introduces ios support? still needs metal
This commit is contained in:
9
Entitlemenets.plist
Normal file
9
Entitlemenets.plist
Normal file
@@ -0,0 +1,9 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<!-- Example: Enable push notifications -->
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<key>aps-environment</key>
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<string>development</string>
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</dict>
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</plist>
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55
build.c
55
build.c
@@ -1,55 +0,0 @@
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#include "god/build.h"
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#include "god/utils.h"
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#define GAME_NAME "funnygame"
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char* include_dirs[] = {
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"public",
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"external/cglm/include",
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"external/Vulkan-Headers/include",
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"external/VulkanMemoryAllocator/include",
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"external/stb",
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NULL,
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};
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#include "tier0/__build.c"
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#include "tier1/__build.c"
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#include "fgui/__build.c"
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#include "rapier/__build.c"
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#include "engine/__build.c"
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#include "game/server/__build.c"
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#include "game/client/__build.c"
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#include "launcher/__build.c"
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#include "funnyassets/__build.c"
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int build(struct build_data b) {
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trace = 1;
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makedir("build/"GAME_NAME"/game/" GAME_NAME);
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makedir("build/"GAME_NAME"/game/" GAME_NAME "/bin");
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makedir("build/"GAME_NAME"/game/bin/");
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tier0_build(b);
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tier1_build(b);
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fgui_build(b);
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rapier_build(b);
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engine_build(b);
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launcher_build(b);
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server_build(b);
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client_build(b);
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if (step("noassets"))
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{
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assets_build(b);
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}
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mv("build", "tools");
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if (step("run")!=STEP_FAILED)
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{
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struct run_project rp = run_new("build/"GAME_NAME"/game/bin/"GAME_NAME);
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run_run(&rp);
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}
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return 0;
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};
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30
build.cpp
30
build.cpp
@@ -1,5 +1,6 @@
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#include "target.h"
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#include "tier1/utlstring.h"
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#include "tier1/utlstring.h"
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#include "helper.h"
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CUtlVector<CUtlString> all_IncludeDirectories = {
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"public",
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@@ -7,17 +8,34 @@ CUtlVector<CUtlString> all_IncludeDirectories = {
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"external/Vulkan-Headers/include",
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"external/VulkanMemoryAllocator/include",
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"external/stb",
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"external/SDL/include",
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};
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auto szTarget = Target_t::DefaultTarget().GetTriplet();
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auto szOutputDir = CUtlString("build/funnygame/%s/game",szTarget.GetString());
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bool bStaticBuild = false;
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extern "C" void Preinit()
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{
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if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_IOS)
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bStaticBuild = true;
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};
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CUtlString tier0_lib;
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CUtlString engine_lib;
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CUtlString server_lib;
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CUtlString client_lib;
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#include "tier0/__build.cpp"
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#include "tier1/__build.cpp"
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#include "rapier/__build.cpp"
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#include "engine/__build.cpp"
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#include "launcher/__build.cpp"
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#include "game/server/__build.cpp"
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#include "game/client/__build.cpp"
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#include "rapier/__build.cpp"
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#include "engine/__build.cpp"
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#include "funnyassets/__build.cpp"
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#include "launcher/__build.cpp"
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@@ -1,75 +0,0 @@
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#include "god/build.h"
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#include "god/c.h"
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#include "god/ld.h"
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#include "god/utils.h"
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char *engine_lib;
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char *engine_implib;
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void engine_build(struct build_data b)
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{
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char *szVideoFile = "engine/vk_videosdl.cpp";
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char* files[] = {
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"engine/console.cpp",
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"engine/filesystem.cpp",
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"engine/server.cpp",
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"engine/engine.cpp",
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/* rendering */
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"engine/vk_video.cpp",
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"engine/vk_mesh.cpp",
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szVideoFile,
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/* entities */
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"engine/baseentity.cpp",
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"engine/level.cpp",
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"engine/brush.cpp",
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/* server */
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"engine/sv_worldspawn.cpp",
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"engine/sv_light.cpp",
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/* client */
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"engine/cl_worldspawn.cpp",
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"engine/cl_light.cpp",
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NULL,
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};
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struct project p = {
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.b = &b,
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.files = files,
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.name = "engine",
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};
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struct project o = C_compile(p, (struct C_settings){
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.generation_flags = C_GENERATION_FLAGS_PIC,
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.compile_flags = C_COMPILE_FLAGS_WALL,
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.include_dirs = include_dirs,
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});
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add_item(&o.files, tier1_lib);
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add_item(&o.files, rapierLib);
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char *szVulkan = (char*)1;
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char *szws2 = (char*)1;
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if (b.kernel==BUILD_KERNEL_WINDOWS)
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{
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szVulkan="vulkan-1";
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szws2="ws2_32";
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}
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if (b.kernel==BUILD_KERNEL_LINUX)
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{
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szVulkan="vulkan";
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}
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char* libs[] = {
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"c",
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"SDL3",
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szVulkan,
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NULL,
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};
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engine_lib = ld_link_project(o, (struct link_settings){
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.type = LINK_TYPE_DYNAMIC,
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.libs = libs,
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});
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mv("build/"GAME_NAME"/game/bin",engine_lib);
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}
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@@ -29,8 +29,6 @@ CUtlVector<CUtlString> engine_CompiledFiles = {
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/* rendering */
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"engine/vk_videosdl.cpp",
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"engine/vk_video.cpp",
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"engine/vk_mesh.cpp",
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"engine/vk_postprocessing.cpp",
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/* io */
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"engine/input.cpp",
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@@ -40,11 +38,14 @@ CUtlVector<CUtlString> engine_CompiledFiles = {
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CUtlVector<CUtlString> engine_Libraries = {
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"c",
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"SDL3",
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"vulkan",
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};
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int engine_build()
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{
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if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_DARWIN)
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engine_Libraries.AppendTail("MoltenVK");
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if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_LINUX)
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engine_Libraries.AppendTail("vulkan");
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CCProject compileProject = {};
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CLDProject ldProject = {};
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@@ -53,19 +54,27 @@ int engine_build()
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compileProject.includeDirectories = all_IncludeDirectories;
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compileProject.bFPIC = true;
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ldProject = compileProject.Compile();
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ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
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ldProject.libraries = engine_Libraries;
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if (bStaticBuild)
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ldProject.linkType = ELINK_STATIC_LIBRARY;
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else
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{
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ldProject.objects.AppendTail((CObject){tier1_lib});
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ldProject.objects.AppendTail((CObject){rapier_lib});
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ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
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}
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CUtlString outputProject = ldProject.Link();
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if (!bStaticBuild)
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{
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IFileSystem2::MakeDirectory(CUtlString("%s/bin",szOutputDir.GetString()));
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IFileSystem2::CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), outputProject);
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} else {
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engine_lib = outputProject;
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}
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const char *szGameName = ICommandLine::ParamValue("-game");
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if (szGameName == NULL)
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szGameName = "funnygame";
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IFileSystem2::MakeDirectory(CUtlString("build/%s/game/bin",szGameName));
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IFileSystem2::CopyFile(CUtlString("build/%s/game/bin",szGameName), outputProject);
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return 0;
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@@ -30,7 +30,7 @@ void CBrushEntity::Spawn()
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}
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/* use them */
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px_collider_params params = {};
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params.friction = 0.6;
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params.friction = 0.0;
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m_collider = px_trimesh((Point<float>*)triangles.GetMemory(), triangles.GetSize(), (uint32_t(*)[3])indicies.GetMemory(), indicies.GetSize()/3 ,params);
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px_fixedbody(px, m_collider);
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};
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@@ -65,10 +65,11 @@ void C_BrushEntity::Spawn()
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float uv[2];
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};
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pAlbedo = ITextureManager::LoadTexture("textures/bricks.png");
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CBrushEntity* pBrushEntity = (CBrushEntity*)pEntity;
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uint32_t numVertices = 15*pBrushEntity->m_mesh.GetSize();
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vertexBuffer = IRenderer::CreateVertexBuffer(numVertices*4);
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Vertex_t *pTriangles = (Vertex_t*)vertexBuffer->Map();
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uint32_t i = 0;
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for (auto &triangle: pBrushEntity->m_mesh)
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@@ -91,10 +92,6 @@ void C_BrushEntity::Spawn()
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i+=3;
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}
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vertexBuffer->Unmap();
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mesh = IMeshRenderer::CreateMesh();
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mesh->SetVertexBuffer(vertexBuffer);
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};
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void C_BrushEntity::Destroy()
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@@ -103,7 +100,6 @@ void C_BrushEntity::Destroy()
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}
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void C_BrushEntity::Think( float fDelta )
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{
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material.m.albedo = ITextureManager::GetTexture(pAlbedo);
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mat4 matrix;
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glm_mat4_zero(matrix);
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for (int i = 0; i < 9; i++) {
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@@ -113,8 +109,48 @@ void C_BrushEntity::Think( float fDelta )
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matrix[3][0] = pEntity->m_position[0];
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matrix[3][1] = pEntity->m_position[1];
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matrix[3][2] = pEntity->m_position[2];
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mesh->SetMatrix(matrix);
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mesh->SetMaterial(&material);
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mesh->Draw();
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};
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IGraphicsPipeline *g_BrushPipeline;
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class CBrushRendering: public IRenderingPipelineStep
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{
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public:
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virtual void Init() override;
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virtual void Frame( float fDelta ) override;
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virtual void Deinit() override;
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private:
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};
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DECLARE_MESH_RENDERING_STAGE(CBrushRendering, brush_rasterizer);
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CUtlVector<IVertexBuffer*> g_BrushVertices;
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void CBrushRendering::Init()
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{
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V_printf("cool\n");
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IRenderer::CreateGraphicsPipeline(
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{
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{"shaders/brush_vert.spv", SHADER_TYPE_VERTEX},
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{"shaders/brush_frag.spv", SHADER_TYPE_FRAGMENT},
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},
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{}, 64,
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{EImageFormat::IMAGE_FORMAT_R8G8B8A8}
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);
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};
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void CBrushRendering::Frame( float fDelta )
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{
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V_printf("cooll\n");
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IRenderer::ResetState();
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IRenderer::SetDepthMode(DEPTH_MODE_LESS_EQUAL);
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IRenderer::BindPipeline(g_BrushPipeline);
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for (auto &vertices: g_BrushVertices)
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{
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IRenderer::Draw(vertices, 0);
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}
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};
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void CBrushRendering::Deinit()
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{
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};
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@@ -1,4 +1,5 @@
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#include "console.h"
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#include "filesystem.h"
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#include "tier1/utlstring.h"
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#include "tier1/utlvector.h"
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@@ -64,33 +65,43 @@ void IConsole::Execute2( CUtlVector<CUtlString> &args )
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(cmd->GetCallback())(args.GetSize(), strbuffer);
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}
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void IConsole::Execute( void )
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{
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CUtlVector<CUtlVector<CUtlString>> commands = ParseCommandLine(g_commandBuffer);
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g_commandBuffer = 0;
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for (auto &command: commands)
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{
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IConsole::Execute2(command);
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}
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}
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//-----------------------------------------------------------------------------
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// Parses command buffer.
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//-----------------------------------------------------------------------------
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void IConsole::Execute( void )
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CUtlVector<CUtlVector<CUtlString>> IConsole::ParseCommandLine( CUtlString psz )
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{
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CUtlVector<CUtlString> arguments;
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CUtlVector<CUtlVector<CUtlString>> commands;
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CUtlString szArgument;
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bool bIsQuote = false;
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for (auto &c: (CUtlVector<char>&)g_commandBuffer)
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for ( auto &c: (CUtlVector<char>&)psz )
|
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{
|
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if (c == '\"')
|
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if ( c == '\"' )
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{
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bIsQuote = !bIsQuote;
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continue;
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}
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if (c == ';' || c == '\n' || c == '\0')
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if ( c == ';' || c == '\n' )
|
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{
|
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if (bIsQuote)
|
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{
|
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if (c != '\0')
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szArgument.AppendTail(c);
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continue;
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}
|
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if (szArgument != 0)
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arguments.AppendTail(szArgument);
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IConsole::Execute2(arguments);
|
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if ( arguments.GetSize() > 0 )
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commands.AppendTail(arguments);
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szArgument = 0;
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arguments = {};
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continue;
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@@ -110,7 +121,11 @@ void IConsole::Execute( void )
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}
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szArgument.AppendTail(c);
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};
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g_commandBuffer = 0;
|
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if (szArgument != 0)
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arguments.AppendTail(szArgument);
|
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if ( arguments.GetSize() > 0 )
|
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commands.AppendTail(arguments);
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return commands;
|
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}
|
||||
|
||||
void IConsole::AddCommand( const char *psz )
|
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@@ -232,3 +247,23 @@ ConCommandFn ConCommand::GetCallback( void )
|
||||
{
|
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return m_callback;
|
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}
|
||||
|
||||
|
||||
|
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void IConsole_Exec( int argc, char **argv)
|
||||
{
|
||||
if (argc != 2)
|
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return;
|
||||
|
||||
FileHandle_t f = IFileSystem::Open(argv[1], IFILE_READ);
|
||||
if (!f)
|
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return;
|
||||
CUtlBuffer<char> b(IFileSystem::Size(f)+1);
|
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IFileSystem::Read(f, b, b.GetSize());
|
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b[IFileSystem::Size(f)] = 0;
|
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IConsole::AddCommand(b);
|
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IConsole::AddCommand(";");
|
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IConsole::Execute();
|
||||
}
|
||||
|
||||
ConCommand IConsole_ExecCmd("exec", IConsole_Exec);
|
||||
|
||||
@@ -54,7 +54,7 @@ void IEngine_Signal(int sig)
|
||||
break;
|
||||
};
|
||||
IEngine::Shutdown();
|
||||
_exit(0);
|
||||
Plat_Exit(0);
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -88,8 +88,14 @@ void IEngine::Init()
|
||||
|
||||
IVideo::Init();
|
||||
IInput::Init();
|
||||
IInput::SetMouseMode(MOUSE_MODE_GAME);
|
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}
|
||||
|
||||
IServer::LoadGame("funnygame");
|
||||
|
||||
IConsole::AddCommand("exec default.cfg;");
|
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IConsole::Execute();
|
||||
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
@@ -44,6 +44,10 @@ public:
|
||||
static void AddFile( const char *psz );
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void IFileSystem::InitFilesystem()
|
||||
{
|
||||
fs_basedir = ICommandLine::ParamValue("-basedir");
|
||||
@@ -59,6 +63,10 @@ void IFileSystem::InitFilesystem()
|
||||
|
||||
AddGameDirectory(fs_gamedir);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CFileSystem::AddFile( const char *psz )
|
||||
{
|
||||
CUtlString extension = Plat_GetExtension(psz);
|
||||
@@ -68,6 +76,9 @@ void CFileSystem::AddFile( const char *psz )
|
||||
};
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Adds directory which can contain pack files
|
||||
//-----------------------------------------------------------------------------
|
||||
void IFileSystem::AddGameDirectory( const char *psz )
|
||||
{
|
||||
FileDirectory_t dir = {};
|
||||
@@ -81,6 +92,10 @@ void IFileSystem::AddGameDirectory( const char *psz )
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
bool IFileSystem::LoadPackFile( const char *szFilename )
|
||||
{
|
||||
Pack_t pack = {};
|
||||
@@ -109,10 +124,6 @@ bool IFileSystem::LoadPackFile( const char *szFilename )
|
||||
pack.handle = f;
|
||||
pack.files = CUtlVector<PackDirectory_t>(nNumFiles);
|
||||
V_memcpy(pack.files.GetData(),pDirs, header.size);
|
||||
for (auto &i: pack.files)
|
||||
{
|
||||
V_printf(" LOADED %s\n",i.name);
|
||||
}
|
||||
V_free(pDirs);
|
||||
|
||||
nNumFiles = header.size/sizeof(PackDirectory_t);
|
||||
@@ -124,10 +135,19 @@ bool IFileSystem::LoadPackFile( const char *szFilename )
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Creates path
|
||||
//-----------------------------------------------------------------------------
|
||||
void IFileSystem::CreatePath( const char *szPath )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Opens file
|
||||
// If it is located in a pack then it can only be read
|
||||
//-----------------------------------------------------------------------------
|
||||
FileHandle_t IFileSystem::Open( const char *szFilename, EFileOptions options )
|
||||
{
|
||||
if (options == IFILE_READ)
|
||||
@@ -172,6 +192,9 @@ FileHandle_t IFileSystem::Open( const char *szFilename, EFileOptions options )
|
||||
return 0;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Closes file
|
||||
//-----------------------------------------------------------------------------
|
||||
void IFileSystem::Close( FileHandle_t file )
|
||||
{
|
||||
/* close only fs files */
|
||||
@@ -182,10 +205,18 @@ void IFileSystem::Close( FileHandle_t file )
|
||||
delete file;
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
size_t IFileSystem::Size( FileHandle_t file )
|
||||
{
|
||||
return file->nSize;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Reads nSize bytes of file
|
||||
//-----------------------------------------------------------------------------
|
||||
size_t IFileSystem::Read( FileHandle_t file, void *pOutput, size_t nSize)
|
||||
{
|
||||
if (file->file)
|
||||
@@ -200,10 +231,18 @@ size_t IFileSystem::Read( FileHandle_t file, void *pOutput, size_t nSize)
|
||||
|
||||
return readsize;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
size_t IFileSystem::ReadLine( FileHandle_t file, void *pOutput, size_t nSize)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
size_t IFileSystem::Write( FileHandle_t file, void *pInput, size_t nSize)
|
||||
{
|
||||
|
||||
|
||||
@@ -4,6 +4,9 @@
|
||||
|
||||
CGameMode *pCurrentMode = NULL;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Round begin handler
|
||||
//-----------------------------------------------------------------------------
|
||||
void CGameMode::RoundBegin( void )
|
||||
{
|
||||
size_t i = 0;
|
||||
@@ -24,22 +27,33 @@ void CGameMode::RoundBegin( void )
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Round end handler
|
||||
//-----------------------------------------------------------------------------
|
||||
void CGameMode::RoundEnd( void )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void IGameModeManager::Init( void )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void IGameModeManager::Frame( void )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Sets gamemode
|
||||
//-----------------------------------------------------------------------------
|
||||
void IGameModeManager::StartGameMode(CGameMode *pGameMode)
|
||||
{
|
||||
if (pCurrentMode)
|
||||
@@ -49,11 +63,17 @@ void IGameModeManager::StartGameMode(CGameMode *pGameMode)
|
||||
pCurrentMode->RoundBegin();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
CGameMode *IGameModeManager::GetCurrentMode( void )
|
||||
{
|
||||
return pCurrentMode;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Restarts the gamemode
|
||||
//-----------------------------------------------------------------------------
|
||||
void IGameModeManager::RestartCurrentMode( void )
|
||||
{
|
||||
if (!pCurrentMode)
|
||||
|
||||
130
engine/input.cpp
130
engine/input.cpp
@@ -1,52 +1,166 @@
|
||||
#include "input.h"
|
||||
#include "console.h"
|
||||
#include "tier0/lib.h"
|
||||
#include "tier1/commandline.h"
|
||||
#include "math3d.h"
|
||||
|
||||
char g_PressedKeys[256];
|
||||
float g_fXAxisEvent[256];
|
||||
float g_fYAxisEvent[256];
|
||||
char g_PressedKeys[KEY_NUM_KEYS];
|
||||
float g_fAxisValues[AXIS_NUM_AXIS];
|
||||
CUtlString g_bindings[256];
|
||||
|
||||
struct KeyName_t {
|
||||
const char *szName;
|
||||
EInputKey key;
|
||||
};
|
||||
|
||||
KeyName_t keys[] = {
|
||||
{"TAB",KEY_TAB},
|
||||
{"ENTER",KEY_ENTER},
|
||||
{"ESCAPE",KEY_ESCAPE},
|
||||
{"SPACE",KEY_SPACE},
|
||||
{"A",KEY_A},
|
||||
{"B",KEY_B},
|
||||
{"C",KEY_C},
|
||||
{"D",KEY_D},
|
||||
{"E",KEY_E},
|
||||
{"F",KEY_F},
|
||||
{"G",KEY_G},
|
||||
{"H",KEY_H},
|
||||
{"I",KEY_I},
|
||||
{"J",KEY_J},
|
||||
{"K",KEY_K},
|
||||
{"L",KEY_L},
|
||||
{"M",KEY_M},
|
||||
{"N",KEY_N},
|
||||
{"O",KEY_O},
|
||||
{"P",KEY_P},
|
||||
{"Q",KEY_Q},
|
||||
{"R",KEY_R},
|
||||
{"S",KEY_S},
|
||||
{"T",KEY_T},
|
||||
{"U",KEY_U},
|
||||
{"V",KEY_V},
|
||||
{"W",KEY_W},
|
||||
{"X",KEY_X},
|
||||
{"Y",KEY_Y},
|
||||
{"Z",KEY_Z},
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Converts string (eg. tab, mouse0, w, 0) to keycode
|
||||
//-----------------------------------------------------------------------------
|
||||
EInputKey IInput_StringToKey( char *psz )
|
||||
{
|
||||
for (uint32_t i = 0; i<sizeof(keys)/sizeof(KeyName_t); i++)
|
||||
{
|
||||
if (!V_stricmp(keys[i].szName, psz))
|
||||
return keys[i].key;
|
||||
};
|
||||
return KEY_NONE;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void IInput::Init( void )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Generates command call when pressed the key. eg +forward; -left;
|
||||
// Just to be sure we put ; in the end of the command.
