -2.000000) (4.000000 10.000000 1.000000) (4.000000 12.000000 1.000000) (5.314329 0.821007) (4.368299 1.451694) (4.368299 0.821007) BRICK0
|
||||
(4.000000 10.000000 -2.000000) (4.000000 6.000000 -2.000000) (4.000000 6.000000 1.000000) (5.314329 1.451694) (5.314330 2.713067) (4.368299 2.713067) BRICK0
|
||||
(4.000000 10.000000 -2.000000) (4.000000 6.000000 1.000000) (4.000000 10.000000 1.000000) (5.314329 1.451694) (4.368299 2.713067) (4.368299 1.451694) BRICK0
|
||||
(-0.300000 14.000000 -2.000000) (0.000000 14.000000 -2.000000) (0.000000 14.000000 1.000000) (6.956025 4.165875) (6.956025 4.260478) (6.009995 4.260478) BRICK0
|
||||
(-0.300000 14.000000 -2.000000) (0.000000 14.000000 1.000000) (-0.300000 14.000000 1.000000) (6.956025 4.165875) (6.009995 4.260478) (6.009995 4.165875) BRICK0
|
||||
(0.000000 14.000000 -2.000000) (4.000000 14.000000 -2.000000) (4.000000 14.000000 1.000000) (6.956025 4.260478) (6.956025 5.521852) (6.009995 5.521852) BRICK0
|
||||
(0.000000 14.000000 -2.000000) (4.000000 14.000000 1.000000) (0.000000 14.000000 1.000000) (6.956025 4.260478) (6.009995 5.521852) (6.009995 4.260478) BRICK0
|
||||
(4.000000 14.000000 -2.000000) (4.000000 12.000000 -2.000000) (4.000000 12.000000 1.000000) (5.314329 0.190320) (5.314329 0.821007) (4.368299 0.821007) BRICK0
|
||||
(4.000000 14.000000 -2.000000) (4.000000 12.000000 1.000000) (4.000000 14.000000 1.000000) (5.314329 0.190320) (4.368299 0.821007) (4.368299 0.190320) BRICK0
|
||||
(-8.000000 12.000000 -2.000000) (-3.700000 12.000000 -2.000000) (-3.700000 12.000000 1.000000) (2.778364 4.985768) (2.778364 6.341744) (1.832334 6.341744) BRICK0
|
||||
(-8.000000 12.000000 -2.000000) (-3.700000 12.000000 1.000000) (-8.000000 12.000000 1.000000) (2.778364 4.985768) (1.832334 6.341744) (1.832334 4.985768) BRICK0
|
||||
(-3.700000 14.000000 -2.000000) (-0.300000 14.000000 -2.000000) (-0.300000 14.000000 1.000000) (6.956025 3.093707) (6.956025 4.165875) (6.009995 4.165875) BRICK0
|
||||
(-3.700000 14.000000 -2.000000) (-0.300000 14.000000 1.000000) (-3.700000 14.000000 1.000000) (6.956025 3.093707) (6.009995 4.165875) (6.009994 3.093707) BRICK0
|
||||
(-3.700000 12.000000 -2.000000) (-3.700000 14.000000 -2.000000) (-3.700000 14.000000 1.000000) (2.463020 7.668415) (1.832333 7.668415) (1.832333 6.722384) BRICK0
|
||||
(-3.700000 12.000000 -2.000000) (-3.700000 14.000000 1.000000) (-3.700000 12.000000 1.000000) (2.463020 7.668415) (1.832333 6.722384) (2.463020 6.722384) BRICK0
|
||||
(6.000000 6.000000 1.000000) (6.000000 6.000000 -2.000000) (8.000000 6.000000 -2.000000) (0.821007 4.985767) (0.821007 5.931798) (0.190320 5.931798) BRICK0
|
||||
(6.000000 6.000000 1.000000) (8.000000 6.000000 -2.000000) (8.000000 6.000000 1.000000) (0.821007 4.985767) (0.190320 5.931798) (0.190320 4.985767) BRICK0
|
||||
(-0.300000 8.300000 -2.000000) (-0.300000 6.300000 -2.000000) (-0.300000 6.300000 -1.500000) (3.854987 5.521851) (3.854987 6.152538) (3.697315 6.152538) BRICK0
|
||||
(-0.300000 8.300000 -2.000000) (-0.300000 6.300000 -1.500000) (-0.300000 8.300000 -1.500000) (3.854987 5.521851) (3.697315 6.152538) (3.697315 5.521851) BRICK0
|
||||
(-3.700000 8.300000 -2.000000) (-8.000000 8.300000 -2.000000) (-8.000000 8.300000 -1.500000) (3.316675 4.985768) (3.316675 6.341744) (3.159004 6.341744) BRICK0
|
||||
(-3.700000 8.300000 -2.000000) (-8.000000 8.300000 -1.500000) (-3.700000 8.300000 -1.500000) (3.316675 4.985768) (3.159004 6.341744) (3.159004 4.985768) BRICK0
|
||||
(-4.000000 8.000000 -2.000000) (-4.000000 6.000000 -2.000000) (-4.000000 6.000000 -1.500000) (6.956343 1.990005) (6.325656 1.990005) (6.325656 1.832333) BRICK0
|
||||
(-4.000000 8.000000 -2.000000) (-4.000000 6.000000 -1.500000) (-4.000000 8.000000 -1.500000) (6.956343 1.990005) (6.325656 1.832333) (6.956343 1.832333) BRICK0
|
||||
(0.000000 10.000000 -2.000000) (-0.300000 10.000000 -2.000000) (-0.300000 10.000000 -1.500000) (2.938263 6.880056) (2.843660 6.880056) (2.843660 6.722384) BRICK0
|
||||
(0.000000 10.000000 -2.000000) (-0.300000 10.000000 -1.500000) (0.000000 10.000000 -1.500000) (2.938263 6.880056) (2.843660 6.722384) (2.938263 6.722384) BRICK0
|
||||
(-0.300000 6.300000 -2.000000) (-3.700000 6.300000 -2.000000) (-3.700000 6.300000 -1.500000) (7.494336 3.093707) (7.494337 4.165875) (7.336665 4.165875) BRICK0
|
||||
(-0.300000 6.300000 -2.000000) (-3.700000 6.300000 -1.500000) (-0.300000 6.300000 -1.500000) (7.494336 3.093707) (7.336665 4.165875) (7.336665 3.093707) BRICK0
|
||||
(0.000000 6.000000 -2.000000) (0.000000 10.000000 -2.000000) (0.000000 10.000000 -1.500000) (6.167666 5.902491) (6.167666 7.163865) (6.009995 7.163865) BRICK0
|
||||
(0.000000 6.000000 -2.000000) (0.000000 10.000000 -1.500000) (0.000000 6.000000 -1.500000) (6.167666 5.902491) (6.009995 7.163865) (6.009995 5.902491) BRICK0
|
||||
(-4.000000 6.000000 -2.000000) (0.000000 6.000000 -2.000000) (0.000000 6.000000 -1.500000) (4.525971 5.997094) (4.525971 7.258468) (4.368299 7.258468) BRICK0
|
||||
(-4.000000 6.000000 -2.000000) (0.000000 6.000000 -1.500000) (-4.000000 6.000000 -1.500000) (4.525971 5.997094) (4.368299 7.258468) (4.368299 5.997094) BRICK0
|
||||
(-3.700000 6.300000 -2.000000) (-3.700000 8.300000 -2.000000) (-3.700000 8.300000 -1.500000) (3.854987 6.533178) (3.854987 7.163865) (3.697315 7.163865) BRICK0
|
||||
(-3.700000 6.300000 -2.000000) (-3.700000 8.300000 -1.500000) (-3.700000 6.300000 -1.500000) (3.854987 6.533178) (3.697315 7.163865) (3.697315 6.533178) BRICK0
|
||||
(-8.000000 8.000000 -2.000000) (-4.000000 8.000000 -2.000000) (-4.000000 8.000000 -1.500000) (6.483328 0.190320) (6.483328 1.451694) (6.325656 1.451694) BRICK0
|
||||
(-8.000000 8.000000 -2.000000) (-4.000000 8.000000 -1.500000) (-8.000000 8.000000 -1.500000) (6.483328 0.190320) (6.325656 1.451694) (6.325656 0.190320) BRICK0
|
||||
(-0.300000 10.000000 -2.000000) (-0.300000 8.300000 -2.000000) (-0.300000 8.300000 -1.500000) (3.854987 4.985767) (3.854987 5.521851) (3.697315 5.521851) BRICK0
|
||||
(-0.300000 10.000000 -2.000000) (-0.300000 8.300000 -1.500000) (-0.300000 10.000000 -1.500000) (3.854987 4.985767) (3.697315 5.521851) (3.697315 4.985767) BRICK0
|
||||
(-4.000000 8.000000 -1.500000) (-3.700000 8.300000 -1.500000) (-8.000000 8.300000 -1.500000) (4.998827 4.355081) (4.904248 4.449684) (4.904248 3.093707) BRICK0
|
||||
(-4.000000 8.000000 -1.500000) (-8.000000 8.300000 -1.500000) (-8.000000 8.000000 -1.500000) (4.998827 4.355081) (4.904248 3.093707) (4.998827 3.093707) BRICK0
|
||||
(-4.000000 6.000000 -1.500000) (-3.700000 6.300000 -1.500000) (-3.700000 8.300000 -1.500000) (5.629354 4.355081) (5.534775 4.449684) (4.904248 4.449684) BRICK0
|
||||
(-4.000000 6.000000 -1.500000) (-3.700000 8.300000 -1.500000) (-4.000000 8.000000 -1.500000) (5.629354 4.355081) (4.904248 4.449684) (4.998827 4.355081) BRICK0
|
||||
(0.000000 6.000000 -1.500000) (-0.300000 6.300000 -1.500000) (-3.700000 6.300000 -1.500000) (5.629354 5.616455) (5.534775 5.521852) (5.534775 4.449684) BRICK0
|
||||
(0.000000 6.000000 -1.500000) (-3.700000 6.300000 -1.500000) (-4.000000 6.000000 -1.500000) (5.629354 5.616455) (5.534775 4.449684) (5.629354 4.355081) BRICK0
|
||||
(-0.300000 8.300000 -1.500000) (-0.300000 6.300000 -1.500000) (0.000000 6.000000 -1.500000) (4.904248 5.521852) (5.534775 5.521852) (5.629354 5.616455) BRICK0
|
||||
(0.000000 6.000000 -1.500000) (0.000000 10.000000 -1.500000) (-0.300000 10.000000 -1.500000) (5.629354 5.616455) (4.368299 5.616455) (4.368299 5.521852) BRICK0
|
||||
(-0.300000 8.300000 -1.500000) (0.000000 6.000000 -1.500000) (-0.300000 10.000000 -1.500000) (4.904248 5.521852) (5.629354 5.616455) (4.368299 5.521852) BRICK0
|
||||
}
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"intensity" "4.0"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"intensity" "4.0"
|
||||
}
|
||||
11
funnyassets/raw_maps/test_map.map
Normal file
11
funnyassets/raw_maps/test_map.map
Normal file
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"classname" "worldspawn"
|
||||
{
|
||||
( 0 0 0 ) ( 256 0 0 ) ( 256 256 0 ) ( 0 0 ) ( 1 0 ) ( 1 1 ) BRICK1
|
||||
}
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "128 128 96"
|
||||
"light" "400"
|
||||
}
|
||||
BIN
funnyassets/textures/bricks.png
Normal file
BIN
funnyassets/textures/bricks.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 405 KiB |
41
game/__build.c
Normal file
41
game/__build.c
Normal file
@@ -0,0 +1,41 @@
|
||||
#include "god/c.h"
|
||||
#include "god/ld.h"
|
||||
|
||||
|
||||
char* server_dll = 0;
|
||||
void server_build(struct build_data b)
|
||||
{
|
||||
char* files[] = {
|
||||
"game/game.cpp",
|
||||
"game/baseplayer.cpp",
|
||||
NULL,
|
||||
};
|
||||
struct C_Macro macros[] = {
|
||||
(struct C_Macro){"TIER0_IMPLEMENTATION","1"},
|
||||
NULL,
|
||||
};
|
||||
|
||||
|
||||
struct project p = {
|
||||
.b = &b,
|
||||
.files = files,
|
||||
.name = "server",
|
||||
};
|
||||
|
||||
struct project o = C_compile(p, (struct C_settings){
|
||||
.generation_flags = C_GENERATION_FLAGS_PIC,
|
||||
