Files
funnygame/game/client/baseplayer.cpp
2025-05-28 14:36:57 +03:00

33 lines
445 B
C++

#include "baseentity.h"
class C_BasePlayer: public C_BaseEntity
{
public:
virtual void Precache ( void ) override;
virtual void Spawn( void ) override;
virtual void Destroy( void ) override;
virtual void Think( float fDelta ) override;
};
void C_BasePlayer::Precache()
{
}
void C_BasePlayer::Spawn()
{
};
void C_BasePlayer::Destroy()
{
}
void C_BasePlayer::Think( float fDelta )
{
};
LINK_CLIENT_ENTITY(C_BasePlayer, CBasePlayer)