|
||||
// When user releases the key command event is not generated. But if the first
|
||||
// command contains + as first character ( in case of example +forward ), then
|
||||
// it fires -forward
|
||||
//-----------------------------------------------------------------------------
|
||||
void IInput::KeyEvent( EInputKey key, EKeyEventType event )
|
||||
{
|
||||
V_printf("key\n");
|
||||
if (event == KEY_EVENT_TYPE_DOWN) {
|
||||
IConsole::AddCommand(g_bindings[key]);
|
||||
IConsole::AddCommand(";");
|
||||
}
|
||||
if (event == KEY_EVENT_TYPE_UP)
|
||||
{
|
||||
auto binding = IConsole::ParseCommandLine(g_bindings[key]);
|
||||
if (binding.GetSize()==0)
|
||||
return;
|
||||
if (binding[0].GetSize() == 0)
|
||||
return;
|
||||
if (binding[0][0].GetString()[0] == '+')
|
||||
{
|
||||
CUtlString command = binding[0][0];
|
||||
command.GetString()[0] = '-';
|
||||
IConsole::AddCommand(command);
|
||||
IConsole::AddCommand(";");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IInput::AxisEvent( unsigned char cAxis, float fX, float fY )
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void IInput::AxisEvent( EInputAxis axis, float fValue )
|
||||
{
|
||||
|
||||
if (axis == AXIS_MOUSE_X || axis == AXIS_MOUSE_Y)
|
||||
{
|
||||
g_fAxisValues[axis] += fValue*3.09;
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void IInput::Frame( void )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void IInput::Deinit( void )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void IInput_Bind( int argc, char **argv )
|
||||
{
|
||||
if (argc == 1)
|
||||
return;
|
||||
if (argc == 2)
|
||||
return;
|
||||
EInputKey key = IInput_StringToKey(argv[1]);
|
||||
if (key == KEY_NONE)
|
||||
return;
|
||||
|
||||
for ( int i = 2; i<argc; i++ )
|
||||
{
|
||||
g_bindings[key] = 0;
|
||||
g_bindings[key].AppendTail(argv[i]);
|
||||
}
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void IInput_Unbind( int argc, char **argv )
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void IInput_UnbindAll( int argc, char **argv )
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
ConCommand BindCmd("bind", IInput_Bind, 0);
|
||||
ConCommand UnbindCmd("unbind", IInput_Bind, 0);
|
||||
ConCommand unbindAllcmd("unbindall", IInput_Bind, 0);
|
||||
ConCommand UnbindCmd("unbind", IInput_Unbind, 0);
|
||||
ConCommand UnbindAllcmd("unbindall", IInput_UnbindAll, 0);
|
||||
|
||||
@@ -18,6 +18,9 @@ struct EntityHeader_t
|
||||
uint32_t nProperties;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Loads level from file, deserializes it and creates entities.
|
||||
//-----------------------------------------------------------------------------
|
||||
void ILevel::LoadLevel( const char *szLevelName )
|
||||
{
|
||||
FileHandle_t handle = IFileSystem::Open(CUtlString("%s.fmap",szLevelName), IFILE_READ);
|
||||
|
||||
0
engine/mesh.cpp
Normal file
0
engine/mesh.cpp
Normal file
@@ -1,5 +1,30 @@
|
||||
#include "physics.h"
|
||||
#include "physics_gen.h"
|
||||
#include "math3d.h"
|
||||
|
||||
PxCastResult_t IPxWorld::BoxCast( vec3 size, vec3 origin, vec3 destination, vec3 rotation )
|
||||
{
|
||||
vec3 velocity;
|
||||
PxCastResult_t result = {};
|
||||
px_cast_result r = {};
|
||||
|
||||
for ( int i = 0; i < 3; i++ )
|
||||
velocity[i] = destination[i] - origin[i];
|
||||
|
||||
r = px_box_cast(px, size[0], size[1], size[2], PX_GLM_VEC3(origin), PX_GLM_VEC3(rotation), PX_GLM_VEC3(velocity), 1);
|
||||
|
||||
|
||||
result.bHit = r.hit;
|
||||
result.fTime = r.time;
|
||||
for ( int i = 0; i < 3; i++ )
|
||||
{
|
||||
result.position[i] = origin[i] + velocity[i] * result.fTime;
|
||||
result.normal[i] = r.normal1.m[i];
|
||||
result.normal2[i] = r.normal2.m[i];
|
||||
}
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void CPxCollider::Spawn( float fFriction )
|
||||
{
|
||||
@@ -44,6 +69,11 @@ void CPxRigidKinematicPosition::Spawn( CPxCollider *pCollider, px_matrix matrix,
|
||||
{
|
||||
m_pRigidBody = px_kinematic_position_body(px, pCollider->m_pCollider, matrix, params);
|
||||
};
|
||||
|
||||
void CPxRigidKinematicPosition::SetPosition( px_vec3 position )
|
||||
{
|
||||
px_setposition(px, m_pRigidBody, position);
|
||||
};
|
||||
px_vec3 CPxRigidKinematicPosition::GetPosition( void )
|
||||
{
|
||||
return px_getposition(px, m_pRigidBody);
|
||||
|
||||
@@ -12,6 +12,10 @@ void *g_serverdll;
|
||||
ConVar g_tickrate("tickrate","64",FCVAR_PROTECTED);
|
||||
float g_fAccumulator = 0;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Loads game and client libraries if linking dynamically, otherwise it runs
|
||||
// IGame_Load compiled statically.
|
||||
//-----------------------------------------------------------------------------
|
||||
void IServer::LoadGame( const char *psz )
|
||||
{
|
||||
#ifdef __WIN32__
|
||||
@@ -21,6 +25,10 @@ void IServer::LoadGame( const char *psz )
|
||||
g_serverdll = Plat_LoadLibrary(CUtlString("%s/bin/libserver.so", psz));
|
||||
Plat_LoadLibrary(CUtlString("%s/bin/libclient.so", psz));
|
||||
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
g_serverdll = Plat_LoadLibrary(CUtlString("%s/bin/libserver.dysim", psz));
|
||||
Plat_LoadLibrary(CUtlString("%s/bin/libclient.dysim", psz));
|
||||
#endif
|
||||
void (*GameLoadfn)() = (void(*)())Plat_GetProc(g_serverdll, "IGame_Load");
|
||||
if (!GameLoadfn)
|
||||
@@ -28,6 +36,9 @@ void IServer::LoadGame( const char *psz )
|
||||
GameLoadfn();
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Updates server and client state.
|
||||
//-----------------------------------------------------------------------------
|
||||
void IServer::Think( float fDelta )
|
||||
{
|
||||
g_fAccumulator += fDelta;
|
||||
@@ -37,8 +48,8 @@ void IServer::Think( float fDelta )
|
||||
while(g_fAccumulator>=fTickrate)
|
||||
{
|
||||
IInput::Frame();
|
||||
IConsole::AddCommand("+forward;");
|
||||
IConsole::Execute();
|
||||
|
||||
g_fAccumulator-=fTickrate;
|
||||
for (auto &entity: g_entities)
|
||||
{
|
||||
@@ -52,3 +63,8 @@ void IServer::Think( float fDelta )
|
||||
entity->pClientEntity->Think(fDelta);
|
||||
}
|
||||
};
|
||||
|
||||
void IGame_Exit( int argc, char **argv ) {
|
||||
Plat_Exit(0);
|
||||
}
|
||||
ConCommand ExitCmd("exit", IGame_Exit, 0);
|
||||
|
||||
@@ -8,3 +8,9 @@ VK_DEVICE_FUNCTION(vkCmdSetColorBlendEnableEXT);
|
||||
VK_DEVICE_FUNCTION(vkCmdSetColorBlendEquationEXT);
|
||||
VK_DEVICE_FUNCTION(vkCmdSetColorWriteMaskEXT);
|
||||
VK_DEVICE_FUNCTION(vkCmdSetLogicOpEXT);
|
||||
VK_DEVICE_FUNCTION(vkCmdTraceRaysKHR);
|
||||
VK_DEVICE_FUNCTION(vkCreateAccelerationStructureKHR);
|
||||
VK_DEVICE_FUNCTION(vkDestroyAccelerationStructureKHR);
|
||||
VK_DEVICE_FUNCTION(vkGetAccelerationStructureBuildSizesKHR);
|
||||
VK_DEVICE_FUNCTION(vkCmdBuildAccelerationStructuresKHR);
|
||||
VK_DEVICE_FUNCTION(vkCreateRayTracingPipelinesKHR);
|
||||
|
||||
@@ -14,8 +14,7 @@
|
||||
#include "vk_external_functions.cpp"
|
||||
#undef VK_DEVICE_FUNCTION
|
||||
|
||||
|
||||
class CVertexBuffer: public IVertexBuffer
|
||||
class CVkBuffer: public IBuffer
|
||||
{
|
||||
public:
|
||||
void *Map() override;
|
||||
@@ -24,17 +23,14 @@ public:
|
||||
void *m_pAllocated = NULL;
|
||||
};
|
||||
|
||||
class CIndexBuffer: public IIndexBuffer
|
||||
class CVkImage: public IImage
|
||||
{
|
||||
public:
|
||||
void *Map() override;
|
||||
void Unmap() override;
|
||||
vk_buffer_t m_buffer;
|
||||
void *m_pAllocated;
|
||||
vk_image2d_t m_image;
|
||||
};
|
||||
|
||||
|
||||
class CTexture: public ITexture
|
||||
class CVkTexture: public ITexture
|
||||
{
|
||||
public:
|
||||
vk_image2d_t image;
|
||||
@@ -65,8 +61,6 @@ extern uint32_t g_nWindowWidth;
|
||||
extern uint32_t g_nWindowHeight;
|
||||
|
||||
extern VkSampler g_invalidTextureSampler;
|
||||
extern IMaterial *g_pDefaultMaterial;
|
||||
extern IMaterial *g_pCurrentMaterial;
|
||||
|
||||
extern CUtlVector<ITexture*> g_textures;
|
||||
|
||||
@@ -77,7 +71,7 @@ struct CameraProjection {
|
||||
extern vk_buffer_t g_cameraProperties;
|
||||
extern CameraProjection *g_cameraDataMap;
|
||||
|
||||
extern vk_image2d_t g_meshDepth;
|
||||
extern vk_image2d_t g_meshDepthMSAA;
|
||||
extern vk_image2d_t g_meshColor;
|
||||
extern vk_image2d_t g_meshColorMSAA;
|
||||
extern IImage *g_meshDepth;
|
||||
extern IImage *g_meshDepthMSAA;
|
||||
extern IImage *g_meshColor;
|
||||
extern IImage *g_meshColorMSAA;
|
||||
|
||||
@@ -1,423 +0,0 @@
|
||||
#include "filesystem.h"
|
||||
#include "rendering.h"
|
||||
#include "tier1/utlvector.h"
|
||||
#include "vk_helper.h"
|
||||
#include "vulkan/vulkan_core.h"
|
||||
#include "math3d.h"
|
||||
|
||||
|
||||
vk_tripipeline_t g_meshPipeline = {};
|
||||
|
||||
VkDescriptorPool g_meshDescriptorPool;
|
||||
VkDescriptorSet g_meshDescriptorSet;
|
||||
|
||||
VkSampler g_meshSampler;
|
||||
|
||||
|
||||
abstract_class CMesh: public IMesh
|
||||
{
|
||||
public:
|
||||
CMesh();
|
||||
void SetPosition( vec3 position ) override;
|
||||
void SetRotationEuler( vec3 angle ) override;
|
||||
void SetRotationQuat( vec4 quaternion) override;
|
||||
void SetMatrix( mat4 matrix ) override;
|
||||
void SetScale( vec3 scale ) override;
|
||||
|
||||
void SetVertexBuffer( IVertexBuffer *pBuffer ) override;
|
||||
void SetIndexBuffer( IIndexBuffer *pBuffer ) override;
|
||||
void SetMaterial( IMaterial *pMaterial ) override;
|
||||
void Draw() override;
|
||||
|
||||
Material_t m_material;
|
||||
CVertexBuffer *m_pVertexBuffer = NULL;
|
||||
CIndexBuffer *m_pIndexBuffer = NULL;
|
||||
mat4 m_matrix;
|
||||
};
|
||||
|
||||
CMesh::CMesh()
|
||||
{
|
||||
glm_mat4_identity(m_matrix);
|
||||
};
|
||||
|
||||
void CMesh::SetPosition( vec3 position )
|
||||
{
|
||||
m_matrix[0][3] = position[0];
|
||||
m_matrix[1][3] = position[1];
|
||||
m_matrix[2][3] = position[2];
|
||||
}
|
||||
|
||||
void CMesh::SetRotationEuler( vec3 angle )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CMesh::SetRotationQuat( vec4 quaternion)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CMesh::SetMatrix( mat4 matrix )
|
||||
{
|
||||
memcpy(m_matrix,matrix,64);
|
||||
}
|
||||
|
||||
void CMesh::SetScale( vec3 scale )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CMesh::SetVertexBuffer( IVertexBuffer *pBuffer )
|
||||
{
|
||||
m_pVertexBuffer = (CVertexBuffer*)pBuffer;
|
||||
}
|
||||
|
||||
void CMesh::SetIndexBuffer( IIndexBuffer *pBuffer )
|
||||
{
|
||||
m_pIndexBuffer = (CIndexBuffer*)pBuffer;
|
||||
}
|
||||
|
||||
void CMesh::SetMaterial( IMaterial *pMaterial )
|
||||
{
|
||||
if (pMaterial == 0)
|
||||
return;
|
||||
m_material = pMaterial->m;
|
||||
}
|
||||
|
||||
CUtlVector<CMesh> g_drawnMeshes;
|
||||
|
||||
void CMesh::Draw()
|
||||
{
|
||||
g_drawnMeshes.AppendTail(*this);
|
||||
}
|
||||
|
||||
void IMeshRenderer::Init()
|
||||
{
|
||||
CUtlVector<vk_shader_t> shaders(2);
|
||||
for (auto &shader: shaders)
|
||||
{
|
||||
shader.m_shaderModule = NULL;
|
||||
}
|
||||
shaders[0].Create("gfx/mesh_vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaders[1].Create("gfx/mesh_frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
CUtlVector<VkDescriptorSetLayoutBinding> bindings(2);
|
||||
bindings[0] = {};
|
||||
bindings[0].binding = 0;
|
||||
bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
bindings[0].descriptorCount = 1;
|
||||
bindings[1] = {};
|
||||
bindings[1].binding = 1;
|
||||
bindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
bindings[1].descriptorCount = 1024;
|
||||
CUtlVector<VkFormat> formats(1);
|
||||
formats[0] = VK_FORMAT_R16G16B16A16_SFLOAT;
|
||||
g_meshPipeline.Create(shaders, bindings, 76, formats);
|
||||
shaders[1].Destroy();
|
||||
shaders[0].Destroy();
|
||||
|
||||
CUtlVector<VkDescriptorPoolSize> pools;
|
||||
for (auto &binding: bindings)
|
||||
{
|
||||
VkDescriptorPoolSize dps = {};
|
||||
dps.type = binding.descriptorType;
|
||||
dps.descriptorCount = binding.descriptorCount;
|
||||
pools.AppendTail(dps);
|
||||
}
|
||||
|
||||
VkDescriptorPoolCreateInfo poolInfo = {};
|
||||
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
poolInfo.poolSizeCount = pools.GetSize();
|
||||
poolInfo.pPoolSizes = pools.GetData();
|
||||
poolInfo.maxSets = 1;
|
||||
vkCreateDescriptorPool(g_vkDevice, &poolInfo, NULL, &g_meshDescriptorPool);
|
||||
|
||||
VkDescriptorSetAllocateInfo allocInfo = {};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
allocInfo.descriptorPool = g_meshDescriptorPool;
|
||||
allocInfo.descriptorSetCount = 1;
|
||||
allocInfo.pSetLayouts = &g_meshPipeline.m_descriptorSetLayout;
|
||||
vkAllocateDescriptorSets(g_vkDevice, &allocInfo, &g_meshDescriptorSet);
|
||||
|
||||
|
||||
VkPhysicalDeviceProperties properties{};
|
||||
vkGetPhysicalDeviceProperties(g_vkPhysicalDevice, &properties);
|
||||
VkSamplerCreateInfo samplerInfo{};
|
||||
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
samplerInfo.magFilter = VK_FILTER_LINEAR;
|
||||
samplerInfo.minFilter = VK_FILTER_LINEAR;
|
||||
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.anisotropyEnable = VK_FALSE;
|
||||
samplerInfo.maxAnisotropy = properties.limits.maxSamplerAnisotropy;
|
||||
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
||||
samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
||||
samplerInfo.compareEnable = VK_FALSE;
|
||||
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
||||
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
samplerInfo.mipLodBias = 0.0f;
|
||||
samplerInfo.minLod = 0.0f;
|
||||
samplerInfo.maxLod = 0.0f;
|
||||
vkCreateSampler(g_vkDevice, &samplerInfo, nullptr, &g_meshSampler);
|
||||
}
|
||||
|
||||
void IMeshRenderer_PrepassNoMSAA()
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
void IMeshRenderer_Prepass()
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
void IMeshRenderer_EdgeDetection()
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
void IMeshRenderer_Light()
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
void IMeshRenderer_Combine()
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
void IMeshRenderer::Frame( float fDelta )
|
||||
{
|
||||
CUtlVector<VkWriteDescriptorSet> writes(2);
|
||||
for (auto &write: writes)
|
||||
{
|
||||
write = {};
|
||||
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
write.dstSet = g_meshDescriptorSet;
|
||||
write.dstArrayElement = 0;
|
||||
}
|
||||
|
||||
VkDescriptorBufferInfo bufferInfo = {};
|
||||
bufferInfo.buffer = g_cameraProperties.m_buffer;
|
||||
bufferInfo.offset = 0;
|
||||
bufferInfo.range = g_cameraProperties.m_nSize;
|
||||
writes[0].dstBinding = 0;
|
||||
writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
writes[0].descriptorCount = 1;
|
||||
writes[0].pBufferInfo = &bufferInfo;
|
||||
|
||||
CUtlVector<VkDescriptorImageInfo> textures;
|
||||
textures.Reserve(g_textures.GetSize());
|
||||
for (ITexture *t: g_textures)
|
||||
{
|
||||
CTexture *texture = (CTexture*)t;
|
||||
VkDescriptorImageInfo image = {};
|
||||
image.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
image.imageView = texture->image.m_imageView;
|
||||
image.sampler = g_meshSampler;
|
||||
textures.AppendTail(image);
|
||||
};
|
||||
textures[0].sampler = g_invalidTextureSampler;
|
||||
writes[1].dstBinding = 1;
|
||||
writes[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
writes[1].descriptorCount = textures.GetSize();
|
||||
writes[1].pImageInfo = textures.GetData();
|
||||
vkUpdateDescriptorSets(g_vkDevice, writes.GetSize(), writes.GetData(), 0, NULL);
|
||||
|
||||
|
||||
VkImageMemoryBarrier barriers[4] = {
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.image = g_meshColor.m_image,
|
||||
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
|
||||
},
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.image = g_meshColorMSAA.m_image,
|
||||
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
|
||||
},
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
|
||||
.image = g_meshDepth.m_image,
|
||||
.subresourceRange = {VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, 1}
|
||||
},
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
|
||||
.image = g_meshDepthMSAA.m_image,
|
||||
.subresourceRange = {VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, 1}
|
||||
},
|
||||
};
|
||||
vkCmdPipelineBarrier(g_vkCommandBuffer,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
|
||||
0, 0, NULL, 0, NULL, 4, barriers);
|
||||
|
||||
VkRenderingAttachmentInfo colorAttachment = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
|
||||
.imageView = g_meshColorMSAA.m_imageView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.resolveMode = VK_RESOLVE_MODE_AVERAGE_BIT,
|
||||
.resolveImageView = g_meshColor.m_imageView,
|
||||
.resolveImageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
.clearValue = {.color = {0.0f, 0.0f, 0.0f, 1.0f}},
|
||||
};
|
||||
VkRenderingAttachmentInfo depthAttachment = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
|
||||
.imageView = g_meshDepthMSAA.m_imageView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
|
||||
.resolveMode = VK_RESOLVE_MODE_MIN_BIT,
|
||||
.resolveImageView = g_meshDepth.m_imageView,
|
||||
.resolveImageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
|
||||
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
.clearValue = {.depthStencil = {.depth = 1}},
|
||||
};
|
||||
|
||||
VkRenderingInfo renderInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
|
||||
.renderArea = {{0, 0}, {g_nWindowWidth, g_nWindowHeight}},
|
||||
.layerCount = 1,
|
||||
.colorAttachmentCount = 1,
|
||||
.pColorAttachments = &colorAttachment,
|
||||
.pDepthAttachment = &depthAttachment,
|
||||
};
|
||||
vkCmdBeginRendering(g_vkCommandBuffer, &renderInfo);
|
||||
|
||||
vkCmdSetRasterizerDiscardEnable(g_vkCommandBuffer, VK_FALSE);
|
||||
vkCmdSetDepthBiasEnable(g_vkCommandBuffer, VK_FALSE);
|
||||
_vkCmdSetPolygonModeEXT(g_vkCommandBuffer, VK_POLYGON_MODE_FILL);
|
||||
vkCmdSetCullMode(g_vkCommandBuffer, VK_CULL_MODE_BACK_BIT);
|
||||
vkCmdSetFrontFace(g_vkCommandBuffer, VK_FRONT_FACE_COUNTER_CLOCKWISE);
|
||||
|
||||
vkCmdSetDepthTestEnable(g_vkCommandBuffer, VK_TRUE);
|
||||
vkCmdSetDepthWriteEnable(g_vkCommandBuffer, VK_TRUE);
|
||||
vkCmdSetDepthCompareOp(g_vkCommandBuffer, VK_COMPARE_OP_LESS);
|
||||
vkCmdSetStencilTestEnable(g_vkCommandBuffer, VK_FALSE);
|
||||
|
||||
_vkCmdSetRasterizationSamplesEXT(g_vkCommandBuffer, VK_SAMPLE_COUNT_4_BIT);
|
||||
VkSampleMask sampleMask = 0xFFFFFFFF;
|
||||
_vkCmdSetSampleMaskEXT(g_vkCommandBuffer, VK_SAMPLE_COUNT_4_BIT, &sampleMask);
|
||||
_vkCmdSetAlphaToCoverageEnableEXT(g_vkCommandBuffer, VK_FALSE);
|
||||
|
||||
VkViewport viewport = {0, 0, (float)g_nWindowWidth, (float)g_nWindowHeight, 0.0f, 1.0f};
|
||||
VkRect2D scissor = {{0, 0}, {g_nWindowWidth, g_nWindowHeight}};
|
||||
vkCmdSetViewportWithCount(g_vkCommandBuffer, 1, &viewport);
|
||||
vkCmdSetScissorWithCount(g_vkCommandBuffer, 1, &scissor);
|
||||
|
||||
vkCmdSetPrimitiveTopology(g_vkCommandBuffer, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
|
||||
vkCmdSetPrimitiveRestartEnable(g_vkCommandBuffer, VK_FALSE);
|
||||
|
||||
VkVertexInputBindingDescription2EXT binding = {
|
||||
.sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT,
|
||||
.binding = 0,
|
||||
.stride = 20,
|
||||
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
|
||||
.divisor = 1,
|
||||
};
|
||||
VkVertexInputAttributeDescription2EXT attributes[2] = {
|
||||
{
|
||||
VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
|
||||
NULL,
|
||||
0, 0,
|
||||
VK_FORMAT_R32G32B32_SFLOAT,
|
||||
0
|
||||
},
|
||||
{
|
||||
VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
|
||||
NULL,
|
||||
1, 0,
|
||||
VK_FORMAT_R32G32_SFLOAT,
|
||||
12
|
||||
}
|
||||
};
|
||||
_vkCmdSetVertexInputEXT(g_vkCommandBuffer, 1, &binding, 2, attributes);
|
||||
|
||||
VkBool32 blendEnable = VK_FALSE;
|
||||
VkColorBlendEquationEXT blendEquation = {
|
||||
VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_OP_ADD,
|
||||
VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ZERO, VK_BLEND_OP_ADD
|
||||
};
|
||||
VkColorComponentFlags writeMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
|
||||