.compile_flags = C_COMPILE_FLAGS_WALL,
|
||||
.include_dirs = include_dirs,
|
||||
.macros = macros,
|
||||
});
|
||||
char* libs[] = {
|
||||
"c",
|
||||
NULL,
|
||||
};
|
||||
|
||||
server_dll = ld_link_project(o, (struct link_settings){
|
||||
.type = LINK_TYPE_DYNAMIC,
|
||||
.libs = libs,
|
||||
});
|
||||
mv("build/"GAME_NAME"/game/"GAME_NAME"/bin/libserver.so",server_dll);
|
||||
}
|
||||
32
game/baseplayer.cpp
Normal file
32
game/baseplayer.cpp
Normal file
@@ -0,0 +1,32 @@
|
||||
#include "baseentity.h"
|
||||
|
||||
class CBasePlayer: public CBaseEntity
|
||||
{
|
||||
public:
|
||||
virtual void Precache ( void ) override;
|
||||
virtual void Spawn( void ) override;
|
||||
virtual void Destroy( void ) override;
|
||||
virtual void Think( float fDelta ) override;
|
||||
};
|
||||
|
||||
|
||||
void CBasePlayer::Precache()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CBasePlayer::Spawn()
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
void CBasePlayer::Destroy()
|
||||
{
|
||||
|
||||
}
|
||||
void CBasePlayer::Think( float fDelta )
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
DECLARE_ENTITY(player, CBasePlayer);
|
||||
11
game/game.cpp
Normal file
11
game/game.cpp
Normal file
@@ -0,0 +1,11 @@
|
||||
|
||||
#include "tier0/platform.h"
|
||||
#include "engine.h"
|
||||
#include "level.h"
|
||||
|
||||
|
||||
PLATFORM_INTERFACE void IGame_Load()
|
||||
{
|
||||
ILevel::LoadLevel("maps/test_map");
|
||||
return;
|
||||
};
|
||||
35
launcher/__build.c
Normal file
35
launcher/__build.c
Normal file
@@ -0,0 +1,35 @@
|
||||
#include "god/c.h"
|
||||
#include "god/ld.h"
|
||||
#include "god/utils.h"
|
||||
|
||||
void launcher_build(struct build_data b)
|
||||
{
|
||||
char* files[] = {
|
||||
"launcher/launcher.cpp",
|
||||
NULL,
|
||||
};
|
||||
|
||||
|
||||
struct project p = {
|
||||
.b = &b,
|
||||
.files = files,
|
||||
.name = "launcher",
|
||||
};
|
||||
|
||||
struct project o = C_compile(p, (struct C_settings){
|
||||
.generation_flags = C_GENERATION_FLAGS_PIC,
|
||||
.compile_flags = C_COMPILE_FLAGS_WALL,
|
||||
.include_dirs = include_dirs,
|
||||
});
|
||||
|
||||
char* libs[] = {
|
||||
"c",
|
||||
NULL,
|
||||
};
|
||||
|
||||
char* launcher_dll = ld_link_project(o, (struct link_settings){
|
||||
.type = LINK_TYPE_EXECUTABLE,
|
||||
.libs = libs,
|
||||
});
|
||||
mv("build/"GAME_NAME"/game/bin/"GAME_NAME,launcher_dll);
|
||||
}
|
||||
46
launcher/launcher.cpp
Normal file
46
launcher/launcher.cpp
Normal file
@@ -0,0 +1,46 @@
|
||||
#include "string.h"
|
||||
#include "stdio.h"
|
||||
#include "unistd.h"
|
||||
#include "dlfcn.h"
|
||||
#include "libgen.h"
|
||||
|
||||
#define MAX_PATH 4096
|
||||
|
||||
static char szLauncherPath[MAX_PATH];
|
||||
static char szEnginePath[MAX_PATH];
|
||||
static char szTier0Path[MAX_PATH];
|
||||
|
||||
void *pEngineLib;
|
||||
void *pTier0Lib;
|
||||
typedef void (*EngineMainFn)(int argc, char** argv);
|
||||
EngineMainFn pEngineMain;
|
||||
|
||||
int main( int argc, char **argv ) {
|
||||
readlink("/proc/self/exe",szLauncherPath, MAX_PATH);
|
||||
dirname(szLauncherPath);
|
||||
|
||||
snprintf(szEnginePath, MAX_PATH, "%s/libengine.so", szLauncherPath);
|
||||
snprintf(szTier0Path, MAX_PATH, "%s/libtier0.so", szLauncherPath);
|
||||
|
||||
pTier0Lib = dlopen(szTier0Path, RTLD_NOW | RTLD_GLOBAL);
|
||||
if ( !pTier0Lib ) {
|
||||
printf("Failed to open libtier0.so\n");
|
||||
printf("\t%s\n",dlerror());
|
||||
}
|
||||
pEngineLib = dlopen(szEnginePath, RTLD_NOW | RTLD_GLOBAL);
|
||||
if ( !pEngineLib ) {
|
||||
printf("Failed to open libengine.so\n");
|
||||
printf("\t%s\n",dlerror());
|
||||
}
|
||||
pEngineMain = (EngineMainFn)dlsym(pEngineLib, "FunnyMain");
|
||||
if ( !pEngineMain ) {
|
||||
printf("Symbol not found: FunnyMain\n");
|
||||
}
|
||||
|
||||
// chdir to right directory
|
||||
dirname(szLauncherPath);
|
||||
chdir(szLauncherPath);
|
||||
|
||||
pEngineMain(argc, argv);
|
||||
dlclose(pEngineLib);
|
||||
};
|
||||
87
public/baseentity.h
Normal file
87
public/baseentity.h
Normal file
@@ -0,0 +1,87 @@
|
||||
#ifndef ENTITY_H
|
||||
#define ENTITY_H
|
||||
|
||||
#include "tier1/utlvector.h"
|
||||
|
||||
class CBaseEntity;
|
||||
class C_BaseEntity;
|
||||
|
||||
struct Triangle_t
|
||||
{
|
||||
float location[9];
|
||||
float uv[6];
|
||||
float normal[9];
|
||||
uint32_t texture;
|
||||
};
|
||||
|
||||
/* server entities */
|
||||
|
||||
class CBaseEntity
|
||||
{
|
||||
public:
|
||||
C_BaseEntity *pClientEntity;
|
||||
|
||||
virtual void Precache() = 0;
|
||||
virtual void Spawn( void ) = 0;
|
||||
virtual void Destroy( void ) = 0;
|
||||
virtual void Think( float fDelta ) = 0;
|
||||
};
|
||||
|
||||
extern CUtlSelfReferencingVector<CBaseEntity*> g_entities;
|
||||
|
||||
typedef CBaseEntity*(*EntityRegistryFn)( void );
|
||||
typedef C_BaseEntity*(*ClientEntityRegistryFn)( void );
|
||||
|
||||
class CEntityRegistry
|
||||
{
|
||||
public:
|
||||
CEntityRegistry( const char *szName, const char *szClass, EntityRegistryFn pfn );
|
||||
|
||||
const char *m_szName;
|
||||
const char *m_szClass;
|
||||
EntityRegistryFn m_pfn;
|
||||
ClientEntityRegistryFn m_pClientfn;
|
||||
};
|
||||
|
||||
extern CUtlVector<CEntityRegistry*> g_RegisteredEntities;
|
||||
|
||||
|
||||
#define DECLARE_ENTITY(name, class) \
|
||||
CBaseEntity *__entity_alloc_##name() \
|
||||
{ \
|
||||
return new class; \
|
||||
}; \
|
||||
CEntityRegistry __entity_##name##_registry(#name, #class, __entity_alloc_##name); \
|
||||
|
||||
/* client entities */
|
||||
|
||||
|
||||
class C_BaseEntity
|
||||
{
|
||||
public:
|
||||
CBaseEntity *pEntity;
|
||||
|
||||
virtual void Precache() = 0;
|
||||
virtual void Spawn( void ) = 0;
|
||||
virtual void Destroy( void ) = 0;
|
||||
/* happens every frame instead of tick */
|
||||
virtual void Think( float fDelta ) = 0;
|
||||
};
|
||||
|
||||
class C_EntityRegistry
|
||||
{
|
||||
public:
|
||||
C_EntityRegistry( const char *pName, ClientEntityRegistryFn pfn );
|
||||
};
|
||||
|
||||
#define LINK_CLIENT_ENTITY(client, server) \
|
||||
C_BaseEntity *__c_entity_alloc_##server() \
|
||||
{ \
|
||||
return new client; \
|
||||
}; \
|
||||
C_EntityRegistry __c_entity_##server##_registry(#server, __c_entity_alloc_##server); \
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
34
public/brush.h
Normal file
34
public/brush.h
Normal file
@@ -0,0 +1,34 @@
|
||||
#ifndef BRUSH_H
|
||||
#define BRUSH_H
|
||||
|
||||
#include "tier1/utlvector.h"
|
||||
#include "rendering.h"
|
||||
#include "baseentity.h"
|
||||
|
||||
class CBrushEntity: public CBaseEntity
|
||||
{
|
||||
public:
|
||||
virtual void Precache ( void ) override;
|
||||
virtual void Spawn( void ) override;
|
||||
virtual void Destroy( void ) override;
|
||||
virtual void Think( float fDelta ) override;
|
||||
|
||||
CUtlVector<Triangle_t> m_mesh;
|
||||
};
|
||||
|
||||
class C_BrushEntity: public C_BaseEntity
|
||||
{
|
||||
public:
|
||||
virtual void Precache ( void ) override;
|
||||
virtual void Spawn( void ) override;
|
||||
virtual void Destroy( void ) override;
|
||||
virtual void Think( float fDelta ) override;
|
||||
private:
|
||||
IVertexBuffer *vertexBuffer;
|
||||
IIndexBuffer *indexBuffer;
|
||||
IBrush *mesh;
|
||||
IMaterial material;
|
||||
ITexture *pAlbedo;
|
||||
};
|
||||
|
||||
#endif
|
||||
13
public/client.h
Normal file
13
public/client.h
Normal file
@@ -0,0 +1,13 @@
|
||||
#ifndef CLIENT_H
|
||||
#define CLIENT_H
|
||||
|
||||
#include "tier0/platform.h"
|
||||
|
||||
interface IClient
|
||||
{
|
||||
void LoadGame( const char *psz );
|
||||
void Frame( float flDelta );
|
||||
void UnloadGame( const char *psz );
|
||||
};
|
||||
|
||||
#endif
|
||||
98
public/console.h
Normal file
98
public/console.h
Normal file
@@ -0,0 +1,98 @@
|
||||
#ifndef CONSOLE_H
|
||||
#define CONSOLE_H
|
||||
|
||||
#include "tier0/platform.h"
|
||||
#include "tier1/utlstring.h"
|
||||
|
||||
class ConVar;
|
||||
class ConCommand;
|
||||
|
||||
typedef void(*ConCommandFn)(int argc, char **argv);
|
||||
|
||||
interface IConsole
|
||||
{
|
||||
public:
|
||||
static void RegisterVar( ConVar *cvar );
|
||||
static void UnRegisterVar( ConVar *cvar );
|
||||
static ConVar *FindVar( const char *pName );
|
||||
|
||||
static void RegisterCommand( ConVar *cvar );
|
||||
static void UnRegisterCommand( ConVar *cvar );
|
||||
static ConCommand *FindCommand( const char *pName );
|
||||
|
||||
static void Execute( void );
|
||||
static void AddCommand( const char *psz );
|
||||
static void InsertCommand( const char *psz );
|
||||
};
|
||||
|
||||
|
||||
#define FCVAR_NONE 0
|
||||
#define FCVAR_DEVELOPMENTONLY 0x1
|
||||
#define FCVAR_GAMEDLL 0x2
|
||||
#define FCVAR_CLIENTDLL 0x4
|
||||
#define FCVAR_HIDDEN 0x8
|
||||
|
||||
#define FCVAR_PROTECTED 0x10
|
||||
#define FCVAR_SPONLY 0x20
|
||||
#define FCVAR_ARCHIVE 0x40
|
||||
#define FCVAR_NOTIFY 0x80
|
||||
#define FCVAR_CHEAT 0x100
|
||||
#define FCVAR_REPLICATED 0x200
|
||||
|
||||
class ConVar
|
||||
{
|
||||
public:
|
||||
