Files
funnygame/game/client/milmoba/player.cpp
2026-03-06 16:42:16 +02:00

87 lines
1.8 KiB
C++

#include "player.h"
#include "cglm/cglm.h"
#include "assetmgr.h"
#include "game.h"
void C_MOBAPlayer::Precache()
{
SetModel("game/core/models/cube.fmdl");
}
void C_MOBAPlayer::Spawn()
{
BaseClass::Spawn();
SetThink(Think);
SetScale(1);
vCameraPos = {0,0,-20};
};
void C_MOBAPlayer::Think( float fDelta )
{
C_MOBAPlayer *pEntity = (C_MOBAPlayer*)UTIL_GetLocalPlayer();
m_vMovementVector.x = m_bIsForward - m_bIsBack;
if (pEntity == this)
{
g_pWorldRenderer->SetCameraPosition(vCameraPos);
}
BaseClass::Think(fDelta);
};
LINK_ENTITY_TO_CLASS(player, C_MOBAPlayer)
BEGIN_DATADESC(C_MOBAPlayer)
END_DATADESC()
IMPLEMENT_RECV_DT(C_MOBAPlayer)
END_RECV_DT()
IMPLEMENT_SEND_DT(C_MOBAPlayer)
NetPropFloat3(m_vMovementVector),
END_SEND_DT()
static void IN_ForwardDown( int c, char **v ) {
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
if (!pPlayer)
return;
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
return;
((C_MOBAPlayer*)pPlayer)->m_bIsForward = true;
}
static ConCommand startforward("+forward", IN_ForwardDown);
static void IN_ForwardUp( int c, char **v ) {
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
if (!pPlayer)
return;
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
return;
((C_MOBAPlayer*)pPlayer)->m_bIsForward = false;
}
static ConCommand endforward("-forward", IN_ForwardUp);
static void IN_BackDown( int c, char **v ) {
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
if (!pPlayer)
return;
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
return;
((C_MOBAPlayer*)pPlayer)->m_bIsBack = true;
}
static ConCommand startback("+back", IN_BackDown);
static void IN_BackUp( int c, char **v ) {
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
if (!pPlayer)
return;
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
return;
((C_MOBAPlayer*)pPlayer)->m_bIsBack = false;
}
static ConCommand endback("-back", IN_BackUp);