_vkCmdSetColorBlendEnableEXT(g_vkCommandBuffer, 0, 1, &blendEnable);
|
||||
_vkCmdSetColorBlendEquationEXT(g_vkCommandBuffer, 0, 1, &blendEquation);
|
||||
_vkCmdSetColorWriteMaskEXT(g_vkCommandBuffer, 0, 1, &writeMask);
|
||||
|
||||
vkCmdBindPipeline(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_meshPipeline.m_pipeline);
|
||||
vkCmdBindDescriptorSets(g_vkCommandBuffer,VK_PIPELINE_BIND_POINT_GRAPHICS, g_meshPipeline.m_layout, 0, 1, &g_meshDescriptorSet, 0, NULL);
|
||||
for (auto &mesh: g_drawnMeshes)
|
||||
{
|
||||
VkDeviceSize offset = 0;
|
||||
uint32_t textureID = mesh.m_material.albedo;
|
||||
vkCmdPushConstants(g_vkCommandBuffer, g_meshPipeline.m_layout, VK_SHADER_STAGE_ALL, 0, 64, &mesh.m_matrix);
|
||||
vkCmdPushConstants(g_vkCommandBuffer, g_meshPipeline.m_layout, VK_SHADER_STAGE_ALL, 64, 4, &textureID);
|
||||
vkCmdBindVertexBuffers(g_vkCommandBuffer, 0, 1, &mesh.m_pVertexBuffer->m_buffer.m_buffer, &offset);
|
||||
if (mesh.m_pIndexBuffer)
|
||||
{
|
||||
vkCmdBindIndexBuffer(
|
||||
g_vkCommandBuffer,
|
||||
mesh.m_pIndexBuffer->m_buffer.m_buffer,
|
||||
0,
|
||||
VK_INDEX_TYPE_UINT32
|
||||
);
|
||||
vkCmdDrawIndexed(g_vkCommandBuffer, mesh.m_pIndexBuffer->m_buffer.m_nSize/4, 1, 0, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
vkCmdDraw(g_vkCommandBuffer, mesh.m_pVertexBuffer->m_buffer.m_nSize/20,1,0,0);
|
||||
}
|
||||
}
|
||||
vkCmdEndRendering(g_vkCommandBuffer);
|
||||
|
||||
VkImageMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccessMask = 0,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.image = g_meshColor.m_image,
|
||||
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
|
||||
};
|
||||
|
||||
vkCmdPipelineBarrier(g_vkCommandBuffer,
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
|
||||
0, 0, NULL, 0, NULL, 1, &barrier);
|
||||
|
||||
g_drawnMeshes = CUtlVector<CMesh>();
|
||||
|
||||
}
|
||||
|
||||
|
||||
IMesh *IMeshRenderer::CreateMesh()
|
||||
{
|
||||
CMesh *mesh = new CMesh;
|
||||
return mesh;
|
||||
}
|
||||
|
||||
void IMeshRenderer::Destroy( IMesh *pModel )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@@ -1,144 +0,0 @@
|
||||
#include "rendering.h"
|
||||
#include "vk_helper.h"
|
||||
#include "vk_video.h"
|
||||
#include "vulkan/vulkan_core.h"
|
||||
|
||||
vk_shader_t post_agxShader = {};
|
||||
vk_comppipeline_t post_agxPipeline = {};
|
||||
VkDescriptorPool post_descriptorPool;
|
||||
VkDescriptorSet post_descriptorSet;
|
||||
|
||||
void IPostProcessRenderer::Init()
|
||||
{
|
||||
post_agxShader.Create("gfx/agx_comp.spv", VK_SHADER_STAGE_COMPUTE_BIT);
|
||||
CUtlVector<VkDescriptorSetLayoutBinding> bindings = {
|
||||
{
|
||||
.binding = 0,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
},
|
||||
{
|
||||
.binding = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
}
|
||||
};
|
||||
post_agxPipeline.Create(post_agxShader, bindings, 0);
|
||||
|
||||
CUtlVector<VkDescriptorPoolSize> pools;
|
||||
for (auto &binding: bindings)
|
||||
{
|
||||
VkDescriptorPoolSize dps = {};
|
||||
dps.type = binding.descriptorType;
|
||||
dps.descriptorCount = binding.descriptorCount;
|
||||
pools.AppendTail(dps);
|
||||
}
|
||||
|
||||
VkDescriptorPoolCreateInfo poolInfo = {};
|
||||
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
poolInfo.poolSizeCount = pools.GetSize();
|
||||
poolInfo.pPoolSizes = pools.GetData();
|
||||
poolInfo.maxSets = 1;
|
||||
vkCreateDescriptorPool(g_vkDevice, &poolInfo, NULL, &post_descriptorPool);
|
||||
|
||||
VkDescriptorSetAllocateInfo allocInfo = {};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
allocInfo.descriptorPool = post_descriptorPool;
|
||||
allocInfo.descriptorSetCount = 1;
|
||||
allocInfo.pSetLayouts = &post_agxPipeline.m_descriptorSetLayout;
|
||||
vkAllocateDescriptorSets(g_vkDevice, &allocInfo, &post_descriptorSet);
|
||||
|
||||
}
|
||||
|
||||
void IPostProcessRenderer::Frame(float fDelta)
|
||||
{
|
||||
|
||||
CUtlVector<VkImageMemoryBarrier> barriers = {
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
.image = g_meshColor.m_image,
|
||||
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
|
||||
},
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.image = g_swapchainImage,
|
||||
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
|
||||
}
|
||||
};
|
||||
|
||||
vkCmdPipelineBarrier(g_vkCommandBuffer,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
0, 0, NULL, 0, NULL, barriers.GetSize(), barriers.GetData());
|
||||
|
||||
CUtlVector<VkWriteDescriptorSet> writes(2);
|
||||
for (auto &write: writes)
|
||||
{
|
||||
write = {};
|
||||
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
write.dstSet = post_descriptorSet;
|
||||
write.dstArrayElement = 0;
|
||||
}
|
||||
|
||||
VkDescriptorImageInfo dii1 = {
|
||||
.imageView = g_meshColor.m_imageView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
.sampler = NULL,
|
||||
};
|
||||
VkDescriptorImageInfo dii2 = {
|
||||
.imageView = g_swapchainImageView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.sampler = NULL,
|
||||
};
|
||||
|
||||
writes[0].dstBinding = 0;
|
||||
writes[0].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
writes[0].descriptorCount = 1;
|
||||
writes[0].pImageInfo = &dii1;
|
||||
writes[1].dstBinding = 1;
|
||||
writes[1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
writes[1].descriptorCount = 1;
|
||||
writes[1].pImageInfo = &dii2;
|
||||
vkUpdateDescriptorSets(g_vkDevice, writes.GetSize(), writes.GetData(), 0, NULL);
|
||||
|
||||
vkCmdBindPipeline(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, post_agxPipeline.m_pipeline);
|
||||
vkCmdBindDescriptorSets(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, post_agxPipeline.m_layout, 0, 1, &post_descriptorSet, 0, 0);
|
||||
vkCmdDispatch(g_vkCommandBuffer, (g_nWindowWidth+31)/32, (g_nWindowHeight+31)/32, 1);
|
||||
|
||||
barriers = {
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = 0,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.image = g_meshColor.m_image,
|
||||
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
|
||||
},
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
|
||||
.dstAccessMask = 0,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||
.image = g_swapchainImage,
|
||||
.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}
|
||||
}
|
||||
};
|
||||
|
||||
vkCmdPipelineBarrier(g_vkCommandBuffer,
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
|
||||
0, 0, NULL, 0, NULL, barriers.GetSize(), barriers.GetData());
|
||||
|
||||
}
|
||||
@@ -9,6 +9,19 @@
|
||||
#include "vulkan/vulkan_core.h"
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
|
||||
#if defined(__APPLE__) && defined(__MACH__)
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE
|
||||
// iOS
|
||||
#define STBI_NO_THREAD_LOCALS
|
||||
#else
|
||||
// macOS
|
||||
#endif
|
||||
#else
|
||||
// Other platforms
|
||||
#define STBI_THREAD_LOCAL thread_local
|
||||
#endif
|
||||
#include "stb_image.h"
|
||||
|
||||
#define VULKAN_RENDERING_IMPLEMENTATION
|
||||
@@ -21,13 +34,58 @@ CameraProjection *g_cameraDataMap;
|
||||
|
||||
mat4 g_cameraView;
|
||||
|
||||
IMaterial *g_pDefaultMaterial;
|
||||
IMaterial *g_pCurrentMaterial;
|
||||
IImage *g_meshDepth;
|
||||
IImage *g_meshDepthMSAA;
|
||||
IImage *g_meshColor;
|
||||
IImage *g_meshColorMSAA;
|
||||
class CVkGraphicsPipeline: public IGraphicsPipeline
|
||||
{
|
||||
public:
|
||||
vk_tripipeline_t m_pipeline;
|
||||
};
|
||||
|
||||
vk_image2d_t g_meshDepth;
|
||||
vk_image2d_t g_meshDepthMSAA;
|
||||
vk_image2d_t g_meshColor;
|
||||
vk_image2d_t g_meshColorMSAA;
|
||||
class CVkComputePipeline: public IComputePipeline
|
||||
{
|
||||
public:
|
||||
vk_comppipeline_t m_pipeline;
|
||||
};
|
||||
|
||||
class CVkRayTracingPipeline: public IRayTracingPipeline
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
VkFormat IRenderer_FormatToVk( EImageFormat format )
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case IMAGE_FORMAT_R8G8B8A8: return VK_FORMAT_R8G8B8A8_UNORM;
|
||||
case IMAGE_FORMAT_R16G16B16A16: return VK_FORMAT_R16G16B16A16_UNORM;
|
||||
case IMAGE_FORMAT_DEPTH: return VK_FORMAT_D32_SFLOAT;
|
||||
default: return VK_FORMAT_R8G8B8A8_UNORM;
|
||||
}
|
||||
};
|
||||
|
||||
VkAttachmentLoadOp IRenderer_LoadOpVk( EAttachmentLoadMode mode )
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case ATTACHMENT_LOAD_MODE_DONT_CARE: return VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
case ATTACHMENT_LOAD_MODE_CLEAR: return VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||
case ATTACHMENT_LOAD_MODE_LOAD: return VK_ATTACHMENT_LOAD_OP_LOAD;
|
||||
default: return VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
}
|
||||
}
|
||||
|
||||
VkAttachmentStoreOp IRenderer_StoreOpVk( EAttachmentStoreMode mode )
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case ATTACHMENT_STORE_MODE_DONT_CARE: return VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
case ATTACHMENT_STORE_MODE_STORE: return VK_ATTACHMENT_STORE_OP_STORE;
|
||||
default: return VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
}
|
||||
}
|
||||
|
||||
void IVulkan::Init()
|
||||
{
|
||||
@@ -65,15 +123,25 @@ void IVulkan::Init()
|
||||
g_cameraProperties.Create(sizeof(CameraProjection), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
|
||||
g_cameraDataMap = (CameraProjection*)g_cameraProperties.Map(0, 64);
|
||||
|
||||
g_meshDepth.Create(1280, 720, VK_FORMAT_D32_SFLOAT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_SAMPLE_COUNT_1_BIT);
|
||||
g_meshDepthMSAA.Create(1280, 720, VK_FORMAT_D32_SFLOAT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, VK_SAMPLE_COUNT_4_BIT);
|
||||
g_meshColor.Create(1280, 720, VK_FORMAT_R16G16B16A16_SFLOAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_STORAGE_BIT, VK_SAMPLE_COUNT_1_BIT);
|
||||
g_meshColorMSAA.Create(1280, 720, VK_FORMAT_R16G16B16A16_SFLOAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, VK_SAMPLE_COUNT_4_BIT);
|
||||
g_meshDepth = IRenderer::CreateImage(IMAGE_FORMAT_DEPTH, IMAGE_USAGE_DEPTH_ATTACHMENT, 1280, 720, 1);
|
||||
g_meshDepthMSAA = IRenderer::CreateImage(IMAGE_FORMAT_DEPTH, IMAGE_USAGE_DEPTH_ATTACHMENT, 1280, 720, 4);
|
||||
g_meshColor = IRenderer::CreateImage(IMAGE_FORMAT_R8G8B8A8, IMAGE_USAGE_COLOR_ATTACHMENT, 1280, 720, 1);
|
||||
g_meshColorMSAA = IRenderer::CreateImage(IMAGE_FORMAT_R8G8B8A8, IMAGE_USAGE_COLOR_ATTACHMENT, 1280, 720, 4);
|
||||
glm_mat4_identity(g_cameraView);
|
||||
|
||||
IMeshRenderer::Init();
|
||||
IPostProcessRenderer::Init();
|
||||
};
|
||||
void IVulkan::CreatePipelines()
|
||||
{
|
||||
for (auto &step: g_StepPrepass)
|
||||
step.pPipeline->Init();
|
||||
for (auto &step: g_StepMeshRendering)
|
||||
step.pPipeline->Init();
|
||||
for (auto &step: g_StepShading)
|
||||
step.pPipeline->Init();
|
||||
for (auto &step: g_StepPostProcessing)
|
||||
step.pPipeline->Init();
|
||||
for (auto &step: g_StepUI)
|
||||
step.pPipeline->Init();
|
||||
}
|
||||
|
||||
void IVulkan::Frame()
|
||||
{
|
||||
@@ -87,19 +155,42 @@ void IVulkan::Frame()
|
||||
|
||||
if (g_bConfigNotify)
|
||||
{
|
||||
g_meshDepth.Destroy();
|
||||
g_meshDepthMSAA.Destroy();
|
||||
g_meshColor.Destroy();
|
||||
g_meshColorMSAA.Destroy();
|
||||
|
||||
g_meshDepth.Create(g_nWindowWidth, g_nWindowHeight, VK_FORMAT_D32_SFLOAT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_SAMPLE_COUNT_1_BIT);
|
||||
g_meshDepthMSAA.Create(g_nWindowWidth, g_nWindowHeight, VK_FORMAT_D32_SFLOAT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, VK_SAMPLE_COUNT_4_BIT);
|
||||
g_meshColor.Create(g_nWindowWidth, g_nWindowHeight, VK_FORMAT_R16G16B16A16_SFLOAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_STORAGE_BIT, VK_SAMPLE_COUNT_1_BIT);
|
||||
g_meshColorMSAA.Create(g_nWindowWidth, g_nWindowHeight, VK_FORMAT_R16G16B16A16_SFLOAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, VK_SAMPLE_COUNT_4_BIT);
|
||||
IRenderer::DestroyImage(g_meshDepth);
|
||||
IRenderer::DestroyImage(g_meshDepthMSAA);
|
||||
IRenderer::DestroyImage(g_meshColor);
|
||||
IRenderer::DestroyImage(g_meshColorMSAA);
|
||||
g_meshDepth = IRenderer::CreateImage(IMAGE_FORMAT_DEPTH, IMAGE_USAGE_DEPTH_ATTACHMENT, g_nWindowWidth, g_nWindowHeight, 1);
|
||||
g_meshDepthMSAA = IRenderer::CreateImage(IMAGE_FORMAT_DEPTH, IMAGE_USAGE_DEPTH_ATTACHMENT, g_nWindowWidth, g_nWindowHeight, 4);
|
||||
g_meshColor = IRenderer::CreateImage(IMAGE_FORMAT_R8G8B8A8, IMAGE_USAGE_COLOR_ATTACHMENT, g_nWindowWidth, g_nWindowHeight, 1);
|
||||
g_meshColorMSAA = IRenderer::CreateImage(IMAGE_FORMAT_R8G8B8A8, IMAGE_USAGE_COLOR_ATTACHMENT, g_nWindowWidth, g_nWindowHeight, 4);
|
||||
}
|
||||
|
||||
IMeshRenderer::Frame(0);
|
||||
IPostProcessRenderer::Frame(0);
|
||||
for (auto &step: g_StepPrepass)
|
||||
step.pPipeline->Frame(0);
|
||||
IRenderer::Begin(g_nWindowWidth, g_nWindowHeight,
|
||||
{
|
||||
{
|
||||
g_meshColor,
|
||||
g_meshColorMSAA,
|
||||
ATTACHMENT_LOAD_MODE_DONT_CARE,
|
||||
ATTACHMENT_STORE_MODE_STORE,
|
||||
}
|
||||
},
|
||||
{
|
||||
g_meshDepth,
|
||||
g_meshDepthMSAA,
|
||||
ATTACHMENT_LOAD_MODE_DONT_CARE,
|
||||
ATTACHMENT_STORE_MODE_STORE,
|
||||
});
|
||||
for (auto &step: g_StepMeshRendering)
|
||||
step.pPipeline->Frame(0);
|
||||
IRenderer::End();
|
||||
for (auto &step: g_StepShading)
|
||||
step.pPipeline->Frame(0);
|
||||
for (auto &step: g_StepPostProcessing)
|
||||
step.pPipeline->Frame(0);
|
||||
for (auto &step: g_StepUI)
|
||||
step.pPipeline->Frame(0);
|
||||
};
|
||||
|
||||
void vk_shader_t::Create( const char *szPath, VkShaderStageFlagBits shaderStage )
|
||||
@@ -384,27 +475,13 @@ void vk_image2d_t::Destroy()
|
||||
void CopyTo(struct vk_image2d_t *image);
|
||||
void CopyTo(struct vk_buffer_t *buffer);
|
||||
|
||||
void *CVertexBuffer::Map()
|
||||
void *CVkBuffer::Map()
|
||||
{
|
||||
if (!m_pAllocated)
|
||||
m_pAllocated = m_buffer.Map(0, m_buffer.m_nSize);
|
||||
return m_pAllocated;
|
||||
};
|
||||
void CVertexBuffer::Unmap()
|
||||
{
|
||||
if (!m_pAllocated)
|
||||
return;
|
||||
m_buffer.Unmap();
|
||||
m_pAllocated = 0;
|
||||
};
|
||||
|
||||
void *CIndexBuffer::Map()
|
||||
{
|
||||
if (!m_pAllocated)
|
||||
m_pAllocated = m_buffer.Map(0, m_buffer.m_nSize);
|
||||
return m_pAllocated;
|
||||
};
|
||||
void CIndexBuffer::Unmap()
|
||||
void CVkBuffer::Unmap()
|
||||
{
|
||||
if (!m_pAllocated)
|
||||
return;
|
||||
@@ -415,21 +492,9 @@ void CIndexBuffer::Unmap()
|
||||
CUtlVector<ITexture*> g_textures;
|
||||
CUtlVector<ITexture*> g_newtextures;
|
||||
|
||||
uint32_t ITextureManager::GetTexture(ITexture *pTexture)
|
||||
{
|
||||
uint32_t i = 0;
|
||||
for (ITexture *texture: g_textures)
|
||||
{
|
||||
if (texture == pTexture)
|
||||
return i;
|
||||
i++;
|
||||
};
|
||||
return 0;
|
||||
}
|
||||
|
||||
ITexture *ITextureManager::LoadTexture( void *pData, uint32_t X, uint32_t Y, uint32_t numChannels )
|
||||
{
|
||||
CTexture *pTexture = new CTexture;
|
||||
CVkTexture *pTexture = new CVkTexture;
|
||||
*pTexture = {};
|
||||
VkDeviceSize imageSize = X*Y*4;
|
||||
vk_buffer_t gpu_buffer = {};
|
||||
@@ -562,28 +627,265 @@ ITexture *ITextureManager::LoadTexture( const char *szName )
|
||||
return pTexture;
|
||||
};
|
||||
|
||||
IMaterial *IRenderer::LoadMaterial( const char *szMaterial )
|
||||
{
|
||||
FileHandle_t file = IFileSystem::Open(szMaterial, IFILE_READ);
|
||||
IMaterial *pMaterial = new IMaterial;
|
||||
if (!file)
|
||||
{
|
||||
return g_pDefaultMaterial;
|
||||
}
|
||||
|
||||
IFileSystem::Close(file);
|
||||
IStorageBuffer *IRenderer::CreateStorageBuffer( uint32_t uSize )
|
||||
{
|
||||
CVkBuffer *pBuffer = new CVkBuffer();
|
||||
pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
|
||||
return pBuffer;
|
||||
}
|
||||
|
||||
IUniformBuffer *IRenderer::CreateUniformBuffer( uint32_t uSize )
|
||||
{
|
||||
CVkBuffer *pBuffer = new CVkBuffer();
|
||||
pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
|
||||
return pBuffer;
|
||||
}
|
||||
|
||||
|
||||
IVertexBuffer *IRenderer::CreateVertexBuffer( uint32_t uSize )
|
||||
{
|
||||
CVertexBuffer *pBuffer = new CVertexBuffer();
|
||||
CVkBuffer *pBuffer = new CVkBuffer();
|
||||
pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
|
||||
return pBuffer;
|
||||
}
|
||||
|
||||
IIndexBuffer *IRenderer::CreateIndexBuffer( uint32_t uSize )
|
||||
{
|
||||
CIndexBuffer *pBuffer = new CIndexBuffer();
|
||||
CVkBuffer *pBuffer = new CVkBuffer();
|
||||
pBuffer->m_buffer.Create(uSize, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
|
||||
return pBuffer;
|
||||
}
|
||||
|
||||
|
||||
IImage *IRenderer::CreateImage( EImageFormat format, uint32_t usage, uint32_t nWidth, uint32_t nHeight, uint32_t nSamples )
|
||||
{
|
||||
VkFormat vkformat;
|
||||
VkImageUsageFlags vkusage;
|
||||
CVkImage *pImage = new CVkImage();
|
||||
VkSampleCountFlagBits samples;
|
||||
switch (format)
|
||||
{
|
||||
case IMAGE_FORMAT_R8G8B8A8: vkformat = VK_FORMAT_R8G8B8A8_UNORM; break;
|
||||
case IMAGE_FORMAT_R16G16B16A16: vkformat = VK_FORMAT_R16G16B16A16_UNORM; break;
|
||||
case IMAGE_FORMAT_DEPTH: vkformat = VK_FORMAT_D32_SFLOAT; break;
|
||||
default: return 0;
|
||||
};
|
||||
|
||||
if (usage&IMAGE_USAGE_COLOR_ATTACHMENT) vkusage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
if (usage&IMAGE_USAGE_DEPTH_ATTACHMENT) vkusage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
||||
if (usage&IMAGE_USAGE_STORAGE) vkusage |= VK_IMAGE_USAGE_STORAGE_BIT;
|
||||
|
||||
switch (nSamples)
|
||||
{
|
||||
case 1: samples = VK_SAMPLE_COUNT_1_BIT; break;
|
||||
case 4: samples = VK_SAMPLE_COUNT_4_BIT; break;
|
||||
default: samples = VK_SAMPLE_COUNT_1_BIT; break;
|
||||
}
|
||||
pImage->m_image.Create(nWidth, nHeight, vkformat, vkusage, samples);
|
||||
return pImage;
|
||||
};
|
||||
void IRenderer::DestroyBuffer( IBuffer *pBuffer )
|
||||
{
|
||||
CVkBuffer *pVkBuffer = (CVkBuffer*)pBuffer;
|
||||
if (pVkBuffer)
|
||||
pVkBuffer->m_buffer.Destroy();
|
||||
}
|
||||
|
||||
void IRenderer::DestroyImage( IImage *pImage )
|
||||
{
|
||||
CVkImage *pVkImage = (CVkImage*)pImage;
|
||||
if (pVkImage)
|
||||
pVkImage->m_image.Destroy();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void IRenderer::SetConstants( uint32_t nSize, uint32_t nOffset, void *pData )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void IRenderer::Barrier( EBarrierStage stageIn, uint32_t stageOut, CUtlVector<BufferBarrier_t> buffers, CUtlVector<ImageBarrier_t> images )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void IRenderer::BindData( uint32_t binding, IBuffer *pBuffer, IImage* pImage)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void IRenderer::BindPipeline( IPipeline *pPipeline )
|
||||
{
|
||||
if (!pPipeline)
|
||||
return;
|
||||
if (pPipeline->type == PIPELINE_TYPE_RASTERIZATION)
|
||||
{
|
||||
CVkGraphicsPipeline *pVkPipeline = (CVkGraphicsPipeline*)pPipeline;
|
||||
vkCmdBindPipeline(g_vkCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pVkPipeline->m_pipeline.m_pipeline);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void IRenderer::Begin( uint32_t nWidth, uint32_t nHeight, CUtlVector<RenderingColorAttachment_t> attachments, RenderingDepthAttachment_t depth )
|
||||
{
|
||||
CUtlVector<VkRenderingAttachmentInfo> colorAttachments = {};
|
||||
VkRenderingAttachmentInfo depthAttachment = {};
|
||||
for (auto &attachment: attachments)
|
||||
{
|
||||
VkRenderingAttachmentInfo vkattachment = {};
|
||||
vkattachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
|
||||
CVkImage *pImage = (CVkImage*)attachment.pTemporary;
|
||||
CVkImage *pTemporary = (CVkImage*)attachment.pTemporary;
|
||||
if (attachment.pTemporary)
|
||||
{
|
||||
vkattachment.imageView = pTemporary->m_image.m_imageView;
|
||||
vkattachment.resolveImageView = pImage->m_image.m_imageView;
|
||||
vkattachment.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
vkattachment.resolveImageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
} else
|
||||
{
|
||||
vkattachment.imageView = pImage->m_image.m_imageView;
|
||||
vkattachment.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
}
|
||||
vkattachment.loadOp = IRenderer_LoadOpVk(attachment.loadMode);