ConVar( const char *pName, const char *pDefaultValue, int flags );
|
||||
ConVar( const char *pName, const char *pDefaultValue, int flags,
|
||||
const char *pHelpString );
|
||||
ConVar( const char *pName, const char *pDefaultValue, int flags,
|
||||
const char *pHelpString, ConCommandFn callback );
|
||||
|
||||
bool IsFlagSet( int flag );
|
||||
const char *GetHelpText( void );
|
||||
bool IsRegistered( void );
|
||||
const char *GetName( void );
|
||||
void AddFlags( int flags );
|
||||
bool IsCommand( void );
|
||||
|
||||
void InstallChangeCallback( ConCommandFn );
|
||||
|
||||
float GetFloat( void );
|
||||
int GetInt( void );
|
||||
bool GetBool( void );
|
||||
const char *GetString( void );
|
||||
|
||||
void SetValue( const char *szValue );
|
||||
void SetValue( float fValue );
|
||||
void SetValue( int iValue );
|
||||
private:
|
||||
CUtlString m_szName;
|
||||
CUtlString m_szHelpString;
|
||||
CUtlString m_szDefaultValue;
|
||||
|
||||
CUtlString m_szValue;
|
||||
float m_fValue;
|
||||
int m_nValue;
|
||||
|
||||
int m_flags;
|
||||
};
|
||||
|
||||
|
||||
class ConCommand
|
||||
{
|
||||
public:
|
||||
ConCommand(const char *pName, ConCommandFn callback,
|
||||
const char *pHelpString=0, int flags=0);
|
||||
private:
|
||||
char *m_szName;
|
||||
char *m_szHelpString = NULL;
|
||||
ConCommandFn m_callback;
|
||||
|
||||
int m_flags;
|
||||
};
|
||||
|
||||
void Msg( const char* message );
|
||||
void Warning( const char* message );
|
||||
void Error( const char* message );
|
||||
|
||||
#endif
|
||||
27
public/engine.h
Normal file
27
public/engine.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#ifndef ENGINE_H
|
||||
#define ENGINE_H
|
||||
|
||||
#include "tier0/platform.h"
|
||||
|
||||
class CBaseEntity;
|
||||
|
||||
interface IEngine
|
||||
{
|
||||
public:
|
||||
static void Init();
|
||||
static void Frame(float fDelta);
|
||||
static void Shutdown();
|
||||
};
|
||||
|
||||
|
||||
interface IIEngine
|
||||
{
|
||||
public:
|
||||
static void PrecacheModel( const char *psz );
|
||||
static void PrecacheSound( const char *psz );
|
||||
|
||||
static CBaseEntity *SpawnEntity( const char *szName );
|
||||
static void DestroyEntity( CBaseEntity *pEntity );
|
||||
};
|
||||
|
||||
#endif
|
||||
27
public/fgui/fgui.h
Normal file
27
public/fgui/fgui.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#ifndef FGUI_H
|
||||
#define FGUI_H
|
||||
|
||||
#include "tier0/platform.h"
|
||||
|
||||
abstract_class fgui
|
||||
{
|
||||
struct Color_t
|
||||
{
|
||||
float r;
|
||||
float g;
|
||||
float b;
|
||||
};
|
||||
|
||||
/* every position is resized to some degree of 1280x720 */
|
||||
struct Vector_t
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
};
|
||||
static void Init( void );
|
||||
static void Frame( void );
|
||||
static void Rectangle( Vector_t posPx, Vector_t posFl, Vector_t sizePx, Vector_t sizeFl );
|
||||
static void Text( const char *psz, uint32_t nSize, Vector_t pos, Vector_t color );
|
||||
};
|
||||
|
||||
#endif
|
||||
42
public/filesystem.h
Normal file
42
public/filesystem.h
Normal file
@@ -0,0 +1,42 @@
|
||||
#ifndef FILESYSTEM_H
|
||||
#define FILESYSTEM_H
|
||||
#include "tier0/platform.h"
|
||||
#include "tier1/utlbuffer.h"
|
||||
#include "tier1/utlstring.h"
|
||||
|
||||
enum EFileOptions
|
||||
{
|
||||
IFILE_READ,
|
||||
IFILE_WRITE,
|
||||
IFILE_APPEND
|
||||
};
|
||||
|
||||
typedef struct FileHandle_s
|
||||
{
|
||||
FILE *file;
|
||||
FILE *parent;
|
||||
EFileOptions options;
|
||||
size_t nSize;
|
||||
size_t nOffset;
|
||||
size_t nPtr;
|
||||
} *FileHandle_t;
|
||||
|
||||
interface IFileSystem
|
||||
{
|
||||
public:
|
||||
static void InitFilesystem( void );
|
||||
static void AddGameDirectory( const char *psz );
|
||||
static bool LoadPackFile( const char *szFilename );
|
||||
static void CreatePath( const char *szPath );
|
||||
static FileHandle_t Open( const char *szFilename, EFileOptions options );
|
||||
static void Close( FileHandle_t file );
|
||||
static size_t Size( FileHandle_t file );
|
||||
static size_t Read( FileHandle_t file, void *pOutput, size_t nSize);
|
||||
static size_t ReadLine( FileHandle_t file, void *pOutput, size_t nSize);
|
||||
static size_t Write( FileHandle_t file, void *pInput, size_t nSize);
|
||||
static size_t Seek( FileHandle_t file, size_t nSize);
|
||||
static size_t Tell( FileHandle_t file, size_t nSize);
|
||||
static size_t fprintf( FileHandle_t file, const char *szFormat, ...);
|
||||
};
|
||||
|
||||
#endif
|
||||
12
public/level.h
Normal file
12
public/level.h
Normal file
@@ -0,0 +1,12 @@
|
||||
#ifndef LEVEL_H
|
||||
#define LEVEL_H
|
||||
|
||||
#include "tier0/platform.h"
|
||||
|
||||
interface ILevel
|
||||
{
|
||||
public:
|
||||
static void LoadLevel( const char *szLevelName );
|
||||
};
|
||||
|
||||
#endif
|
||||
0
public/physics.h
Normal file
0
public/physics.h
Normal file
116
public/rendering.h
Normal file
116
public/rendering.h
Normal file
@@ -0,0 +1,116 @@
|
||||
#ifndef RENDERING_H
|
||||
#define RENDERING_H
|
||||
|
||||
#include "cglm/affine.h"
|
||||
#include "cglm/cglm.h"
|
||||
#include "tier0/platform.h"
|
||||
#include "tier1/utlbuffer.h"
|
||||
#include "baseentity.h"
|
||||
#include "tier1/utlvector.h"
|
||||
|
||||
interface IVideo
|
||||
{
|
||||
public:
|
||||
static void Init();
|
||||
static void Frame( float fDelta );
|
||||
};
|
||||
|
||||
abstract_class IVertexBuffer
|
||||
{
|
||||
public:
|
||||
virtual void *Map() = 0;
|
||||
virtual void Unmap() = 0;
|
||||
};
|
||||
|
||||
abstract_class IIndexBuffer
|
||||
{
|
||||
public:
|
||||
virtual void *Map() = 0;
|
||||
virtual void Unmap() = 0;
|
||||
};
|
||||
|
||||
abstract_class IBrush
|
||||
{
|
||||
public:
|
||||
virtual void SetPosition( vec3 position ) = 0;
|
||||
virtual void SetRotationEuler( vec3 angle ) = 0;
|
||||
virtual void SetRotationQuat( vec4 quaternion) = 0;
|
||||
virtual void SetMatrix( mat3 matrix ) = 0;
|
||||
virtual void SetScale( vec3 scale ) = 0;
|
||||
|
||||
virtual void SetVertexBuffer( IVertexBuffer *pBuffer ) = 0;
|
||||
virtual void SetIndexBuffer( IIndexBuffer *pBuffer ) = 0;
|
||||
virtual void Draw() = 0;
|
||||
};
|
||||
|
||||
enum EMaterialType
|
||||
{
|
||||
IMATERIAL_ERROR = 0,
|
||||
IMATERIAL_PBR = 1,
|
||||
IMATERIAL_FULLBRIGHT = 2,
|
||||
};
|
||||
|
||||
struct MaterialProperties_t
|
||||
{
|
||||
|
||||
EMaterialType type;
|
||||
|
||||
vec3 albedoColor;
|
||||
|
||||
const char *szAlbedoTexture;
|
||||
const char *szNormalsTexture;
|
||||
const char *szRoughnessTexture;
|
||||
const char *szMetalnessTexture;
|
||||
|
||||
vec2 uvScaling;
|
||||
};
|
||||
|
||||
|
||||
struct Material_t
|
||||
{
|
||||
uint32_t shader;
|
||||
uint32_t albedo;
|
||||
uint32_t normal;
|
||||
uint32_t roughness;
|
||||
uint32_t metalness;
|
||||
vec3 albedoColor;
|
||||
};
|
||||
|
||||
abstract_class IMaterial
|
||||
{
|
||||
public:
|
||||
Material_t m;
|
||||
};
|
||||
|
||||
interface IBrushRenderer
|
||||
{
|
||||
public:
|
||||
static void Init();
|
||||
static void Frame( float fDelta );
|
||||
|
||||
static IVertexBuffer *CreateVertexBuffer( uint32_t uSize );
|
||||
static IIndexBuffer *CreateIndexBuffer( uint32_t uSize );
|
||||
|
||||
static IBrush *CreateMesh();
|
||||
static void Destroy( IBrush *pModel );
|
||||
|
||||
static IMaterial *LoadMaterial( const char *szName );
|
||||
static void SetMaterial( IMaterial *pMaterial );
|
||||
};
|
||||
|
||||
abstract_class ITexture
|
||||
{
|
||||
public:
|
||||
const char *szName;
|
||||
uint32_t id;
|
||||
};
|
||||
|
||||
interface ITextureManager
|
||||
{
|
||||
public:
|
||||
static uint32_t GetTexture(ITexture *pTexture);
|
||||
static ITexture *LoadTexture( void *pData, uint32_t X, uint32_t Y, uint32_t numChannels );
|
||||
static ITexture *LoadTexture( const char *szName );
|
||||
};
|
||||
|
||||
#endif
|
||||
14
public/server.h
Normal file
14
public/server.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#ifndef SERVER_H
|
||||
#define SERVER_H
|
||||
|
||||
#include "tier0/platform.h"
|
||||
|
||||
interface IServer
|
||||
{
|
||||
public:
|
||||
static void LoadGame( const char *psz );
|
||||
static void Think( float fDelta );
|
||||
static void UnloadGame( const char *psz );
|
||||
};
|
||||
|
||||
#endif
|
||||
96
public/tier0/lib.h
Normal file
96
public/tier0/lib.h
Normal file
@@ -0,0 +1,96 @@
|
||||
#ifndef TIER0_STDLIB_H
|
||||
#define TIER0_STDLIB_H
|
||||
|
||||
#include "stdint.h"
|
||||
#include "string.h"
|
||||
#include "stdio.h"
|
||||
#include "stdlib.h"
|
||||
|
||||
// TODO: bad stuff, reimplement it
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// string.h
|
||||
//-----------------------------------------------------------------------------
|
||||
#define V_memcpy memcpy
|
||||
#define V_memmove memmove
|
||||
#define V_memchr memchr
|
||||
#define V_memcmp memcmp
|
||||
#define V_memset memset
|
||||
|
||||
#define V_strcat strcat
|
||||
#define V_strncat strncat
|
||||
#define V_strchr strchr
|
||||
#define V_strrchr strrchr
|
||||
#define V_strcmp strcmp
|
||||
