introduces ios support? still needs metal
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@@ -19,12 +19,19 @@ int launcher_build()
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ldProject = compileProject.Compile();
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ldProject.linkType = ELINK_EXECUTABLE;
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if (bStaticBuild)
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{
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ldProject.objects.AppendTail((CObject){tier0_lib});
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ldProject.objects.AppendTail((CObject){tier1_lib});
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ldProject.objects.AppendTail((CObject){rapier_lib});
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ldProject.objects.AppendTail((CObject){engine_lib});
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ldProject.objects.AppendTail((CObject){server_lib});
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ldProject.objects.AppendTail((CObject){client_lib});
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};
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CUtlString outputProject = ldProject.Link();
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const char *szGameName = ICommandLine::ParamValue("-game");
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if (szGameName == NULL)
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szGameName = "funnygame";
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IFileSystem2::MakeDirectory(CUtlString("build/%s/game/bin",szGameName));
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IFileSystem2::CopyFile(CUtlString("build/%s/game/bin/%s", szGameName, szGameName), outputProject);
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IFileSystem2::MakeDirectory(CUtlString("%s/bin",szOutputDir.GetString()));
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IFileSystem2::CopyFile(CUtlString("%s/bin/funnygame", szOutputDir.GetString()), outputProject);
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return 0;
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};
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