|
||||
vkattachment.storeOp = IRenderer_StoreOpVk(attachment.storeMode);
|
||||
colorAttachments.AppendTail(vkattachment);
|
||||
}
|
||||
depthAttachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
|
||||
CVkImage *pDepthImage = (CVkImage*)depth.pTemporary;
|
||||
CVkImage *pDepthTemporary = (CVkImage*)depth.pTemporary;
|
||||
if (depth.pTemporary)
|
||||
{
|
||||
depthAttachment.imageView = pDepthTemporary->m_image.m_imageView;
|
||||
depthAttachment.resolveImageView = pDepthImage->m_image.m_imageView;
|
||||
depthAttachment.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
|
||||
depthAttachment.resolveImageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
|
||||
} else
|
||||
{
|
||||
depthAttachment.imageView = pDepthImage->m_image.m_imageView;
|
||||
depthAttachment.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
|
||||
}
|
||||
depthAttachment.loadOp = IRenderer_LoadOpVk(depth.loadMode);
|
||||
depthAttachment.storeOp = IRenderer_StoreOpVk(depth.storeMode);
|
||||
|
||||
VkRenderingInfo renderInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
|
||||
.renderArea = {{0, 0}, {nWidth, nHeight}},
|
||||
.layerCount = 1,
|
||||
.colorAttachmentCount = (uint32_t)colorAttachments.GetSize(),
|
||||
.pColorAttachments = colorAttachments.GetData(),
|
||||
.pDepthAttachment = &depthAttachment,
|
||||
};
|
||||
vkCmdBeginRendering(g_vkCommandBuffer, &renderInfo);
|
||||
}
|
||||
|
||||
void IRenderer::ResetState()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void IRenderer::SetDepthMode( EDepthMode mode )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void IRenderer::Draw( IVertexBuffer *pVertex, IIndexBuffer *pIndex )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void IRenderer::End()
|
||||
{
|
||||
vkCmdEndRendering(g_vkCommandBuffer);
|
||||
}
|
||||
|
||||
|
||||
|
||||
IGraphicsPipeline *IRenderer::CreateGraphicsPipeline(
|
||||
CUtlVector<Shader_t> shaders,
|
||||
CUtlVector<ShaderInput_t> inputs,
|
||||
uint32_t nConstantsSize,
|
||||
CUtlVector<EImageFormat> outputFormats
|
||||
)
|
||||
{
|
||||
CVkGraphicsPipeline *pipeline = new CVkGraphicsPipeline;
|
||||
pipeline->type = PIPELINE_TYPE_RASTERIZATION;
|
||||
CUtlVector<vk_shader_t> vkshaders(shaders.GetSize());
|
||||
CUtlVector<VkDescriptorSetLayoutBinding> vkbindings(inputs.GetSize());
|
||||
CUtlVector<VkFormat> vkformats(outputFormats.GetSize());
|
||||
|
||||
for ( uint32_t i = 0; i < vkshaders.GetSize(); i++ )
|
||||
{
|
||||
VkShaderStageFlagBits flags;
|
||||
if (shaders[i].type == SHADER_TYPE_VERTEX) flags = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
if (shaders[i].type == SHADER_TYPE_FRAGMENT) flags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
vkshaders[i].Create(shaders[i].szPath, flags);
|
||||
}
|
||||
for ( uint32_t i = 0; i < vkbindings.GetSize(); i++ )
|
||||
{
|
||||
vkbindings[i].binding = inputs[i].binding;
|
||||
vkbindings[i].descriptorCount = 1;
|
||||
if (inputs[i].type == SHADER_INPUT_TYPE_IMAGE) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
if (inputs[i].type == SHADER_INPUT_TYPE_UNIFORM_BUFFER) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
if (inputs[i].type == SHADER_INPUT_TYPE_STORAGE_BUFFER) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
||||
if (inputs[i].type == SHADER_INPUT_TYPE_TLAS) vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
|
||||
if (inputs[i].type == SHADER_INPUT_TYPE_TEXTURES)
|
||||
{
|
||||
vkbindings[i].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
vkbindings[i].descriptorCount = 1024;
|
||||
}
|
||||
}
|
||||
for ( uint32_t i = 0; i < vkformats.GetSize(); i++ )
|
||||
{
|
||||
vkformats[i] = IRenderer_FormatToVk(outputFormats[i]);
|
||||
}
|
||||
pipeline->m_pipeline.Create(vkshaders, vkbindings, nConstantsSize, vkformats);
|
||||
return 0;
|
||||
};
|
||||
|
||||
|
||||
CUtlVector<RenderingStep_t> g_StepPrepass;
|
||||
CUtlVector<RenderingStep_t> g_StepMeshRendering;
|
||||
CUtlVector<RenderingStep_t> g_StepShading;
|
||||
CUtlVector<RenderingStep_t> g_StepPostProcessing;
|
||||
CUtlVector<RenderingStep_t> g_StepUI;
|
||||
|
||||
CRenderingStep::CRenderingStep()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CRenderingStep::CRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CPrepassRenderingStep::CPrepassRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepPrepass.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
CMeshRenderingStep::CMeshRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepMeshRendering.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
CShadingRenderingStep::CShadingRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepShading.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
CPostProcessingRenderingStep::CPostProcessingRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepPostProcessing.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
CUIRenderingStep::CUIRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
|
||||
{
|
||||
g_StepUI.AppendTail({pfn(), szStepName});
|
||||
}
|
||||
|
||||
|
||||
@@ -97,6 +97,7 @@ interface IVulkan
|
||||
{
|
||||
public:
|
||||
static void Init();
|
||||
static void CreatePipelines();
|
||||
static void Frame();
|
||||
static void Deinit();
|
||||
};
|
||||
@@ -189,6 +189,8 @@ EInputKey ISDL_KeyName(SDL_Keycode key)
|
||||
{
|
||||
switch(key)
|
||||
{
|
||||
case SDLK_ESCAPE: return KEY_ESCAPE;
|
||||
|
||||
case SDLK_1: return KEY_1;
|
||||
case SDLK_2: return KEY_2;
|
||||
case SDLK_3: return KEY_3;
|
||||
@@ -380,7 +382,19 @@ void IVideo::Init()
|
||||
IVideo_SwapchainInit();
|
||||
|
||||
IVulkan::Init();
|
||||
}
|
||||
|
||||
void IInput::SetMouseMode( EMouseMode mode )
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case MOUSE_MODE_GAME:
|
||||
SDL_SetWindowRelativeMouseMode(g_window, true);
|
||||
return;
|
||||
default:
|
||||
SDL_SetWindowRelativeMouseMode(g_window, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void IVideo_HandleEvents()
|
||||
@@ -389,6 +403,7 @@ void IVideo_HandleEvents()
|
||||
while (SDL_PollEvent(&event))
|
||||
{
|
||||
SDL_KeyboardEvent *key = &event.key;
|
||||
SDL_MouseMotionEvent *motion = &event.motion;
|
||||
switch (event.type)
|
||||
{
|
||||
case SDL_EVENT_WINDOW_RESIZED:
|
||||
@@ -398,16 +413,25 @@ void IVideo_HandleEvents()
|
||||
break;
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
if (!key->repeat)
|
||||
IInput::KeyEvent(ISDL_KeyName(key->key),KEY_EVENT_TYPE_UP);
|
||||
IInput::KeyEvent(ISDL_KeyName(key->key),KEY_EVENT_TYPE_DOWN);
|
||||
break;
|
||||
case SDL_EVENT_KEY_UP:
|
||||
key = &event.key;
|
||||
SDL_Log("Key Up: %s", SDL_GetKeyName(key->key));
|
||||
if (!key->repeat)
|
||||
IInput::KeyEvent(ISDL_KeyName(key->key),KEY_EVENT_TYPE_UP);
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
||||
IInput::AxisEvent(AXIS_MOUSE_X, motion->yrel*0.022);
|
||||
IInput::AxisEvent(AXIS_MOUSE_Y, -motion->xrel*0.022);
|
||||
break;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void IVideo::CreatePipelines( )
|
||||
{
|
||||
IVulkan::CreatePipelines();
|
||||
};
|
||||
|
||||
void IVideo::Frame( float fDelta )
|
||||
{
|
||||
|
||||
@@ -1,37 +0,0 @@
|
||||
|
||||
|
||||
char* fgui_lib = 0;
|
||||
void fgui_build(struct build_data b)
|
||||
{
|
||||
char* files[] = {
|
||||
"fgui/fgui.cpp",
|
||||
NULL,
|
||||
};
|
||||
struct C_Macro macros[] = {
|
||||
(struct C_Macro){"TIER0_IMPLEMENTATION","1"},
|
||||
NULL,
|
||||
};
|
||||
|
||||
|
||||
struct project p = {
|
||||
.b = &b,
|
||||
.files = files,
|
||||
.name = "fgui",
|
||||
};
|
||||
|
||||
struct project o = C_compile(p, (struct C_settings){
|
||||
.generation_flags = C_GENERATION_FLAGS_PIC,
|
||||
.compile_flags = C_COMPILE_FLAGS_WALL,
|
||||
.include_dirs = include_dirs,
|
||||
.macros = macros,
|
||||
});
|
||||
char* libs[] = {
|
||||
"c",
|
||||
NULL,
|
||||
};
|
||||
|
||||
fgui_lib = ld_link_project(o, (struct link_settings){
|
||||
.type = LINK_TYPE_STATIC,
|
||||
.libs = libs,
|
||||
});
|
||||
}
|
||||
20
fpc/fpc.dSYM/Contents/Info.plist
Normal file
20
fpc/fpc.dSYM/Contents/Info.plist
Normal file
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>com.apple.xcode.dsym.fpc</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>dSYM</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1</string>
|
||||
</dict>
|
||||
</plist>
|
||||
BIN
fpc/fpc.dSYM/Contents/Resources/DWARF/fpc
Normal file
BIN
fpc/fpc.dSYM/Contents/Resources/DWARF/fpc
Normal file
Binary file not shown.
@@ -0,0 +1,5 @@
|
||||
---
|
||||
triple: 'x86_64-apple-darwin'
|
||||
binary-path: fpc
|
||||
relocations: []
|
||||
...
|
||||
@@ -25,22 +25,7 @@ CLDProject CCProject::Compile()
|
||||
{
|
||||
CUtlVector<CUtlString> args;
|
||||
V_printf(" CC %s\n", file.GetString());
|
||||
CUtlString szTarget = "";
|
||||
if (m_target.cpu == TARGET_CPU_AMD64)
|
||||
{
|
||||
if (m_target.kernel == TARGET_KERNEL_WINDOWS)
|
||||
{
|
||||
szTarget = "x86_64-pc-windows-gnu";
|
||||
}
|
||||
if (m_target.kernel == TARGET_KERNEL_LINUX)
|
||||
{
|
||||
szTarget = "x86_64-unknown-linux-gnu";
|
||||
}
|
||||
if (m_target.kernel == TARGET_KERNEL_DARWIN)
|
||||
{
|
||||
szTarget = "x86_64-apple-darwin";
|
||||
}
|
||||
};
|
||||
CUtlString szTarget = m_target.GetTriplet();
|
||||
CUtlString szOutputFile = CUtlString("%s/%s/cc/%u_%s/%s/%s.o",FPC_TEMPORAL_DIRNAME, szTarget.GetString(), hash, m_szName.GetString(), IFileSystem2::BuildDirectory(), file.GetString());
|
||||
CUtlString szOutputDir;
|
||||
|
||||
@@ -63,6 +48,13 @@ CLDProject CCProject::Compile()
|
||||
args.AppendTail("-isysroot");
|
||||
args.AppendTail("/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk");
|
||||
}
|
||||
if (m_target.kernel == TARGET_KERNEL_IOS)
|
||||
{
|
||||
args.AppendTail("-isysroot");
|
||||
args.AppendTail("/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk");
|
||||
args.AppendTail("-miphoneos-version-min=18.0 ");
|
||||
args.AppendTail("-fembed-bitcode");
|
||||
}
|
||||
if (bFPIC)
|
||||
args.AppendTail("-fPIC");
|
||||
if (bFPIE)
|
||||
|
||||
@@ -6,6 +6,9 @@
|
||||
#include "unistd.h"
|
||||
#include "libgen.h"
|
||||
#include "sys/stat.h"
|
||||
#ifdef __APPLE__
|
||||
#include <mach-o/dyld.h>
|
||||
#endif
|
||||
|
||||
unsigned int g_hashState = 102851263;
|
||||
unsigned int CProject::GenerateProjectHash( void )
|
||||
@@ -23,7 +26,13 @@ unsigned int CProject::GenerateProjectHash( void )
|
||||
};
|
||||
|
||||
static char path[1024];
|
||||
#ifdef __linux__
|
||||
static ssize_t pathSize = readlink("/proc/self/exe", path, sizeof(path) - 1);
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
static uint32_t pathSize = sizeof(path);
|
||||
int pathResult = _NSGetExecutablePath(path, &pathSize);
|
||||
#endif
|
||||
char *szPathDir = dirname(path);
|
||||
char *szBuildDir = 0;
|
||||
char *IFileSystem2::OwnDirectory()
|
||||
|
||||
@@ -22,7 +22,9 @@ CUtlString CLDProject::Link( void )
|
||||
szFileName = CUtlString("lib%s.so", m_szName.GetString());
|
||||
break;
|
||||
}
|
||||
CUtlString szOutputFile = CUtlString("%s/ld/%u_%s/%s",FPC_TEMPORAL_DIRNAME, hash, m_szName.GetString(), szFileName.GetString());
|
||||
|
||||
CUtlString szTarget = m_target.GetTriplet();
|
||||
CUtlString szOutputFile = CUtlString("%s/%s/ld/%u_%s/%s",FPC_TEMPORAL_DIRNAME, szTarget.GetString(), hash, m_szName.GetString(), szFileName.GetString());
|
||||
CUtlString szOutputDir = szOutputFile;
|
||||
szOutputDir = dirname(szOutputDir);
|
||||
IFileSystem2::MakeDirectory(szOutputDir);
|
||||
@@ -65,7 +67,21 @@ CUtlString CLDProject::Link( void )
|
||||
args = {
|
||||
"-o",
|
||||
szOutputFile,
|
||||
"-target",
|
||||
m_target.GetTriplet(),
|
||||
};
|
||||
if (m_target.kernel == TARGET_KERNEL_DARWIN)
|
||||
{
|
||||
args.AppendTail("-isysroot");
|
||||
args.AppendTail("/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk");
|
||||
}
|
||||
if (m_target.kernel == TARGET_KERNEL_IOS)
|
||||
{
|
||||
args.AppendTail("-isysroot");
|
||||
args.AppendTail("/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk");
|
||||
args.AppendTail("-miphoneos-version-min=18.0 ");
|
||||
args.AppendTail("-fembed-bitcode");
|
||||
}
|
||||
if (m_target.kernel == TARGET_KERNEL_LINUX)
|
||||
{
|
||||
args.AppendTail("-rdynamic");
|
||||
|
||||
@@ -2,6 +2,44 @@
|
||||
#include "tier1/commandline.h"
|
||||
#include "tier1/utlstring.h"
|
||||
|
||||
|
||||
CUtlString Target_t::GetTriplet()
|
||||
{
|
||||
CUtlString triplet = "";
|
||||
|
||||
if ( cpu == TARGET_CPU_AMD64 )
|
||||
triplet.AppendTail("x86_64");
|
||||
if ( cpu == TARGET_CPU_AARCH64 )
|
||||
triplet.AppendTail("aarch64");
|
||||
triplet.AppendTail("-");
|
||||
if ( kernel == TARGET_KERNEL_WINDOWS )
|
||||
triplet.AppendTail("pc-windows-gnu");
|
||||
if ( kernel == TARGET_KERNEL_LINUX )
|
||||
triplet.AppendTail("unknown-linux-gnu");
|
||||
if ( kernel == TARGET_KERNEL_DARWIN )
|
||||
triplet.AppendTail("apple-darwin");
|
||||
if ( kernel == TARGET_KERNEL_IOS )
|
||||
triplet.AppendTail("apple-ios");
|
||||
|
||||
|
||||
return triplet;
|
||||
}
|
||||
Target_t Target_t::HostTarget()
|
||||
{
|
||||
ETargetKernel kernel =
|
||||
#if defined(__linux__)
|
||||
TARGET_KERNEL_LINUX
|
||||
#elif defined(__APPLE__)
|
||||
TARGET_KERNEL_DARWIN
|
||||
#endif
|
||||
;
|
||||
ETargetCPU cpu = TARGET_CPU_AMD64;
|
||||
return {
|
||||
.kernel = kernel,
|
||||
.cpu = cpu,
|
||||
.optimization = TARGET_DEBUG,
|
||||
};
|
||||
};
|
||||
Target_t Target_t::DefaultTarget()
|
||||
{
|
||||
CUtlString szDevice = ICommandLine::ParamValue("-device");
|
||||
@@ -16,6 +54,10 @@ Target_t Target_t::DefaultTarget()
|
||||
#endif
|
||||
;
|
||||
ETargetCPU cpu = TARGET_CPU_AMD64;
|
||||
if ( szArch == "x86_64" )
|
||||
cpu = TARGET_CPU_AMD64;
|
||||
else if ( szArch == "aarch64" )
|
||||
cpu = TARGET_CPU_AARCH64;
|
||||
|
||||
if ( szOS == "windows" )
|
||||
kernel = TARGET_KERNEL_WINDOWS;
|
||||
@@ -23,6 +65,8 @@ Target_t Target_t::DefaultTarget()
|
||||
kernel = TARGET_KERNEL_LINUX;
|
||||
else if ( szOS == "macos" )
|
||||
kernel = TARGET_KERNEL_DARWIN;
|
||||
else if ( szOS == "ios" )
|
||||
kernel = TARGET_KERNEL_IOS;
|
||||
else if ( szOS != 0 )
|
||||
V_printf("Unknown OS: %s\n", szOS.GetString());
|
||||
|
||||
|
||||
11
fpc/main.cpp
11
fpc/main.cpp
@@ -1,6 +1,7 @@
|
||||
#include "public/c.h"
|
||||
#include "public/helper.h"
|
||||
#include "public/ld.h"
|
||||
#include "public/target.h"
|
||||
#include "tier0/platform.h"
|
||||
#include "tier1/commandline.h"
|
||||
#include "c.h"
|
||||
@@ -20,10 +21,18 @@ int build()
|
||||
compileScriptProject.files = {"build.cpp"};
|
||||
compileScriptProject.includeDirectories = {CUtlString("%s/public",IFileSystem2::OwnDirectory()),CUtlString("%s/public", IFileSystem2::BuildDirectory()), CUtlString("%s/../public",IFileSystem2::OwnDirectory()),CUtlString("%s/../public", IFileSystem2::BuildDirectory())};
|
||||
compileScriptProject.bFPIC = true;
|
||||
compileScriptProject.m_target = Target_t::HostTarget();
|
||||
CLDProject linkScriptProject = compileScriptProject.Compile();
|
||||
linkScriptProject.linkType = ELINK_DYNAMIC_LIBRARY;
|
||||
linkScriptProject.m_target = Target_t::HostTarget();
|
||||
CUtlString script = linkScriptProject.Link();
|
||||
void *scriptDLL = Plat_LoadLibrary(script);
|
||||
|
||||
auto PreinitFn = (void(*)())Plat_GetProc(scriptDLL, "Preinit");
|
||||
V_printf("%p\n",PreinitFn);
|
||||
if (PreinitFn)
|
||||
PreinitFn();
|
||||
|
||||
for (auto &build: BuildStages())
|
||||
{
|
||||
build->m_pMainFn();
|
||||
@@ -46,7 +55,7 @@ void IEngine_Signal(int sig)
|
||||
default:
|
||||
break;
|
||||
};
|
||||
_exit(0);
|
||||
Plat_Exit(0);
|
||||
};
|
||||
|
||||
int main(int c, char **v)
|
||||
|
||||
@@ -1,17 +1,21 @@
|
||||
#ifndef TARGET_T
|
||||
#define TARGET_T
|
||||
|
||||
#include "tier1/utlstring.h"
|
||||
|
||||
enum ETargetKernel
|
||||
{
|
||||
TARGET_KERNEL_LINUX,
|
||||
TARGET_KERNEL_WINDOWS,
|
||||
TARGET_KERNEL_DARWIN,
|
||||
TARGET_KERNEL_IOS,
|
||||
};
|
||||
|
||||
enum ETargetCPU
|
||||
{
|
||||
TARGET_CPU_AMD64,
|
||||
TARGET_CPU_I386,
|
||||
TARGET_CPU_AARCH64,
|
||||
};
|
||||
|
||||
enum ETargetOptimization
|
||||
@@ -26,6 +30,8 @@ struct Target_t
|
||||
ETargetKernel kernel;
|
||||
ETargetCPU cpu;
|
||||
ETargetOptimization optimization;
|
||||
CUtlString GetTriplet();
|
||||
static Target_t HostTarget();
|
||||
static Target_t DefaultTarget();
|
||||
};
|
||||
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
#include "god/build.h"
|
||||
#include "god/slang.h"
|
||||
#include "god/utils.h"
|
||||
#include "god/common.h"
|
||||
|
||||
void build_shader(char *name, enum slang_stage stage)
|
||||
{
|
||||
struct slang_settings shadercc = {
|
||||
.entry = string_clone("funnyassets/gfx_shaders/%s.slang", name),
|
||||
.stage = stage,
|
||||
.output_type = SLANG_OUTPUT_SPIRV,
|
||||
};
|
||||
char *file = slang_compile(shadercc);
|
||||
mv(string_clone("funnyassets/_rtt/gfx/%s.spv",name),file);
|
||||
};
|
||||
|
||||
void makepak(struct build_data b, char *name)
|
||||
{
|
||||
struct run_project rp = run_new("python");
|
||||
run_add_arg(&rp, "tools/makepak64.py");
|
||||
run_add_arg(&rp, string_clone("funnyassets/_%s",name));
|
||||
run_add_arg(&rp, string_clone("build/"GAME_NAME"/game/"GAME_NAME"/%s.pak", name));
|
||||
run_run(&rp);
|
||||
};
|
||||
|
||||
void assets_build(struct build_data b)
|
||||
{
|
||||
remove("funnyassets/_rtt");
|
||||
makedir("funnyassets/_rtt/gfx");
|
||||
build_shader("brush_frag", SLANG_STAGE_FRAGMENT);
|
||||
build_shader("brush_vert", SLANG_STAGE_VERTEX);
|
||||
build_shader("mesh_frag", SLANG_STAGE_FRAGMENT);
|
||||
build_shader("mesh_vert", SLANG_STAGE_VERTEX);
|
||||
mv("funnyassets/_rtt/","funnyassets/maps");
|
||||
mv("funnyassets/_rtt/","funnyassets/gfx");
|
||||
mv("funnyassets/_rtt/","funnyassets/textures");
|
||||
mv("funnyassets/_rtt/","funnyassets/materials");
|
||||
makepak(b, "rtt");
|
||||
}
|
||||
@@ -7,15 +7,12 @@
|
||||
|
||||
void build_shader( const char *szName )
|
||||
{
|
||||
const char *szGameName = ICommandLine::ParamValue("-game");
|
||||
if (szGameName == NULL)
|
||||
szGameName = "funnygame";
|
||||
IFileSystem2::MakeDirectory(CUtlString("build/%s/assets/gfx",szGameName));
|
||||
IFileSystem2::MakeDirectory(CUtlString("build/funnygame/assets/gfx"));
|
||||
|
||||
CUtlVector<CUtlString> slang_args = {
|
||||
CUtlString("funnyassets/gfx_shaders/%s.slang", szName),
|
||||
"-o",
|
||||
CUtlString("build/%s/assets/gfx/%s.spv", szGameName, szName),
|
||||
CUtlString("build/funnygame/assets/gfx/%s.spv", szName),
|
||||
};
|
||||
|
||||
IRunner::Run("slangc", slang_args);
|
||||
@@ -25,21 +22,19 @@ void build_shader( const char *szName )
|
||||
int assets_build()
|
||||
{
|
||||
IFileSystem2::CopyDirectory("build", "tools");
|
||||
const char *szGameName = ICommandLine::ParamValue("-game");
|
||||
if (szGameName == NULL)
|
||||
szGameName = "funnygame";
|
||||
IFileSystem2::CopyDirectory(CUtlString("build/%s/assets",szGameName), "funnyassets/maps");
|
||||
IFileSystem2::CopyDirectory(CUtlString("build/%s/assets",szGameName), "funnyassets/gfx");
|
||||
IFileSystem2::CopyDirectory(CUtlString("build/%s/assets",szGameName), "funnyassets/textures");
|
||||
IFileSystem2::CopyDirectory(CUtlString("build/%s/assets",szGameName), "funnyassets/materials");
|
||||
|
||||
IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/maps");
|
||||
IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/gfx");
|
||||
IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/textures");
|
||||
IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/materials");
|
||||
build_shader("mesh_frag");
|
||||
build_shader("mesh_vert");
|
||||
build_shader("agx_comp");
|
||||
build_shader("mesh_edge_detection_comp");
|
||||
CUtlVector<CUtlString> python_args = {
|
||||
"build/tools/makepak64.py",
|
||||
CUtlString("build/%s/assets", szGameName),
|
||||
CUtlString("build/%s/game/%s/%s.pak", szGameName, szGameName, "rtt"),
|
||||
CUtlString("build/funnygame/assets"),
|
||||
CUtlString("%s/funnygame/%s.pak", szOutputDir.GetString(), "rtt"),
|
||||
};
|
||||
IRunner::Run("python", python_args);
|
||||
return 0;
|
||||
|
||||
Binary file not shown.