#define V_strncmp strncmp
|
||||
#define V_strcoll strcoll
|
||||
#define V_strcpy strcpy
|
||||
#define V_strncpy strncpy
|
||||
#define V_strlen strlen
|
||||
#define V_strnlen strnlen
|
||||
#define V_strspn strspn
|
||||
#define V_strcspn strcspn
|
||||
#define V_strpbrk strpbrk
|
||||
#define V_strstr strstr
|
||||
#define V_strtok strtok
|
||||
#define V_strxfrm strxfrm
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// stdio.h
|
||||
//-----------------------------------------------------------------------------
|
||||
#define V_fclose fclose
|
||||
#define V_fopen fopen
|
||||
#define V_freopen freopen
|
||||
#define V_fdopen fdopen
|
||||
#define V_remove remove
|
||||
#define V_rename rename
|
||||
#define V_rewind rewind
|
||||
#define V_tmpfile tmpfile
|
||||
|
||||
#define V_feof feof
|
||||
#define V_ferror ferror
|
||||
#define V_fflush fflush
|
||||
#define V_fgetpos fgetpos
|
||||
#define V_fgetc getc
|
||||
#define V_fgets gets
|
||||
#define V_fputc putc
|
||||
#define V_fputs puts
|
||||
#define V_ftell ftell
|
||||
#define V_fseek fseek
|
||||
#define V_fsetpos fsetpos
|
||||
#define V_fread fread
|
||||
#define V_fwrite fwrite
|
||||
#define V_getc getc
|
||||
#define V_getchar getchar
|
||||
#define V_gets gets
|
||||
#define V_printf printf
|
||||
#define V_vprintf vprintf
|
||||
#define V_fprintf fprintf
|
||||
#define V_vfprintf vfprintf
|
||||
#define V_sprintf sprintf
|
||||
#define V_snprintf snprintf
|
||||
#define V_vsprintf vsprintf
|
||||
#define V_vsnprintf vsnprintf
|
||||
#define V_perror perror
|
||||
#define V_putc putc
|
||||
#define V_putchar putchar
|
||||
#define V_fputchar fputchar
|
||||
#define V_scanf scanf
|
||||
#define V_vscanf vscanf
|
||||
#define V_fscanf fscanf
|
||||
#define V_vfscanf vfscanf
|
||||
#define V_vsscanf vsscanf
|
||||
#define V_setbuf setbuf
|
||||
#define V_setvbuf setvbuf
|
||||
#define V_tmpnam tmpnam
|
||||
#define V_ungetc ungetc
|
||||
#define V_puts puts
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// stdlib.h
|
||||
//-----------------------------------------------------------------------------
|
||||
#define V_atoi atoi
|
||||
#define V_atof atof
|
||||
|
||||
#endif
|
||||
10
public/tier0/mem.h
Normal file
10
public/tier0/mem.h
Normal file
@@ -0,0 +1,10 @@
|
||||
#ifndef TIER0_MEM_H
|
||||
#define TIER0_MEM_H
|
||||
|
||||
#include "platform.h"
|
||||
#include "lib.h"
|
||||
|
||||
PLATFORM_INTERFACE void *V_malloc( int nSize );
|
||||
PLATFORM_INTERFACE void V_free( void *pMem );
|
||||
PLATFORM_INTERFACE void *V_realloc( void *pMem, int nSize );
|
||||
#endif
|
||||
51
public/tier0/platform.h
Normal file
51
public/tier0/platform.h
Normal file
@@ -0,0 +1,51 @@
|
||||
#ifndef TIER0_PLATFORM_H
|
||||
#define TIER0_PLATFORM_H
|
||||
|
||||
#include "stdint.h"
|
||||
#include "stddef.h"
|
||||
|
||||
#define DLL_EXPORT extern "C" __attribute__ ((visibility("default")))
|
||||
#define DLL_IMPORT extern "C"
|
||||
|
||||
#define DLL_CLASS_EXPORT __attribute__ ((visibility("default")))
|
||||
#define DLL_CLASS_IMPORT
|
||||
|
||||
#define DLL_GLOBAL_EXPORT extern __attribute ((visibility("default")))
|
||||
#define DLL_GLOBAL_IMPORT extern
|
||||
|
||||
#ifdef TIER0_STATIC
|
||||
|
||||
#else
|
||||
|
||||
#ifdef TIER0_IMPLEMENTATION
|
||||
#define PLATFORM_INTERFACE DLL_EXPORT
|
||||
#define PLATFORM_OVERLOAD DLL_GLOBAL_EXPORT
|
||||
#define PLATFORM_CLASS DLL_CLASS_EXPORT
|
||||
#else
|
||||
#define PLATFORM_INTERFACE DLL_IMPORT
|
||||
#define PLATFORM_OVERLOAD DLL_GLOBAL_IMPORT
|
||||
#define PLATFORM_CLASS DLL_CLASS_IMPORT
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#define interface class
|
||||
#define abstract_class class
|
||||
|
||||
PLATFORM_INTERFACE void Plat_FatalErrorFunc( const char *szFormat, ... );
|
||||
|
||||
typedef void( *ListDirCallbackFn )( const char *szPath );
|
||||
PLATFORM_INTERFACE void Plat_ListDirRecursive( const char *szPath, ListDirCallbackFn file, ListDirCallbackFn dir );
|
||||
PLATFORM_INTERFACE void Plat_ListDir( const char *szPath, ListDirCallbackFn file, ListDirCallbackFn dir );
|
||||
PLATFORM_INTERFACE char *Plat_GetExtension( const char *szPath );
|
||||
PLATFORM_INTERFACE void Plat_TrapSignals( void (*pfn)() );
|
||||
PLATFORM_INTERFACE void Plat_Backtrace( void );
|
||||
|
||||
PLATFORM_INTERFACE void *Plat_LoadLibrary( const char *psz );
|
||||
PLATFORM_INTERFACE void *Plat_GetProc( void *lib, const char *psz );
|
||||
PLATFORM_INTERFACE void Plat_UnloadLibrary( void *psz );
|
||||
|
||||
PLATFORM_INTERFACE double Plat_GetTime( void );
|
||||
|
||||
|
||||
#endif
|
||||
17
public/tier1/commandline.h
Normal file
17
public/tier1/commandline.h
Normal file
@@ -0,0 +1,17 @@
|
||||
#include "tier0/platform.h"
|
||||
|
||||
interface ICommandLine
|
||||
{
|
||||
public:
|
||||
static void CreateCommandLine( int argc, char **argv );
|
||||
|
||||
static bool CheckParam( char *psz );
|
||||
static char *ParamValue( const char* psz );
|
||||
|
||||
static void AddParam( char *psz );
|
||||
static void RemoveParam( char *psz );
|
||||
|
||||
static int ParamCount();
|
||||
static int FindParam( const char *psz );
|
||||
static const char *GetParam(int nIndex);
|
||||
};
|
||||
350
public/tier1/utlbuffer.h
Normal file
350
public/tier1/utlbuffer.h
Normal file
@@ -0,0 +1,350 @@
|
||||
#ifndef TIER1_UTL_BUFFER_H
|
||||
#define TIER1_UTL_BUFFER_H
|
||||
|
||||
|
||||
#include "tier0/mem.h"
|
||||
#include "tier0/platform.h"
|
||||
#include "tier0/lib.h"
|
||||
|
||||
template <typename T>
|
||||
class CUtlBuffer;
|
||||
template <typename T>
|
||||
class CUtlResizableBuffer;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// This buffer contains static data allocated on heap.
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
class CUtlBuffer
|
||||
{
|
||||
public:
|
||||
CUtlBuffer( void );
|
||||
CUtlBuffer( size_t nSize );
|
||||
CUtlBuffer( const CUtlBuffer<T>& buffer );
|
||||
CUtlBuffer( const CUtlResizableBuffer<T>& buffer );
|
||||
|
||||
size_t GetSize( void ) const;
|
||||
void* GetMemory(void) const;
|
||||
|
||||
operator T*( void ) const;
|
||||
T& operator []( const size_t nIndex );
|
||||
T operator []( const size_t nIndex ) const;
|
||||
CUtlBuffer<T>& operator=(const CUtlBuffer<T>& other);
|
||||
private:
|
||||
T* m_pData;
|
||||
size_t m_nSize;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Constructor.
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
CUtlBuffer<T>::CUtlBuffer() : m_nSize(0)
|
||||
{
|
||||
m_pData = 0;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Constructor.
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
CUtlBuffer<T>::CUtlBuffer( size_t nSize ) : m_nSize(nSize)
|
||||
{
|
||||
if ( nSize == 0 )
|
||||
nSize = 1;
|
||||
m_pData = (T*)V_malloc(sizeof(T)*nSize);
|
||||
V_memset(m_pData, 0, sizeof(T)*nSize);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Constructor.
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
CUtlBuffer<T>::CUtlBuffer( const CUtlBuffer<T>& buffer ) : m_nSize(buffer.m_nSize)
|
||||
{
|
||||
m_pData = (T*)V_malloc(sizeof(T)*buffer.m_nSize);
|
||||
V_memcpy(m_pData,buffer.m_pData,sizeof(T)*buffer.m_nSize);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Constructor.
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
CUtlBuffer<T>::CUtlBuffer( const CUtlResizableBuffer<T>& buffer ) : m_nSize(buffer.m_nSize)
|
||||
{
|
||||
m_pData = (T*)V_malloc(sizeof(T)*buffer.nSize);
|
||||
V_memcpy(m_pData,buffer.pData,sizeof(T)*buffer.nSize);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Gets memory size.
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
size_t CUtlBuffer<T>::GetSize( void ) const
|
||||
{
|
||||
return m_nSize;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Gets memory address.
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
void* CUtlBuffer<T>::GetMemory( void ) const
|
||||
{
|
||||
return m_pData;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Gets memory address using casting.
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
CUtlBuffer<T>::operator T*( void ) const
|
||||
{
|
||||
return m_pData;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Indexes buffer for writing.
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
T& CUtlBuffer<T>::operator []( const size_t nIndex )
|
||||
{
|
||||
if ( m_pData == 0)
|
||||
Plat_FatalErrorFunc("Buffer was not initialized");
|
||||
|
||||
if ( nIndex >= m_nSize )
|
||||
Plat_FatalErrorFunc("Out of bounds indexing: size is %lu and index is %lu", m_nSize/sizeof(T), nIndex);
|
||||
|
||||
return m_pData[nIndex];
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Indexes buffer for reading.
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
T CUtlBuffer<T>::operator []( const size_t nIndex ) const
|
||||
{
|
||||
if ( nIndex >= m_nSize )
|
||||
Plat_FatalErrorFunc("Out of bounds indexing: size is %lu and index is %lu",m_nSize, nIndex);
|
||||
return m_pData[nIndex];
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Assigns buffer.
