Files
funnygame/game/server/milmoba/player.cpp
2026-03-06 16:42:16 +02:00

32 lines
572 B
C++

#include "player.h"
#include "game.h"
#include "entitysystem.h"
void CMOBAPlayer::Spawn()
{
CPhysicsProp::Spawn();
SetModel("game/core/models/cube.fmdl");
SetScale(1);
SetThink(Think);
};
void CMOBAPlayer::Think( float fDelta )
{
V_printf("%f %f %f\n", m_vMovementVector.x, m_vMovementVector.y, m_vMovementVector.z);
CPhysicsProp::Think(fDelta);
};
LINK_ENTITY_TO_CLASS(player, CMOBAPlayer)
BEGIN_DATADESC(CMOBAPlayer)
END_DATADESC()
IMPLEMENT_SEND_DT(CMOBAPlayer)
END_SEND_DT()
IMPLEMENT_RECV_DT(CMOBAPlayer)
NetPropFloat3(m_vMovementVector)
END_RECV_DT()