@@ -261849,5 +261849,5 @@
|
||||
}
|
||||
{
|
||||
"classname" "info_player_start"
|
||||
"origin" "10 -50 20"
|
||||
"origin" "10 -50 3"
|
||||
}
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
#include "god/build.h"
|
||||
#include "god/c.h"
|
||||
#include "god/ld.h"
|
||||
|
||||
|
||||
char* client_dll = 0;
|
||||
void client_build(struct build_data b)
|
||||
{
|
||||
char* files[] = {
|
||||
"game/client/baseplayer.cpp",
|
||||
NULL,
|
||||
};
|
||||
|
||||
struct project p = {
|
||||
.b = &b,
|
||||
.files = files,
|
||||
.name = "client",
|
||||
};
|
||||
|
||||
struct project o = C_compile(p, (struct C_settings){
|
||||
.generation_flags = C_GENERATION_FLAGS_PIC,
|
||||
.compile_flags = C_COMPILE_FLAGS_WALL,
|
||||
.include_dirs = include_dirs,
|
||||
});
|
||||
char* libs[] = {
|
||||
"c",
|
||||
NULL,
|
||||
};
|
||||
|
||||
client_dll = ld_link_project(o, (struct link_settings){
|
||||
.type = LINK_TYPE_DYNAMIC,
|
||||
.libs = libs,
|
||||
});
|
||||
mv("build/"GAME_NAME"/game/"GAME_NAME"/bin/libclient.so",server_dll);
|
||||
}
|
||||
@@ -18,15 +18,20 @@ int client_build()
|
||||
compileProject.includeDirectories = all_IncludeDirectories;
|
||||
compileProject.bFPIC = true;
|
||||
ldProject = compileProject.Compile();
|
||||
if (bStaticBuild)
|
||||
ldProject.linkType = ELINK_STATIC_LIBRARY;
|
||||
else
|
||||
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
|
||||
|
||||
CUtlString outputProject = ldProject.Link();
|
||||
|
||||
const char *szGameName = ICommandLine::ParamValue("-game");
|
||||
if (szGameName == NULL)
|
||||
szGameName = "funnygame";
|
||||
IFileSystem2::MakeDirectory(CUtlString("build/%s/game/%s/bin",szGameName, szGameName));
|
||||
IFileSystem2::CopyFile(CUtlString("build/%s/game/%s/bin",szGameName,szGameName), outputProject);
|
||||
if (!bStaticBuild)
|
||||
{
|
||||
IFileSystem2::MakeDirectory(CUtlString("%s/funnygame/bin",szOutputDir.GetString()));
|
||||
IFileSystem2::CopyFile(CUtlString("%s/funnygame/bin", szOutputDir.GetString()), outputProject);
|
||||
} else {
|
||||
client_lib = outputProject;
|
||||
}
|
||||
|
||||
return 0;
|
||||
};
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
#include "baseplayer.h"
|
||||
#include "cglm/affine-pre.h"
|
||||
#include "cglm/mat4.h"
|
||||
#include "engine.h"
|
||||
#include "rendering.h"
|
||||
#include "input.h"
|
||||
|
||||
class C_MOBAPlayer: public C_BaseEntity
|
||||
{
|
||||
@@ -27,6 +30,13 @@ void C_MOBAPlayer::Destroy()
|
||||
}
|
||||
void C_MOBAPlayer::Think( float fDelta )
|
||||
{
|
||||
float x = g_fAxisValues[AXIS_MOUSE_X];
|
||||
float y = g_fAxisValues[AXIS_MOUSE_Y];
|
||||
float fPitch = glm_rad(x);
|
||||
float fYaw = glm_rad(y);
|
||||
glm_mat4_identity(g_cameraView);
|
||||
glm_rotate_z(g_cameraView, fYaw, g_cameraView);
|
||||
glm_rotate_y(g_cameraView, fPitch, g_cameraView);
|
||||
if (g_localClient.pBasePlayer == pEntity)
|
||||
{
|
||||
g_cameraView[3][0] = pEntity->m_position[0];
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
#include "god/build.h"
|
||||
#include "god/c.h"
|
||||
#include "god/ld.h"
|
||||
#include "libgen.h"
|
||||
|
||||
char* server_dll = 0;
|
||||
void server_build(struct build_data b)
|
||||
{
|
||||
char* files[] = {
|
||||
"game/server/game.cpp",
|
||||
"game/server/baseplayer.cpp",
|
||||
NULL,
|
||||
};
|
||||
|
||||
struct project p = {
|
||||
.b = &b,
|
||||
.files = files,
|
||||
.name = "server",
|
||||
};
|
||||
|
||||
struct project o = C_compile(p, (struct C_settings){
|
||||
.generation_flags = C_GENERATION_FLAGS_PIC,
|
||||
.compile_flags = C_COMPILE_FLAGS_WALL,
|
||||
.include_dirs = include_dirs,
|
||||
});
|
||||
char* libs[] = {
|
||||
"c",
|
||||
NULL,
|
||||
};
|
||||
|
||||
server_dll = ld_link_project(o, (struct link_settings){
|
||||
.type = LINK_TYPE_DYNAMIC,
|
||||
.libs = libs,
|
||||
});
|
||||
mv("build/"GAME_NAME"/game/"GAME_NAME"/bin/libserver.so",server_dll);
|
||||
}
|
||||
@@ -19,15 +19,20 @@ int server_build()
|
||||
compileProject.includeDirectories = all_IncludeDirectories;
|
||||
compileProject.bFPIC = true;
|
||||
ldProject = compileProject.Compile();
|
||||
if (bStaticBuild)
|
||||
ldProject.linkType = ELINK_STATIC_LIBRARY;
|
||||
else
|
||||
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
|
||||
|
||||
CUtlString outputProject = ldProject.Link();
|
||||
|
||||
const char *szGameName = ICommandLine::ParamValue("-game");
|
||||
if (szGameName == NULL)
|
||||
szGameName = "funnygame";
|
||||
IFileSystem2::MakeDirectory(CUtlString("build/%s/game/%s/bin",szGameName, szGameName));
|
||||
IFileSystem2::CopyFile(CUtlString("build/%s/game/%s/bin",szGameName,szGameName), outputProject);
|
||||
if (!bStaticBuild)
|
||||
{
|
||||
IFileSystem2::MakeDirectory(CUtlString("%s/funnygame/bin",szOutputDir.GetString()));
|
||||
IFileSystem2::CopyFile(CUtlString("%s/funnygame/bin", szOutputDir.GetString()), outputProject);
|
||||
} else {
|
||||
server_lib = outputProject;
|
||||
}
|
||||
|
||||
return 0;
|
||||
};
|
||||
|
||||
@@ -1,14 +1,20 @@
|
||||
#include "baseentity.h"
|
||||
#include "baseplayer.h"
|
||||
#include "cglm/mat4.h"
|
||||
#include "cglm/util.h"
|
||||
#include "cglm/io.h"
|
||||
#include "cglm/vec2.h"
|
||||
#include "cglm/vec3.h"
|
||||
#include "console.h"
|
||||
#include "engine.h"
|
||||
#include "input.h"
|
||||
#include "math3d.h"
|
||||
#include "physics.h"
|
||||
#include "physics_gen.h"
|
||||
|
||||
#define STEP_SIZE 0.3f
|
||||
#define PLAYER_WIDTH 0.5f
|
||||
#define PLAYER_HEIGHT 1.8f
|
||||
#define EPSILON 0.0005f
|
||||
|
||||
class CMOBAPlayer: public CBasePlayer
|
||||
{
|
||||
public:
|
||||
@@ -18,9 +24,15 @@ public:
|
||||
virtual void ReadParameter( const char *szName, const char *szValue ) override;
|
||||
virtual void Think( float fDelta ) override;
|
||||
|
||||
void AirAccelerate();
|
||||
void Accelerate( float fDelta, vec2 wishDir, float fWishSpeed, float fAcceleration );
|
||||
void Move( float fDelta );
|
||||
void Accelerate( void );
|
||||
void AirAccelerate( void );
|
||||
int ClipVelocity( vec3 in, vec3 normal, vec3 &out, float fOverbounce );
|
||||
void FlyMove( void );
|
||||
void GroundMove( void );
|
||||
void AirMove( void );
|
||||
void CategorizePosition( void );
|
||||
void Friction( void );
|
||||
void PlayerMove( void );
|
||||
|
||||
|
||||
bool bIsForward = 0;
|
||||
@@ -33,14 +45,25 @@ public:
|
||||
bool bIsProning = 0;
|
||||
bool bIsFiring = 0;
|
||||
bool bIsFiring2 = 0;
|
||||
float fStamina;
|
||||
|
||||
float m_fDelta = 0;
|
||||
|
||||
float fPitch = 0;
|
||||
float fYaw = 0;
|
||||
|
||||
vec3 m_velocity;
|
||||
enum {
|
||||
PLAYER_GROUNDED,
|
||||
PLAYER_FLYING,
|
||||
} m_playerState;
|
||||
vec3 m_velocity = {0,0,0};
|
||||
vec3 m_prevVelocity = {0,0,0};
|
||||
|
||||
vec2 forward = {};
|
||||
vec2 right = {};
|
||||
|
||||
CPxBoxMesh mesh;
|
||||
CPxRigidBody rigidbody;
|
||||
CPxRigidKinematicPosition rigidbody;
|
||||
};
|
||||
|
||||
void CMOBAPlayer::Precache()
|
||||
@@ -50,26 +73,7 @@ void CMOBAPlayer::Precache()
|
||||
|
||||
void CMOBAPlayer::Spawn()
|
||||
{
|
||||
mesh.m_fRadius[0] = 0.3;
|
||||
mesh.m_fRadius[1] = 0.3;
|
||||
mesh.m_fRadius[2] = 0.8;
|
||||
mesh.Spawn();
|
||||
px_matrix m = {};
|
||||
m.m[0] = 1;
|
||||
m.m[5] = 1;
|
||||
m.m[10] = 1;
|
||||
m.m[15] = 1;
|
||||
m.m[12] = m_position[0];
|
||||
m.m[13] = m_position[1];
|
||||
m.m[14] = m_position[2];
|
||||
rigidbody.Spawn(&mesh, m, {
|
||||
.gravity_scale = 1,
|
||||
.continous = true,
|
||||
.lockrotx = 1,
|
||||
.lockroty = 1,
|
||||
.lockrotz = 1,
|
||||
.dominance = 127,
|
||||
});
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -83,68 +87,84 @@ void CMOBAPlayer::Destroy()
|
||||
|
||||
}
|
||||
|
||||
void CMOBAPlayer::AirAccelerate()
|
||||
void CMOBAPlayer::AirAccelerate( void )
|
||||
{
|
||||
m_velocity[2] -= 9.8 * m_fDelta;
|
||||
}
|
||||
|
||||
void CMOBAPlayer::Accelerate( void )
|
||||
{
|
||||
vec2 wishdir = {(float)bIsForward-bIsBack, (float)bIsLeft-bIsRight};
|
||||
vec3 velocityDifference;
|
||||
vec3 acceleration;
|
||||
glm_vec2_rotate(wishdir, fYaw, wishdir);
|
||||
glm_vec2_normalize(wishdir);
|
||||
for ( int i = 0; i < 2; i++ )
|
||||
m_velocity[i] += (wishdir[i]*6 - m_velocity[i]) * m_fDelta/0.25;
|
||||
}
|
||||
|
||||
void CMOBAPlayer::Friction( void )
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
void CMOBAPlayer::FlyMove( void )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CMOBAPlayer::Accelerate( float fDelta, vec2 wishDir, float fWishSpeed, float fAcceleration )
|
||||
void CMOBAPlayer::GroundMove( void )
|
||||
{
|
||||
float fCurrentSpeed = glm_vec2_dot(wishDir, m_velocity);
|
||||
float fAddSpeed = fWishSpeed - fCurrentSpeed;
|
||||
if ( fAddSpeed < 0 )
|
||||
return;
|
||||
float fAccelSpeed = fAcceleration*fDelta*fWishSpeed;
|
||||
if ( fAccelSpeed > fAddSpeed )
|
||||
fAccelSpeed = fAddSpeed;
|
||||
glm_vec2_scale(wishDir, fAccelSpeed, m_velocity);
|
||||
m_velocity[2] = 0;
|
||||
Accelerate();
|
||||
}
|
||||
|
||||
void CMOBAPlayer::Move( float fDelta )
|
||||
void CMOBAPlayer::CategorizePosition( void )
|
||||
{
|
||||
vec2 forward = {(float)bIsForward-(float)bIsBack,0};
|
||||
vec2 right = {0,(float)bIsLeft-(float)bIsRight};
|
||||
vec2 wishDir;
|
||||
float fWishSpeed;
|
||||
px_vec3 p;
|
||||
px_cast_result r;
|
||||
p.m[0] = m_position[0];
|
||||
p.m[1] = m_position[1];
|
||||
p.m[2] = m_position[2];
|
||||
r = px_box_cast(px, PLAYER_WIDTH/2, PLAYER_WIDTH/2, PLAYER_HEIGHT/2, p, (px_vec3){}, (px_vec3){0,0,-0.01}, 1);
|
||||
|
||||
glm_vec2_rotate(forward, fYaw, forward);
|
||||
glm_vec2_rotate(forward, fYaw, forward);
|
||||
glm_vec2_add(forward, right, wishDir);
|
||||
fWishSpeed = glm_vec2_distance(wishDir, (vec3){0,0,0});
|
||||
|
||||
if (fWishSpeed != 0)
|
||||
if (r.hit)
|
||||
{
|
||||
glm_vec2_divs(wishDir, fWishSpeed, wishDir);
|
||||
fWishSpeed = 10;
|
||||
m_playerState = PLAYER_GROUNDED;
|
||||
} else {
|
||||
glm_vec2_zero(wishDir);
|
||||
m_playerState = PLAYER_FLYING;
|
||||
}
|
||||
|
||||
Accelerate(fDelta, wishDir, fWishSpeed, 5.5);
|
||||
}
|
||||
|
||||
void CMOBAPlayer::PlayerMove( void )
|
||||
{
|
||||
CategorizePosition();
|
||||
|
||||
GroundMove();
|
||||
|
||||
vec3 velocity;
|
||||
for ( int i = 0; i < 3; i++ )
|
||||
velocity[i] = (m_prevVelocity[i] + m_velocity[i]) * 0.5;
|
||||
|
||||
for ( int i = 0; i < 3; i++ )
|
||||
m_position[i] += velocity[i] * m_fDelta;
|
||||
|
||||
for ( int i = 0; i < 3; i++ )
|
||||
m_prevVelocity[i] = m_velocity[i];
|
||||
|
||||
CategorizePosition();
|
||||
}
|
||||
|
||||
void CMOBAPlayer::Think( float fDelta )
|
||||
{
|
||||
m_position[0] = rigidbody.GetPosition().m[0];
|
||||
m_position[1] = rigidbody.GetPosition().m[1];
|
||||
m_position[2] = rigidbody.GetPosition().m[2];
|
||||
px_vec3 v = rigidbody.GetVelocity();
|
||||
px_vec3 p = rigidbody.GetPosition();
|
||||
float x = g_fAxisValues[AXIS_MOUSE_X];
|
||||
float y = g_fAxisValues[AXIS_MOUSE_Y];
|
||||
fPitch = glm_rad(x);
|
||||
fYaw = glm_rad(y);
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
m_velocity[i] = v.m[i];
|
||||
m_fDelta = fDelta;
|
||||
|
||||
px_cast_result r = px_box_cast(px, 0.3,0.3,0.01, {p.m[0],p.m[1],p.m[2]-0.79f}, {0,0,0}, {0,0,-1}, 1);
|
||||
if (r.hit)
|
||||
{
|
||||
Move(fDelta);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
v.m[i] = m_velocity[i];
|
||||
|
||||
rigidbody.SetVelocity(v);
|
||||
PlayerMove();
|
||||
};
|
||||
|
||||
void PlayerForward(int argc, char **argv) {if (g_localClient.pBasePlayer) ((CMOBAPlayer*)g_localClient.pBasePlayer)->bIsForward = true;};
|
||||
|
||||
336
ios_deploy/funnygame/funnygame.xcodeproj/project.pbxproj
Normal file
336
ios_deploy/funnygame/funnygame.xcodeproj/project.pbxproj
Normal file
@@ -0,0 +1,336 @@
|
||||
// !$*UTF8*$!