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
CUtlBuffer<T>& CUtlBuffer<T>::operator=(const CUtlBuffer<T>& other)
|
||||
{
|
||||
if ( this != &other )
|
||||
{
|
||||
if ( m_pData != 0)
|
||||
V_free(m_pData);
|
||||
m_pData = (T*)V_malloc(sizeof(T)*other.m_nSize);
|
||||
V_memcpy(m_pData, other.m_pData, sizeof(T)*other.m_nSize);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// This buffer contains static data allocated on heap which can be resized.
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
class CUtlResizableBuffer
|
||||
{
|
||||
public:
|
||||
CUtlResizableBuffer( void );
|
||||
CUtlResizableBuffer( size_t nSize );
|
||||
CUtlResizableBuffer( const CUtlBuffer<T>& buffer );
|
||||
CUtlResizableBuffer( const CUtlResizableBuffer<T>& buffer );
|
||||
|
||||
size_t GetSize() const;
|
||||
size_t GetRealSize() const;
|
||||
void Resize( size_t nSize );
|
||||
void* GetMemory(void) const;
|
||||
|
||||
operator T*( void ) const;
|
||||
T& operator []( const size_t nIndex );
|
||||
T operator []( const size_t nIndex ) const;
|
||||
CUtlResizableBuffer<T>& operator=(const CUtlResizableBuffer<T>& other);
|
||||
private:
|
||||
size_t CalculateMemorySize(size_t nSize);
|
||||
T* m_pData;
|
||||
size_t m_nSize;
|
||||
size_t m_nAllocatedSize;
|
||||
};
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Constructor.
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
CUtlResizableBuffer<T>::CUtlResizableBuffer() : m_nSize(1)
|
||||
{
|
||||
m_pData = (T*)V_malloc(1);
|
||||
m_nAllocatedSize = 1;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Constructor.
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
CUtlResizableBuffer<T>::CUtlResizableBuffer( size_t nSize ) : m_nSize(nSize)
|
||||
{
|
||||
if ( nSize == 0 )
|
||||
nSize = 1;
|
||||
size_t nAllocSize = CalculateMemorySize(sizeof(T)*nSize);
|
||||
m_pData = (T*)V_malloc(nAllocSize);
|
||||
m_nAllocatedSize = nAllocSize;
|
||||
V_memset(m_pData, 0, sizeof(T)*nSize);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Constructor.
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
CUtlResizableBuffer<T>::CUtlResizableBuffer( const CUtlBuffer<T>& buffer ) : m_nSize(buffer.nSize)
|
||||
{
|
||||
size_t nAllocSize = CalculateMemorySize(sizeof(T)*buffer.nSize);
|
||||
m_pData = (T*)V_malloc(nAllocSize);
|
||||
m_nAllocatedSize = nAllocSize;
|
||||
V_memcpy(m_pData,buffer.m_pData,sizeof(T)*buffer.nSize);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Constructor.
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
CUtlResizableBuffer<T>::CUtlResizableBuffer( const CUtlResizableBuffer<T>& buffer ) : m_nSize(buffer.m_nSize)
|
||||
{
|
||||
m_pData = (T*)V_malloc(sizeof(T)*buffer.m_nAllocatedSize);
|
||||
m_nAllocatedSize = buffer.m_nAllocatedSize;
|
||||
V_memcpy(m_pData,buffer.m_pData,sizeof(T)*buffer.m_nSize);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Gets memory size.
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
size_t CUtlResizableBuffer<T>::GetSize( void ) const
|
||||
{
|
||||
return m_nSize;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Gets memory size.
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
size_t CUtlResizableBuffer<T>::GetRealSize( void ) const
|
||||
{
|
||||
return m_nAllocatedSize;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Resizes memory.
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
void CUtlResizableBuffer<T>::Resize( size_t nSize )
|
||||
{
|
||||
if ( nSize == 0 )
|
||||
nSize = 1;
|
||||
|
||||
|
||||
if ( m_pData == 0 )
|
||||
m_pData = (T*)V_malloc(CalculateMemorySize(sizeof(T)*nSize));
|
||||
else
|
||||
{
|
||||
size_t nAllocSize = CalculateMemorySize(sizeof(T)*nSize);
|
||||
if (nAllocSize!=m_nAllocatedSize)
|
||||
{
|
||||
// not ideal
|
||||
T* pData = (T*)V_malloc(nAllocSize);
|
||||
V_memcpy(pData, m_pData, m_nAllocatedSize>nAllocSize ? nAllocSize : m_nAllocatedSize );
|
||||
m_nAllocatedSize = nAllocSize;
|
||||
V_free(m_pData);
|
||||
m_pData = pData;
|
||||
}
|
||||
}
|
||||
m_nSize = nSize;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Gets memory address.
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
void* CUtlResizableBuffer<T>::GetMemory( void ) const
|
||||
{
|
||||
return m_pData;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Gets memory address using casting.
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
CUtlResizableBuffer<T>::operator T*( void ) const
|
||||
{
|
||||
return m_pData;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Indexes buffer for writing.
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
T& CUtlResizableBuffer<T>::operator []( const size_t nIndex )
|
||||
{
|
||||
if ( m_pData == 0)
|
||||
Plat_FatalErrorFunc("Buffer was not initialized");
|
||||
|
||||
if ( nIndex >= m_nSize )
|
||||
Plat_FatalErrorFunc("Out of bounds indexing: size is %lu and index is %lu",m_nSize, nIndex);
|
||||
|
||||
return m_pData[nIndex];
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Indexes buffer for reading.
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
T CUtlResizableBuffer<T>::operator []( const size_t nIndex ) const
|
||||
{
|
||||
if ( nIndex >= m_nSize )
|
||||
Plat_FatalErrorFunc("Out of bounds indexing: size is %lu and index is %lu",m_nSize, nIndex);
|
||||
return m_pData[nIndex];
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Assigns buffer.
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
CUtlResizableBuffer<T>& CUtlResizableBuffer<T>::operator=(const CUtlResizableBuffer<T>& other)
|
||||
{
|
||||
if ( this != &other )
|
||||
{
|
||||
V_free(m_pData);
|
||||
m_pData = (T*)V_malloc(other.m_nAllocatedSize);
|
||||
V_memcpy(m_pData, other.m_pData, sizeof(T)*other.m_nSize);
|
||||
m_nAllocatedSize = other.m_nAllocatedSize;
|
||||
m_nSize = other.m_nSize;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Calculates memory size that is
|
||||
//-----------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
size_t CUtlResizableBuffer<T>::CalculateMemorySize(size_t nSize)
|
||||
{
|
||||
size_t x = nSize;
|
||||
if (x == 0) return 1;
|
||||
x--;
|
||||
x |= x >> 1;
|
||||
x |= x >> 2;
|
||||
x |= x >> 4;
|
||||
x |= x >> 8;
|
||||
x |= x >> 16;
|
||||
x |= x >> 32;
|
||||
return x + 1;
|
||||
}
|
||||
|
||||
#endif
|
||||
6
public/tier1/utlmap.h
Normal file
6
public/tier1/utlmap.h
Normal file
@@ -0,0 +1,6 @@
|
||||
#ifndef TIER1_UTL_STRING_H
|
||||
#define TIER1_UTL_STRING_H
|
||||
|
||||
#include "tier1/utlvector.h"
|
||||
|
||||
#endif
|
||||
30
public/tier1/utlstring.h
Normal file
30
public/tier1/utlstring.h
Normal file
@@ -0,0 +1,30 @@
|
||||
#ifndef TIER1_UTL_STRING_H
|
||||
#define TIER1_UTL_STRING_H
|
||||
|
||||
#include "tier1/utlvector.h"
|
||||
|
||||
class CUtlString {
|
||||
public:
|
||||
CUtlString( void );
|
||||
CUtlString( const char *psz, ... );
|
||||
|
||||
void AppendTail( const char *psz );
|
||||
void AppendHead( const char *psz );
|
||||
void AppendAt( size_t nPosition, const char *psz );
|
||||
|
||||
void RemoveTail( size_t nCount );
|
||||
void RemoveHead( size_t nCount );
|
||||
void RemoveAt( size_t nPosition, size_t nCount );
|
||||
|
||||
char *GetString( void );
|
||||
size_t GetLenght( void );
|
||||
operator char*( void );
|
||||
bool operator==(const char* psz);
|
||||
bool operator!=(const char* psz);
|
||||
bool operator==(CUtlString& string);
|
||||
bool operator!=(CUtlString& string);
|
||||
private:
|
||||
CUtlVector<char> m_data;
|
||||
};
|
||||
|
||||
#endif
|
||||
323
public/tier1/utlvector.h
Normal file
323
public/tier1/utlvector.h
Normal file
@@ -0,0 +1,323 @@
|
||||
#ifndef TIER1_UTL_VECTOR_H
|
||||
#define TIER1_UTL_VECTOR_H
|
||||
|
||||
#include "tier1/utlbuffer.h"
|
||||
#include "tier0/lib.h"
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Basic vector implementation. There isn't much in them.
|
||||
//-----------------------------------------------------------------------------
|
||||
template<typename T>
|
||||
class CUtlVector
|
||||
{
|
||||
public:
|
||||
CUtlVector( void );
|
||||
CUtlVector( size_t nSize );
|
||||
|
||||
void AppendHead( const T &data );
|
||||
void AppendHead( const T *pData, size_t n );
|
||||
void AppendTail( const T &data );
|
||||
void AppendTail( const T *data, size_t n );
|
||||
void AppendAt( size_t nIndex, const T &data );
|
||||
void AppendAt( size_t nIndex, const T *data, size_t n );
|
||||
|
||||
void RemoveHead();
|
||||
void RemoveTail();
|
||||
void RemoveAt( size_t nIndex );
|
||||
|
||||
T *GetData( void );
|
||||
size_t GetSize( void );
|
||||
void Resize( size_t nSize );
|
||||
void Reserve( size_t nSize );
|
||||
|
||||
T &operator[]( size_t nIndex );
|
||||
T &operator[]( size_t nIndex ) const;
|
||||
|
||||
// Iterator stuff
|
||||
struct Iterator {
|
||||
T *m_pCurrent;
|
||||
Iterator( T *pCurrent ) : m_pCurrent(pCurrent) {}
|
||||
T& operator*( void ) const { return *m_pCurrent;}
|
||||
Iterator& operator++( void ) {
|
||||
++m_pCurrent;
|
||||
return *this;
|
||||
}
|
||||
bool operator!=( const Iterator& other ) const
|
||||
{
|
||||
return m_pCurrent != other.m_pCurrent;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
Iterator begin( void ) const
|
||||
{
|
||||
return Iterator((T*)m_data.GetMemory());
|
||||
}
|
||||
Iterator end( void ) const
|
||||
{
|
||||
return Iterator((T*)m_data.GetMemory()+m_nSize);
|
||||
}
|
||||
|
||||
private:
|
||||
size_t m_nSize = 0;
|
||||
CUtlResizableBuffer<T> m_data;
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Constructor
|
||||
//----------------------------------------------------------------------------
|
||||
template<typename T>
|
||||
CUtlVector<T>::CUtlVector( void )
|
||||
{
|
||||
m_data.Resize(0);
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Constructor
|
||||
//----------------------------------------------------------------------------
|
||||
template<typename T>
|
||||
CUtlVector<T>::CUtlVector( size_t nSize )
|
||||
{
|
||||
m_data.Resize(nSize);
|
||||
m_nSize = nSize;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
void CUtlVector<T>::AppendHead( const T &data )
|
||||
{
|
||||
AppendHead(&data,1);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void CUtlVector<T>::AppendHead( const T *pData, size_t n )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void CUtlVector<T>::AppendTail( const T &data )
|
||||
{
|
||||
AppendTail(&data,1);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void CUtlVector<T>::AppendTail( const T *pData, size_t n )
|
||||
{
|
||||
m_data.Resize(m_data.GetSize()+n);
|
||||
V_memcpy(m_data+m_nSize,pData,sizeof(T)*n);
|
||||
m_nSize+=n;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void CUtlVector<T>::AppendAt( size_t nIndex, const T &data )
|
||||
{
|
||||
AppendAt(nIndex, &data, 1);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void CUtlVector<T>::AppendAt( size_t nIndex, const T *pData, size_t n )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void CUtlVector<T>::RemoveHead()
|
||||
{
|
||||
m_nSize--;
|
||||
}
|
||||
template<typename T>
|
||||
void CUtlVector<T>::RemoveTail()
|
||||
{
|
||||
m_nSize--;
|
||||
}
|
||||
template<typename T>
|
||||
void CUtlVector<T>::RemoveAt( size_t nIndex )
|
||||
{
|
||||
m_nSize--;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T *CUtlVector<T>::GetData( void )
|
||||
{
|
||||
return (T*)m_data.GetMemory();
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
size_t CUtlVector<T>::GetSize( void )
|
||||
{
|
||||
return m_nSize;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void CUtlVector<T>::Resize( size_t nSize )
|
||||
{
|
||||
m_nSize = nSize;
|
||||
}
|
||||
template<typename T>
|
||||
void CUtlVector<T>::Reserve( size_t nSize )
|
||||
{
|
||||
m_data.Resize(nSize);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T &CUtlVector<T>::operator[]( size_t nIndex )
|
||||
{
|
||||
return m_data[nIndex];
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T &CUtlVector<T>::operator[]( size_t nIndex ) const
|
||||
{
|
||||
return m_data[nIndex];
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Self referencing arrays are quite cool.
