few additions to sounds
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@@ -15,9 +15,14 @@ public:
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virtual double GetPlayTime() override;
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virtual double Stop() override;
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virtual void Continue() override;
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virtual bool BIsPlaying() override;
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virtual void SetIs3D( bool b ) override;
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virtual void SetIsLooping( bool b ) override;
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virtual void SetDirection( Vector v ) override;
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virtual void SetTimeScale( float fValue ) override;
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virtual void SetVolume( float fValue ) override;
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virtual void SetPitch( float fValue ) override;
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ma_sound m_sound;
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CMiniAudio *m_pAudio;
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@@ -70,19 +75,48 @@ double CMiniAudioPlayer::Stop()
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void CMiniAudioPlayer::Continue()
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{
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ma_sound_start(&m_sound);
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}
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bool CMiniAudioPlayer::BIsPlaying()
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{
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return ma_sound_is_playing(&m_sound);
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}
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void CMiniAudioPlayer::SetIs3D( bool b )
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{
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ma_sound_set_spatialization_enabled(&m_sound, b);
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}
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void CMiniAudioPlayer::SetIsLooping( bool b )
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{
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ma_sound_set_looping(&m_sound, b);
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}
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void CMiniAudioPlayer::SetDirection( Vector v )
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{
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ma_sound_set_position(&m_sound, v.x, v.y, v.z);
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}
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void CMiniAudioPlayer::SetTimeScale( float fValue )
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{
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}
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void CMiniAudioPlayer::SetVolume( float fValue )
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{
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ma_sound_set_volume(&m_sound, fValue);
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}
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void CMiniAudioPlayer::SetPitch( float fValue )
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{
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ma_sound_set_pitch(&m_sound, fValue);
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}
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IAudioPlayer *CMiniAudio::SpawnPlayer()
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{
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CMiniAudioPlayer *pPlayer;
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@@ -110,6 +144,7 @@ void CMiniAudioManager::Init()
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V_printf("ma_engine_init failed\n");
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}
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r = ma_engine_start(&m_engine);
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ma_engine_listener_set_position(&m_engine, 0, 0, 0, 0);
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if ( r != MA_SUCCESS )
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{
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V_printf("ma_engine_start failed\n");
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@@ -74,9 +74,6 @@ void CFunnyGameBridge::Init()
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g_pKotUI = (IKotUIManager*)fnEngineFactory(KOT_UI_INTEFACE_VERSION, NULL);
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g_pAudioManager = (IAudioManager*)fnEngineFactory(AUDIO_MANAGER_INTERFACE_VERSION, NULL);
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g_pAudioManager->Init();
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IAudio *pAudio = g_pAudioManager->CreateAudio("game/core/sounds/bonk.wav");
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IAudioPlayer *pAudioPlayer = pAudio->SpawnPlayer();
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pAudioPlayer->StartAt(0.35);
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g_pKotUI->ConnectInterface(g_pRenderContext, RENDER_CONTEXT_INTERFACE_VERSION);
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g_pKotUI->Init();
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@@ -12,9 +12,14 @@ public:
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virtual double GetPlayTime() = 0;
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virtual double Stop() = 0;
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virtual void Continue() = 0;
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virtual bool BIsPlaying() = 0;
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virtual void SetIs3D( bool b ) = 0;
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virtual void SetIsLooping( bool b ) = 0;
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virtual void SetDirection( Vector v ) = 0;
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virtual void SetTimeScale( float fValue ) = 0;
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virtual void SetVolume( float fValue ) = 0;
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virtual void SetPitch( float fValue ) = 0;
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};
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abstract_class IAudio
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