few additions to sounds
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@@ -12,9 +12,14 @@ public:
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virtual double GetPlayTime() = 0;
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virtual double Stop() = 0;
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virtual void Continue() = 0;
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virtual bool BIsPlaying() = 0;
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virtual void SetIs3D( bool b ) = 0;
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virtual void SetIsLooping( bool b ) = 0;
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virtual void SetDirection( Vector v ) = 0;
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virtual void SetTimeScale( float fValue ) = 0;
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virtual void SetVolume( float fValue ) = 0;
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virtual void SetPitch( float fValue ) = 0;
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};
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abstract_class IAudio
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