|
||||
// They allow to append stuff in head and tail of the array and use less memory
|
||||
// copying. Downside is their indexing is O(n/2)
|
||||
//
|
||||
// Implements the same stuff as CUtlVector does.
|
||||
//-----------------------------------------------------------------------------
|
||||
template<typename T>
|
||||
class CUtlSelfReferencingVector
|
||||
{
|
||||
private:
|
||||
template<typename A>
|
||||
struct SelfData_t;
|
||||
public:
|
||||
CUtlSelfReferencingVector();
|
||||
~CUtlSelfReferencingVector();
|
||||
|
||||
void AppendHead( const T& data );
|
||||
void AppendTail( const T& data );
|
||||
void AppendAt( size_t nIndex, const T& data );
|
||||
|
||||
void RemoveHead( void );
|
||||
void RemoveTail( void );
|
||||
void RemoveAt( size_t nIndex );
|
||||
|
||||
size_t GetSize();
|
||||
|
||||
T operator[]( size_t nIndex );
|
||||
T& operator[]( size_t nIndex ) const;
|
||||
|
||||
|
||||
// Iterator stuff
|
||||
struct Iterator {
|
||||
SelfData_t<T> *m_pCurrent;
|
||||
Iterator( SelfData_t<T> *pCurrent ) : m_pCurrent(pCurrent) {}
|
||||
T& operator*( void ) const { return m_pCurrent->data;}
|
||||
Iterator& operator++( void ) {
|
||||
if (m_pCurrent) m_pCurrent = m_pCurrent->pNext;
|
||||
return *this;
|
||||
}
|
||||
bool operator!=( const Iterator& other ) const
|
||||
{
|
||||
return m_pCurrent != other.m_pCurrent;
|
||||
}
|
||||
};
|
||||
|
||||
Iterator begin( void ) const
|
||||
{
|
||||
return Iterator(m_pHead);
|
||||
}
|
||||
Iterator end( void ) const
|
||||
{
|
||||
return Iterator(NULL);
|
||||
}
|
||||
|
||||
private:
|
||||
size_t m_nSize = 0;
|
||||
|
||||
template<typename A>
|
||||
struct SelfData_t
|
||||
{
|
||||
SelfData_t *pNext = NULL;
|
||||
SelfData_t *pPrev = NULL;
|
||||
A data;
|
||||
};
|
||||
SelfData_t<T> *m_pTail = NULL;
|
||||
SelfData_t<T> *m_pHead = NULL;
|
||||
};
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Constructor
|
||||
//----------------------------------------------------------------------------
|
||||
template<typename T>
|
||||
CUtlSelfReferencingVector<T>::CUtlSelfReferencingVector()
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Destructor
|
||||
//----------------------------------------------------------------------------
|
||||
template<typename T>
|
||||
CUtlSelfReferencingVector<T>::~CUtlSelfReferencingVector()
|
||||
{
|
||||
SelfData_t<T> *pNext = NULL;
|
||||
for (SelfData_t<T> *pCurrent = m_pHead; pCurrent; pCurrent=pNext)
|
||||
{
|
||||
pNext = pCurrent->pNext;
|
||||
delete pCurrent;
|
||||
}
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Inserts new element in the start of the vector.
|
||||
//----------------------------------------------------------------------------
|
||||
template<typename T>
|
||||
void CUtlSelfReferencingVector<T>::AppendHead( const T& data )
|
||||
{
|
||||
SelfData_t<T>* pData = new SelfData_t<T>;
|
||||
pData->data = data;
|
||||
pData->pNext = m_pHead;
|
||||
if (m_pHead)
|
||||
m_pHead->pPrev = pData;
|
||||
pData->pPrev = 0;
|
||||
m_pHead = pData;
|
||||
if (m_pTail == 0)
|
||||
m_pTail = m_pHead;
|
||||
m_nSize++;
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Inserts new element in the end of the vector.
|
||||
//----------------------------------------------------------------------------
|
||||
template<typename T>
|
||||
void CUtlSelfReferencingVector<T>::AppendTail( const T& data )
|
||||
{
|
||||
SelfData_t<T>* pData = new SelfData_t<T>;
|
||||
pData->data = data;
|
||||
if (m_pTail)
|
||||
m_pTail->pNext = pData;
|
||||
pData->pPrev = m_pTail;
|
||||
m_pTail = pData;
|
||||
if (m_pHead == 0)
|
||||
m_pHead = m_pTail;
|
||||
|
||||
m_nSize++;
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Removes element in the start of the vector.
|
||||
//----------------------------------------------------------------------------
|
||||
template<typename T>
|
||||
void CUtlSelfReferencingVector<T>::RemoveHead( void )
|
||||
{
|
||||
if (m_pHead == m_pTail)
|
||||
m_pHead = 0;
|
||||
};
|
||||
//----------------------------------------------------------------------------
|
||||
// Removes element in the end of the vector.
|
||||
//----------------------------------------------------------------------------
|
||||
template<typename T>
|
||||
void CUtlSelfReferencingVector<T>::RemoveTail( void )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
95
public/vk_video.h
Normal file
95
public/vk_video.h
Normal file
@@ -0,0 +1,95 @@
|
||||
#ifndef VK_VIDEO_H
|
||||
#define VK_VIDEO_H
|
||||
|
||||
#include "rendering.h"
|
||||
#include "tier0/platform.h"
|
||||
#include "tier1/utlvector.h"
|
||||
#include "vulkan/vulkan.h"
|
||||
#include "vulkan/vulkan_core.h"
|
||||
|
||||
#ifndef VULKAN_RENDERING_IMPL
|
||||
#error "Not a vulkan rendering implementation. Do not use this file!"
|
||||
#endif
|
||||
|
||||
#include "vk_mem_alloc.h"
|
||||
|
||||
struct vk_framedata_t {
|
||||
VkSemaphore draw;
|
||||
VkSemaphore present;
|
||||
VkFence fence;
|
||||
};
|
||||
|
||||
struct vk_shader_t
|
||||
{
|
||||
void Create( const char *szPath, VkShaderStageFlagBits shaderStage );
|
||||
void Create( CUtlBuffer<uint8_t> &spirv, VkShaderStageFlagBits shaderStage );
|
||||
void Destroy( void );
|
||||
|
||||
VkShaderModule m_shaderModule = NULL;
|
||||
VkPipelineShaderStageCreateInfo m_stageCreateInfo;
|
||||
};
|
||||
|
||||
struct vk_tripipeline_t
|
||||
{
|
||||
void Create(
|
||||
CUtlVector<vk_shader_t> &shaders,
|
||||
CUtlVector<VkDescriptorSetLayoutBinding> &bindings,
|
||||
uint32_t pushConstantsSize
|
||||
/* the rest of the stuff is set by the dynamic state */
|
||||
/* literally */
|
||||
);
|
||||
void Destroy();
|
||||
CUtlVector<vk_shader_t> m_shaders;
|
||||
VkDescriptorSetLayout m_descriptorSetLayout;
|
||||
VkPipelineLayout m_layout;
|
||||
VkPipeline m_pipeline;
|
||||
};
|
||||
|
||||
struct vk_comppipeline_t
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
struct vk_buffer_t
|
||||
{
|
||||
void Create(size_t size, VkBufferUsageFlags usage);
|
||||
void Destroy();
|
||||
void *Map(size_t offset, size_t size);
|
||||
void Unmap();
|
||||
|
||||
void CopyTo(struct vk_image2d_t *image);
|
||||
void CopyTo(struct vk_buffer_t *buffer);
|
||||
|
||||
|
||||
size_t m_nSize;
|
||||
VkBuffer m_buffer;
|
||||
VmaAllocation m_memory;
|
||||
VkDeviceAddress m_address;
|
||||
};
|
||||
|
||||
struct vk_image2d_t
|
||||
{
|
||||
void Create(size_t x, size_t y, VkFormat format, VkImageUsageFlags usage);
|
||||
void Destroy();
|
||||
|
||||
void CopyTo(struct vk_image2d_t *image);
|
||||
void CopyTo(struct vk_buffer_t *buffer);
|
||||
|
||||
|
||||
uint32_t m_X;
|
||||
uint32_t m_Y;
|
||||
VkFormat m_format;
|
||||
VkImage m_image;
|
||||
VkImageView m_imageView;
|
||||
VmaAllocation m_memory;
|
||||
};
|
||||
|
||||
interface IVulkan
|
||||
{
|
||||
public:
|
||||
static void Init();
|
||||
static void Frame();
|
||||
static void Deinit();
|
||||
};
|
||||
|
||||
#endif
|
||||
0
public/window.h
Normal file
0
public/window.h
Normal file
41
tier0/__build.c
Normal file
41
tier0/__build.c
Normal file
@@ -0,0 +1,41 @@
|
||||
#include "god/c.h"
|
||||
#include "god/ld.h"
|
||||
|
||||
char* tier0_dll = 0;
|
||||
void tier0_build(struct build_data b)
|
||||
{
|
||||
char* files[] = {
|
||||
"tier0/mem.cpp",
|
||||
"tier0/platform.cpp",
|
||||
"tier0/lib.cpp",
|
||||
NULL,
|
||||
};
|
||||
struct C_Macro macros[] = {
|
||||
(struct C_Macro){"TIER0_IMPLEMENTATION","1"},
|
||||
NULL,
|
||||
};
|
||||
|
||||
|
||||
struct project p = {
|
||||
.b = &b,
|
||||
.files = files,
|
||||
.name = "tier0",
|
||||
};
|
||||
|
||||
struct project o = C_compile(p, (struct C_settings){
|
||||
.generation_flags = C_GENERATION_FLAGS_PIC,
|
||||
.compile_flags = C_COMPILE_FLAGS_WALL,
|
||||
.include_dirs = include_dirs,
|
||||
.macros = macros,
|
||||
});
|
||||
char* libs[] = {
|
||||
"c",
|
||||
NULL,
|
||||
};
|
||||
|
||||
tier0_dll = ld_link_project(o, (struct link_settings){
|
||||
.type = LINK_TYPE_DYNAMIC,
|
||||
.libs = libs,
|
||||
});
|
||||
mv("build/"GAME_NAME"/game/bin/libtier0.so",tier0_dll);
|
||||
}
|
||||
0
tier0/lib.cpp
Normal file
0
tier0/lib.cpp
Normal file
21
tier0/mem.cpp
Normal file
21
tier0/mem.cpp
Normal file
@@ -0,0 +1,21 @@
|
||||
#include "tier0/mem.h"
|
||||
#include "stdlib.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// These functions copy over libc memory functions
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void* V_malloc(int nSize)
|
||||
{
|
||||
return malloc(nSize);
|
||||
}
|
||||
|
||||
void V_free(void *pMem)
|
||||
{
|
||||
return free(pMem);
|
||||
}
|
||||
|
||||
void* V_realloc(void *pMem, int nSize)
|
||||
{
|
||||
return realloc(pMem, nSize);
|
||||
}
|
||||
118
tier0/platform.cpp
Normal file
118
tier0/platform.cpp
Normal file
@@ -0,0 +1,118 @@
|
||||
#include "tier0/platform.h"
|
||||
#include "tier0/lib.h"
|
||||
#include "stdarg.h"
|
||||
#include "unistd.h"
|
||||
#include "sys/stat.h"
|
||||
#include "execinfo.h"
|
||||
#include "dirent.h"
|
||||
#include "dlfcn.h"
|
||||
#include "time.h"
|
||||
|
||||
PLATFORM_INTERFACE void Plat_FatalErrorFunc(const char* szFormat, ...)