|
||||
{
|
||||
archiveVersion = 1;
|
||||
classes = {
|
||||
};
|
||||
objectVersion = 77;
|
||||
objects = {
|
||||
|
||||
/* Begin PBXFileReference section */
|
||||
24CCF9852E1065A100A06964 /* funnygame.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = funnygame.app; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
/* End PBXFileReference section */
|
||||
|
||||
/* Begin PBXFileSystemSynchronizedBuildFileExceptionSet section */
|
||||
24CCF99C2E1065A300A06964 /* Exceptions for "funnygame" folder in "funnygame" target */ = {
|
||||
isa = PBXFileSystemSynchronizedBuildFileExceptionSet;
|
||||
membershipExceptions = (
|
||||
Info.plist,
|
||||
);
|
||||
target = 24CCF9842E1065A100A06964 /* funnygame */;
|
||||
};
|
||||
/* End PBXFileSystemSynchronizedBuildFileExceptionSet section */
|
||||
|
||||
/* Begin PBXFileSystemSynchronizedRootGroup section */
|
||||
24CCF9872E1065A100A06964 /* funnygame */ = {
|
||||
isa = PBXFileSystemSynchronizedRootGroup;
|
||||
exceptions = (
|
||||
24CCF99C2E1065A300A06964 /* Exceptions for "funnygame" folder in "funnygame" target */,
|
||||
);
|
||||
path = funnygame;
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
/* End PBXFileSystemSynchronizedRootGroup section */
|
||||
|
||||
/* Begin PBXFrameworksBuildPhase section */
|
||||
24CCF9822E1065A100A06964 /* Frameworks */ = {
|
||||
isa = PBXFrameworksBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
/* End PBXFrameworksBuildPhase section */
|
||||
|
||||
/* Begin PBXGroup section */
|
||||
24CCF97C2E1065A100A06964 = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
24CCF9872E1065A100A06964 /* funnygame */,
|
||||
24CCF9862E1065A100A06964 /* Products */,
|
||||
);
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
24CCF9862E1065A100A06964 /* Products */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
24CCF9852E1065A100A06964 /* funnygame.app */,
|
||||
);
|
||||
name = Products;
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
/* End PBXGroup section */
|
||||
|
||||
/* Begin PBXNativeTarget section */
|
||||
24CCF9842E1065A100A06964 /* funnygame */ = {
|
||||
isa = PBXNativeTarget;
|
||||
buildConfigurationList = 24CCF99D2E1065A300A06964 /* Build configuration list for PBXNativeTarget "funnygame" */;
|
||||
buildPhases = (
|
||||
24CCF9812E1065A100A06964 /* Sources */,
|
||||
24CCF9822E1065A100A06964 /* Frameworks */,
|
||||
24CCF9832E1065A100A06964 /* Resources */,
|
||||
);
|
||||
buildRules = (
|
||||
);
|
||||
dependencies = (
|
||||
);
|
||||
fileSystemSynchronizedGroups = (
|
||||
24CCF9872E1065A100A06964 /* funnygame */,
|
||||
);
|
||||
name = funnygame;
|
||||
packageProductDependencies = (
|
||||
);
|
||||
productName = funnygame;
|
||||
productReference = 24CCF9852E1065A100A06964 /* funnygame.app */;
|
||||
productType = "com.apple.product-type.application";
|
||||
};
|
||||
/* End PBXNativeTarget section */
|
||||
|
||||
/* Begin PBXProject section */
|
||||
24CCF97D2E1065A100A06964 /* Project object */ = {
|
||||
isa = PBXProject;
|
||||
attributes = {
|
||||
BuildIndependentTargetsInParallel = 1;
|
||||
LastUpgradeCheck = 1620;
|
||||
TargetAttributes = {
|
||||
24CCF9842E1065A100A06964 = {
|
||||
CreatedOnToolsVersion = 16.2;
|
||||
};
|
||||
};
|
||||
};
|
||||
buildConfigurationList = 24CCF9802E1065A100A06964 /* Build configuration list for PBXProject "funnygame" */;
|
||||
developmentRegion = en;
|
||||
hasScannedForEncodings = 0;
|
||||
knownRegions = (
|
||||
en,
|
||||
Base,
|
||||
);
|
||||
mainGroup = 24CCF97C2E1065A100A06964;
|
||||
minimizedProjectReferenceProxies = 1;
|
||||
preferredProjectObjectVersion = 77;
|
||||
productRefGroup = 24CCF9862E1065A100A06964 /* Products */;
|
||||
projectDirPath = "";
|
||||
projectRoot = "";
|
||||
targets = (
|
||||
24CCF9842E1065A100A06964 /* funnygame */,
|
||||
);
|
||||
};
|
||||
/* End PBXProject section */
|
||||
|
||||
/* Begin PBXResourcesBuildPhase section */
|
||||
24CCF9832E1065A100A06964 /* Resources */ = {
|
||||
isa = PBXResourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
/* End PBXResourcesBuildPhase section */
|
||||
|
||||
/* Begin PBXSourcesBuildPhase section */
|
||||
24CCF9812E1065A100A06964 /* Sources */ = {
|
||||
isa = PBXSourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
/* End PBXSourcesBuildPhase section */
|
||||
|
||||
/* Begin XCBuildConfiguration section */
|
||||
24CCF99E2E1065A300A06964 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
|
||||
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
CURRENT_PROJECT_VERSION = 1;
|
||||
DEVELOPMENT_TEAM = QU3M3RV4XD;
|
||||
GENERATE_INFOPLIST_FILE = YES;
|
||||
INFOPLIST_FILE = funnygame/Info.plist;
|
||||
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
|
||||
INFOPLIST_KEY_UILaunchStoryboardName = LaunchScreen;
|
||||
INFOPLIST_KEY_UIMainStoryboardFile = Main;
|
||||
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
|
||||
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 18.0;
|
||||
LD_RUNPATH_SEARCH_PATHS = (
|
||||
"$(inherited)",
|
||||
"@executable_path/Frameworks",
|
||||
);
|
||||
MARKETING_VERSION = 1.0;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = kotofyt.funnygame;
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
SWIFT_EMIT_LOC_STRINGS = YES;
|
||||
TARGETED_DEVICE_FAMILY = "1,2";
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
24CCF99F2E1065A300A06964 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
|
||||
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
CURRENT_PROJECT_VERSION = 1;
|
||||
DEVELOPMENT_TEAM = QU3M3RV4XD;
|
||||
GENERATE_INFOPLIST_FILE = YES;
|
||||
INFOPLIST_FILE = funnygame/Info.plist;
|
||||
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
|
||||
INFOPLIST_KEY_UILaunchStoryboardName = LaunchScreen;
|
||||
INFOPLIST_KEY_UIMainStoryboardFile = Main;
|
||||
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
|
||||
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 18.0;
|
||||
LD_RUNPATH_SEARCH_PATHS = (
|
||||
"$(inherited)",
|
||||
"@executable_path/Frameworks",
|
||||
);
|
||||
MARKETING_VERSION = 1.0;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = kotofyt.funnygame;
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
SWIFT_EMIT_LOC_STRINGS = YES;
|
||||
TARGETED_DEVICE_FAMILY = "1,2";
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
24CCF9A02E1065A300A06964 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ALWAYS_SEARCH_USER_PATHS = NO;
|
||||
ASSETCATALOG_COMPILER_GENERATE_SWIFT_ASSET_SYMBOL_EXTENSIONS = YES;
|
||||
CLANG_ANALYZER_NONNULL = YES;
|
||||
CLANG_ANALYZER_NUMBER_OBJECT_CONVERSION = YES_AGGRESSIVE;
|
||||
CLANG_CXX_LANGUAGE_STANDARD = "gnu++20";
|
||||
CLANG_ENABLE_MODULES = YES;
|
||||
CLANG_ENABLE_OBJC_ARC = YES;
|
||||
CLANG_ENABLE_OBJC_WEAK = YES;
|
||||
CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
|
||||
CLANG_WARN_BOOL_CONVERSION = YES;
|
||||
CLANG_WARN_COMMA = YES;
|
||||
CLANG_WARN_CONSTANT_CONVERSION = YES;
|
||||
CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
|
||||
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
|
||||
CLANG_WARN_DOCUMENTATION_COMMENTS = YES;
|
||||
CLANG_WARN_EMPTY_BODY = YES;
|
||||
CLANG_WARN_ENUM_CONVERSION = YES;
|
||||
CLANG_WARN_INFINITE_RECURSION = YES;
|
||||
CLANG_WARN_INT_CONVERSION = YES;
|
||||
CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
|
||||
CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES;
|
||||
CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
|
||||
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
|
||||
CLANG_WARN_QUOTED_INCLUDE_IN_FRAMEWORK_HEADER = YES;
|
||||
CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
|
||||
CLANG_WARN_STRICT_PROTOTYPES = YES;
|
||||
CLANG_WARN_SUSPICIOUS_MOVE = YES;
|
||||
CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE;
|
||||
CLANG_WARN_UNREACHABLE_CODE = YES;
|
||||
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
|
||||
COPY_PHASE_STRIP = NO;
|
||||
DEBUG_INFORMATION_FORMAT = dwarf;
|
||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
||||
ENABLE_TESTABILITY = YES;
|
||||
ENABLE_USER_SCRIPT_SANDBOXING = YES;
|
||||
GCC_C_LANGUAGE_STANDARD = gnu17;
|
||||
GCC_DYNAMIC_NO_PIC = NO;
|
||||
GCC_NO_COMMON_BLOCKS = YES;
|
||||
GCC_OPTIMIZATION_LEVEL = 0;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
"DEBUG=1",
|
||||
"$(inherited)",
|
||||
);
|
||||
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
|
||||
GCC_WARN_UNDECLARED_SELECTOR = YES;
|
||||
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 18.2;
|
||||
LOCALIZATION_PREFERS_STRING_CATALOGS = YES;
|
||||
MTL_ENABLE_DEBUG_INFO = INCLUDE_SOURCE;
|
||||
MTL_FAST_MATH = YES;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
24CCF9A12E1065A300A06964 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ALWAYS_SEARCH_USER_PATHS = NO;
|
||||
ASSETCATALOG_COMPILER_GENERATE_SWIFT_ASSET_SYMBOL_EXTENSIONS = YES;
|
||||
CLANG_ANALYZER_NONNULL = YES;
|
||||
CLANG_ANALYZER_NUMBER_OBJECT_CONVERSION = YES_AGGRESSIVE;
|
||||
CLANG_CXX_LANGUAGE_STANDARD = "gnu++20";
|
||||
CLANG_ENABLE_MODULES = YES;
|
||||
CLANG_ENABLE_OBJC_ARC = YES;
|
||||
CLANG_ENABLE_OBJC_WEAK = YES;
|
||||
CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
|
||||
CLANG_WARN_BOOL_CONVERSION = YES;
|
||||
CLANG_WARN_COMMA = YES;
|
||||
CLANG_WARN_CONSTANT_CONVERSION = YES;
|
||||
CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
|
||||
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
|
||||
CLANG_WARN_DOCUMENTATION_COMMENTS = YES;
|
||||
CLANG_WARN_EMPTY_BODY = YES;
|
||||
CLANG_WARN_ENUM_CONVERSION = YES;
|
||||
CLANG_WARN_INFINITE_RECURSION = YES;
|
||||
CLANG_WARN_INT_CONVERSION = YES;
|
||||
CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
|
||||
CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES;
|
||||
CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
|
||||
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
|
||||
CLANG_WARN_QUOTED_INCLUDE_IN_FRAMEWORK_HEADER = YES;
|
||||
CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
|
||||
CLANG_WARN_STRICT_PROTOTYPES = YES;
|
||||
CLANG_WARN_SUSPICIOUS_MOVE = YES;
|
||||
CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE;
|
||||
CLANG_WARN_UNREACHABLE_CODE = YES;
|
||||
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
|
||||
COPY_PHASE_STRIP = NO;
|
||||
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
|
||||
ENABLE_NS_ASSERTIONS = NO;
|
||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
||||
ENABLE_USER_SCRIPT_SANDBOXING = YES;
|
||||
GCC_C_LANGUAGE_STANDARD = gnu17;
|
||||
GCC_NO_COMMON_BLOCKS = YES;
|
||||
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
|
||||
GCC_WARN_UNDECLARED_SELECTOR = YES;
|
||||
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 18.2;
|
||||
LOCALIZATION_PREFERS_STRING_CATALOGS = YES;
|
||||
MTL_ENABLE_DEBUG_INFO = NO;
|
||||
MTL_FAST_MATH = YES;
|
||||
SDKROOT = iphoneos;
|
||||
VALIDATE_PRODUCT = YES;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
/* End XCBuildConfiguration section */
|
||||
|
||||
/* Begin XCConfigurationList section */
|
||||
24CCF9802E1065A100A06964 /* Build configuration list for PBXProject "funnygame" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
24CCF9A02E1065A300A06964 /* Debug */,
|
||||
24CCF9A12E1065A300A06964 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
24CCF99D2E1065A300A06964 /* Build configuration list for PBXNativeTarget "funnygame" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
24CCF99E2E1065A300A06964 /* Debug */,
|
||||
24CCF99F2E1065A300A06964 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
/* End XCConfigurationList section */
|
||||
};
|
||||
rootObject = 24CCF97D2E1065A100A06964 /* Project object */;
|
||||
}
|
||||
7
ios_deploy/funnygame/funnygame.xcodeproj/project.xcworkspace/contents.xcworkspacedata
generated
Normal file
7
ios_deploy/funnygame/funnygame.xcodeproj/project.xcworkspace/contents.xcworkspacedata
generated
Normal file
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Workspace
|
||||
version = "1.0">
|
||||
<FileRef
|
||||
location = "self:">
|
||||
</FileRef>
|
||||
</Workspace>
|
||||
Binary file not shown.
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>SchemeUserState</key>
|
||||
<dict>
|
||||
<key>funnygame.xcscheme_^#shared#^_</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>0</integer>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"colors" : [
|
||||
{
|
||||
"idiom" : "universal"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"platform" : "ios",
|
||||
"size" : "1024x1024"
|
||||
},
|
||||
{
|
||||
"appearances" : [
|
||||
{
|
||||
"appearance" : "luminosity",
|
||||
"value" : "dark"
|
||||
}
|
||||
],
|
||||
"idiom" : "universal",
|
||||
"platform" : "ios",
|
||||
"size" : "1024x1024"
|
||||
},
|
||||
{
|
||||
"appearances" : [
|
||||
{
|
||||
"appearance" : "luminosity",
|
||||
"value" : "tinted"
|
||||
}
|
||||
],
|
||||
"idiom" : "universal",
|
||||
"platform" : "ios",
|
||||
"size" : "1024x1024"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
|
||||
<dependencies>
|
||||
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
|
||||
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
|
||||
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
|
||||
</dependencies>
|
||||
<scenes>
|
||||
<!--View Controller-->
|
||||
<scene sceneID="EHf-IW-A2E">
|
||||
<objects>
|
||||
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
|
||||
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
|
||||
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
|
||||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
|
||||
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
|
||||
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
|
||||
</view>
|
||||
</viewController>
|
||||
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
|
||||
</objects>
|
||||
<point key="canvasLocation" x="53" y="375"/>
|
||||
</scene>
|
||||
</scenes>
|
||||
</document>
|
||||
24
ios_deploy/funnygame/funnygame/Base.lproj/Main.storyboard
Normal file
24
ios_deploy/funnygame/funnygame/Base.lproj/Main.storyboard
Normal file
@@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
|
||||
<dependencies>
|
||||
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
|
||||
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
|
||||
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
|
||||
</dependencies>
|
||||
<scenes>
|
||||
<!--View Controller-->
|
||||
<scene sceneID="tne-QT-ifu">
|
||||
<objects>
|
||||
<viewController id="BYZ-38-t0r" customClass="ViewController" customModuleProvider="" sceneMemberID="viewController">
|
||||
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
|
||||
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
|
||||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
|
||||
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
|
||||
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
|
||||
</view>
|
||||
</viewController>
|
||||
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
|
||||
</objects>
|
||||
</scene>
|
||||
</scenes>
|
||||
</document>
|
||||
25
ios_deploy/funnygame/funnygame/Info.plist
Normal file
25
ios_deploy/funnygame/funnygame/Info.plist
Normal file
@@ -0,0 +1,25 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>UIApplicationSceneManifest</key>
|
||||
<dict>
|
||||
<key>UIApplicationSupportsMultipleScenes</key>
|
||||
<false/>
|
||||
<key>UISceneConfigurations</key>
|
||||
<dict>
|
||||
<key>UIWindowSceneSessionRoleApplication</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>UISceneConfigurationName</key>
|
||||
<string>Default Configuration</string>
|
||||
<key>UISceneDelegateClassName</key>
|
||||
<string>SceneDelegate</string>
|
||||
<key>UISceneStoryboardFile</key>
|
||||
<string>Main</string>
|
||||
</dict>
|
||||
</array>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
||||
15
ios_deploy/funnygame/funnygame/SceneDelegate.h
Normal file
15
ios_deploy/funnygame/funnygame/SceneDelegate.h
Normal file
@@ -0,0 +1,15 @@
|
||||
//
|
||||
// SceneDelegate.h
|
||||
// funnygame
|
||||
//
|
||||
// Created by kotofyt on 28.06.2025.
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
@interface SceneDelegate : UIResponder <UIWindowSceneDelegate>
|
||||
|
||||
@property (strong, nonatomic) UIWindow * window;
|
||||
|
||||
@end
|
||||
|
||||
57
ios_deploy/funnygame/funnygame/SceneDelegate.m
Normal file
57
ios_deploy/funnygame/funnygame/SceneDelegate.m
Normal file
@@ -0,0 +1,57 @@
|
||||
//
|
||||
// SceneDelegate.m
|
||||
// funnygame
|
||||
//
|
||||
// Created by kotofyt on 28.06.2025.
|
||||
//
|
||||
|
||||
#import "SceneDelegate.h"
|
||||
|
||||
@interface SceneDelegate ()
|
||||
|
||||
@end
|
||||
|
||||
@implementation SceneDelegate
|
||||
|
||||
|
||||
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
|
||||
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
|
||||
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
|
||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||
}
|
||||
|
||||
|
||||
- (void)sceneDidDisconnect:(UIScene *)scene {
|
||||
// Called as the scene is being released by the system.
|
||||
// This occurs shortly after the scene enters the background, or when its session is discarded.
|
||||
// Release any resources associated with this scene that can be re-created the next time the scene connects.
|
||||
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
|
||||
}
|
||||
|
||||
|
||||
- (void)sceneDidBecomeActive:(UIScene *)scene {
|
||||
// Called when the scene has moved from an inactive state to an active state.
|
||||
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
|
||||
}
|
||||
|
||||
|
||||
- (void)sceneWillResignActive:(UIScene *)scene {
|
||||
// Called when the scene will move from an active state to an inactive state.
|
||||
// This may occur due to temporary interruptions (ex. an incoming phone call).
|
||||
}
|
||||
|
||||
|
||||
- (void)sceneWillEnterForeground:(UIScene *)scene {
|
||||
// Called as the scene transitions from the background to the foreground.
|
||||
// Use this method to undo the changes made on entering the background.
|
||||
}
|
||||
|
||||
|
||||
- (void)sceneDidEnterBackground:(UIScene *)scene {
|
||||
// Called as the scene transitions from the foreground to the background.
|
||||
// Use this method to save data, release shared resources, and store enough scene-specific state information
|
||||
// to restore the scene back to its current state.
|
||||
}
|
||||
|
||||
|
||||
@end
|
||||
0
ios_deploy/funnygame/funnygame/Untitled.swift
Normal file
0
ios_deploy/funnygame/funnygame/Untitled.swift
Normal file
14
ios_deploy/funnygame/funnygame/ViewController.h
Normal file
14
ios_deploy/funnygame/funnygame/ViewController.h
Normal file
@@ -0,0 +1,14 @@
|
||||
//
|
||||
// ViewController.h
|
||||
// funnygame
|
||||
//
|
||||
// Created by kotofyt on 28.06.2025.
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
@interface ViewController : UIViewController
|
||||
|
||||
|
||||
@end
|
||||
|
||||
18
ios_deploy/funnygame/funnygame/main.m
Normal file
18
ios_deploy/funnygame/funnygame/main.m
Normal file
@@ -0,0 +1,18 @@
|
||||
//
|
||||
// main.m
|
||||
// funnygame
|
||||
//
|
||||
// Created by kotofyt on 28.06.2025.
