Files
funnygame/game/server/basemodelentity.h
2026-03-05 00:30:27 +02:00

16 lines
285 B
C++

#ifndef BASE_MODEL_ENTITY_H
#define BASE_MODEL_ENTITY_H
#include "baseentity.h"
#include "iphysics.h"
#include "assetmgr.h"
class CBaseModelEntity: public CBaseEntity
{
public:
DECLARE_CLASS(CBaseModelEntity, CBaseEntity);
virtual void SetModel( const char *szName );
};
#endif