|
||||
{
|
||||
va_list list;
|
||||
va_start(list, szFormat);
|
||||
V_vprintf(szFormat, list);
|
||||
va_end(list);
|
||||
fflush(stdout);
|
||||
_exit(1);
|
||||
}
|
||||
|
||||
PLATFORM_INTERFACE void Plat_ListDirRecursive(const char* szPath, ListDirCallbackFn file, ListDirCallbackFn dir)
|
||||
{
|
||||
struct dirent *entry;
|
||||
DIR *dp = opendir(szPath);
|
||||
|
||||
if (!dp) {
|
||||
return;
|
||||
}
|
||||
|
||||
while ((entry = readdir(dp)) != NULL) {
|
||||
char full_path[1024];
|
||||
if (strcmp(entry->d_name, ".") == 0 || strcmp(entry->d_name, "..") == 0)
|
||||
continue;
|
||||
|
||||
snprintf(full_path, sizeof(full_path), "%s/%s", szPath, entry->d_name);
|
||||
|
||||
struct stat statbuf;
|
||||
if (stat(full_path, &statbuf) == -1) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (S_ISDIR(statbuf.st_mode)) {
|
||||
if (dir)
|
||||
dir(full_path);
|
||||
Plat_ListDirRecursive(full_path, file, dir);
|
||||
} else {
|
||||
if (file)
|
||||
file(full_path);
|
||||
}
|
||||
}
|
||||
|
||||
closedir(dp);
|
||||
}
|
||||
PLATFORM_INTERFACE void Plat_ListDir(const char* szPath, ListDirCallbackFn file, ListDirCallbackFn dir)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
PLATFORM_INTERFACE char *Plat_GetExtension( const char *szPath )
|
||||
{
|
||||
char *last = (char*)szPath + V_strlen(szPath) - 1;
|
||||
while (last != szPath)
|
||||
{
|
||||
if (*last=='.')
|
||||
{
|
||||
break;
|
||||
};
|
||||
if (*last=='/')
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
last--;
|
||||
}
|
||||
return last+1;
|
||||
}
|
||||
|
||||
PLATFORM_INTERFACE void Plat_Backtrace( void )
|
||||
{
|
||||
void *buffer[64];
|
||||
int nptrs = backtrace(buffer, 64);
|
||||
char **symbols = backtrace_symbols(buffer, nptrs);
|
||||
|
||||
if (symbols == NULL) {
|
||||
V_printf("Backtrace failed\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
for (int i = 0; i < nptrs; i++) {
|
||||
V_printf(" [%d] %s\n", i, symbols[i]);
|
||||
}
|
||||
|
||||
free(symbols);
|
||||
};
|
||||
|
||||
PLATFORM_INTERFACE void *Plat_LoadLibrary( const char *psz )
|
||||
{
|
||||
void *lib = dlopen(psz, RTLD_GLOBAL | RTLD_NOW);
|
||||
if (!lib)
|
||||
V_printf("Failed to open %s\n\t%s\n", psz, dlerror());
|
||||
return lib;
|
||||
}
|
||||
PLATFORM_INTERFACE void *Plat_GetProc( void *lib, const char *psz )
|
||||
{
|
||||
return dlsym(lib, psz);
|
||||
}
|
||||
PLATFORM_INTERFACE void Plat_UnloadLibrary( void *lib )
|
||||
{
|
||||
dlclose(lib);
|
||||
};
|
||||
|
||||
PLATFORM_INTERFACE double Plat_GetTime( void )
|
||||
{
|
||||
struct timespec tp;
|
||||
clock_gettime(CLOCK_MONOTONIC, &tp);
|
||||
static time_t s_starttime = tp.tv_sec;
|
||||
|
||||
return (tp.tv_sec-s_starttime)+tp.tv_nsec/1e9;
|
||||
}
|
||||
42
tier1/__build.c
Normal file
42
tier1/__build.c
Normal file
@@ -0,0 +1,42 @@
|
||||
#include "god/c.h"
|
||||
#include "god/ld.h"
|
||||
|
||||
char* tier1_lib = 0;
|
||||
void tier1_build(struct build_data b)
|
||||
{
|
||||
char* files[] = {
|
||||
"tier1/commandline.cpp",
|
||||
"tier1/utlbuffer.cpp",
|
||||
"tier1/utlmap.cpp",
|
||||
"tier1/utlstring.cpp",
|
||||
"tier1/utlvector.cpp",
|
||||
NULL,
|
||||
};
|
||||
struct C_Macro macros[] = {
|
||||
(struct C_Macro){"TIER0_IMPLEMENTATION","1"},
|
||||
NULL,
|
||||
};
|
||||
|
||||
|
||||
struct project p = {
|
||||
.b = &b,
|
||||
.files = files,
|
||||
.name = "tier1",
|
||||
};
|
||||
|
||||
struct project o = C_compile(p, (struct C_settings){
|
||||
.generation_flags = C_GENERATION_FLAGS_PIC,
|
||||
.compile_flags = C_COMPILE_FLAGS_WALL,
|
||||
.include_dirs = include_dirs,
|
||||
.macros = macros,
|
||||
});
|
||||
char* libs[] = {
|
||||
"c",
|
||||
NULL,
|
||||
};
|
||||
|
||||
tier1_lib = ld_link_project(o, (struct link_settings){
|
||||
.type = LINK_TYPE_STATIC,
|
||||
.libs = libs,
|
||||
});
|
||||
}
|
||||
61
tier1/commandline.cpp
Normal file
61
tier1/commandline.cpp
Normal file
@@ -0,0 +1,61 @@
|
||||
#include "tier1/commandline.h"
|
||||
#include "tier1/utlvector.h"
|
||||
|
||||
CUtlVector<char*> cl_params;
|
||||
|
||||
void ICommandLine::CreateCommandLine( int argc, char **argv )
|
||||
{
|
||||
cl_params.AppendTail(argv,argc);
|
||||
}
|
||||
|
||||
bool ICommandLine::CheckParam( char *psz )
|
||||
{
|
||||
for (auto szParam: cl_params) {
|
||||
V_printf("%s\n",szParam);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
char *ICommandLine::ParamValue( const char *psz )
|
||||
{
|
||||
int i = 0;
|
||||
for (auto szParam: cl_params) {
|
||||
i++;
|
||||
if (i>=cl_params.GetSize())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
if (!V_strcmp(szParam, psz))
|
||||
return cl_params[i];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ICommandLine::AddParam( char *psz )
|
||||
{
|
||||
}
|
||||
|
||||
void ICommandLine::RemoveParam( char *psz )
|
||||
{
|
||||
|
||||
}
|
||||
int ICommandLine::ParamCount()
|
||||
{
|
||||
return cl_params.GetSize();
|
||||
}
|
||||
int ICommandLine::FindParam( const char *psz )
|
||||
{
|
||||
int i = 0;
|
||||
for (auto szParam: cl_params) {
|
||||
if (!V_strcmp(szParam, psz))
|
||||
return i;
|
||||
i++;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
const char *ICommandLine::GetParam(int nIndex)
|
||||
{
|
||||
return cl_params[nIndex];
|
||||
}
|
||||
|
||||
static ICommandLine g_CommandLine;
|
||||
1
tier1/utlbuffer.cpp
Normal file
1
tier1/utlbuffer.cpp
Normal file
@@ -0,0 +1 @@
|
||||
#include "tier1/utlbuffer.h"
|
||||
1
tier1/utlmap.cpp
Normal file
1
tier1/utlmap.cpp
Normal file
@@ -0,0 +1 @@
|
||||
#include "tier1/utlmap.h"
|
||||
96
tier1/utlstring.cpp
Normal file
96
tier1/utlstring.cpp
Normal file
@@ -0,0 +1,96 @@
|
||||
#include "tier1/utlstring.h"
|
||||
#include "tier0/lib.h"
|
||||
#include "stdarg.h"
|
||||
CUtlString::CUtlString( void )
|
||||
{
|
||||
m_data.Reserve(1);
|
||||
m_data[0]=0;
|
||||
}
|
||||
|
||||
CUtlString::CUtlString( const char *szFormat, ... )
|
||||
{
|
||||
if (szFormat == 0)
|
||||
{
|
||||
m_data.Reserve(1);
|
||||
m_data[0]=0;
|
||||
return;
|
||||
}
|
||||
va_list vlArgs;
|
||||
va_start(vlArgs, szFormat);
|
||||
va_list vlArgs2;
|
||||
va_copy(vlArgs2, vlArgs);
|
||||
size_t nSize = V_vsnprintf(NULL, 0, szFormat, vlArgs2);
|
||||
m_data.Reserve(nSize + 1);
|
||||
va_end(vlArgs2);
|
||||
V_vsnprintf(m_data.GetData(), nSize + 1, szFormat, vlArgs);
|
||||
m_data.Resize(nSize);
|
||||
va_end(vlArgs);
|
||||
}
|
||||
|
||||
void CUtlString::AppendTail( const char *psz )
|
||||
{
|
||||
m_data.AppendTail(psz,V_strlen(psz));
|
||||
m_data.Reserve(m_data.GetSize()+1);
|
||||
m_data[m_data.GetSize()] = 0;
|
||||
}
|
||||
void CUtlString::AppendHead( const char *psz )
|
||||
{
|
||||
|
||||
}
|
||||
void CUtlString::AppendAt( size_t nPosition, const char *psz )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CUtlString::RemoveTail( size_t nCount )
|
||||
{
|
||||
|
||||
}
|
||||
void CUtlString::RemoveHead( size_t nCount )
|
||||
{
|
||||
|
||||
}
|
||||
void CUtlString::RemoveAt( size_t nPosition, size_t nCount )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
char *CUtlString::GetString( void )
|
||||
{
|
||||
return m_data.GetData();
|
||||
}
|
||||
|
||||
CUtlString::operator char*( void )
|
||||
{
|
||||
return GetString();
|
||||
}
|
||||
|
||||
bool CUtlString::operator==(const char* psz)
|
||||
{
|
||||
if (psz==0)
|
||||
psz = "";
|
||||
if (!V_strcmp(GetString(), psz))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
bool CUtlString::operator!=(const char* psz)
|
||||
{
|
||||
if (psz==0)
|
||||
psz = "";
|
||||
if (!V_strcmp(GetString(), psz))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CUtlString::operator==(CUtlString& string)
|
||||
{
|
||||
if (!V_strcmp(GetString(), string.GetString()))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
bool CUtlString::operator!=(CUtlString& string)
|
||||
{
|
||||
if (!V_strcmp(GetString(), string.GetString()))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
1
tier1/utlvector.cpp
Normal file
1
tier1/utlvector.cpp
Normal file
@@ -0,0 +1 @@
|
||||
#include "tier1/utlvector.h"
|
||||
80
tools/blender_mapping.py
Normal file
80
tools/blender_mapping.py
Normal file
@@ -0,0 +1,80 @@
|
||||
import bpy
|
||||
import os
|
||||
|
||||
bl_info = {
|
||||
"name": "Funnymap export",
|
||||
"author": "kotofyt",
|
||||
"version": (1, 0),
|
||||
"blender": (4, 3, 0),
|
||||