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
#import "AppDelegate.h"
|
||||
|
||||
int main(int argc, char * argv[]) {
|
||||
NSString * appDelegateClassName;
|
||||
@autoreleasepool {
|
||||
// Setup code that might create autoreleased objects goes here.
|
||||
appDelegateClassName = NSStringFromClass([AppDelegate class]);
|
||||
}
|
||||
return UIApplicationMain(argc, argv, nil, appDelegateClassName);
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
#include "god/c.h"
|
||||
#include "god/ld.h"
|
||||
#include "god/utils.h"
|
||||
|
||||
void launcher_build(struct build_data b)
|
||||
{
|
||||
char* files[] = {
|
||||
"launcher/launcher.cpp",
|
||||
NULL,
|
||||
};
|
||||
|
||||
|
||||
struct project p = {
|
||||
.b = &b,
|
||||
.files = files,
|
||||
.name = "launcher",
|
||||
};
|
||||
|
||||
struct project o = C_compile(p, (struct C_settings){
|
||||
.generation_flags = C_GENERATION_FLAGS_PIC,
|
||||
.compile_flags = C_COMPILE_FLAGS_WALL,
|
||||
.include_dirs = include_dirs,
|
||||
});
|
||||
|
||||
char* libs[] = {
|
||||
"c",
|
||||
NULL,
|
||||
};
|
||||
|
||||
char* launcher_dll = ld_link_project(o, (struct link_settings){
|
||||
.type = LINK_TYPE_EXECUTABLE,
|
||||
.libs = libs,
|
||||
});
|
||||
mv("build/"GAME_NAME"/game/bin/"GAME_NAME,launcher_dll);
|
||||
}
|
||||
@@ -19,12 +19,19 @@ int launcher_build()
|
||||
ldProject = compileProject.Compile();
|
||||
ldProject.linkType = ELINK_EXECUTABLE;
|
||||
|
||||
if (bStaticBuild)
|
||||
{
|
||||
ldProject.objects.AppendTail((CObject){tier0_lib});
|
||||
ldProject.objects.AppendTail((CObject){tier1_lib});
|
||||
ldProject.objects.AppendTail((CObject){rapier_lib});
|
||||
ldProject.objects.AppendTail((CObject){engine_lib});
|
||||
ldProject.objects.AppendTail((CObject){server_lib});
|
||||
ldProject.objects.AppendTail((CObject){client_lib});
|
||||
};
|
||||
|
||||
CUtlString outputProject = ldProject.Link();
|
||||
const char *szGameName = ICommandLine::ParamValue("-game");
|
||||
if (szGameName == NULL)
|
||||
szGameName = "funnygame";
|
||||
IFileSystem2::MakeDirectory(CUtlString("build/%s/game/bin",szGameName));
|
||||
IFileSystem2::CopyFile(CUtlString("build/%s/game/bin/%s", szGameName, szGameName), outputProject);
|
||||
IFileSystem2::MakeDirectory(CUtlString("%s/bin",szOutputDir.GetString()));
|
||||
IFileSystem2::CopyFile(CUtlString("%s/bin/funnygame", szOutputDir.GetString()), outputProject);
|
||||
|
||||
return 0;
|
||||
};
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
#include "unistd.h"
|
||||
#include "dlfcn.h"
|
||||
#include "libgen.h"
|
||||
#ifdef __APPLE__
|
||||
#include <mach-o/dyld.h>
|
||||
#endif
|
||||
|
||||
#define MAX_PATH 4096
|
||||
|
||||
@@ -16,26 +19,33 @@ typedef void (*EngineMainFn)(int argc, char** argv);
|
||||
EngineMainFn pEngineMain;
|
||||
|
||||
int main( int argc, char **argv ) {
|
||||
#ifdef __linux__
|
||||
readlink("/proc/self/exe",szLauncherPath, MAX_PATH);
|
||||
dirname(szLauncherPath);
|
||||
|
||||
snprintf(szEnginePath, MAX_PATH, "%s/libengine.so", szLauncherPath);
|
||||
snprintf(szTier0Path, MAX_PATH, "%s/libtier0.so", szLauncherPath);
|
||||
printf("%s\n",szEnginePath);
|
||||
printf("%s\n",szTier0Path);
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
uint32_t pathSize = sizeof(szLauncherPath);
|
||||
int pathResult = _NSGetExecutablePath(szLauncherPath, &pathSize);
|
||||
printf("%s\n",szLauncherPath);
|
||||
char *szLauncherPath2 = dirname(szLauncherPath);
|
||||
printf("%s\n",szLauncherPath2);
|
||||
snprintf(szEnginePath, MAX_PATH, "%s/libengine.dylib", szLauncherPath2);
|
||||
snprintf(szTier0Path, MAX_PATH, "%s/libtier0.dylib", szLauncherPath2);
|
||||
#endif
|
||||
|
||||
pTier0Lib = dlopen(szTier0Path, RTLD_NOW | RTLD_GLOBAL);
|
||||
if ( !pTier0Lib ) {
|
||||
printf("Failed to open libtier0.so\n");
|
||||
printf("Failed to open libtier0\n");
|
||||
printf("\t%s\n",dlerror());
|
||||
}
|
||||
pEngineLib = dlopen(szEnginePath, RTLD_NOW | RTLD_GLOBAL);
|
||||
if ( !pEngineLib ) {
|
||||
printf("Failed to open libengine.so\n");
|
||||
printf("Failed to open libengine\n");
|
||||
printf("\t%s\n",dlerror());
|
||||
}
|
||||
printf("\t%p\n",pTier0Lib);
|
||||
printf("\t%p\n",pEngineLib);
|
||||
pEngineMain = (EngineMainFn)dlsym(pEngineLib, "FunnyMain");
|
||||
if ( !pEngineMain ) {
|
||||
printf("Symbol not found: FunnyMain\n");
|
||||
|
||||
@@ -61,8 +61,7 @@ CEntityRegistry __entity_##name##_registry(#name, #class, __entity_alloc_##name)
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Base client entity class.
|
||||
// It recieves pure server data, which has to be interpolated by the client to
|
||||
// get smoother image.
|
||||
// It uses server data directly.
|
||||
//-----------------------------------------------------------------------------
|
||||
class C_BaseEntity
|
||||
{
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "rendering.h"
|
||||
#include "baseentity.h"
|
||||
#include "physics.h"
|
||||
#include "mesh.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Basic triangle structure which is used in brush entities.
|
||||
@@ -51,8 +52,6 @@ private:
|
||||
IVertexBuffer *vertexBuffer;
|
||||
IIndexBuffer *indexBuffer;
|
||||
IMesh *mesh;
|
||||
IMaterial material;
|
||||
ITexture *pAlbedo;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -13,15 +13,20 @@ typedef void(*ConCommandFn)(int argc, char **argv);
|
||||
interface IConsole
|
||||
{
|
||||
public:
|
||||
// Variables
|
||||
static void RegisterVar( ConVar *cvar );
|
||||
static void UnRegisterVar( ConVar *cvar );
|
||||
static ConVar *FindVar( const char *pName );
|
||||
|
||||
// Commands
|
||||
static void RegisterCommand( ConCommand *cvar );
|
||||
static void UnRegisterCommand( ConCommand *cvar );
|
||||
static ConCommand *FindCommand( const char *pName );
|
||||
|
||||
// Command buffer
|
||||
static void Execute( void );
|
||||
static CUtlVector<CUtlVector<CUtlString>> ParseCommandLine( CUtlString psz );
|
||||
|
||||
static void AddCommand( const char *psz );
|
||||
static void InsertCommand( const char *psz );
|
||||
private:
|
||||
|
||||
@@ -3,6 +3,11 @@
|
||||
|
||||
#include "tier0/platform.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Keys include mouse buttons and gamepad buttons as well.
|
||||
// KEY_NONE and AXIS_NONE are garbage, so don't rely on them
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
enum EKeyEventType
|
||||
{
|
||||
KEY_EVENT_TYPE_DOWN,
|
||||
@@ -81,13 +86,24 @@ enum EInputKey
|
||||
KEY_X,
|
||||
KEY_Y,
|
||||
KEY_Z,
|
||||
KEY_MAX,
|
||||
KEY_NUM_KEYS = KEY_MAX - 1,
|
||||
};
|
||||
|
||||
enum EInputAxis
|
||||
{
|
||||
AXIS_NONE,
|
||||
AXIS_MOUSE_X,
|
||||
AXIS_MOUSE_Y,
|
||||
AXIS_MOUSE_SCROLL,
|
||||
AXIS_MAX,
|
||||
AXIS_NUM_AXIS = AXIS_MAX - 1,
|
||||
};
|
||||
|
||||
enum EMouseMode
|
||||
{
|
||||
MOUSE_MODE_GAME,
|
||||
MOUSE_MODE_MENU,F
|
||||
};
|
||||
|
||||
interface IInput
|
||||
@@ -95,9 +111,12 @@ interface IInput
|
||||
public:
|
||||
static void Init( void );
|
||||
static void KeyEvent( EInputKey key, EKeyEventType event );
|
||||
static void AxisEvent( unsigned char axis, float fX, float fY );
|
||||
static void AxisEvent( EInputAxis axis, float fValue );
|
||||
static void SetMouseMode( EMouseMode mode );
|
||||
static void Frame( void );
|
||||
static void Deinit( void );
|
||||
};
|
||||
|
||||
extern float g_fAxisValues[AXIS_NUM_AXIS];
|
||||
|
||||
#endif
|
||||
|
||||
@@ -4,5 +4,10 @@
|
||||
#include "tier0/minmax_off.h"
|
||||
#include "cglm/cglm.h"
|
||||
#include "cglm/affine.h"
|
||||
#include "cglm/mat4.h"
|
||||
#include "cglm/mat3.h"
|
||||
#include "cglm/mat2.h"
|
||||
#include "tier0/minmax.h"
|
||||
|
||||
#define PX_GLM_VEC3(v) (px_vec3){v[0], v[1], v[2]}
|
||||
#endif
|
||||
|
||||
31
public/mesh.h
Normal file
31
public/mesh.h
Normal file
@@ -0,0 +1,31 @@
|
||||
#include "rendering.h"
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Mesh handler for the rendering
|
||||
//----------------------------------------------------------------------------
|
||||
abstract_class IMesh
|
||||
{
|
||||
public:
|
||||
virtual void SetVertexBuffer( IVertexBuffer *pBuffer ) = 0;
|
||||
virtual void SetIndexBuffer( IIndexBuffer *pBuffer ) = 0;
|
||||
|
||||
virtual void SetPosition( vec3 position ) = 0;
|
||||
virtual void SetRotationEuler( vec3 angle ) = 0;
|
||||
virtual void SetRotationQuat( vec4 quaternion) = 0;
|
||||
virtual void SetMatrix( mat4 matrix ) = 0;
|
||||
virtual void SetScale( vec3 scale ) = 0;
|
||||
|
||||
virtual void Draw() = 0;
|
||||
};
|
||||
|
||||
interface IMeshRendering: public IRenderingPipelineStep
|
||||
{
|
||||
public:
|
||||
virtual IMesh *CreateMesh();
|
||||
};
|
||||
|
||||
interface IModelManager
|
||||
{
|
||||
public:
|
||||
virtual void LoadModel( const char *szPath );
|
||||
};
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "tier0/lib.h"
|
||||
#include "stdint.h"
|
||||
#include "tier1/utlvector.h"
|
||||
#include "math3d.h"
|
||||
|
||||
|
||||
typedef void Collider;
|
||||
@@ -23,10 +24,25 @@ typedef struct u128 {
|
||||
|
||||
extern funnyphysics *px;
|
||||
|
||||
struct PxCastResult_t
|
||||
{
|
||||
bool bHit;
|
||||
float fTime;
|
||||
vec3 position;
|
||||
vec3 normal;
|
||||
vec3 normal2;
|
||||
};
|
||||
|
||||
interface IPxWorld
|
||||
{
|
||||
public:
|
||||
static PxCastResult_t BoxCast( vec3 size, vec3 origin, vec3 destination, vec3 rotation = (vec3){0,0,0} );
|
||||
};
|
||||
|
||||
class CPxCollider
|
||||
{
|
||||
public:
|
||||
virtual void Spawn( float fFriction = 0.5 ) = 0;
|
||||
virtual void Spawn( float fFriction = 0.0 ) = 0;
|
||||
virtual void Destroy( void );
|
||||
Collider *m_pCollider;
|
||||
};
|
||||
@@ -34,7 +50,7 @@ public:
|
||||
class CPxBallMesh: public CPxCollider
|
||||
{
|
||||
public:
|
||||
virtual void Spawn( float fFriction = 0.5 ) override;
|
||||
virtual void Spawn( float fFriction = 0.0 ) override;
|
||||
virtual void Destroy( void ) override;
|
||||
float m_fRadius;
|
||||
};
|
||||
@@ -42,7 +58,7 @@ public:
|
||||
class CPxBoxMesh: public CPxCollider
|
||||
{
|
||||
public:
|
||||
virtual void Spawn( float fFriction = 0.5 ) override;
|
||||
virtual void Spawn( float fFriction = 0.0 ) override;
|
||||
virtual void Destroy( void ) override;
|
||||
float m_fRadius[3];
|
||||
};
|
||||
@@ -50,7 +66,7 @@ public:
|
||||
class CPxTriangleMesh: public CPxCollider
|
||||
{
|
||||
public:
|
||||
virtual void Spawn( float fFriction = 0.5 ) override;
|
||||
virtual void Spawn( float fFriction = 0.0 ) override;
|
||||
virtual void Destroy( void ) override;
|
||||
};
|
||||
|
||||
@@ -58,6 +74,8 @@ class CPxRigidKinematicPosition
|
||||
{
|
||||
public:
|
||||
void Spawn( CPxCollider *pCollider, px_matrix matrix, px_rigidbody_params params );
|
||||
void SetPosition( px_vec3 position );
|
||||
void SetPositionTeleport( px_vec3 position );
|
||||
px_vec3 GetPosition( void );
|
||||
px_matrix GetMatrix ( void );
|
||||
void Destroy( void );
|
||||
|
||||
@@ -5,109 +5,234 @@
|
||||
#include "tier0/platform.h"
|
||||
#include "tier1/utlbuffer.h"
|
||||
#include "baseentity.h"
|
||||
#include "tier1/utlstring.h"
|
||||
#include "tier1/utlvector.h"
|
||||
|
||||
extern mat4 g_cameraView;
|
||||
|
||||
|
||||
enum EImageFormat
|
||||
{
|
||||
IMAGE_FORMAT_R8,
|
||||
IMAGE_FORMAT_R8G8,
|
||||
IMAGE_FORMAT_R8G8B8,
|
||||
IMAGE_FORMAT_R8G8B8A8,
|
||||
IMAGE_FORMAT_R16,
|
||||
IMAGE_FORMAT_R16G16,
|
||||
IMAGE_FORMAT_R16G16B16,
|
||||
IMAGE_FORMAT_R16G16B16A16,
|
||||
IMAGE_FORMAT_R32,
|
||||
IMAGE_FORMAT_R32G32,
|
||||
IMAGE_FORMAT_R32G32B32,
|
||||
IMAGE_FORMAT_R32G32B32A32,
|
||||
IMAGE_FORMAT_DEPTH,
|
||||
|
||||
IMAGE_FORMAT_RENDERING = IMAGE_FORMAT_R8G8B8A8,
|
||||
};
|
||||
|
||||
enum EImageUsage
|
||||
{
|
||||
IMAGE_USAGE_COLOR_ATTACHMENT = 0x1,
|
||||
IMAGE_USAGE_DEPTH_ATTACHMENT = 0x2,
|
||||
IMAGE_USAGE_STORAGE = 0x4,
|
||||
};
|
||||
|
||||
enum EVertexFormat
|
||||
{
|
||||
VERTEX_FORMAT_X16,
|
||||
VERTEX_FORMAT_X16Y16,
|
||||
VERTEX_FORMAT_X16Y16Z16,
|
||||
VERTEX_FORMAT_X16Y16Z16W16,
|
||||
VERTEX_FORMAT_X32,
|
||||
VERTEX_FORMAT_X32Y32,
|
||||
VERTEX_FORMAT_X32Y32Z32,
|
||||
VERTEX_FORMAT_X32Y32Z32W32,
|
||||
};
|
||||
|
||||
enum EMSAAMode
|
||||
{
|
||||
MSAA_MODE_DISABLED,
|
||||
MSAA_MODE_MIN,
|
||||
MSAA_MODE_MAX,
|
||||
MSAA_MODE_AVERAGE,
|
||||
};
|
||||
|
||||
enum EDepthMode
|
||||
{
|
||||
DEPTH_MODE_DISABLED,
|
||||
DEPTH_MODE_EQUAL,
|
||||
DEPTH_MODE_NOT_EQUAL,
|
||||
DEPTH_MODE_LESS,
|
||||
DEPTH_MODE_LESS_EQUAL,
|
||||
DEPTH_MODE_GREATER,
|
||||
DEPTH_MODE_GREATER_EQUAL,
|
||||
};
|
||||
|
||||
enum EShaderInputType
|
||||
{
|
||||
SHADER_INPUT_TYPE_STORAGE_BUFFER,
|
||||
SHADER_INPUT_TYPE_UNIFORM_BUFFER,
|
||||
SHADER_INPUT_TYPE_IMAGE,
|
||||
SHADER_INPUT_TYPE_TLAS,
|
||||
|
||||
// All available textures are binded
|
||||
SHADER_INPUT_TYPE_TEXTURES,
|
||||
};
|
||||
|
||||
enum EShaderType
|
||||
{
|
||||
SHADER_TYPE_VERTEX,
|
||||
SHADER_TYPE_GEOMETRY,
|
||||
SHADER_TYPE_FRAGMENT,
|
||||
SHADER_TYPE_COMPUTE,
|
||||
SHADER_TYPE_RAY_GEN,
|
||||
SHADER_TYPE_CLOSEST_HIT,
|
||||
SHADER_TYPE_MISS,
|
||||
SHADER_TYPE_INTERSECTION,
|
||||
SHADER_TYPE_ANY_HIT,
|
||||
};
|
||||
|
||||
enum EBarrierMemoryPermissions
|
||||
{
|
||||
BARRIER_MEMORY_PERMISSIONS_VERTEX_BUFFER_READ = 0x1,
|
||||
BARRIER_MEMORY_PERMISSIONS_INDEX_BUFFER_READ = 0x2,
|
||||
BARRIER_MEMORY_PERMISSIONS_UNIFORM_BUFFER_READ = 0x4,
|
||||
BARRIER_MEMORY_PERMISSIONS_SHADER_READ = 0x8,
|
||||
BARRIER_MEMORY_PERMISSIONS_SHADER_WRITE = 0x10,
|
||||
BARRIER_MEMORY_PERMISSIONS_COLOR_READ = 0x20,
|
||||
BARRIER_MEMORY_PERMISSIONS_COLOR_WRITE = 0x40,
|
||||
BARRIER_MEMORY_PERMISSIONS_DEPTH_READ = 0x80,
|
||||
BARRIER_MEMORY_PERMISSIONS_DEPTH_WRITE = 0x100,
|
||||
BARRIER_MEMORY_PERMISSIONS_COPY_READ = 0x200,
|
||||
BARRIER_MEMORY_PERMISSIONS_COPY_WRITE = 0x400,
|
||||
};
|
||||
enum EBarrierStage
|
||||
{
|
||||
BARRIER_STAGE_TOP,
|
||||
BARRIER_STAGE_VERTEX_INPUT,
|
||||
BARRIER_STAGE_VERTEX_SHADER,
|
||||
BARRIER_STAGE_GEOMETRY_SHADER,
|
||||
BARRIER_STAGE_FRAGMENT_SHADER,
|
||||
BARRIER_STAGE_COMPUTE_SHADER,
|
||||
BARRIER_STAGE_RAY_TRACING_SHADER,
|
||||
BARRIER_STAGE_BOTTOM,
|
||||
};
|
||||
|
||||
enum EAttachmentLoadMode
|
||||
{
|
||||
ATTACHMENT_LOAD_MODE_DONT_CARE,
|
||||
ATTACHMENT_LOAD_MODE_CLEAR,
|
||||
ATTACHMENT_LOAD_MODE_LOAD,
|
||||
};
|
||||
|
||||
enum EAttachmentStoreMode
|
||||
{
|
||||
ATTACHMENT_STORE_MODE_DONT_CARE,
|
||||
ATTACHMENT_STORE_MODE_STORE,
|
||||
};
|
||||
|
||||
enum EPipelineType
|
||||
{
|
||||
PIPELINE_TYPE_RASTERIZATION,
|
||||
PIPELINE_TYPE_COMPUTE,
|
||||
PIPELINE_TYPE_RAY_TRACING,
|
||||
};
|
||||
|
||||
|
||||
|
||||
interface IVideo
|
||||
{
|
||||
public:
|
||||
static void Init();
|
||||
static void CreatePipelines( void );
|
||||
static void Frame( float fDelta );
|
||||
};
|
||||
|
||||
abstract_class IVertexBuffer
|
||||
abstract_class IBuffer
|
||||
{
|
||||
public:
|
||||
virtual void *Map() = 0;
|
||||
virtual void Unmap() = 0;
|
||||
};
|
||||
|
||||
abstract_class IIndexBuffer
|
||||
typedef IBuffer IStorageBuffer;
|
||||
typedef IBuffer IUniformBuffer;
|
||||
typedef IBuffer IVertexBuffer;
|
||||
typedef IBuffer IIndexBuffer;
|
||||
|
||||
abstract_class IImage
|
||||
{
|
||||
public:
|
||||
virtual void *Map() = 0;
|
||||
virtual void Unmap() = 0;
|
||||
};
|
||||
|
||||
enum EMaterialType
|
||||
{
|
||||
IMATERIAL_ERROR = 0,
|
||||
IMATERIAL_PBR = 1,
|
||||
IMATERIAL_FULLBRIGHT = 2,
|
||||
};
|
||||
|
||||
struct MaterialProperties_t
|
||||
{
|
||||
|
||||
EMaterialType type;
|
||||
|
||||
vec3 albedoColor;
|
||||
|
||||
const char *szAlbedoTexture;
|
||||
const char *szNormalsTexture;
|
||||
const char *szRoughnessTexture;
|
||||
const char *szMetalnessTexture;
|
||||
|
||||
vec2 uvScaling;
|
||||
};
|
||||
|
||||
|
||||
struct Material_t
|
||||
{
|
||||
uint32_t shader;
|
||||
uint32_t albedo;
|
||||
uint32_t normal;
|
||||
uint32_t roughness;
|
||||
uint32_t metalness;
|
||||
vec3 albedoColor;
|
||||
};
|
||||
|
||||
abstract_class IMaterial
|
||||
{
|
||||
public:
|
||||
Material_t m;
|
||||
};
|
||||
|
||||
interface IRenderer
|
||||
{
|
||||
public:
|
||||
|
||||
static IVertexBuffer *CreateVertexBuffer( uint32_t uSize );
|
||||
static IIndexBuffer *CreateIndexBuffer( uint32_t uSize );
|
||||
|
||||
static IMaterial *LoadMaterial( const char *szName );
|
||||
static void SetMaterial( IMaterial *pMaterial );
|
||||
EImageFormat format;
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Mesh handler for the rendering
|
||||
// Bottom level acceleration structure for ray tracing.
|
||||
//----------------------------------------------------------------------------
|
||||
abstract_class IMesh
|
||||
abstract_class IBLAS
|
||||
{
|
||||
public:
|
||||
virtual void SetPosition( vec3 position ) = 0;
|
||||
virtual void SetRotationEuler( vec3 angle ) = 0;
|
||||
virtual void SetRotationQuat( vec4 quaternion) = 0;
|
||||
virtual void SetMatrix( mat4 matrix ) = 0;
|
||||
virtual void SetScale( vec3 scale ) = 0;
|
||||
|
||||
virtual void SetVertexBuffer( IVertexBuffer *pBuffer ) = 0;
|
||||
virtual void SetIndexBuffer( IIndexBuffer *pBuffer ) = 0;
|
||||
virtual void SetMaterial( IMaterial *pMaterial ) = 0;
|
||||
virtual void Draw() = 0;
|
||||
virtual void Build() = 0;
|
||||
virtual void Update() = 0;
|
||||
};
|
||||
|
||||
interface IMeshRenderer
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Bottom level acceleration structure with triangle geometry.
