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2025-07-13 15:47:42 +03:00

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/////////////////////////////////////////////////////////////////////////////
// Resource File for : SpaceWar
#include "SpaceWarRes.h"
// The following line is a workaround for a redefinition warning in sal.h
// when using Visual Studio 2005 compilers and includes. Comment out the
// line if you would like to see the warning.
#define _INC_CRTDEFS
/////////////////////////////////////////////////////////////////////////////
// This resource files requires the Platform SDK to be compiled.
// #include <gameux.h>
// These are the only two definitions needed from gameux.h
#define ID_GDF_XML __GDF_XML
#define ID_GDF_THUMBNAIL __GDF_THUMBNAIL
#define APSTUDIO_READONLY_SYMBOLS
#include <windows.h>
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Neutral Resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
#ifdef _WIN32
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
#pragma code_page(DEFAULT)
#endif //_WIN32
ID_GDF_XML DATA "NEU\\SpaceWar.gdf.xml"
ID_GDF_THUMBNAIL DATA "NEU\\boxart_NEU.png"
ID_ICON ICON "NEU\\gameicon_NEU.ico"
#endif // Neutral resources
/////////////////////////////////////////////////////////////////////////////