"location": "File > Export > Funnymap (.map)",
|
||||
"description": "Export meshes as funnymaps",
|
||||
"category": "Import-Export",
|
||||
}
|
||||
|
||||
|
||||
import bpy
|
||||
import os
|
||||
from bpy_extras.io_utils import ExportHelper
|
||||
from bpy.types import Operator
|
||||
from bpy.props import StringProperty
|
||||
|
||||
class ExportFunnymap(Operator, ExportHelper):
|
||||
"""Export to Funnymap"""
|
||||
bl_idname = "export_scene.fmap"
|
||||
bl_label = "Export Funnymap"
|
||||
filename_ext = ".map"
|
||||
|
||||
filter_glob: StringProperty(
|
||||
default="*.map",
|
||||
options={'HIDDEN'},
|
||||
)
|
||||
|
||||
def execute(self, context):
|
||||
return export_my_format(self.filepath)
|
||||
|
||||
def export_my_format(filepath):
|
||||
with open(filepath, 'w') as f:
|
||||
f.write("{\n")
|
||||
f.write("\"classname\" \"worldspawn\"\n")
|
||||
f.write("{\n")
|
||||
|
||||
for obj in bpy.context.scene.objects:
|
||||
if obj.type == 'MESH':
|
||||
mesh = obj.to_mesh()
|
||||
mesh.calc_loop_triangles()
|
||||
uv_layer = mesh.uv_layers.active.data if mesh.uv_layers.active else None
|
||||
for tri in mesh.loop_triangles:
|
||||
for loop_index in tri.loops:
|
||||
vert = mesh.vertices[mesh.loops[loop_index].vertex_index]
|
||||
world_pos = obj.matrix_world @ vert.co
|
||||
f.write(f"({world_pos.x:.6f} {world_pos.y:.6f} {world_pos.z:.6f}) ")
|
||||
for loop_index in tri.loops:
|
||||
if uv_layer:
|
||||
uv = uv_layer[loop_index].uv
|
||||
f.write(f"({uv.x:.6f} {uv.y:.6f}) ")
|
||||
f.write(f"BRICK0\n");
|
||||
f.write("}\n")
|
||||
f.write("}\n")
|
||||
for obj in bpy.context.scene.objects:
|
||||
if obj.type == 'LIGHT':
|
||||
light = obj.data
|
||||
f.write("{\n")
|
||||
f.write("\"classname\" \"light\"\n")
|
||||
f.write(f"\"intensity\" \"{light.energy/128}\"\n")
|
||||
f.write("}\n")
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
def menu_func_export(self, context):
|
||||
self.layout.operator(ExportFunnymap.bl_idname, text="Funnymap (.map)")
|
||||
|
||||
def register():
|
||||
bpy.utils.register_class(ExportFunnymap)
|
||||
bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_class(ExportFunnymap)
|
||||
bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
||||
53
tools/makepak64.py
Normal file
53
tools/makepak64.py
Normal file
@@ -0,0 +1,53 @@
|
||||
#
|
||||
# Copyright (C) 2013 The Tome of Preach
|
||||
# Copyright (C) 2025 kotofyt
|
||||
#
|
||||
# This script implement generator of 64 bit version of pak.
|
||||
# Basically all size 32 bit offsets and sizes replaced with 64 bit values
|
||||
#
|
||||
# Original source code is available at https://tomeofpreach.wordpress.com/2013/06/22/makepak-py/
|
||||
#
|
||||
|
||||
import sys
|
||||
import struct
|
||||
import os
|
||||
|
||||
#dummy class for stuffing the file headers into
|
||||
class FileEntry:
|
||||
pass
|
||||
|
||||
#arguments are source directory, then target filename e.g. "pak1.pak"
|
||||
rootdir = sys.argv[1]
|
||||
pakfilename = sys.argv[2]
|
||||
|
||||
pakfile = open(pakfilename,"wb")
|
||||
|
||||
#write a dummy header to start with
|
||||
pakfile.write(struct.Struct("<8s2q").pack(b"rttpacku",0,0))
|
||||
|
||||
#walk the directory recursively, add the files and record the file entries
|
||||
offset = 24
|
||||
fileentries = []
|
||||
for root, subFolders, files in os.walk(rootdir):
|
||||
for file in files:
|
||||
entry = FileEntry()
|
||||
impfilename = os.path.join(root,file)
|
||||
entry.filename = os.path.relpath(impfilename,rootdir).replace("\\","/")
|
||||
with open(impfilename, "rb") as importfile:
|
||||
pakfile.write(importfile.read())
|
||||
entry.offset = offset
|
||||
entry.length = importfile.tell()
|
||||
offset = offset + entry.length
|
||||
fileentries.append(entry)
|
||||
tablesize = 0
|
||||
|
||||
#after all the file data, write the list of entries
|
||||
for entry in fileentries:
|
||||
pakfile.write(struct.Struct("<56s").pack(entry.filename.encode("ascii")))
|
||||
pakfile.write(struct.Struct("<q").pack(entry.offset))
|
||||
pakfile.write(struct.Struct("<q").pack(entry.length))
|
||||
tablesize = tablesize + 72
|
||||
|
||||
#return to the header and write the values correctly
|
||||
pakfile.seek(0)
|
||||
pakfile.write(struct.Struct("<8s2q").pack(b"rttpacku",offset,tablesize))
|
||||
112
tools/mapcc.py
Normal file
112
tools/mapcc.py
Normal file
@@ -0,0 +1,112 @@
|
||||
|
||||
import sys
|
||||
import struct
|
||||
import os
|
||||
import re
|
||||
|
||||
def parse_map(file_path):
|
||||
with open(file_path, 'r') as f:
|
||||
lines = f.readlines()
|
||||
|
||||
entities = []
|
||||
stack = []
|
||||
current_entity = None
|
||||
current_brush = None
|
||||
face_pattern = re.compile(r"""
|
||||
(?:\(\s*(-?\d+(?:\.\d+)?)\s+(-?\d+(?:\.\d+)?)\s+(-?\d+(?:\.\d+)?)\s*\)\s*)
|
||||
(?:\(\s*(-?\d+(?:\.\d+)?)\s+(-?\d+(?:\.\d+)?)\s+(-?\d+(?:\.\d+)?)\s*\)\s*)
|
||||
(?:\(\s*(-?\d+(?:\.\d+)?)\s+(-?\d+(?:\.\d+)?)\s+(-?\d+(?:\.\d+)?)\s*\)\s*)
|
||||
(?:\(\s*(-?\d+(?:\.\d+)?)\s+(-?\d+(?:\.\d+)?)\s*\)\s*)
|
||||
(?:\(\s*(-?\d+(?:\.\d+)?)\s+(-?\d+(?:\.\d+)?)\s*\)\s*)
|
||||
(?:\(\s*(-?\d+(?:\.\d+)?)\s+(-?\d+(?:\.\d+)?)\s*\)\s*)
|
||||
(\S+)
|
||||
""", re.VERBOSE)
|
||||
|
||||
for line in lines:
|
||||
line = line.strip()
|
||||
if not line or line.startswith('//'):
|
||||
continue
|
||||
|
||||
if line == '{':
|
||||
stack.append('{')
|
||||
if current_entity is None:
|
||||
current_entity = {'classname': None, 'keyvalues': {}, 'brushes': []}
|
||||
elif current_brush is None:
|
||||
current_brush = []
|
||||
continue
|
||||
|
||||
if line == '}':
|
||||
if current_brush is not None:
|
||||
current_entity['brushes'] = current_brush
|
||||
current_brush = None
|
||||
else:
|
||||
entities.append(current_entity)
|
||||
current_entity = None
|
||||
stack.pop()
|
||||
continue
|
||||
|
||||
if current_brush is not None:
|
||||
m = face_pattern.match(line)
|
||||
if m:
|
||||
points = [
|
||||
(float(m.group(1)), float(m.group(2)), float(m.group(3))),
|
||||
(float(m.group(4)), float(m.group(5)), float(m.group(6))),
|
||||
(float(m.group(7)), float(m.group(8)), float(m.group(9))),
|
||||
]
|
||||
uvs = [
|
||||
(float(m.group(10)), float(m.group(11))),
|
||||
(float(m.group(12)), float(m.group(13))),
|
||||
(float(m.group(14)), float(m.group(15))),
|
||||
]
|
||||
texture = m.group(16)
|
||||
|
||||
face = {
|
||||
'points': points,
|
||||
'uvs': uvs,
|
||||
'texture': texture,
|
||||
}
|
||||
current_brush.append(face)
|
||||
else:
|
||||
print(f"Warning: Could not parse face line: {line}")
|
||||
continue
|
||||
|
||||
if current_entity is not None:
|
||||
if line.startswith('"'):
|
||||
parts = re.findall(r'"([^"]*)"', line)
|
||||
if len(parts) == 2:
|
||||
key, value = parts
|
||||
if key == "classname":
|
||||
current_entity['classname'] = value
|
||||
else:
|
||||
current_entity['keyvalues'][key] = value
|
||||
else:
|
||||
print(f"Warning: Unexpected line in entity: {line}")
|
||||
|
||||
return entities
|
||||
|
||||
|
||||
if (len(sys.argv)==1):
|
||||
print("mapcc.py is a rtt's .map to .fmap converter");
|
||||
print("key changes:");
|
||||
print("- uses triangles instead of brushes");
|
||||
print("- uses uv coordinates instead of brushes");
|
||||
print("use better map editor instead of this");
|
||||
exit(0)
|
||||
entities = parse_map(sys.argv[1])
|
||||
pakfilename = sys.argv[2]
|
||||
pakfile = open(pakfilename,"wb")
|
||||
pakfile.write(struct.Struct("<8sI").pack(b"rttfmapc",len(entities)))
|
||||
for i, e in enumerate(entities):
|
||||
pakfile.write(struct.Struct(f"<{len(e['classname'])+1}s").pack(str(e['classname']).encode("ascii")))
|
||||
pakfile.write(struct.Struct("<I").pack(len(e['brushes'])))
|
||||
pakfile.write(struct.Struct("<I").pack(len(e['keyvalues'])))
|
||||
for k, v in e['keyvalues'].items():
|
||||
pakfile.write(struct.Struct(f"<{len(k)+1}s").pack(k.encode("ascii")))
|
||||
pakfile.write(struct.Struct(f"<{len(v)+1}s").pack(v.encode("ascii")))
|
||||
for k, face in enumerate(e['brushes']):
|
||||
# the fuck
|
||||
for i in range(9):
|
||||
pakfile.write(struct.Struct(f"<f").pack(float(face['points'][int(i/3)][i%3])))
|
||||
for i in range(6):
|
||||
pakfile.write(struct.Struct(f"<f").pack(float(face['uvs'][int(i//2)][i%2])))
|
||||
pakfile.write(struct.Struct(f"<{len(face['texture'])+1}s").pack(face['texture'].encode("ascii")))
|
||||
Reference in New Issue
Block a user