|
||||
//----------------------------------------------------------------------------
|
||||
abstract_class IBLASMesh: public IBLAS
|
||||
{
|
||||
public:
|
||||
static void Init();
|
||||
static void Frame( float fDelta );
|
||||
|
||||
static IMesh *CreateMesh();
|
||||
static void Destroy( IMesh *pModel );
|
||||
virtual void SetMesh( IVertexBuffer *pVertex, IIndexBuffer *pIndex ) = 0;
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Bottom level acceleration structure with AABB geometry.
|
||||
//----------------------------------------------------------------------------
|
||||
abstract_class IBLASAABB: public IBLAS
|
||||
{
|
||||
public:
|
||||
virtual void SetBoundaries( vec4 size );
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Top level acceleration structure for handling worlds
|
||||
//----------------------------------------------------------------------------
|
||||
abstract_class ITLAS
|
||||
{
|
||||
public:
|
||||
virtual void AddInstance( IBLAS *pBLAS, mat4 matrix, uint32_t data ) = 0;
|
||||
virtual void ResetInstances() = 0;
|
||||
};
|
||||
|
||||
|
||||
struct ShaderInput_t
|
||||
{
|
||||
EShaderInputType type;
|
||||
uint32_t binding;
|
||||
};
|
||||
|
||||
struct Shader_t
|
||||
{
|
||||
const char *szPath;
|
||||
EShaderType type;
|
||||
};
|
||||
|
||||
abstract_class IPipeline
|
||||
{
|
||||
public:
|
||||
EPipelineType type;
|
||||
};
|
||||
typedef IPipeline IGraphicsPipeline;
|
||||
typedef IPipeline IComputePipeline;
|
||||
typedef IPipeline IRayTracingPipeline;
|
||||
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Texture handle
|
||||
//----------------------------------------------------------------------------
|
||||
abstract_class ITexture
|
||||
{
|
||||
public:
|
||||
@@ -115,19 +240,195 @@ public:
|
||||
uint32_t id;
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Manages loaded textures
|
||||
//----------------------------------------------------------------------------
|
||||
interface ITextureManager
|
||||
{
|
||||
public:
|
||||
static uint32_t GetTexture(ITexture *pTexture);
|
||||
static uint32_t GetTextureID(ITexture *pTexture);
|
||||
static ITexture *LoadTexture( void *pData, uint32_t X, uint32_t Y, uint32_t numChannels );
|
||||
static ITexture *LoadTexture( const char *szName );
|
||||
};
|
||||
|
||||
interface IPostProcessRenderer
|
||||
struct BufferBarrier_t
|
||||
{
|
||||
public:
|
||||
static void Init();
|
||||
static void Frame( float fDelta );
|
||||
EBarrierMemoryPermissions in;
|
||||
EBarrierMemoryPermissions out;
|
||||
IBuffer *pBuffer;
|
||||
};
|
||||
struct ImageBarrier_t
|
||||
{
|
||||
EBarrierMemoryPermissions in;
|
||||
EBarrierMemoryPermissions out;
|
||||
IBuffer *pBuffer;
|
||||
};
|
||||
|
||||
struct VertexAttribute_t
|
||||
{
|
||||
uint32_t offset;
|
||||
uint32_t binding;
|
||||
EVertexFormat format;
|
||||
};
|
||||
|
||||
struct RenderingColorAttachment_t
|
||||
{
|
||||
IImage *pOutput;
|
||||
IImage *pTemporary;
|
||||
EAttachmentLoadMode loadMode;
|
||||
EAttachmentStoreMode storeMode;
|
||||
EMSAAMode msaaMode;
|
||||
vec4 clearColor;
|
||||
};
|
||||
|
||||
struct RenderingDepthAttachment_t
|
||||
{
|
||||
IImage *pOutput;
|
||||
IImage *pTemporary;
|
||||
EAttachmentLoadMode loadMode;
|
||||
EAttachmentStoreMode storeMode;
|
||||
EMSAAMode msaaMode;
|
||||
float clearValue;
|
||||
};
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Manages all buffers and pipelines.
|
||||
// It is meant to be used in render pipelines
|
||||
//----------------------------------------------------------------------------
|
||||
interface IRenderer
|
||||
{
|
||||
public:
|
||||
|
||||
static IStorageBuffer *CreateStorageBuffer( uint32_t uSize );
|
||||
static IUniformBuffer *CreateUniformBuffer( uint32_t uSize );
|
||||
static IVertexBuffer *CreateVertexBuffer( uint32_t uSize );
|
||||
static IIndexBuffer *CreateIndexBuffer( uint32_t uSize );
|
||||
static IImage *CreateImage( EImageFormat format, uint32_t usage, uint32_t nWidth, uint32_t nHeight, uint32_t nSamples = 1 );
|
||||
|
||||
static void DestroyBuffer( IBuffer *pBuffer );
|
||||
static void DestroyImage( IImage *pImage );
|
||||
|
||||
static void SetConstants( uint32_t nSize, uint32_t nOffset, void *pData );
|
||||
static void Barrier( EBarrierStage stageIn, uint32_t stageOut, CUtlVector<BufferBarrier_t> buffers, CUtlVector<ImageBarrier_t> images );
|
||||
static void BindData( uint32_t binding, IBuffer *pBuffer, IImage* pImage);
|
||||
static void BindPipeline( IPipeline *pPipeline );
|
||||
|
||||
|
||||
static void Begin( uint32_t nWidth, uint32_t nHeight, CUtlVector<RenderingColorAttachment_t> attachments, RenderingDepthAttachment_t depth );
|
||||
static void ResetState();
|
||||
static void SetDepthMode( EDepthMode mode );
|
||||
static void Draw( IVertexBuffer *pVertex, IIndexBuffer *pIndex );
|
||||
static void Dispatch( uint32_t x, uint32_t y, uint32_t z );
|
||||
static void TraceRays( uint32_t x, uint32_t y, uint32_t z );
|
||||
static void End();
|
||||
|
||||
static IGraphicsPipeline *CreateGraphicsPipeline(
|
||||
CUtlVector<Shader_t> shaders,
|
||||
CUtlVector<ShaderInput_t> inputs,
|
||||
uint32_t nConstantsSize,
|
||||
CUtlVector<EImageFormat> outputFormats
|
||||
);
|
||||
static IComputePipeline *CreateComputePipeline(
|
||||
Shader_t szShader,
|
||||
CUtlVector<ShaderInput_t> inputs,
|
||||
uint32_t nConstantsSize
|
||||
);
|
||||
|
||||
static IRayTracingPipeline *CreateRayTracingPipeline(
|
||||
CUtlVector<Shader_t> shaders,
|
||||
CUtlVector<ShaderInput_t> inputs,
|
||||
uint32_t nConstantsSize
|
||||
);
|
||||
};
|
||||
|
||||
abstract_class IRenderingPipelineStep
|
||||
{
|
||||
public:
|
||||
virtual void Init() = 0;
|
||||
virtual void Frame( float fDelta ) = 0;
|
||||
virtual void Deinit() = 0;
|
||||
};
|
||||
|
||||
struct RenderingStep_t
|
||||
{
|
||||
IRenderingPipelineStep *pPipeline;
|
||||
const char *szName;
|
||||
};
|
||||
|
||||
extern CUtlVector<RenderingStep_t> g_StepPrepass;
|
||||
extern CUtlVector<RenderingStep_t> g_StepMeshRendering;
|
||||
extern CUtlVector<RenderingStep_t> g_StepShading;
|
||||
extern CUtlVector<RenderingStep_t> g_StepPostProcessing;
|
||||
extern CUtlVector<RenderingStep_t> g_StepUI;
|
||||
|
||||
|
||||
typedef IRenderingPipelineStep*(*CreateRenderStepFn)();
|
||||
class CRenderingStep
|
||||
{
|
||||
public:
|
||||
CRenderingStep();
|
||||
CRenderingStep(const char *szStepName, CreateRenderStepFn pfn);
|
||||
};
|
||||
|
||||
class CPrepassRenderingStep: public CRenderingStep
|
||||
{
|
||||
public:
|
||||
CPrepassRenderingStep(const char *szStepName, CreateRenderStepFn pfn);
|
||||
};
|
||||
class CMeshRenderingStep: public CRenderingStep
|
||||
{
|
||||
public:
|
||||
CMeshRenderingStep(const char *szStepName, CreateRenderStepFn pfn);
|
||||
};
|
||||
|
||||
class CShadingRenderingStep: public CRenderingStep
|
||||
{
|
||||
public:
|
||||
CShadingRenderingStep(const char *szStepName, CreateRenderStepFn pfn);
|
||||
};
|
||||
|
||||
class CPostProcessingRenderingStep: public CRenderingStep
|
||||
{
|
||||
public:
|
||||
CPostProcessingRenderingStep(const char *szStepName, CreateRenderStepFn pfn);
|
||||
};
|
||||
|
||||
class CUIRenderingStep: public CRenderingStep
|
||||
{
|
||||
public:
|
||||
CUIRenderingStep(const char *szStepName, CreateRenderStepFn pfn);
|
||||
};
|
||||
|
||||
#define DECLARE_MESH_PREPASS_STAGE(class, name) \
|
||||
IRenderingPipelineStep *__rendering_stage_##name() \
|
||||
{ \
|
||||
return new class; \
|
||||
}; \
|
||||
CPrepassRenderingStep __renering_##name##_registry(#name, __rendering_stage_##name);
|
||||
#define DECLARE_MESH_RENDERING_STAGE(class, name) \
|
||||
IRenderingPipelineStep *__rendering_stage_##name() \
|
||||
{ \
|
||||
return new class; \
|
||||
}; \
|
||||
CMeshRenderingStep __renering_##name##_registry(#name, __rendering_stage_##name);
|
||||
#define DECLARE_MESH_SHADING_STAGE(class, name) \
|
||||
IRenderingPipelineStep *__rendering_stage_##name() \
|
||||
{ \
|
||||
return new class; \
|
||||
}; \
|
||||
CShadingRenderingStep __renering_##name##_registry(#name, __rendering_stage_##name);
|
||||
#define DECLARE_POST_PROCESSING_STAGE(class, name) \
|
||||
IRenderingPipelineStep *__rendering_stage_##name() \
|
||||
{ \
|
||||
return new class; \
|
||||
}; \
|
||||
CPostProcessingRenderingStep __renering_##name##_registry(#name, __rendering_stage_##name);
|
||||
#define DECLARE_UI_RENDERING_STAGE(class, name) \
|
||||
IRenderingPipelineStep *__rendering_stage_##name() \
|
||||
{ \
|
||||
return new class; \
|
||||
}; \
|
||||
CUIRenderingStep __renering_##name##_registry(#name, __rendering_stage_##name);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -44,6 +44,12 @@
|
||||
#define V_strtok strtok
|
||||
#define V_strxfrm strxfrm
|
||||
|
||||
#ifdef __WIN32__
|
||||
#define V_stricmp stricmp
|
||||
#else
|
||||
#define V_stricmp strcasecmp
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// stdio.h
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
@@ -57,6 +57,6 @@ PLATFORM_INTERFACE void *Plat_GetProc( void *lib, const char *psz );
|
||||
PLATFORM_INTERFACE void Plat_UnloadLibrary( void *psz );
|
||||
|
||||
PLATFORM_INTERFACE double Plat_GetTime( void );
|
||||
|
||||
PLATFORM_INTERFACE void Plat_Exit( int status );
|
||||
|
||||
#endif
|
||||
|
||||
@@ -9,7 +9,7 @@ interface ICommandLine
|
||||
public:
|
||||
static void CreateCommandLine( int argc, char **argv );
|
||||
|
||||
static bool CheckParam( char *psz );
|
||||
static bool CheckParam( const char *psz );
|
||||
static char *ParamValue( const char* psz );
|
||||
|
||||
static void AddParam( char *psz );
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
#include "god/build.h"
|
||||
#include "god/c.h"
|
||||
#include "god/ld.h"
|
||||
#include "god/utils.h"
|
||||
|
||||
char *rapierLib = NULL;
|
||||
void rapier_build(struct build_data b)
|
||||
{
|
||||
struct run_project cargo_build = run_new("cargo");
|
||||
cargo_build.wd = "rapier";
|
||||
run_add_arg(&cargo_build, "build");
|
||||
run_add_arg(&cargo_build, "--release");
|
||||
if (b.kernel == BUILD_KERNEL_LINUX)
|
||||
{
|
||||
run_add_arg(&cargo_build, "--target");
|
||||
run_add_arg(&cargo_build, "x86_64-unknown-linux-gnu");
|
||||
rapierLib = "rapier/target/x86_64-unknown-linux-gnu/release/librapier_rtt.a";
|
||||
}
|
||||
run_run(&cargo_build);
|
||||
struct run_project cbindgen = run_new("cbindgen");
|
||||
cbindgen.wd = "rapier";
|
||||
run_add_arg(&cbindgen, "--config");
|
||||
run_add_arg(&cbindgen, "cbindgen.toml");
|
||||
run_add_arg(&cbindgen, "--crate");
|
||||
run_add_arg(&cbindgen, "rapier_rtt");
|
||||
run_add_arg(&cbindgen, "--output");
|
||||
run_add_arg(&cbindgen, "../public/physics_gen.h");
|
||||
run_run(&cbindgen);
|
||||
}
|
||||
@@ -7,11 +7,13 @@
|
||||
CUtlString rapier_lib;
|
||||
int rapier_build()
|
||||
{
|
||||
rapier_lib = CUtlString("rapier/target/%s/release/librapier_rtt.a",szTarget.GetString());
|
||||
V_printf("%s\n",rapier_lib.GetString());
|
||||
CUtlVector<CUtlString> cargo_args = {
|
||||
"build",
|
||||
"--release",
|
||||
"--target",
|
||||
"x86_64-unknown-linux-gnu"
|
||||
szTarget
|
||||
};
|
||||
IRunner::Run("cargo", "rapier", cargo_args);
|
||||
|
||||
@@ -24,7 +26,6 @@ int rapier_build()
|
||||
"../public/physics_gen.h",
|
||||
};
|
||||
IRunner::Run("cbindgen", "rapier", cbindgen_args);
|
||||
rapier_lib = "rapier/target/x86_64-unknown-linux-gnu/release/librapier_rtt.a";
|
||||
|
||||
return 0;
|
||||
};
|
||||
|
||||
@@ -161,6 +161,7 @@ pub unsafe extern "C" fn px_kinematic_position_body(px_world: *mut funnyphysics,
|
||||
.dominance_group(params.dominance)
|
||||
.linear_damping(0.0)
|
||||
.angular_damping(0.0)
|
||||
.ccd_enabled(params.continous == 1)
|
||||
.build();
|
||||
let body = px.rigid_body_set.insert(rigid_body);
|
||||
px.collider_set.insert_with_parent(c.clone(),body,&mut px.rigid_body_set);
|
||||
@@ -284,7 +285,12 @@ pub unsafe extern "C" fn px_box_cast(px_world: *mut funnyphysics, x:f32,y:f32,z:
|
||||
&px.rigid_body_set, &px.collider_set, &shape_pos, &shape_vel, &c, options, filter
|
||||
) {
|
||||
res.time=hit.time_of_impact;
|
||||
res.normal1.m[0] = hit.normal1.x;
|
||||
res.normal1.m[1] = hit.normal1.y;
|
||||
res.normal1.m[2] = hit.normal1.z;
|
||||
res.hit = 1;
|
||||
} else {
|
||||
res.time = time;
|
||||
}
|
||||
res
|
||||
}
|
||||
|
||||
@@ -1,42 +0,0 @@
|
||||
#include "god/build.h"
|
||||
#include "god/c.h"
|
||||
#include "god/ld.h"
|
||||
|
||||
char* tier0_lib = 0;
|
||||
void tier0_build(struct build_data b)
|
||||
{
|
||||
char* files[] = {
|
||||
"tier0/mem.cpp",
|
||||
"tier0/platform.cpp",
|
||||
"tier0/lib.cpp",
|
||||
NULL,
|
||||
};
|
||||
struct C_Macro macros[] = {
|
||||
(struct C_Macro){"TIER0_IMPLEMENTATION","1"},
|
||||
NULL,
|
||||
};
|
||||
|
||||
|
||||
struct project p = {
|
||||
.b = &b,
|
||||
.files = files,
|
||||
.name = "tier0",
|
||||
};
|
||||
|
||||
struct project o = C_compile(p, (struct C_settings){
|
||||
.generation_flags = C_GENERATION_FLAGS_PIC,
|
||||
.compile_flags = C_COMPILE_FLAGS_WALL,
|
||||
.include_dirs = include_dirs,
|
||||
.macros = macros,
|
||||
});
|
||||
char* libs[] = {
|
||||
"c",
|
||||
NULL,
|
||||
};
|
||||
|
||||
tier0_lib = ld_link_project(o, (struct link_settings){
|
||||
.type = LINK_TYPE_DYNAMIC,
|
||||
.libs = libs,
|
||||
});
|
||||
mv("build/"GAME_NAME"/game/bin/libtier0.so",tier0_lib);
|
||||
}
|
||||
@@ -20,15 +20,20 @@ int tier0_build()
|
||||
compileProject.includeDirectories = all_IncludeDirectories;
|
||||
compileProject.bFPIC = true;
|
||||
ldProject = compileProject.Compile();
|
||||
if (bStaticBuild)
|
||||
ldProject.linkType = ELINK_STATIC_LIBRARY;
|
||||
else
|
||||
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
|
||||
|
||||
CUtlString outputProject = ldProject.Link();
|
||||
|
||||
const char *szGameName = ICommandLine::ParamValue("-game");
|
||||
if (szGameName == NULL)
|
||||
szGameName = "funnygame";
|
||||
IFileSystem2::MakeDirectory(CUtlString("build/%s/game/bin",szGameName));
|
||||
IFileSystem2::CopyFile(CUtlString("build/%s/game/bin",szGameName), outputProject);
|
||||
if (!bStaticBuild)
|
||||
{
|
||||
IFileSystem2::MakeDirectory(CUtlString("%s/bin",szOutputDir.GetString()));
|
||||
IFileSystem2::CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), outputProject);
|
||||
} else {
|
||||
tier0_lib = outputProject;
|
||||
}
|
||||
|
||||
return 0;
|
||||
};
|
||||
|
||||
@@ -10,6 +10,9 @@
|
||||
#include "dlfcn.h"
|
||||
#include "execinfo.h"
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
#include "dlfcn.h"
|
||||
#endif
|
||||
#ifdef __WIN32__
|
||||
#include "windows.h"
|
||||
#include "dbghelp.h"
|
||||
@@ -22,7 +25,7 @@ PLATFORM_INTERFACE void Plat_FatalErrorFunc(const char* szFormat, ...)
|
||||
va_end(list);
|
||||
fflush(stdout);
|
||||
raise(SIGTRAP);
|
||||
_exit(1);
|
||||
Plat_Exit(1);
|
||||
}
|
||||
|
||||
PLATFORM_INTERFACE void Plat_ListDirRecursive(const char* szPath, ListDirCallbackFn file, ListDirCallbackFn dir)
|
||||
@@ -163,6 +166,12 @@ PLATFORM_INTERFACE void *Plat_LoadLibrary( const char *psz )
|
||||
V_printf("Failed to open %s\n\t%s\n", psz, dlerror());
|
||||
return lib;
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
void *lib = dlopen(psz, RTLD_GLOBAL | RTLD_NOW);
|
||||
if (!lib)
|
||||
V_printf("Failed to open %s\n\t%s\n", psz, dlerror());
|
||||
return lib;
|
||||
#endif
|
||||
#ifdef __WIN32__
|
||||
return LoadLibraryA(psz);
|
||||
#endif
|
||||
@@ -172,6 +181,9 @@ PLATFORM_INTERFACE void *Plat_GetProc( void *lib, const char *psz )
|
||||
#ifdef __linux__
|
||||
return dlsym(lib, psz);
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
return dlsym(lib, psz);
|
||||
#endif
|
||||
#ifdef __WIN32__
|
||||
return (void*)GetProcAddress((HMODULE)lib, psz);
|
||||
#endif
|
||||
@@ -194,3 +206,13 @@ PLATFORM_INTERFACE double Plat_GetTime( void )
|
||||
|
||||
return (tp.tv_sec-s_starttime)+tp.tv_nsec/1e9;
|
||||
}
|
||||
|
||||
PLATFORM_INTERFACE void Plat_Exit( int status )
|
||||
{
|
||||
#ifdef __linux__
|
||||
_exit(status);
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
_exit(status);
|
||||
#endif
|
||||
};
|
||||
|
||||
@@ -1,42 +0,0 @@
|
||||
#include "god/c.h"
|
||||
#include "god/ld.h"
|
||||
|
||||
char* tier1_lib = 0;
|
||||
void tier1_build(struct build_data b)
|
||||
{
|
||||
char* files[] = {
|
||||
"tier1/commandline.cpp",
|
||||
"tier1/utlbuffer.cpp",
|
||||
"tier1/utlmap.cpp",
|
||||
"tier1/utlstring.cpp",
|
||||
"tier1/utlvector.cpp",
|
||||
NULL,
|
||||
};
|
||||
struct C_Macro macros[] = {
|
||||
(struct C_Macro){"TIER0_IMPLEMENTATION","1"},
|
||||
NULL,
|
||||
};
|
||||
|
||||
|
||||
struct project p = {
|
||||
.b = &b,
|
||||
.files = files,
|
||||
.name = "tier1",
|
||||
};
|
||||
|
||||
struct project o = C_compile(p, (struct C_settings){
|
||||
.generation_flags = C_GENERATION_FLAGS_PIC,
|
||||
.compile_flags = C_COMPILE_FLAGS_WALL,
|
||||
.include_dirs = include_dirs,
|
||||
.macros = macros,
|
||||
});
|
||||
char* libs[] = {
|
||||
"c",
|
||||
NULL,
|
||||
};
|
||||
|
||||
tier1_lib = ld_link_project(o, (struct link_settings){
|
||||
.type = LINK_TYPE_STATIC,
|
||||
.libs = libs,
|
||||
});
|
||||
}
|
||||
@@ -8,7 +8,7 @@ void ICommandLine::CreateCommandLine( int argc, char **argv )
|
||||
cl_params.AppendTail(argv,argc);
|
||||
}
|
||||
|
||||
bool ICommandLine::CheckParam( char *psz )
|
||||
bool ICommandLine::CheckParam( const char *psz )
|
||||
{
|
||||
for (auto szParam: cl_params) {
|
||||
if (!V_strcmp(szParam, psz))
|
||||
|
||||
Reference in New Issue
Block a user